Grape Box#
In Chapters 1 and 5 of Episode IV, there are unbreakable boxes with the texture of a grape with googly eyes. The texture being recycled from Muppet RaceMania, another game developed by Traveller's Tales, where it's one of the power-ups.
Unused Playable Characters#
There are a total of 17 unused characters in the game, as shown in the video below.
What distinguishes them from the extra toggle characters are their blank character icons and the fact that they are referred to with a "?".
They are as follows:
- Wuher (the Cantina bartender) with complete animation.
- The Wampa that attacks Luke Skywalker in Episode 5. It has no animations and stays in a reference pose as a result.
- A Bith musician from Figrin D'an and the Modal Nodes with an idle animation of hitting drums, but uses the reference pose for everything else.
- The Rancor from Jabba's Palace which has idle and movement animations.
- Dr. Evazan (one of the cantina patrons that harasses Luke), who also has no animations.
- Ponda Baba (Evazan's alien buddy who loses an arm in the cantina) is here and lacks animations as well.
- Jabba the Hutt, who uses his sleeping animation for everything.
- Ten Numb, one of the B-Wing pilots from the Episode 6 Endor space battle. He lacks animations, and is oddly significantly faster than the other characters.
- 2-1B Surgical Droid from Episode 5's ending cutscene with no animations.
- Admiral Ackbar's Mon Calamari helper who has an idle animation that is used for movement as well.
- General Veers is the same.
- As is General Jan Dodonna.
- Lando Calrissian wearing his General outfit, notably without his trademark cape, uses his idle animation for everything.
- Also Lando wearing Han Solo's clothes, with idle animation only.
- Nien Numb, Lando's Sullustan co-pilot from Episode 6. He completely lacks any animations, using a reference pose for everything.
- Luke Skywalker from the infirmary cutscene at the end of Episode 5.
- Luke Skywalker from the ceremony cutscene at the end of Episode 4. Both Lukes use their idle animation for everything.
Most of these characters are exclusive to cutscenes, with the exceptions of Jabba, Wuher, the Bith and the Rancor. Jabba, Wuher and the Bith use animations from their appearances in the cantina hub, while the Rancor uses its animations from its boss fight in Episode 6.
Of note is that most characters that have an idle animation used for everything are variations of used characters or have an obvious base:
- Luke and Lando have used variations
- General Veers uses an Imperial Officer's idle animation
- The Mon Calamari helper uses Admiral Ackbar's idle animation
- Jan Dodanna uses the Rebel Friend/Trooper's idle animation
(Source: ImJustATester)
Due to the fact that all cutscenes are in engine, as well either the complete lack of or bare minimum animations, its unlikely that any of these characters were intended to be playable.
Unused Scripts#
old_defend.scp#
In the general scripts directory, there is an old version of the defend.scp script called old_defend.scp. Despite being in the directory, it is not included in the text file that lists all the .scp scripts to use.
state Base {
Conditions {
if GotOpponent == 1 goto StartFight
}
Actions {
GoToOrigin
}
}
state StartFight {
Conditions {
if GotLocator == 1 goto HideAway
if PreviousResult == 0 goto Fight
}
Actions {
}
}
state Fight {
Conditions {
if OpponentToOrigin > 6.0 and
if OriginRange > 4.5 goto Defend
}
Actions {
EngageOpponent "goalrange 1.5" "firerange 3"
}
}
state HideAway {
Conditions {
if OpponentRange < 2 goto Fight
}
Actions {
GoToLocator "0.2"
EngageOpponent "static" "firerange 4"
}
}
state Defend {
Conditions {
if OpponentToOrigin < 6 goto Fight
if OriginRange < 4.5 goto Fight
}
Actions {
EngageOpponent "static" "firerange 3"
}
}
jabbaspalace_a, testguard.scp#
Presumably used to test behavior of the Gamorrean guards, this script is not included in the list of scripts to use for the level section.
state Base {
Conditions {
if GotOpponent == 1 goto Fight
}
Actions {
}
}
state Approach {
Conditions {
if GotOpponent == 1 goto Fight
}
Actions {
FollowPlayer "run"
}
}
state Fight {
Conditions {
if GotOpponent == 0 goto Approach
}
Actions {
AttackOpponent "range 0.25"
}
}
(Source: lizzyd710)
Unused Text#
French Localization#
The localization files for the game are located in 'stuff\text', but there is another version of 'french.txt' in the 'stuff' directory. About half of the differences are from the last word of the text crawl being followed by three periods (...) as opposed to the four (....) that appear in the final, but there are some other differences as well. Some PSP leftovers are also there.
Unused |
Final |
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N/A |
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N/A |
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N/A |
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N/A |
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(Source: lizzyd710)
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The LEGO series | |
|---|---|
|
Windows |
LEGO Chess • LEGO Rock Raiders • LEGOLAND • LEGO Football • LEGO Creator • LEGO Digital Designer • Galidor • LEGO Builder Bots • LEGO Bricktopia • Brickcraft • LEGO Worlds |
|
Game Boy Advance |
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Wii |
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PlayStation 4, Xbox One |
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Nintendo Switch |
|
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Android, iOS |
|
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PlayStation |
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PlayStation 2 |
|
|
Adobe Flash |
Aqua Raiders: Treasure Trench • Castle • Mars Mission: CrystAlien Conflict |
|
Adobe Shockwave |
Junkbot • World Builder • World Builder 2 • Stack-It • Spybot: The Nightfall Incident • Studios Backlot |
|
The LEGO Movie | |
|
Windows, Mac OS X, PlayStation 4, Xbox One |
|
|
PlayStation 3, Xbox 360, Wii U |
|
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Nintendo 3DS |
|
|
Batman | |
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Windows |
The Videogame • 2: DC Super Heroes • 3: Beyond Gotham • DC Super-Villains • Legacy of The Dark Knight |
|
Wii |
|
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Nintendo DS |
|
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PlayStation 2, PlayStation Portable |
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PlayStation 3, Xbox 360 |
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Wii U |
|
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Xbox One, PlayStation 4 |
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Nintendo Switch |
|
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Nintendo Switch 2, PlayStation 5, Xbox Series X |
|
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Mac OS X |
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Bionicle | |
|
Game Boy Advance |
|
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Windows, Mac OS X |
|
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PlayStation 2 |
|
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GameCube, Wii |
|
|
Adobe Flash |
Mata Nui Online Game • Mata Nui Online Game II: The Final Chronicle • Voya Nui Online Game • Mistika |
|
Unity Web Player |
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|
City | |
|
Windows, PlayStation 4, Xbox One, Nintendo Switch |
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Wii U |
|
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Nintendo 3DS |
|
|
Adobe Flash |
Train Game • Police Chase • Build It • Time to Build • On Patrol |
|
Disney | |
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Windows |
|
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Nintendo DS |
|
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Friends | |
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Nintendo DS |
|
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Nintendo 3DS |
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Harry Potter | |
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Windows |
|
|
PlayStation 3, Xbox 360, Wii |
|
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Nintendo DS |
|
|
PlayStation Portable |
|
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Nintendo 3DS |
|
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PlayStation Vita |
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Indiana Jones | |
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Windows |
|
|
Wii |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
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Island | |
|
Windows |
LEGO Island (Prototype) • LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
PlayStation |
|
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Game Boy Color |
|
|
Game Boy Advance |
LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
Adobe Shockwave |
|
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Jurassic Park | |
|
Windows |
|
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Marvel | |
|
Windows, PlayStation 4, Xbox One, Mac OS X |
Marvel Super Heroes • Marvel's Avengers • Marvel Super Heroes 2 |
|
Wii U, PlayStation 3, Xbox 360 |
|
|
Nintendo Switch |
|
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Middle Earth | |
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Windows |
|
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Wii, Xbox 360, PlayStation 3, Mac OS X |
|
|
Wii U, PlayStation 4, Xbox One |
|
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Ninjago | |
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Windows, PlayStation 4, Xbox One, Nintendo Switch, Mac OS X |
|
|
Adobe Flash |
Spinjitzu Smash (DX) • Smash Creations • Smash Party • The Four Paths • Viper Smash • Spinjitzu Spinball |
|
Racers | |
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Windows |
Racers (Prototypes) • Racers 2 |
|
Nintendo 64, PlayStation |
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GameCube |
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PlayStation 2 |
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Game Boy Color |
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Game Boy Advance |
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Adobe Flash |
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Star Wars | |
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Game Boy Advance |
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Windows |
The Video Game • II: The Original Trilogy • The Complete Saga • III: The Clone Wars • The Force Awakens • The Skywalker Saga |
|
Mac OS X |
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GameCube |
|
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Xbox |
|
|
PlayStation 2 |
The Video Game (Prototype) • II: The Original Trilogy (Prototype) |
|
Wii |
|
|
Nintendo DS |
II: The Original Trilogy • The Complete Saga • III: The Clone Wars |
|
PlayStation Portable |
|
|
Xbox 360 |
II: The Original Trilogy • III: The Clone Wars • The Force Awakens |
|
Xbox One |
|
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PlayStation 3 |
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PlayStation 4 |
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Wii U |
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Nintendo Switch, PlayStation 5, Xbox Series X |
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See Also | |