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Placeholder Level#
0007e378.fff contains the same incomplete data for a placeholder level found in the first game:
[map]
-- MAP GOES HERE
-- make sure the right margin is straight,
-- or there will be crashes.
map=w7w.6....
map=www......
map=..a..TT..
map=w8..b..._
map=9w0...___
map=.....__._
map=.T_.__...
map=..2__..1.
map=....__...
-- optional CENTER position for when level starts
-- if left out, level will start on middle of map
center=5,4
-- this will center 5 tiles from left, 4 from top
-- i.e. the letter 'b' in this map.
-- MAP TERRAIN KEY
-- M = mountain
-- . = normal
-- w = water
-- _ = normal, undiggable (rocky)
-- x = water, unfillable (deep)
-- r = water with reefs
-- T = tree
-- # = swamp
-- ^ = volcano
-- @ = hole
-- ~ = space bar billboard - should be to right of a hole
[mapitems]
-- RESOURCES, PLANS, UNITS, MONSTERS, GOALS
-- make up a key letter or number
-- that's not already taken above
--
-- place that letter on the map
-- (you can put it in more than one place)
--
-- put an entry for a unit, resource, monster, or goal as below
-- UNITS LOOK LIKE THIS:
-- note that robots and animals are all "vehicles"
-- "unit" will be on NORMAL terrain
-- "waterunit" will be on WATER terrain
0=unit,vehicle,dirtbuggy
9=waterunit,vehicle,duck
8=waterunit,building,marina
-- MONSTERS LOOK LIKE THIS
7=unit,monster,crab
6=waterunit,monster,crab
-- RESOURCE PILES LOOK LIKE THIS:
a=pile,yellow,10, wheel,4,energy,1
c=pile,blue,5
d=pile,yellow,10
e=pile,wheel,4
f=pile,energy,1
h=pile,yellow,1
-- PLANS LOOK LIKE THIS:
-- "unit" will be on NORMAL terrain
-- "waterplan" will be on WATER terrain
b=plan,dirtbuggy,10
j=waterplan,duck,5
-- GOALS LOOK LIKE THIS:
-- yes, syntax is inconsistent with other things:
-- if you want a goal to be on water, add ",water"
1=goal,dirtbuggy
2=bonusgoal,buggy
3=bonusgoal,duck,water
[inventory]
-- IF THE LEVEL STARTS WITH ANY PLANS
Unused Text#
This file path is repeated many times throughout 00004397.dat, starting at EBA2 and ending at 8AB93.
C:\Documents and Settings\gameLab\My Documents\lego make&create (worldbuilder)\wb2
Starting at 820D7 in 00004297.dat is this strange text, also present in the first game:
!Enable Display of Percent Loaded
!Display Percent Loaded in Member
Complete
@Y
0%
Plugin
100%
What the behavior does:
Turns a sprite into a progress bar, indicating progress of the current movie's stream.
How to use:
1.
Drag and drop this behavior on to the sprite that should act as the progress bar.
This behavior can only be applied to a QD Shape sprite.
2.
Display Percent Downloaded (Optional).
f a field or text castmember is detected in one of the movie's casts, there is an additional option to display the percent downloaded of the movie.
heck the checkbox provided to enable display of percent downloaded, and select the castmember that should be used to display the percent.
Use this behavior to create an animating progress bar for a streaming movie.
Drop it on the sprite that will be used as the progress bar.
f a field or text castmember exists, there is an additional option to display the percent of the movie that has been downloaded.
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The LEGO series | |
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Windows |
LEGO Chess • LEGO Rock Raiders • LEGOLAND • LEGO Football • LEGO Creator • LEGO Digital Designer • Galidor • LEGO Builder Bots • LEGO Bricktopia • Brickcraft • LEGO Worlds |
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The LEGO Movie | |
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Windows, Mac OS X, PlayStation 4, Xbox One |
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Batman | |
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Windows |
The Videogame • 2: DC Super Heroes • 3: Beyond Gotham • DC Super-Villains • Legacy of The Dark Knight |
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Bionicle | |
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Game Boy Advance |
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Windows, Mac OS X |
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PlayStation 2 |
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GameCube, Wii |
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Adobe Flash |
Mata Nui Online Game • Mata Nui Online Game II: The Final Chronicle • Voya Nui Online Game • Mistika |
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Unity Web Player |
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City | |
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Windows, PlayStation 4, Xbox One, Nintendo Switch |
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Wii U |
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Nintendo 3DS |
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Adobe Flash |
Train Game • Police Chase • Build It • Time to Build • On Patrol |
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Disney | |
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Windows |
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Nintendo DS |
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Friends | |
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Nintendo DS |
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Nintendo 3DS |
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Harry Potter | |
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Windows |
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PlayStation 3, Xbox 360, Wii |
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Nintendo DS |
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PlayStation Portable |
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Nintendo 3DS |
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PlayStation Vita |
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Indiana Jones | |
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Windows |
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Wii |
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Nintendo DS |
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PlayStation Portable |
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Island | |
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Windows |
LEGO Island (Prototype) • LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
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PlayStation |
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Game Boy Color |
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Game Boy Advance |
LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
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Adobe Shockwave |
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Jurassic Park | |
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Windows |
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Marvel | |
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Windows, PlayStation 4, Xbox One, Mac OS X |
Marvel Super Heroes • Marvel's Avengers • Marvel Super Heroes 2 |
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Wii U, PlayStation 3, Xbox 360 |
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Nintendo Switch |
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Middle Earth | |
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Windows |
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Wii, Xbox 360, PlayStation 3, Mac OS X |
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Wii U, PlayStation 4, Xbox One |
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Ninjago | |
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Windows, PlayStation 4, Xbox One, Nintendo Switch, Mac OS X |
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Adobe Flash |
Spinjitzu Smash (DX) • Smash Creations • Smash Party • The Four Paths • Viper Smash • Spinjitzu Spinball |
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Racers | |
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Windows |
Racers (Prototypes) • Racers 2 |
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Nintendo 64, PlayStation |
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GameCube |
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PlayStation 2 |
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Game Boy Color |
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Game Boy Advance |
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Adobe Flash |
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Star Wars | |
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Game Boy Advance |
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Windows |
The Video Game • II: The Original Trilogy • The Complete Saga • III: The Clone Wars • The Force Awakens • The Skywalker Saga |
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Mac OS X |
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GameCube |
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Xbox |
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PlayStation 2 |
The Video Game (Prototype) • II: The Original Trilogy (Prototype) |
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Wii |
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Nintendo DS |
II: The Original Trilogy • The Complete Saga • III: The Clone Wars |
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PlayStation Portable |
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Xbox 360 |
II: The Original Trilogy • III: The Clone Wars • The Force Awakens |
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Xbox One |
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PlayStation 3 |
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PlayStation 4 |
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Wii U |
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Nintendo Switch, PlayStation 5, Xbox Series X |
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See Also | |