the cutting room mirror

LEGO Star Wars II: The Original Trilogy (Game Boy Advance)

This article has a talk page!
view on tcrf.net

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: I remember during my playthrough some more visual glitches. Go and get screenshots of these.

LEGO Star Wars II: The Original Trilogy for Game Boy Advance obviously doesn't play as well as the console versions. However, it is generally thought to be an improvement compared to LEGO Star Wars: The Video Game on GBA, depending on your view. If one things for sure though, its better than the DS Version.

Debug Menu#

Enable CodeBreaker code 74000130 00FF 33004E80 0002, then press L+R at any time to open an elaborate debug menu granting the ability to warp to any area in the game, toggle invincibility, and access a sound test.

Offscreen Door#

Offscreendoor-blockade-LSW2GBA.png

In the stage Blockade Runner, once you've opened the door to Leia with C-3P0 and an activation panel, you can perform a glitch to walk around her without activating the arrow that appears to proceed with the stage. By walking on the edge of the hall in a certain way, you can execute this glitch and walk past Leia, going beyond the position where the arrow would be. The room does not have any of its objects spawned, and the part of the stage after the door is not there at all. In the upper right corner of the screen, there is a random door sprite in this section. When you normally are in this area, this sprite is not visible.

Cutscene Event Scripts#

Found in various locations of the game are various text strings relating to cutscene events.

Located at 000A78E0

<EG_INIT>
Kill Rancor
Exit
OpenDoor
SpawnSkullKit
SpawnRockKit
PauseOnMapLoad
PanToRancor
WaitOnRancor
PanToSwitch
WaitOnSwitch
PanToHero
Unpause
<EG_MAP_INIT>

Located in 000A7F00

<EG INIT> Destroy Bridge Trigger
Stop Bridge Explosions
Swap Bridge 4x4
BobaDead
Activate Boba Fett
SpawnKit
StoryExit
FreeplayExit

Located in 000A8220 is some data that relates to a cutscene in episode VI.

<EG_INIT>
PauseActors
BobaFlies
BobaFlies02
Fall
BobaFlies03
BobaFlies04
Hold
FlickerPack
BobaFett_Question
FlickerPack02
FlickerPack03
FlickerPack04
FlickerPack05
BobaFett_Confounded
RemoveEmoticon
FlickerPack06
StopCamera
KillBoba
SetBobaHeight
FligherPack01
EndLevel
Belch
<EG_MAP_INIT>

Located in 000A84C0

<EG_INIT>
Alderaan_Question
AlderaanExplodesA
ExitLevel
ClearApperanceFlag
Fire

Located in 000A8600

<EG_INIT>
DeathStar_Question
SetupActors
DeatherStarExplodes
NextLevel

Located in 000A8730

<EG_INIT>
SetupActors
DeatherStarProfanity
DeathStarExplodes
NextLevel