the cutting room mirror

LEGO World Builder

Command, build and disassemble units in this axonometric puzzle game.

Level Template#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out what 00084e4c.fff is

Found in Internal/MAP KEY or alternatively 00084e4c.fff is a map template:

[map]

-- MAP GOES HERE
-- make sure the right margin is straight, 
-- or there will be crashes.

 map=w7w.6.... 
 map=www......
 map=..a..TT..
 map=w8..b..._
 map=9w0...___
 map=.....__._
 map=.T_.__...
 map=..2__..1.
 map=....__...


-- optional CENTER position for when level starts
--   if left out, level will start on middle of map 
center=5,4
--   this will center 5 tiles from left, 4 from top
--   i.e. the letter 'b' in this map.



-- MAP TERRAIN KEY

--   M = mountain
--   . = normal
--   w = water
--   _ = normal, undiggable (rocky)
--   x = water, unfillable (deep)
--   r = water with reefs
--   T = tree
--   # = swamp
--   ^ = volcano

--   @ = hole
--   ~ = space bar billboard - should be to right of a hole

 
[mapitems]

-- RESOURCES, PLANS, UNITS, MONSTERS, GOALS

-- make up a key letter or number 
--        that's not already taken above
--
-- place that letter on the map 
--   (you can put it in more than one place)  
--
-- put an entry for a unit, resource, monster, or goal as below


-- UNITS LOOK LIKE THIS:
-- note that robots and animals are all "vehicles"
--   "unit" will be on NORMAL terrain
--   "waterunit" will be on WATER terrain

0=unit,vehicle,dirtbuggy
9=waterunit,vehicle,duck
8=waterunit,building,marina


-- MONSTERS LOOK LIKE THIS
7=unit,monster,crab
6=waterunit,monster,crab

-- RESOURCE PILES LOOK LIKE THIS:

a=pile,yellow,10, wheel,4,energy,1
c=pile,blue,5
d=pile,yellow,10
e=pile,wheel,4
f=pile,energy,1
h=pile,yellow,1


-- PLANS LOOK LIKE THIS:
--   "unit" will be on NORMAL terrain
--   "waterplan" will be on WATER terrain

b=plan,dirtbuggy,10
j=waterplan,duck,5


-- GOALS LOOK LIKE THIS:
--  yes, syntax is inconsistent with other things:
--   if you want a goal to be on water, add ",water"

1=goal,dirtbuggy
2=bonusgoal,buggy
3=bonusgoal,duck,water



[inventory]

-- IF THE LEVEL STARTS WITH ANY PLANS

Internal Level Names#

Each map file contains the level's name, those names go unused as the ones in translation/level names are used instead. Comparing the names shows several differences. Note that the Ocean & Prehistoric Challenge Worlds are treated as World 4 & 5 internally.

Level

In-game

Internal

Notes

1-1

TUTORIAL

TUTORIAL

1-2

BUGGY RIDE

BUGGY RIDE

1-3

BUILD A DIRTBUGGY

BUILD A DIRTBUGGY

Dirtbuggy introduction

1-4

PICK UP AND CARRY

ASSEMBLE A DIRTBUGGY

You need to gather the scattered parts to build a Dirtbuggy

1-5

TAKE APART THE DUCK

TAKE APART THE DUCK

1-6

ONE BRICK SHORT

FETCH THAT BRICK

You need to transport 1 brick to the other island to build a Dirtbuggy

1-7

ANIMAL RECYCLING

RECYCLE THE ANIMALS

1-8

BRIDGE BUILDER

LEARN TO DIG

Steamshovel introduction, unit that can dig and as such bridge landmasses

1-9

WHAT'S A TREEBOT?

MOVE THE TREES

Treebot introduction, unit that can move trees

1-10

SPIRAL JETTY

SPIRAL JETTY

1-11

BEWARE THE CRAB

BEWARE THE CRAB

1-12

WHEN CRABS ATTACK

EVEN MORE CRABS

The level contains more Crabs after the single one in 1-11.

2-1

DEFENDER SAVES THE DAY

QUEST

Defender introduction

2-2

DANGER RIVER

DANGER RIVER

2-3

WHAT'S A DOZER?

WHAT'S A DOZER?

Bulldozer introduction

2-4

THE LONG ROAD

THE LONG ROAD

2-5

CRAB FOREST

CRAB FOREST

2-6

FISH LAKE

FISH LAKE

2-7

LEAP FROGS

Gameplay resembles Frogger, you need to get 4 Frogs to the top of the level.

2-8

PUSH COMES TO SHOVE

SOKOBAN

Gameplay resembles the Japanese puzzle game of the same name.

2-9

CANALS

WATERMAZE

You need to gather several Fish in the center through maze-like canals.

2-10

CRAB ISLANDS

CRAB ISLANDS

2-11

TWO AND A HALF

TWO WORLDS

The map consists of two separate floating masses and a third which is just one tile wide and only used for the bonus mission.

2-12

ON THE RUN

DOUBLE-RACE

Both mission goals require you to outrace Crabs to an extent.

3-1

STONE WALL

TEAM SOKOBAN (5)

Gameplay resembles two player Sokoban You get two Bulldozers and need to push the boulders correctly to wall in the Scorpions.

3-2

RIVERMAZE

WATER PAC-MAN (2)

The level resembles a Pac-Man board, the player is given 3 brick piles for Tugboats (3 lives) with the four Alligators representing the Ghosts.

3-3

NAVAL SUPPORT

NAVAL BACKUP (3)

3-4

TREEBOT IN THE FOREST

TREEBOT IN THE FOREST (4)

3-5

STONEHENGE

TIGHT SOKOBAN (1)

Another Sokoban puzzle map, similar to 2-8

3-6

STEAM-POWERED ISLAND

STEAM-POWERED ISLAND (6)

3-7

THREE ROOMS

THREE ROOMS (7)

3-8

BLOCKADE

WATER CRAB BLOCKADE (8)

3-9

BACK AND FORTH

TWO WORLDS ADVANCED (9)

References 2-11, the map has two separate landmasses that you go back and forth on.

3-10

THE QUEST

BIG QUEST (10)

Possibly references 2-1

3-11

SCORPION MAZE

SCORPION MAZE (11)

3-12

THE FINAL SHOWDOWN

THE FINAL BATTLE (12)

Final map of the regular worlds/before the expansion.

4-1

BUILD A SPEEDBOAT

INTRODUCE SPEEDBOATS

Speedboat introduction

4-2

MYSTERIOUS WHIRLPOOLS

WHAT'S THAT SWIRLY THING?

Introduction to whirlpools

4-3

SPEEDBOATS ON PATROL

OUTRACE THE CRITTERS

The Monsters often block passages in this reef maze.

4-4

THE BERMUDA RECTANGLE

WHIRLPOOL PUZZLE

Named after the Bermuda Triangle Like in the urban legend, it can be easy to get lost in the level.

4-5

SHARK!

SHARK PEN

Introduction to Sharks, which are mostly kept in a separate area.

4-6

ALLIGATOR WRESTLING

CAGED SHARK

Map resembles a fish, a Shark is trapped between reefs in the "eye" of the fish.

4-7

THE TWO TOWERS

FIRST TOWERS

Guard Tower introduction

4-8

BATTLE AT CRABBY BEACH

ISLAND IN THE MIDDLE

Description of the map

4-9

STRANGE CURRENTS

THE WHIRLPOOL MAMBO

The level requires you to guess and remember the correct whirlpools to move onwards.

4-10

DIRE STRAITS

DANGEROUS CHANNELS

Map consists of three narrow water passages connected via whirlpools, two of which contain monsters.

4-11

ARCHIPELAGO

LAND BRIDGES

Land bridging is required for the bonus goal.

4-12

MASTER AND COMMANDER

MASTER AND COMMANDER

5-1

DANGEROUS SWAMPS

SWAMP INTRO

Introduction to swamps

5-2

OFF ROAD RACING

SWAMP BUGGY

5-3

FISH OUT OF WATER

GATOR SWAMP

Your mission is to collect bricks for a Fish (which are all on land) while avoiding the many Gators of this swamp.

5-4

T-REX LIVES!

T-REX LIVES

5-5

BOT VS. BEAST

BATTLEBOTS

Possibly named after the American robot combat show. Multiple Defenders are used to battle a T-Rex.

5-6

MEET REPAIRBOT

REPAIRBOT!!

Repairbot introduction

5-7

PERPETUAL MOTION

INFINITE ENERGY

Two Repairbots allow for infinite energy by repairing each other.

5-8

HUNGRY PREDATORS

DODGE'EM!

Level has the player avoid T-Rexes and Sharks in two separate sections.

5-9

DOUBLE TROUBLE

SKIRMISHES

Level that's separated into two landmasses, battles happen near immediately on both.

5-10

FOSSIL FUELING

BOULDER GOAL

The boulder is the bonus goal of this level.

5-11

BUILD YOUR OWN BATTLEFIELD

BATTLEFIELD DESIGN

You get plenty of bricks and plans to design your own defenses.

5-12

MONSTERLAND

MONSTERLAND

Interestingly, World Three's levels all have a number in brackets behind their name, revealing their intended order.
While most of those match, the two Sokoban levels (3-1 & 3-5) were swapped.
Possible reasons for this include:

  • 2-8 also being a sokoban puzzle and gameLab figuring that the player could need a break before another such level
  • 3-5 being more difficult
  • 3-1 allowing the introduction of Scorpions and Water Crabs, new enemies that aren't seen again until 3-6 (Water Crab) & 3-7 (Scorpion)

(Source: r543)

Unused Text#

This file path is repeated many times throughout 00003df8.dat, starting at E5CF and ending at 8C479.

C:\Documents and Settings\gameLab\My Documents\lego make&create\WBX

Starting at 836F4 in 00003df8.dat is text relating to Lingo, the programming language used by Shockwave:

!Enable Display of Percent Loaded
!Display Percent Loaded in Member
Complete
@Y
0%
Plugin
100%
What the behavior does:
Turns a sprite into a progress bar, indicating progress of the current movie's stream.
How to use:
1.
Drag and drop this behavior on to the sprite that should act as the progress bar.
This behavior can only be applied to a QD Shape sprite.
2.
Display Percent Downloaded (Optional).
f a field or text castmember is detected in one of the movie's casts, there is an additional option to display the percent downloaded of the movie.
heck the checkbox provided to enable display of percent downloaded, and select the castmember that should be used to display the percent.
Use this behavior to create an animating progress bar for a streaming movie.
Drop it on the sprite that will be used as the progress bar.
f a field or text castmember exists, there is an additional option to display the percent of the movie that has been downloaded.

(Source: Original TCRF research)