The LEGO Ninjago Movie Videogame is the tie-in game based on the movie spinoff based on the cartoon based on the long-running LEGO Ninjago toyline.
Unused Graphics#

Like many LEGO games, a leftover demo splash screen exists.
LEVEL_ICON_DX11.TEX
An oddly high resolution placeholder level icon from the UI_STATUS_SCREENS folder.
Ability Icons#
An icon labeled "small access." This suggests that the shrinking ability from games such as LEGO Dimensions was planned to reappear in this game.
The emblem of Garmadon's skeleton army from the show. While many characters from the show are included in the game, none of the skeletons are present.
Three placeholder images depicting the 9448 Samurai Mech set in various colors.



Screenshots from the TV show, presumably used as placeholders.




Character Icons#
TESTENEMY_DX11.TEX
A generic placeholder icon. There are two duplicates labeled TESTENEMY_SWORD and TESTENEMY_DUALSWORD.
ARMOUREDWOODENTRAININGDUMMY_DX11.TEX

A placeholder icon for a wooden training dummy. It uses a variation of Cole's "High School" design with slightly stretched eyes and incorrectly colored sleeves.
BIGFIGTEST_DX11.TEX

A test image for the larger "Big Fig" characters that have appeared in several LEGO games. It's presence here is strange, considering this particular game doesn't have any "big figs" in its roster.
SUPER_MINIFIG_DX11.TEX

An icon of a faceless Garmadon. It's titled "super_minifig" which is the name of the default model for the minifigures.
BLANKCHARACTER_DX11.TEX
Another blank character icon. It has duplicates with the filenames of: BEEGENERAL_DX11.TEX, LADYBUGGOON_DX11.TEX, and SKYPIRATE_DOUBLOOM_DX11.TEX.
GHOSTPUPIL_DX11.TEX

Yet another blank icon, but with a green head and arms.
RONIN_MANNEQUIN_DX11.TEX

EYEPATCHBEANIEGUY_DX11.TEX

SKYPIRATE_BUCKO_DX11.TEX

SKYPIRATE_SQUIFFY_DX11.TEX

Blank Icons
There are 2 black 512x512 icons with the filenames of ROCKBAND_LONGHAIR_DX11.TEX and TESTPOCKETBUILD_DX11.TEX.
HUD Icons#
BOSS_CHAR_DX11.TEX
The purple version of Pythor, presumably used as a placeholder for the boss icon. In the final game the bleached version of Pythor is used.
CHAR_DX11.TEX
An icon of the original design of Cole, which is from LEGO Ninjago: Shadow of Ronin.
CHAR_02_DX11.TEX

PLACEHOLDER_DX11.TEX
TALLY_ICON_DX11.TEX
Temp Backgrounds#
A couple of "TEMP" backgrounds leftover in the GUI\BLEND\UI_FRONTEND folder.



SPLASH_BCKD_TEMP_DX11.TEX

A demo splash screen from the UI_FRONTEND_DEMO folder.
STATUSBG_LEVEL_05_DX11.TEX

An unused status screen background that shows an early map.
STATUSIMAGE_PLACEHOLDER_DX11.TEX

The same image but without text from the UI_STATUS_SCREENS folder.
PAUSE_MENU_BKGRD_DX11.TEX

An unused image from the UI_PAUSEMENU folder.
Placeholder Poster

An unused poster with a red "PH" written on it from the UI_LOBBY folder.
The Force Awakens Leftovers#
In the CHARS/SUPER_CHARACTER_TEXTURES/TEMPLATE/TEMPLATE_DIFFUSE folder there are leftover pilot textures from LEGO Star Wars The Force Awakens, which seems like it was used as a template for other textures.




Minifig Textures#
Wireframes
LEG_LEFT_ZANE and COLE_FRONT are unused textures showing the wireframes of the models.


Jackie Textures
Textures for an alternate outfit of Jackie Chan's character.
Unused |
Final |
|---|---|
FACETEX_TESTER_DX11.TEX
A template for the face textures, each color is a placeholder for a facial expression.
Green Brick#
In the ICONS/RED_BRICKS folder, there is a sloppily edited texture of a green brick, suggesting the Red Bricks in the game were originally going to be green.
Unused Levels#
BATTLEMAP_VOLCANO
Watch on YouTube
An unused multiplayer battle map. It has an unused menu icon as well.

Highway
Watch on YouTube
Underpass
Watch on YouTube
Two levels where you play as Kai and Cole's battle mechs. There is also unused dialogue for NINJAGO City Highway.
Bonus Areas#
BONUS_FATHERANDSON
Watch on YouTube
A scrapped bonus level, interestingly in AREAS.TXT it's called BONUS AREA 1, while the final used bonus level is BONUS AREA 2.
BONUS_BEDROOM
Watch on YouTube
An area similar in concept to the bedroom in The LEGO Movie Videogame. Titled BONUS AREA 3 in AREAS.TXT.
TTGTESTAREA
Watch on YouTube
A TT Games Test Area.
STATUSSCREEN#
A level which appears to be an early end screen. The textures are of an illustrated map of Ninjago, separated into 16 chunks. Once the full image is pieced together, it's 9280x6880. A downscaled version is shown here.
STATUSSCREEN_DX11.NXG_TEXTURES

Unused Music#
There is a folder titled AUDIO\PC\STREAMS\MUSIC\PLACEHOLDER which contains temporary music tracks, some of which ripped from Shadow of Ronin.
PH_1B_ACTION
PH_3_B_CAVES_OF_DESPAIR_ACTION_140BPM
PH_7A_ACTION
PH_7A_QUIET
Unused Cinematics#
E3_TRAILER_DEMO
Watch on YouTube
A full copy of the first trailer for the movie exists in the MOVIES folder which, going by the filename, was used for E3.
LIVEACTION_INTRO.FMV
Watch on YouTube
LIVEACTION_OUTRO.FMV
Watch on YouTube
Two unused FMVs that are early versions of the movie's live-action bookends.
Unused Text#
Test Level Strings#
There are of ton of test levels referenced only in LEVELS.TXT and AREAS.TXT.
LEVELS.TXT
//------------------------------------------------------------------------------
// KEEP ALL GAME LEVELS ABOVE HERE SO THEY DONT GET LOST WITH TEST LEVELS
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// VFX TESTLEVEL
//------------------------------------------------------------------------------
level_start
dir "VFX\VFX_MikeTest"
file "VFX_MikeTest"
lego_set
level_end
//------------------------------------------------------------------------------
// GAME MECHANICS TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTestSys1"
file "MechTestSys1"
common_dir "Test\MechTest\MechTestSys1\TECH"
common_file "MechTestSys1_TECH"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTestVFX"
file "MechTestVFX"
common_dir "Test\MechTest\MechTestVFX\TECH"
common_file "MechTestVFX_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\PocketBuildsTest"
file "PocketBuildsTest"
common_dir "Test\MechTest\PocketBuildsTest\TECH"
common_file "PocketBuildsTest_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\PocketBuildsTestDojo"
file "PocketBuildsTestDojo"
common_dir "Test\MechTest\PocketBuildsTestDojo\TECH"
common_file "PocketBuildsTestDojo_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\PlatformingTest"
file "PlatformingTest"
common_dir "Test\MechTest\PlatformingTest\TECH"
common_file "PlatformingTest_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\BattleMapTraps"
file "BattleMapTraps"
common_dir "Test\MechTest\BattleMapTraps\TECH"
common_file "BattleMapTraps_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\CombatTest"
file "CombatTest"
common_dir "Test\MechTest\CombatTest\TECH"
common_file "CombatTest_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTest_ChargerEnemies"
file "MechTest_ChargerEnemies"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTest_ShooterEnemies"
file "MechTest_ShooterEnemies"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTest_BruteEnemies"
file "MechTest_BruteEnemies"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTest_BerserkerEnemies"
file "MechTest_BerserkerEnemies"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTest_ShielderEnemies"
file "MechTest_ShielderEnemies"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTest_TinyEnemies"
file "MechTest_TinyEnemies"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTest_InvulnerableEnemies"
file "MechTest_InvulnerableEnemies"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTestTerrain"
file "MechTestTerrain"
common_dir "Test\MechTest\MechTestTerrain\TECH"
common_file "MechTestTerrain_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\ScratchedLEGO"
file "ScratchedLEGO"
common_dir "Test\MechTest\ScratchedLEGO\TECH"
common_file "ScratchedLEGO_TECH"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\StudsTest"
file "StudsTest"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTestCameraTest"
file "MechTestCameraTest"
common_dir "Test\MechTest\MechTestCameraTest\TECH"
common_file "MechTestCameraTest_TECH"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTestBuildAndConquer"
file "MechTestBuildAndConquer"
common_dir "Test\MechTest\MechTestBuildAndConquer\TECH"
common_file "MechTestBuildAndConquer_TECH"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\VehicleTest"
file "VehicleTest"
common_dir "Test\MechTest\VehicleTest\TECH"
common_file "VehicleTest_TECH"
test_level
start_level
has_chase_camera
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\UITest"
file "UITest"
common_dir "Test\MechTest\UITest\TECH"
common_file "UITest_TECH"
test_level
start_level
unlit
has_chase_camera
level_end
//------------------------------------------------------------------------------
level_start
dir "Bonus\TTGTestArea"
file "TTGTestArea"
common_dir "Bonus\TTGTestArea\TECH"
common_file "TTGTestArea_TECH"
// test_level
// start_level
unlit
has_chase_camera
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\SpinjitzuTest"
file "SpinjitzuTest"
common_dir "Test\MechTest\SpinjitzuTest\TECH"
common_file "SpinjitzuTest_TECH"
test_level
start_level
unlit
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTestGrapple"
file "MechTestGrapple"
common_dir "Test\MechTest\MechTestGrapple\TECH"
common_file "MechTestGrapple_TECH"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\RenovationsTest\RenovationTestArea"
file "RenovationTestArea"
common_dir "Test\MechTest\RenovationsTest\RenovationTestArea\TECH"
common_file "RenovationTestArea_TECH"
test_level
start_level
level_end
level_start
dir "Test\MechTest\RenovationsTest\Renovation_01"
file "Renovation_01"
common_dir "Test\MechTest\RenovationsTest\Renovation_01\TECH"
common_file "RenovationsTest_Renovation01_TECH"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechScannerTest"
file "MechScannerTest"
common_dir "Test\MechTest\MechScannerTest\TECH"
common_file "MechScannerTest_TECH"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechInfoCamTest"
file "MechInfoCamTest"
common_dir "Test\MechTest\MechInfoCamTest\TECH"
common_file "MechInfoCamTest_TECH"
test_level
start_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\WaterMechTest"
file "WaterMechTest"
test_level
level_end
//------------------------------------------------------------------------------
level_start
dir "Test\MechTest\MechTestEnergyTornado"
file "MechTestEnergyTornado"
common_dir "Test\MechTest\MechTestEnergyTornado\TECH"
common_file "MechTestEnergyTornado_TECH"
test_level
level_end
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// ART TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Interior_Industrial"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Exterior_DesertRock_Sun"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Exterior_Snow_Sun"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Exterior_Forest"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Interior_Studio_Dark"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Interior_Studio_Bright"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Exterior_City_Day"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Asset_Test_Areas"
file "Exterior_City_Night"
test_level
level_end
level_start
dir "Test\ArtTest\Art_Ninjago_City"
file "Art_Ninjago_City"
test_level
level_end
level_start
dir "Test\ArtTest\DW_DemoArena"
file "DW_DemoArena"
test_level
level_end
level_start
dir "Test\ArtTest\LevelMap_Standard"
file "LevelMap_Standard"
test_level
level_end
//------------------------------------------------------------------------------
// ART DEBUG LEVELS FOR TOOLS & RENDER TEAMS
//------------------------------------------------------------------------------
level_start
dir "Test\ArtTest\Art_DebugArea"
file "Art_DebugArea"
test_level
level_end
level_start
dir "Test\ArtTest\StoryArea4_A_TEST"
file "StoryArea4_A_TEST"
test_level
level_end
level_start
dir "Test\ArtTest\JPP_ReflectionTest"
file "JPP_ReflectionTest"
test_level
level_end
level_start
dir "Test\ArtTest\Portal_TEST"
file "Portal_TEST"
test_level
level_end
//------------------------------------------------------------------------------
// SCRIPT TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\ScriptTest\ScriptTest1"
file "ScriptTest1"
test_level
level_end
//------------------------------------------------------------------------------
// TECH TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\TechTest\DodgeTest"
file "DodgeTest"
test_level
level_end
level_start
dir "Test\TechTest\GavTest"
file "GavTest"
test_level
level_end
level_start
dir "Test\TechTest\TEST_ChildLevels"
file "TEST_ChildLevels"
test_level
level_end
level_start
dir "Test\TechTest\TEST_BeckyBallantine"
file "TEST_BeckyBallantine"
test_level
level_end
level_start
dir "Test\TechTest\TEST_BruceHutchings"
file "TEST_BruceHutchings"
test_level
level_end
level_start
dir "Test\TechTest\TEST_DanielKershaw"
file "TEST_DanielKershaw"
test_level
level_end
level_start
dir "Test\TechTest\TEST_GavinKing"
file "TEST_GavinKing"
test_level
level_end
level_start
dir "Test\TechTest\TEST_JamiePower"
file "TEST_JamiePower"
test_level
level_end
level_start
dir "Test\TechTest\TEST_JohnBirley"
file "TEST_JohnBirley"
test_level
level_end
level_start
dir "Test\TechTest\TEST_JohnHealey"
file "TEST_JohnHealey"
test_level
level_end
level_start
dir "Test\TechTest\TEST_KristanEmery"
file "TEST_KristanEmery"
test_level
level_end
level_start
dir "Test\TechTest\TEST_LukeJefferson"
file "TEST_LukeJefferson"
test_level
level_end
level_start
dir "Test\TechTest\TEST_PhilMervik"
file "TEST_PhilMervik"
test_level
level_end
level_start
dir "Test\TechTest\TEST_TimCeesay"
file "TEST_TimCeesay"
test_level
level_end
level_start
dir "Test\TechTest\TEST_TomFreezer"
file "TEST_TomFreezer"
test_level
level_end
level_start
dir "Test\TechTest\Jungle_Test_Uncrossable"
file "Jungle_Test_Uncrossable"
test_level
level_end
level_start
dir "Test\TechTest\Mountain_Test_Unclimbable"
file "Mountain_Test_Unclimbable"
test_level
level_end
level_start
dir "Test\TechTest\Level1Test"
file "Level1Test"
test_level
level_end
level_start
dir "Test\TechTest\NinjagilityPlayground"
file "NinjagilityPlayground"
test_level
level_end
level_start
dir "Test\TechTest\Jungle_Test"
file "Jungle_Test"
common_dir "Test\TechTest\Jungle_Test\TECH"
common_file "Jungle_Test_TECH"
test_level
level_end
level_start
dir "Test\TechTest\TEST_Level2"
file "TEST_Level2"
common_dir "Test\TechTest\TEST_Level2\TECH"
common_file "TEST_Level2_TECH"
test_level
level_end
level_start
dir "Test\TechTest\TEST_DemoLevel"
file "TEST_DemoLevel"
common_dir "Test\TechTest\TEST_DemoLevel\TECH"
common_file "TEST_DemoLevel_TECH"
test_level
level_end
level_start
dir "Test\TechTest\TEST_CityFlight"
file "TEST_CityFlight"
common_dir "Test\TechTest\TEST_CityFlight\TECH"
common_file "TEST_CityFlight_TECH"
test_level
level_end
level_start
dir "Test\TechTest\ScratchTestDojo"
file "ScratchTestDojo"
common_dir "Test\TechTest\ScratchTestDojo\TECH"
common_file "ScratchTestDojo_TECH"
test_level
level_end
level_start
dir "Test\TechTest\ScratchTestJungle"
file "ScratchTestJungle"
common_dir "Test\TechTest\ScratchTestJungle\TECH"
common_file "ScratchTestJungle_TECH"
test_level
level_end
//------------------TEST_DemoLevel--------------------
level_start
dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_A"
file "TEST_DemoLevel_A"
common_dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_A\TECH"
common_file "TEST_DemoLevel_A_TECH"
child_of_level "TEST_DemoLevel"
child_level
unlit
test_level
level_end
level_start
dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_B"
file "TEST_DemoLevel_B"
common_dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_B\TECH"
common_file "TEST_DemoLevel_B_TECH"
child_of_level "TEST_DemoLevel"
child_level
unlit
test_level
level_end
level_start
dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_Dojo"
file "TEST_DemoLevel_Dojo"
common_dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_Dojo\TECH"
common_file "TEST_DemoLevel_Dojo_TECH"
child_of_level "TEST_DemoLevel"
child_level
unlit
test_level
level_end
level_start
dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_Events\Event_01"
file "TEST_DemoLevel_Event_01"
common_dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_Events\Event_01\TECH"
common_file "TEST_DemoLevel_Event_01_TECH"
child_of_level "TEST_DemoLevel"
child_level
unlit
test_level
level_end
level_start
dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_Interior01"
file "TEST_DemoLevel_Interior01"
common_dir "Test\TechTest\TEST_DemoLevel\TEST_DemoLevel_Interior01\TECH"
common_file "TEST_DemoLevel_Interior01_TECH"
child_of_level "TEST_DemoLevel"
child_level
unlit
test_level
level_end
//------------------------------------------------------------------------------
// AUDIO TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\AudioTest\AudioTest1"
file "AudioTest1"
test_level
level_end
//------------------------------------------------------------------------------
// TECH ART TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\TechArtTest"
file "TechArtTest"
test_level
level_end
//------------------------------------------------------------------------------
// CODE TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\CodeTest\CodeTestLevel_RichT"
file "CodeTestLevel_RichT"
test_level
unlit
has_chase_camera
level_end
level_start
dir "Test\CodeTest\CodeTestLevel_PaulM"
file "CodeTestLevel_PaulM"
test_level
unlit
has_chase_camera
level_end
//------------------------------------------------------------------------------
// ANIM STYLE TEST AREA
//------------------------------------------------------------------------------
level_start
dir "Test\AnimTest"
file "AnimStyleTest"
test_level
level_end
Developer Comments#
There are a lot of developer comments left in the code, guiding other programmers on the use and functions of the scripts.
CHEATS.TXT
// Defines the cheats for the game
//
// Commands:
// Cheat "Cheat Name" - Starts a new cheat
// Cost <Value> - Defines the amount of coins needed to buy the cheat
// CheatCode "123456" - 6 byte code that can be typed in to the game to unlock the cheat
// UnlockOnRedBrick "Red brick name" - Unlocks the cheat when the specified red brick is collected
// CollectOnRedBrick "Red brick name" - Collects the cheat when the specified red brick is collected
// r <Value 0 - 255> - The red part of the display colour
// g <Value 0 - 255> - The green part of the display colour
// b <Value 0 - 255> - The blue part of the display colour
RULES.TXT
// Defines the collectable rules for the game
//
// Commands:
// Rule InstanceName == StateName - Starts a new rule & specifies the conditions. Also supports '!=', 'and', 'or'
// EndRule - Ends the current rule
// Rule NewContent - This is a predefined rule that gets called on a new game (or when a DLC is installed)
// Unlock InstanceName - Unlocks a collectable instance
// Unlock type.InstanceName - Unlocks a collectable instance & specifies the type if 2 collectables have the same name
// Collect InstanceName - Collects a collectable instance
// Collect type.InstanceName - Collects a collectable instance & specifies the type if 2 collectables have the same name
// SetState InstanceName StateName - Sets the state on the specified collectable instance
// SetState type.InstanceName StateName - Sets the state on the specified collectable instance & specifies the type if 2 collectables have the same name
// CollectPermanent - The same as Collect but makes the change permanently. Only use if you know why you want something to be permanent
// UnlockPermanent - The same as Unlock but makes the change permanently. Only use if you know why you want something to be permanent
// SetStatePermanent - The same as SetState but makes the change permanently. Only use if you know why you want something to be permanent
//
// Example:
// Rule Ghostbusters == Complete
// Collect PeterVenkman
// Unlock GoldBricks.Hub_DC_DC_Quest01
// EndRule
CHECKPOINTS.TXT
// 3 states here because I don't want tutorial popping up anywhere except exactly where we tell it to [StoryArea1_B]
Checkpoint "WorldMap_Tutorial" states NotSet NotDone Done
CheckPoint "Map_Tutorial" states NotSet wpNotDone wpDone wmNotDone wmDone
STORY.TXT
// Controls the flow of story level unlocking
//
// Commands:
// UnlockAtStart - Unlocks the area at the start of the game
// UnlockOnArea "Area Name" - Unlocks the story complete for the specified area being completed
// UnlockOnCheckPoint "CheckPoint Name" - Unlocks when the specified CheckPoint enters it's complete state
// UnlockOnAll - Indicates that all unlocks need to be true before the story complete is unlocked (Defaults to any)
Internal Name#
According to a few references in the files, the internal project name is Project Furball.
|
The LEGO series | |
|---|---|
|
Windows |
LEGO Chess • LEGO Rock Raiders • LEGOLAND • LEGO Football • LEGO Creator • LEGO Digital Designer • Galidor • LEGO Builder Bots • LEGO Bricktopia • Brickcraft • LEGO Worlds |
|
Game Boy Advance |
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Wii |
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|
PlayStation 4, Xbox One |
|
|
Nintendo Switch |
|
|
Android, iOS |
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|
PlayStation |
|
|
PlayStation 2 |
|
|
Adobe Flash |
Aqua Raiders: Treasure Trench • Castle • Mars Mission: CrystAlien Conflict |
|
Adobe Shockwave |
Junkbot • World Builder • World Builder 2 • Stack-It • Spybot: The Nightfall Incident • Studios Backlot |
|
The LEGO Movie | |
|
Windows, Mac OS X, PlayStation 4, Xbox One |
|
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PlayStation 3, Xbox 360, Wii U |
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|
Nintendo 3DS |
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Batman | |
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Windows |
The Videogame • 2: DC Super Heroes • 3: Beyond Gotham • DC Super-Villains • Legacy of The Dark Knight |
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Wii |
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Nintendo DS |
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PlayStation 2, PlayStation Portable |
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PlayStation 3, Xbox 360 |
|
|
Wii U |
|
|
Xbox One, PlayStation 4 |
|
|
Nintendo Switch |
|
|
Nintendo Switch 2, PlayStation 5, Xbox Series X |
|
|
Mac OS X |
|
|
Bionicle | |
|
Game Boy Advance |
|
|
Windows, Mac OS X |
|
|
PlayStation 2 |
|
|
GameCube, Wii |
|
|
Adobe Flash |
Mata Nui Online Game • Mata Nui Online Game II: The Final Chronicle • Voya Nui Online Game • Mistika |
|
Unity Web Player |
|
|
City | |
|
Windows, PlayStation 4, Xbox One, Nintendo Switch |
|
|
Wii U |
|
|
Nintendo 3DS |
|
|
Adobe Flash |
Train Game • Police Chase • Build It • Time to Build • On Patrol |
|
Disney | |
|
Windows |
|
|
Nintendo DS |
|
|
Friends | |
|
Nintendo DS |
|
|
Nintendo 3DS |
|
|
Harry Potter | |
|
Windows |
|
|
PlayStation 3, Xbox 360, Wii |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Nintendo 3DS |
|
|
PlayStation Vita |
|
|
Indiana Jones | |
|
Windows |
|
|
Wii |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Island | |
|
Windows |
LEGO Island (Prototype) • LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
PlayStation |
|
|
Game Boy Color |
|
|
Game Boy Advance |
LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
Adobe Shockwave |
|
|
Jurassic Park | |
|
Windows |
|
|
Marvel | |
|
Windows, PlayStation 4, Xbox One, Mac OS X |
Marvel Super Heroes • Marvel's Avengers • Marvel Super Heroes 2 |
|
Wii U, PlayStation 3, Xbox 360 |
|
|
Nintendo Switch |
|
|
Middle Earth | |
|
Windows |
|
|
Wii, Xbox 360, PlayStation 3, Mac OS X |
|
|
Wii U, PlayStation 4, Xbox One |
|
|
Ninjago | |
|
Windows, PlayStation 4, Xbox One, Nintendo Switch, Mac OS X |
|
|
Adobe Flash |
Spinjitzu Smash (DX) • Smash Creations • Smash Party • The Four Paths • Viper Smash • Spinjitzu Spinball |
|
Racers | |
|
Windows |
Racers (Prototypes) • Racers 2 |
|
Nintendo 64, PlayStation |
|
|
GameCube |
|
|
PlayStation 2 |
|
|
Game Boy Color |
|
|
Game Boy Advance |
|
|
Adobe Flash |
|
|
Star Wars | |
|
Game Boy Advance |
|
|
Windows |
The Video Game • II: The Original Trilogy • The Complete Saga • III: The Clone Wars • The Force Awakens • The Skywalker Saga |
|
Mac OS X |
|
|
GameCube |
|
|
Xbox |
|
|
PlayStation 2 |
The Video Game (Prototype) • II: The Original Trilogy (Prototype) |
|
Wii |
|
|
Nintendo DS |
II: The Original Trilogy • The Complete Saga • III: The Clone Wars |
|
PlayStation Portable |
|
|
Xbox 360 |
II: The Original Trilogy • III: The Clone Wars • The Force Awakens |
|
Xbox One |
|
|
PlayStation 3 |
|
|
PlayStation 4 |
|
|
Wii U |
|
|
Nintendo Switch, PlayStation 5, Xbox Series X |
|
|
See Also | |