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Island Xtreme Stunts (Game Boy Advance)

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A considerably downgraded handheld port of the original game that notably uses a linear board game map over a free-to-roam hub world.

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Some text relating to various Commodore computers. These come from the pucrunch library used for image compression, which was originally written for Commodore computers by Pasi Ojala, and was later ported to the GBA by Jeff Frohwein.

TO MANY SPRITES!
NO VRAM DEF!
TO MANY ROTATING SPRITES!
OUT OF SPRITE VRAM MEMORY!
CAN'T ROTATE THIS SPRITE!

Various debug strings from LEGO Island 2 are also present (above), along with some new ones:

Decompress buffer full
ImageEng: Can't copy from compressed image
STR TO LONG!