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LEGO Star Wars: The Complete Saga (Wii)

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LEGO Star Wars: The Complete Saga combines the levels of the previous two entries with a completely new hub world.

To do:

References to Unused Characters#

A text file called collection.txt lists all the characters accessible in game and how they are accessed (in the shop, through progression etc.). One character who is not accessible by any means is a character called Darth Plagueis, the previous master of Darth Sidious, who is mentioned in the movie Star Wars: Episode III – Revenge of the Sith but never shown on screen.

; Not allowed - aw!
;collect "darthplagueis" 100_percent

He would have been unlocked upon reaching 100% completion of the game, but it seems this was scrapped due to not being allowed and was instead replaced by being able to create custom characters with Super Jedi Powers that have new abilities and can utilise multiple classes at once. He is barely programmed into the game however and is not a functional character that can be accessed in game, even with exploits or cheats. A leftover .txt file used to determine what his character does is a copy of The Emperor's. The leftover .txt file is the only data left behind of his character and there is no model or animations associated with it.

Unused Areas#

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Test Maps#

In areas.txt, it is possible to see that a few test rooms are in the game: Glyn, Jim, Helen, Mike, John, Rich, and Luke, evidently named after developers. There are five more, although CharTest, Test, and ledgetest are more obvious than jdwtest and jeztest. The files for these test levels were actually left in the European and Japanese versions of the Wii version, as well as the American PlayStation 3 version.

Early Cantina#

An early version of the game's hub is present on the disc. Differences include glitchy textures/collision, a fence in front of the minikits force field, a portrait of Qui-Gon Jinn in place of R2-D2 in the Episode 1 room, and a different spawn point for the players.

References to Other Platforms#

Many font files mention Xbox, Xbox 360 (sometimes called "New X-Box" in the ISO), PC, PlayStation 2, PlayStation 3, PSP, and even GameCube. While the game was released on Xbox 360, PlayStation 3, and PC, the game was never released on the other mentioned platforms, possibly hinting at canceled ports to these consoles. These could also be leftovers from 'LEGO Star Wars II', which was released on those platforms. However, none of these files seem to be used.

Uncompiled Source Code#

Download Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip

File: Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip (info)

The Japanese Wii release has an uncompiled C header, found on partition 1 at Stuff/Text/STARWARS_FONT_J_ngc.h. It appears to be related to STARWARS_FONT_J_NGC.FNT, which is a font file that can be found in the same directory.

Unused Debug Displays#

While the main code for the debug menu featured in LEGO Star Wars I and II is nowhere to be seen, some of the menu's display can be reenabled via Action Replay codes. The following codes are intended for use with the American Revision 0 version of the game.

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Name

Code

FPS Display

046d4fcc 00000001

Display Player Coordinates

046d1b28 00000001

Enable Level Streaming Display

046d1ab8 00000001

(Codes: Proboscis-2)