the cutting room mirror

Star Wars: Rogue Squadron (Nintendo 64)

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Unused Music#

A short unused jingle.

Sound Test#

Enter MAESTRO as a password, then choose the "Showroom" option.

Developer Photo#

Presumably an inside joke by the developers, typing BLAMEUS as a password will display a photo of them.

Developer Faces#

Enter the following passwords to replace Luke's face on the title screen with the face of one of the developers. You'll have to wait for an attract mode demo to begin for the title screen to reload and the code to take effect.

Careful, you'll lose an eye.

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There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Screenshots, or proper texture rips, for all variants

Code

Screenshot

BERGLOWE

CHIPPIE

FLYDODGE

HARDROCK

ICHHELD

PSYLOCK

RUDIRUBI

SIRHISS

THBPILOT

TIECK

TOBIASS

WUTZI

Revisional Changes#

In the (Rev A) version of the game, the elusive Naboo Starfighter is unlocked from the start. In the first release, it was hidden behind two passwords and a code obfuscation system to keep its existence hidden before Star Wars: The Phantom Menace was released in theaters.

Unused Proton Bomb Upgrade?#

In cutscenes where the Y-Wing cockpit view is used (Liberation of Gerrad V and Assault on Kile II), the heads-up display shows a red visual for the bombs. In the game, this indicates the highest level of a secondary weapon, giving them homing properties, suggesting another level was planned for them, but scrapped. Proton Bombs only have one upgrade, being the Advanced Proton Bombs, which the HUD displays as a yellow icon and thus stays that way in normal gameplay. It wouldn't be until Rogue Leader that the Proton Bombs would get its second upgrade in the form of Spread Proton Bombs.