the cutting room mirror

Star Wars: Dark Forces Remaster

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To do:

  • Examine the music data files.
  • Document sources.txt and the "original_file" metadata in vault.json
  • Have someone more familiar with Dark Forces go over this with a fine-tooth comb!

The texture resolution is strong with this one.

Vault Rejects#

The vault.kpf archive contains a folder labelled To_Add, containing materials that, surprisingly enough, weren't added to the final in-game version of the Vault.

Image

Filename

Description

AGAGOOD.png

A very placeholder mission briefing in the default DeluxePaint font, written from Jan's perspective, for the mission "Talay: Tak City".

AVENGE.GMD

(todo)

Music data for the unreleased Avenger mission. Needs investigating.

CITYMUS2.GMD

(todo)

Music data. Needs investigating.

COVE0000.png

An unfinished promotional render featuring some Stormtroopers with dislocated hands and oddly bare feet.

CUT1.gif

A very early, unused cutscene consisting of flat, untextured polygons. Appears to be an early version of Kyle's ship docking somewhere in front of expectant humanoid shapes.

HANGER.gif

A very early, unused cutscene consisting of flat, untextured polygons. Appears to be a TIE Interceptor floating around aimlessly in the flat vacuum of a bluescreen for an extremely long time.

IMP_OF06.png

A very early pre-rendered sprite of the Imperial Officer enemy, ready to be drawn over by eager pixel artists.

J_CUTST.gif

A very early, unused cutscene consisting of flat, untextured polygons. Appears to be an early version of Kyle's ship (with an untextured A-Wing model used as a placeholder) landing somewhere and being buzzed by an X-Wing.

MOTHMA2.png

Work-in-progress pixel art for Mon Montha.

SECBASE-MSG.png

A very placeholder mission briefing using a generic san-serif font, for the mission "Secret Base".

ST-RNDR.gif

The very early Stormtrooper sprites from the Vault, running, shooting and dying from five different angles.

ST-TRN.gif

The very early Stormtrooper sprites from the Vault, performing an unused "turn on your heel" animation from five different angles.

ST-WALK.gif

The very early Stormtrooper sprites from the Vault, marching forwards from five different angles.

screenshots/DTENT1.png

A screenshot released as a promotional image leading up to the games release, but without the second Stormtrooper.

screenshots/DTENT2.png

The promotional image from above, revealing that the second Stormtrooper was Photoshopped (Deluxepainted?) in after-the-fact! A bullshot! The scandal!

screenshots/DTENT2A.png

That image again, but with the bridge texture and the sky altered in post. This one seemingly wasn't released, seemingly considered Perhaps A Bit Much for post-process massaging.

screenshots/MIDHALL1.png

An extremely early screenshot, depicting a corridor similar that seen in the box art with a Doom-style centered Stormtrooper Rifle.

screenshots/MIDHALL2.png

A different area of the same extremely-early build, with the early Stormtroopers lurking around.

screenshots/SCSHOT00.png

A different area of the same extremely-early build.

screenshots/STARD2.png

A publicly-released promotional image, oddly released alongside shots that more accurately depicted what the final game looked like!

screenshots/STARD.png

An earlier version of the shot, in which the player is firing their weapon and the Stormtrooper is not. More post-screenshot modification?

Revisional Differences#

1.0.1308.0#

Launch version of the game.

1.0.4#

Released on May 7th, 2024.

  • Cheating is now reset when players change levels
  • Improve music playback timing
  • Fix randomization of scripted music events
  • Fix music panning
  • Fix random note dropouts (sometimes in music individual notes would just stop)
  • Fix ice physics
  • Fix some switches not working (like in Ramsees Hed)
  • Fix issue rendering mask on GPU renderer
  • Fix culling of 3D models
  • Performance fixes for Switch
  • Fix target FPS on PS5/XSX (used to be locked at 60 FPS, now runs at 120)
  • Fix texture offset for floor-based skies
  • Fix repeater sound incorrectly stopping when it should loop
  • Fix collision at high framerates
  • Fix switches on Avenger
  • Fix a rare crash when skipping forward through levels
  • Slow down homing missiles to match the original game
  • Fix some hi-res sprites so they use fullbright effects
  • Add HD loading screen
  • Weapon Wheel now always has weapons in the same place
  • Add animation to Death Star Plans and Nava Card
  • (PC ONLY) - Compatibility Fixes

(Source: STAR WARS™: Dark Forces Remaster - Patch 1.0.4)