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To do:
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The texture resolution is strong with this one.
Vault Rejects#
The vault.kpf archive contains a folder labelled To_Add, containing materials that, surprisingly enough, weren't added to the final in-game version of the Vault.
Image |
Filename |
Description |
|---|---|---|
AGAGOOD.png |
A very placeholder mission briefing in the default DeluxePaint font, written from Jan's perspective, for the mission "Talay: Tak City". |
|
AVENGE.GMD |
(todo) |
Music data for the unreleased Avenger mission. Needs investigating. |
CITYMUS2.GMD |
(todo) |
Music data. Needs investigating. |
COVE0000.png |
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An unfinished promotional render featuring some Stormtroopers with dislocated hands and oddly bare feet. |
CUT1.gif |
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A very early, unused cutscene consisting of flat, untextured polygons. Appears to be an early version of Kyle's ship docking somewhere in front of expectant humanoid shapes. |
HANGER.gif |
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A very early, unused cutscene consisting of flat, untextured polygons. Appears to be a TIE Interceptor floating around aimlessly in the flat vacuum of a bluescreen for an extremely long time. |
IMP_OF06.png |
A very early pre-rendered sprite of the Imperial Officer enemy, ready to be drawn over by eager pixel artists. |
|
J_CUTST.gif |
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A very early, unused cutscene consisting of flat, untextured polygons. Appears to be an early version of Kyle's ship (with an untextured A-Wing model used as a placeholder) landing somewhere and being buzzed by an X-Wing. |
MOTHMA2.png |
Work-in-progress pixel art for Mon Montha. |
|
SECBASE-MSG.png |
A very placeholder mission briefing using a generic san-serif font, for the mission "Secret Base". |
|
ST-RNDR.gif |
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The very early Stormtrooper sprites from the Vault, running, shooting and dying from five different angles. |
ST-TRN.gif |
The very early Stormtrooper sprites from the Vault, performing an unused "turn on your heel" animation from five different angles. |
|
ST-WALK.gif |
The very early Stormtrooper sprites from the Vault, marching forwards from five different angles. |
|
screenshots/DTENT1.png |
A screenshot released as a promotional image leading up to the games release, but without the second Stormtrooper. |
|
screenshots/DTENT2.png |
The promotional image from above, revealing that the second Stormtrooper was Photoshopped (Deluxepainted?) in after-the-fact! A bullshot! The scandal! |
|
screenshots/DTENT2A.png |
That image again, but with the bridge texture and the sky altered in post. This one seemingly wasn't released, seemingly considered Perhaps A Bit Much for post-process massaging. |
|
screenshots/MIDHALL1.png |
An extremely early screenshot, depicting a corridor similar that seen in the box art with a Doom-style centered Stormtrooper Rifle. |
|
screenshots/MIDHALL2.png |
A different area of the same extremely-early build, with the early Stormtroopers lurking around. |
|
screenshots/SCSHOT00.png |
A different area of the same extremely-early build. |
|
screenshots/STARD2.png |
A publicly-released promotional image, oddly released alongside shots that more accurately depicted what the final game looked like! |
|
screenshots/STARD.png |
An earlier version of the shot, in which the player is firing their weapon and the Stormtrooper is not. More post-screenshot modification? |
|
Revisional Differences#
1.0.1308.0#
Launch version of the game.
1.0.4#
Released on May 7th, 2024.
- Cheating is now reset when players change levels
- Improve music playback timing
- Fix randomization of scripted music events
- Fix music panning
- Fix random note dropouts (sometimes in music individual notes would just stop)
- Fix ice physics
- Fix some switches not working (like in Ramsees Hed)
- Fix issue rendering mask on GPU renderer
- Fix culling of 3D models
- Performance fixes for Switch
- Fix target FPS on PS5/XSX (used to be locked at 60 FPS, now runs at 120)
- Fix texture offset for floor-based skies
- Fix repeater sound incorrectly stopping when it should loop
- Fix collision at high framerates
- Fix switches on Avenger
- Fix a rare crash when skipping forward through levels
- Slow down homing missiles to match the original game
- Fix some hi-res sprites so they use fullbright effects
- Add HD loading screen
- Weapon Wheel now always has weapons in the same place
- Add animation to Death Star Plans and Nava Card
- (PC ONLY) - Compatibility Fixes




