Follow Chase McCain as he tries to take down Rex Fury in LEGO City Undercover! Seen as one of the great third-party games on Wii U (though considering how few third-party games were on the platform it wasn't that hard to be called that), it was later ported to Switch, PS4, Xbox One, and PC in 2017. A 3DS prequel was also released.
Notable for being the first main console LEGO game developed by TT Fusion, which up to that point mainly did the handheld LEGO titles, as well as LEGO Rock Band.
The Wii U and Switch versions are also notable for the number of Mario-series enemies and elements that make appearances. While their presence may suggest that something deeper is going on with the story given the otherwise real-world nature of the setting (and especially since one of the elements is a Bowser flag, found on a castle no less), they're not related to it at all.
Sub-Pages#
E3 Demo Leftovers#
E3_THANKSFORPLAYINGTEXT_NXG#
A thanks for playing message.
E3_LOADSCREEN_MISSION_NXG#
A loading screen for a city mission.

E3_LOADSCREEN_MINE NXG#
A loading screen for a mining section.

E3_LOADSCREEN_FREEPLAY_NXG#
A loading screen for free play.

E3_LOADSCREEN_LOOKATDRC_NXG#
A screen instructing the player to look at the controller configuration.

E3_DEMOSPLASHSCREEN_NXG#
A thank you screen for after playing the demo, but with the placeholder screen text.

Other Leftovers#
There are many leftovers/placeholders from previous TT Fusion games.
BOX_MAP_NXG#
DEMOSPLASHSTARTUP_NXG#
Leftover Font#
Font presumably from LEGO Batman.
POTIONS.TXT#
Preesent in GAME7.DAT is a file called POTIONS.TXT (inside "STUFF") which contains potion settings, most likely related to the LEGO Harry Potter games.
name "Transfiguration"
ingredient "potion1" 2
ingredient "potion2" 1
time 30
name "SuperStrength"
ingredient "fangGeranium" 1
ingredient "arm" 1
ingredient "tooth" 1
time 30
name "Ageing"
ingredient "PotionGem" 1
ingredient "Potion6" 1
ingredient "arm" 1
time 30
name "Invisibility"
ingredient "potion2" 1
ingredient "potion3" 2
ingredient "potion4" 1
time 30
name "PolyJuice"
ingredient "potion1" 1
ingredient "potion4" 1
ingredient "potion9" 1
time 30
name "PolyJuice_Y1Potions"
ingredient "potion1" 1
ingredient "potion4" 1
ingredient "potion9" 1
time 30
name "PolyJuice_Y2Potions"
ingredient "potion1" 1
ingredient "potion4" 1
ingredient "potion9" 1
time 30
name "PolyJuice_Super"
time 30
name "PolyJuice_Dig"
time 30
name "BoneKnit"
ingredient "arm" 1
ingredient "fangGeranium" 1
ingredient "potion2" 1
time 30
name "Explode"
ingredient "DApotion1" 1
ingredient "DApotion2" 1
ingredient "Potion2" 1
time 30
SECURITYDOORTYPES.TXT#
Present in the same folder as POTIONS.TXT. This may have been used with doors only certain characters can enter. This file contains several references to Harry Potter-related texts, such as House names.
securitydoortype_start
name "Generic"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Gryffindor"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Slytherin"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Hufflepuff"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Ravenclaw"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Muggle"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Boy"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Girl"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "TimeTurner"
frame "TimeTurner"
leftdoor "ClockHand1"
rightdoor "ClockHand2"
lefthatch "none"
righthatch "none"
doory 0.4572
bullet NULL
flags "no_guard" "check_access" "fade_at_end"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_yes"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "OwlPost"
frame "redOwl_Post"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
charoffsety 0.2438
playeroffset -0.4369
flags "redbrick" "always_draw_character" "kill_guard_at_end"
action "idle"
mobj "redOwl_Letter"
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "ParcelTongue"
frame "ParcelAccess_recess"
leftdoor "none"
rightdoor "none"
lefthatch "ParcelAccess_doorL"
righthatch "ParcelAccess_doorR"
hatchx 0.2667
hatchy 0.2896
hatchz -0.0838
charoffsetz 0.27
playeroffset 0.66
flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180"
s_open "rumble_kali_worship"
action "idle"
mobj "StatueTerr"
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Snake"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
charoffsetz 0.27
playeroffset 0.66
flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180"
s_open "rumble_kali_worship"
action "idle"
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
July Demo Files#
A folder named JULYDEMO contains some left over textures from an early demo.
JD_GOOGLEMAP_NXG#
A screenshot from Google Maps of the town of Wilmslow, England, where one of TT Games' offices is based. Based on the title, this was likely used as a placeholder for the bottom HUD map.

JD_STRIP1_NXG#
JD_BUTTON1_NXG#
Multiplayer Leftovers#
2PICON NXG#
ENSURE_DRIVERNOT_PLAYER2.SF#
State EnsurePlayer2NotDriver( )
{
Bool bCheck(false);
Conditions
{
if ( vTractor )
{
if ( bCheck )
{
if ( cPlayer2 != vTractor.GetDriver() )
{
bCheck = false;
vTractor.SetParked(false);
};
}
else
{
if ( cPlayer2 == vTractor.GetDriver() )
{
bCheck = true;
vTractor.SetParked(true);
};
};
};
};
Actions
{
};
};
Miscellaneous#
Leftover Game Code#
This code suggests the game was multiplatform before being made a Wii U exclusive (until 2017).
character "Van_Gotland" resident
character "Van_Security" resident CRASHES XBOX
character "Industrial_Crawler" resident
FUSION_NXG#
A strange mix of the TT Fusion and TT Games logo that looks like a fun 2 minutes in MS Paint were had. Probably meant as a placeholder for a splash screen.
Internal Project Name#
The game's internal project name is legocity.master, the name of the series the game is based on and the name of the city the game takes place in.
|
The LEGO series | |
|---|---|
|
Windows |
LEGO Chess • LEGO Rock Raiders • LEGOLAND • LEGO Football • LEGO Creator • LEGO Digital Designer • Galidor • LEGO Builder Bots • LEGO Bricktopia • Brickcraft • LEGO Worlds |
|
Game Boy Advance |
|
|
Wii |
|
|
PlayStation 4, Xbox One |
|
|
Nintendo Switch |
|
|
Android, iOS |
|
|
PlayStation |
|
|
PlayStation 2 |
|
|
Adobe Flash |
Aqua Raiders: Treasure Trench • Castle • Mars Mission: CrystAlien Conflict |
|
Adobe Shockwave |
Junkbot • World Builder • World Builder 2 • Stack-It • Spybot: The Nightfall Incident • Studios Backlot |
|
The LEGO Movie | |
|
Windows, Mac OS X, PlayStation 4, Xbox One |
|
|
PlayStation 3, Xbox 360, Wii U |
|
|
Nintendo 3DS |
|
|
Batman | |
|
Windows |
The Videogame • 2: DC Super Heroes • 3: Beyond Gotham • DC Super-Villains • Legacy of The Dark Knight |
|
Wii |
|
|
Nintendo DS |
|
|
PlayStation 2, PlayStation Portable |
|
|
PlayStation 3, Xbox 360 |
|
|
Wii U |
|
|
Xbox One, PlayStation 4 |
|
|
Nintendo Switch |
|
|
Nintendo Switch 2, PlayStation 5, Xbox Series X |
|
|
Mac OS X |
|
|
Bionicle | |
|
Game Boy Advance |
|
|
Windows, Mac OS X |
|
|
PlayStation 2 |
|
|
GameCube, Wii |
|
|
Adobe Flash |
Mata Nui Online Game • Mata Nui Online Game II: The Final Chronicle • Voya Nui Online Game • Mistika |
|
Unity Web Player |
|
|
City | |
|
Windows, PlayStation 4, Xbox One, Nintendo Switch |
|
|
Wii U |
|
|
Nintendo 3DS |
|
|
Adobe Flash |
Train Game • Police Chase • Build It • Time to Build • On Patrol |
|
Disney | |
|
Windows |
|
|
Nintendo DS |
|
|
Friends | |
|
Nintendo DS |
|
|
Nintendo 3DS |
|
|
Harry Potter | |
|
Windows |
|
|
PlayStation 3, Xbox 360, Wii |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Nintendo 3DS |
|
|
PlayStation Vita |
|
|
Indiana Jones | |
|
Windows |
|
|
Wii |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Island | |
|
Windows |
LEGO Island (Prototype) • LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
PlayStation |
|
|
Game Boy Color |
|
|
Game Boy Advance |
LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
Adobe Shockwave |
|
|
Jurassic Park | |
|
Windows |
|
|
Marvel | |
|
Windows, PlayStation 4, Xbox One, Mac OS X |
Marvel Super Heroes • Marvel's Avengers • Marvel Super Heroes 2 |
|
Wii U, PlayStation 3, Xbox 360 |
|
|
Nintendo Switch |
|
|
Middle Earth | |
|
Windows |
|
|
Wii, Xbox 360, PlayStation 3, Mac OS X |
|
|
Wii U, PlayStation 4, Xbox One |
|
|
Ninjago | |
|
Windows, PlayStation 4, Xbox One, Nintendo Switch, Mac OS X |
|
|
Adobe Flash |
Spinjitzu Smash (DX) • Smash Creations • Smash Party • The Four Paths • Viper Smash • Spinjitzu Spinball |
|
Racers | |
|
Windows |
Racers (Prototypes) • Racers 2 |
|
Nintendo 64, PlayStation |
|
|
GameCube |
|
|
PlayStation 2 |
|
|
Game Boy Color |
|
|
Game Boy Advance |
|
|
Adobe Flash |
|
|
Star Wars | |
|
Game Boy Advance |
|
|
Windows |
The Video Game • II: The Original Trilogy • The Complete Saga • III: The Clone Wars • The Force Awakens • The Skywalker Saga |
|
Mac OS X |
|
|
GameCube |
|
|
Xbox |
|
|
PlayStation 2 |
The Video Game (Prototype) • II: The Original Trilogy (Prototype) |
|
Wii |
|
|
Nintendo DS |
II: The Original Trilogy • The Complete Saga • III: The Clone Wars |
|
PlayStation Portable |
|
|
Xbox 360 |
II: The Original Trilogy • III: The Clone Wars • The Force Awakens |
|
Xbox One |
|
|
PlayStation 3 |
|
|
PlayStation 4 |
|
|
Wii U |
|
|
Nintendo Switch, PlayStation 5, Xbox Series X |
|
|
See Also | |