LEGO Harry Potter: Years 1-4 is the first out of the two LEGO Harry Potter games, this one following the events of the first four Harry Potter movies (Sorcerer's Stone, Chamber of Secrets, Prisoner of Azkaban, and Goblet of Fire) while adding the traditional slapstick LEGO humor that TT Games puts into all their LEGO games.
Sub-Page#
Unused Graphics#
demosplashstartup_nxg.tex
A leftover demo splash screen, found in GAME.DAT/gui/textures. This is exclusive to the Windows build.
The PlayStation 3 version of the file, which comes from a build two weeks earlier than the Windows version.
Unused Text#
Changelogs#
All of the changelog files below cover changes and bugs for the core TT engine (tagged internally as ER, GS, TTANIM, and LEGOSYS), as well as the following games/demos:
LEGO Indiana Jones 2: The Adventure Continues
LEGO Harry Potter: Years 1-4
LEGO Star Wars III: The Clone Wars
And lastly, the unreleased non LEGO Lord of the Rings demo developed by TTGames around 2009.
Windows#
Download June 2010 TTGames Windows Changelogs File: Lego_Harry_Potter_1-4_Changelogs.zip (391 KB) (info) |
Two revisions of a large global changelog used across all games under development, for all console versions. Changelog.txt comes from a point before LEGO Harry Potter was compiled for release, whereas changelog_release.txt is from the final build.
Wii#
Download June 2010 TTGames Wii Changelog File: Lego-Harry-Potter-1-4-Wii-Changelog.zip (211 KB) (info) |
A slightly more updated version of the large global changelog used across all games under development. There are two copies of this file under the names changelog_final.txt and changelog_release.txt.
PlayStation 3#
Download June 2010 TTGames PlayStation 3 Changelog File: Lego-Harry-Potter-1-4-PlayStation-3-Changelog.zip (213 KB) (info) |
A changelog similar to the one found in the Wii release.
Development Related Text#
stuff/version.txt
LHP-PS3-Sub4-13-05-10-v11.6g
The version number for PlayStation 3 predates the Windows build by roughly two weeks and is the earliest known build.
LHP-PC-Sub1-28-05-10-v11.9k
This is the initial version released on disc and through Steam. The game has not received any updates.
LHP-Wii-REMAN-19-07-10-v1.4
This is the build version exclusive to the Wii release of the game, dated nearly two months after the Windows version.
stuff/bolttypes.txt
;;debris_moving "fracto_DM1" 150 ;; Removed, looks too similar to reducto - CP
;"no_terrain" - LHP-1927 - removed for quirrel as were going through floor
Comments in spell/attack code.
// THIS IS THROWN BY A sNOWMAN, AMONGST OTHER THINGS (I THINK!)
// THIS IS A PET SLOT ALTERNATIVE FOR PETLESS BADDIES
// THIS IS THE IMPERIOUS CURSE
// ORANGE COLOUR
// THIS IS THE MIND CONTROL SPELL
// THIS SPELL MAY NOT NEED A BOLT TYPE (TO BE CONFIRMED)
// THIS IS THE INCARCEROUS SPELL
// RED COLOUR
// THIS IS THE INDY WHIP TIE
There are comment titles defining all spells and attacks in the game. These ones in particular feature some oddities.
// SOME INFO ABOUT ANIMATIONS FOR SPECIFIC BOLTS
// action_hit "Attacked11" In this example, "Attacked11" is the name of the specific animation. Simple as that!
// SOME INFO ABOUT INDIVIDUAL VFX AND PARTICLE SPECIFICS
// VFX Example:
// VFX_bolt "name" (this is the actual 'bolt')
// VFX_hit "name" (this is the effect triggered upon impact.
// For a ground impact effect, add the following flag:
// flags "VFXgroundimpact" THIS MAKES THE VFX SPAWN FROM THE TERRAIN HEIGHT
// debris_shoot = particles emitted from end of wand, like a muzzle flash
// debris_moving = particles trailing the fired bolt type
// debris_hit = particles that trigger upon impact
Instructions on how the Bolt Type script works.
stuff/game.txt
; music "Temp_Music" ;this will play if no level or area music has been specified
;;dof_disable_cutonly
;; maximum distance to evaluate the character blend shape animations
;;moving stud bar to bottom due to boss icons
;truehero_bottom off ;JH - boss icons move back up when they can
;shooting do_los_checks off
;allowcutskip off ; <- PConnor - disabled for now - to make QA's life a bit easier
cut/cutscenes.txt
;commonObject "CUT_Shop_Sign";removed because it was conflicting with the in level one.
; PConnor - commented out since level not valid anyway
;cutscene_start
; dir "Year3\Y3_Buckbeak"
; file "Y3_Buckbeak_IntroB"
; level "Y3Buckbeak_Garden"
; commonObject "cut_ChickenLeg"
;cutscene_end
;play_once ;have to remove this for a freeplay sploit
cut/gizcutscenes.txt
///MECHTESTQA
cut/pg_test/pg_test.txt
----in_game ;important - do not delete!!!
----cam_only ;gets the camera working
-----looping ;JH - needed to keep the system running
cut/titles/titles.txt
;looping ;JH - needed to keep the system running ;PConnor - removed - looping now handled in-code (to allow attract-movie to be
inserted between loops - if on START screen
gui/font/font.txt
//THIS WORKS!
trackedfiles_wii.txt
wii\HomeButton2\HomeButtonSe.arc
wii\StrapScreens\eu\strapa_english_WII.tex
wii\StrapScreens\eu\strapb_english_WII.tex
framework-data\gui\languageselect.gix
framework-data\gui\LANGUAGESELECTPages\LanguageSelect.GIP
framework-data\GUI\LIBRARY.GIL
framework-data\GUI\LIBRARYPages\MenuPage.GIP
framework-data\GUI\LIBRARYPages\PromptPage.GIP
gui\Font\FONT_WII.ft2
framework-data\gui\Font\buttons_WII_WII.ft2
stuff\text\text.csv
framework-data\GUI\GameFramework.gix
framework-data\GUI\GAMEFRAMEWORKPages\Fades.GIP
framework-data\GUI\GAMEFRAMEWORKPages\Message.GIP
framework-data\GUI\GAMEFRAMEWORKPages\BigMessage.GIP
framework-data\GUI\GAMEFRAMEWORKPages\VideoSettings.GIP
framework-data\GUI\GAMEFRAMEWORKPages\EffectsSettings.GIP
framework-data\GUI\GAMEFRAMEWORKPages\ServerConnecting.GIP
framework-data\GUI\GAMEFRAMEWORKPages\ConnectionFailedPage.GIP
framework-data\GUI\GAMEFRAMEWORKPages\QuickPlayNoGames.GIP
framework-data\GUI\GAMEFRAMEWORKPages\QuickPlaySearching.GIP
framework-data\GUI\LIBRARY.GIL
framework-data\GUI\LIBRARYPages\MenuPage.GIP
framework-data\GUI\LIBRARYPages\PromptPage.GIP
framework-data\GUI\Textures\bcg3_WII.tex
framework-data\GUI\Textures\frame3_WII.tex
framework-data\GUI\Textures\infoBox_background_WII.tex
framework-data\GUI\Textures\tt_logo_WII.tex
wii\SAVEGAME_EN_WII.tex
wii\WII_ICON_48X48_WII.tex
framework-data\GUI\APIMenu.gix
framework-data\GUI\APIMENUPages\PressStartScreen.GIP
framework-data\GUI\APIMENUPages\MainMenuScreen.GIP
framework-data\GUI\APIMENUPages\APIMenuPage.GIP
framework-data\GUI\APIMENUPages\AnimatingSaveLogo.GIP
framework-data\GUI\APIMENUPages\SaveSlotsPage.GIP
framework-data\GUI\APIMENUPages\SaveSlotsClip.GIP
framework-data\GUI\APIMENUPages\NetworkMenuScreen.GIP
framework-data\GUI\APIMENUPages\APIMenuFadePage.GIP
framework-data\GUI\APIMENUPages\PromptsPage.GIP
framework-data\GUI\APIMENUPages\APIMenuComposite.GIP
framework-data\GUI\APIMENUPages\APIMenuPage_New.GIP
framework-data\GUI\APIMENUPages\OptionsMenu.GIP
framework-data\GUI\APIMENUPages\LeaderboardPage.GIP
framework-data\GUI\APIMENUPages\ServerList.GIP
framework-data\GUI\LIBRARY.GIL
framework-data\GUI\LIBRARYPages\MenuPage.GIP
framework-data\GUI\LIBRARYPages\PromptPage.GIP
stuff\icons\autosave_WII.tex
stuff\vfx\vfx_wii.gsc
stuff\vfx\vfx.cfg
audio\music.cfg
audio\audio.cfg
gui\legal.gix
gui\LEGALPages\Legal.GIP
gui\LEGALPages\Nunchuk.GIP
gui\Legal\POTTER_legal_english_WII.tex
cut\startcutscene.txt
cut\ident\HP1_Ident_ngc.cu2
chars\Minifigs\Intro_Characters\Harry_ident_wii.ghg
chars\Minifigs\Intro_Characters\ron_ident_wii.ghg
chars\Minifigs\Intro_Characters\hermione_ident_wii.ghg
chars\Creatures\Rat\Rat_wii.ghg
chars\Creatures\SpiderSmall\SpiderSmall_wii.ghg
chars\Creatures\Cat\BlackCat_wii.ghg
chars\Minifigs\SUPER_Characters\Faces\face_HarryPotter_wii.ghg
chars\Minifigs\SUPER_Characters\Faces\face_Hermione_wii.ghg
chars\Minifigs\SUPER_Characters\Faces\face_RonWeasley_wii.ghg
levels\HP_Ident\HPIdent_wii.gsc
levels\HP_Ident\HPIdent.dno
levels\HP_Ident\HPIdent_LIGHTING.led
stuff\save_icon_wii.gsc
chars\chars.txt
levels\levels.txt
levels\areas.txt
levels\episodes.txt
chars\collection.txt
audio\sfx.txt
cut\cutscenes.txt
cut\gizcutscenes.txt
cut\clips.txt
Stuff\Vehicles\Vehicles2_wii.gsc
Stuff\Vehicles\DynoVehicles.dno
Stuff\Vehicles\DamageClasses.txt
stuff\particle_WII.tex
stuff\particle_02_WII.tex
stuff\particle_03_WII.tex
stuff\general.ptl
stuff\ParticleEffectTypes.txt
stuff\streak_WII.tex
stuff\Rope1_WII.tex
stuff\Rope2_WII.tex
stuff\Rope3_WII.tex
stuff\Rope4_WII.tex
stuff\gradient_WII.tex
stuff\ats\ats.txt
stuff\ats\coin.ats
stuff\ats\coin_pause.ats
stuff\things_wii.gsc
stuff\general.par
chars\defined_locators.txt
levels\Builder\BuilderDefault\BuilderDefault_wii.gsc
levels\Builder\BuilderDefault\BuilderDefault.dno
levels\builder\builderdefault\builderdefault.led
levels\builder\builderdefault\builderdefault_lighting.led
levels\builder\builderdefault\builderdefault_ai.led
levels\builder\builderdefault\builderdefault_ai_graph.led
levels\builder\builderdefault\builderdefault_anim.led
levels\builder\builderdefault\builderdefault_instance.led
levels\Builder\BuilderDefault\BuilderDefault.giz
levels\Builder\BuilderDefault\BuilderDefault.git
levels\Builder\BuilderDefault\PlayerItemTypes.txt
levels\Builder\BuilderDefault\BuilderDefault.sfx
scripts\ai.pak
Stuff\BoltTypes.txt
Stuff\SecurityDoorTypes.txt
stuff\interactivedisplay\interactivedisplay.txt
stuff\icons\Icon_TemplateMask_WII.tex
levels\door_networks.txt
chars\animindexes.txt
chars\charstxt.fpk
chars\harry_vehicles.apj
chars\harry_creatures.apj
chars\harry_faces.apj
chars\harry_misc.apj
chars\harry_small.apj
chars\harry_skirt.apj
chars\harry_generic.apj
chars\harry_builder.apj
chars\specialmoves.txt
stuff\game.txt
stuff\potions.txt
A file list for Wii-specific assets. This is only unused in the Windows version.
stuff/status_screen/status_screen.txt
music "Status" ; Added (and Created) by DWhittaker, 15Feb10 - let me know if this should/shouldn't be here !! :)
design/harrypotter/approved/year4/storyevents/these_ldds_are_not_approved.txt
Please do not work on anything in these documents without checking with Arthur first - they are here merely as reference for now
The "Arthur" mentioned is Arthur Parsons, one of the lead designers for the game.
Miscellaneous#
cut/cutscenes.txt
;;----------------------------------
;;OutTakes
;;----------------------------------
;cutscene_start
; dir "OutTakes"
; file "camtest"
; level "OutTakes_A"
;cutscene_end
;cutscene_start
; dir "OutTakes"
; file "CatCarnage"
; level "OutTakes_A"
; commonObject "CUT_catBox"
;cutscene_end
;cutscene_start
; dir "OutTakes"
; file "Mandrake"
commonObject "CUT_EarMuff"
; level "OutTakes_A"
;cutscene_end
;cutscene_start
; dir "OutTakes"
; file "CrazyCar"
; level "OutTakes_A"
;cutscene_end
;cutscene_start
; dir "OutTakes"
; file "classroom"
; level "OutTakes_A"
; commonObject "CUT_binoculars"
;cutscene_end
;cutscene_start
; dir "OutTakes"
; file "ToiletTroll"
; level "OutTakes_A"
; commonObject "CUT_wand"
;cutscene_end
;cutscene_start
; dir "OutTakes"
; file "TeaBreak"
; level "OutTakes_A"
; commonObject "CUT_wand"
;cutscene_end
;;----------------------------------
;;CUTSCENE_TEST
;;----------------------------------
cutscene_start
dir "CutsceneTest_A"
file "CutsceneTest_A"
level "CutsceneTest_A"
level_intro
cutscene_end
cutscene_start
dir "CutsceneTest_B"
file "CutsceneTest_B"
level "CutsceneTest_B"
level_intro
cutscene_end
cutscene_start
dir "PG_Test"
file "PG_Test"
level "PG_Test"
level_intro
cutscene_end
cutscene_start
dir "Outtakes"
file "DOF_Test_1"
level "AnimTest"
commonObject "CUT_BasePlate"
cutscene_end
cutscene_start
dir "placeholder"
file "ChasTest"
level "ChasTest"
//commonObject "bookGryff"
//commonObject "bookPotions"
//commonObject "brokenWand"
//commonObject "BuckbeakPage"
//commonObject "cedricExplode"
//commonObject "ChristmasCards"
//commonObject "CuckooClock"
//commonObject "DracoIcon"
//commonObject "dragonBook"
//commonObject "FaceSmudges"
//commonObject "Flash"
//commonObject "footprint"
//commonObject "vGLockheartSign"
//commonObject "GrimPage"
//commonObject "HarryClothes"
//commonObject "hogwarts_letter"
//commonObject "Hogwarts_letterPIECES"
//commonObject "imageCedric"
//commonObject "imageDraco"
//commonObject "imageFiltch"
//commonObject "imageFleur"
//commonObject "imageFred"
//commonObject "imageHarry"
//commonObject "imageHermione"
//commonObject "imageLupin"
//commonObject "imageMoon"
//commonObject "imageMyrtle"
//commonObject "imagePettigrew"
//commonObject "imageRon"
//commonObject "imageSnape"
//commonObject "imageVictor"
//commonObject "ink1"
//commonObject "ink2"
//commonObject "Ladies"
///commonObject "leccy"
//commonObject "lightBeam"
//commonObject "MaraudersMap"
//commonObject "MaraudersMapAlternate"
//commonObject "nimbus2001Draco"
//commonObject "ParcelPage"
//commonObject "ParcelPageR"
//commonObject "ParentsPic"
//commonObject "Peterkillmuggles"
//commonObject "plain_letter"
//commonObject "Pumpkin"
//commonObject "riddleDiary"
//commonObject "scar"
//commonObject "Scorecards"
//commonObject "scroll"
//commonObject "scrollDumble"
//commonObject "scrollHagrid"
//commonObject "ShieldGryffindor"
//commonObject "ShieldHufflepuff"
//commonObject "ShieldRavenclaw"
//commonObject "ShieldSlytherin"
//commonObject "shoePortKey"
//commonObject "ShopSign"
//commonObject "ShowerCap"
//commonObject "ShowerCapBloo"
//commonObject "Sirriusonpeterimage"
//commonObject "Skull"
//commonObject "sock"
//commonObject "soldierBits"
//commonObject "Specs"
//commonObject "Stockings"
//commonObject "theStudentBody"
//commonObject "theStudentBodyGingers"
//commonObject "trainTicket"
//commonObject "Y2Furnish_hogPic"
cutscene_end
stuff/text/english.txt
206 "Exit Level" ;;"Privet Drive" ;;PRIVET_DRIVE ;;EXIT
207 "Exit Level?" ;;"Exit to Privet Drive?" ;;EXIT_PRIVET_DRIVE ;;EXIT_TO_MAP
It looks like Privet Drive was intended to be the main hub instead of the Leaky Cauldron at one point.
;750 - 800 Networking Strings!
750 "Connection Failed" ;;NETWORKING_CONNECTION_FAILED
751 "Game Is Full" ;;NETWORKING_GAMEFULL
752 "Disconnected and Blocked (?)" ;;NETWORKING_DISCONNECTED_AND_BLOCKED
753 "KICKED MWHAAHA - You suck" ;;NETWORKING_PLAYER_KICK
754 "Disconnected - We suck!" ;;NETWORKING_DISCONNECTED
755 "Connected" ;;NETWORKING_CONNECTED
756 "Connecting" ;;NETWORKING_CONNECTING
757 "QuickPlay" ;;NETWORKING_QUICKPLAY
758 "Search for games" ;;NETWORKING_SEARCH_FOR_GAMES
759 "View my Invites" ;;NETWORKING_VIEW_INVITES
760 "Search Episode" ;;NETWORKING_SEARCH_EPISODE
761 "Any" ;;NETWORKING_ANY
762 "Search Area" ;;NETWORKING_SEARCH_AREA
763 "Search Mode" ;;NETWORKING_SEARCH_MODE
764 "Search for Game" ;;NETWORKING_SEARCH_GAME
765 "No Games" ;;NETWORKING_NO_GAMES
766 "Games Available" ;;NETWORKING_AVAILABLE_GAMES
767 "Down the Pub - where we should be" ;;NETWORKING_IN_THE_HUB
768 "Refresh Search"; ;;NETWORKING_SEARCH_REFRESH
769 "GamerCard"; ;;NETWORKING_GAMERCARD
770 "Chat Restricted - So shut up"; ;;NETWORKING_CHAT_RESTRICTED
771 "Game is gonna quit"; ;;NETWORKING_GAME_QUITTING
772 "Invite Only" ;;NETWORKING_INVITE_ONLY
773 "Anyone can join" ;;NETWORKING_ANYONE_JOIN
774 "Invite friend" ;;NETWORKING_INVITE_FRIEND
775 "Twat other Player" ;;NETWORKING_KICK_PLAYER
776 " has invited you to play"; ;;NETWORKING_INVITED_TO_PLAY
777 "Not connected to the Internet"; ;;NETWORKING_NO_INTERNET_CONNECTION
778 "Your now connected, you can invite people"; ;;NETWORKING_CONNECTED_CAN_INVITE
779 "Your now connected, you can join ... join us...." ;;NETWORKING_CONNECTED_CAN_JOIN
780 "Remove the 2nd player"; ;;NETWORKING_REMOVE_2ND_PLAYER
781 "You have no friends - loaner!"; ;;NETWORKING_NO_FRIENDS
782 "Syncing with other player" ;;NETWORKING_SYNCING
783 "You don't have a gaming privilage...or sumthing" ;;NETWORKING_NO_GAMING_PRIVILAGE
784 "Not signed into a profile" ;;NETWORKING_LOGGED_OUT_PROFILE
785 "Not signed into a live profile" ;;NETWORKING_LOGGED_OUT_PROFILE_LIVE
786 "Online has been restricted - D'oh!" ;;NETWORKING_RESTRICTED
787 "I'm sorry, but your just gonna have to wait till we're ready." ;;NETWORKING_WAIT_TILL_READY
; 800 - 820 Platfrom spec
800 360 "You've been disconnected from xbox live; ;;NETWORKING_XBOXLIVE_DISCONNTECTED
801 360 "Xbox Live Settings" ;;NETWORKING_XBOXLIVE_SETTINGS
800 PS3 "PSN Settings" ;;NETWORKING_PSN_SETTINGS
Strings for online play, not available in the Windows release. There are also a few console-specific lines.
stuff/text/text.cvs
"SELLTEXT","All","None","Experience the magic of Harry Potter’s first 4 years at Hogwarts™ School of Witchcraft and Wizardry in an exciting
new way. LEGO® Harry Potter™: Years 1-4 combines the first four Harry Potter books and films in an interactive fun-filled videogame.
Players can build the adventure from Privet Drive to the Triwizard Tournament through new LEGO gameplay elements like magical building
and spell-casting. Select from over 100 playable characters including Harry Potter, Ron Weasley™ and Hermione Granger™.
Experience the wonder of Hogwarts: attend lessons, mix potions, fly on broomsticks, and complete tasks to collect LEGO studs and relive
the adventures like never before with tongue-in-cheek humour and creative customisation unique to LEGO videogames."
Explore Hogwarts™ castle, Diagon Alley™, the Forbidden Forest and more!
Use the LEGO Builder to design and share your own level creations!
Play through the first four stories as a team with Co-Op play!
In Stores June 2010!","Play as Harry, Ron, and Hermione Over 100 playable characters!
Leftover text from the demo version of the game.
DESIGN/HARRYPOTTER/APPROVED/YEAR4/STORYEVENTS/THESE_LDDS_ARE_NOT_APPROVED.TXT
Please do not work on anything in these documents without checking with Arthur first - they are here merely as reference for now
|
The Harry Potter series | |
|---|---|
|
Windows |
Sorcerer's Stone • Chamber of Secrets (Prototype) • Prisoner of Azkaban • Goblet of Fire • Half-Blood Prince • Hogwarts Legacy |
|
Game Boy Color |
|
|
Game Boy Advance |
Sorcerer's Stone • Chamber of Secrets • Prisoner of Azkaban • Goblet of Fire • Quidditch World Cup • Collection |
|
PlayStation |
|
|
PlayStation 2 |
Sorcerer's Stone • Chamber of Secrets • Quidditch World Cup • Prisoner of Azkaban • Goblet of Fire • Half-Blood Prince |
|
PlayStation 3 |
|
|
GameCube |
Sorcerer's Stone • Chamber of Secrets
|
|
Wii |
|
|
Xbox |
Chamber of Secrets (Prototype) • Quidditch World Cup • Prisoner of Azkaban • Goblet of Fire |
|
Xbox 360 |
|
|
Nintendo DS |
|
|
PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch |
|
|
iOS, Android |
|
|
LEGO | |
|
Windows |
LEGO Creator: Harry Potter • LEGO Years 1-4 • LEGO Years 5-7 |
|
Wii, PlayStation 3, Xbox 360 |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Nintendo 3DS |
|
|
PlayStation Vita |
|
|
The LEGO series | |
|---|---|
|
Windows |
LEGO Chess • LEGO Rock Raiders • LEGOLAND • LEGO Football • LEGO Creator • LEGO Digital Designer • Galidor • LEGO Builder Bots • LEGO Bricktopia • Brickcraft • LEGO Worlds |
|
Game Boy Advance |
|
|
Wii |
|
|
PlayStation 4, Xbox One |
|
|
Nintendo Switch |
|
|
Android, iOS |
|
|
PlayStation |
|
|
PlayStation 2 |
|
|
Adobe Flash |
Aqua Raiders: Treasure Trench • Castle • Mars Mission: CrystAlien Conflict |
|
Adobe Shockwave |
Junkbot • World Builder • World Builder 2 • Stack-It • Spybot: The Nightfall Incident • Studios Backlot |
|
The LEGO Movie | |
|
Windows, Mac OS X, PlayStation 4, Xbox One |
|
|
PlayStation 3, Xbox 360, Wii U |
|
|
Nintendo 3DS |
|
|
Batman | |
|
Windows |
The Videogame • 2: DC Super Heroes • 3: Beyond Gotham • DC Super-Villains • Legacy of The Dark Knight |
|
Wii |
|
|
Nintendo DS |
|
|
PlayStation 2, PlayStation Portable |
|
|
PlayStation 3, Xbox 360 |
|
|
Wii U |
|
|
Xbox One, PlayStation 4 |
|
|
Nintendo Switch |
|
|
Nintendo Switch 2, PlayStation 5, Xbox Series X |
|
|
Mac OS X |
|
|
Bionicle | |
|
Game Boy Advance |
|
|
Windows, Mac OS X |
|
|
PlayStation 2 |
|
|
GameCube, Wii |
|
|
Adobe Flash |
Mata Nui Online Game • Mata Nui Online Game II: The Final Chronicle • Voya Nui Online Game • Mistika |
|
Unity Web Player |
|
|
City | |
|
Windows, PlayStation 4, Xbox One, Nintendo Switch |
|
|
Wii U |
|
|
Nintendo 3DS |
|
|
Adobe Flash |
Train Game • Police Chase • Build It • Time to Build • On Patrol |
|
Disney | |
|
Windows |
|
|
Nintendo DS |
|
|
Friends | |
|
Nintendo DS |
|
|
Nintendo 3DS |
|
|
Harry Potter | |
|
Windows |
|
|
PlayStation 3, Xbox 360, Wii |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Nintendo 3DS |
|
|
PlayStation Vita |
|
|
Indiana Jones | |
|
Windows |
|
|
Wii |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Island | |
|
Windows |
LEGO Island (Prototype) • LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
PlayStation |
|
|
Game Boy Color |
|
|
Game Boy Advance |
LEGO Island 2: The Brickster's Revenge • Island Xtreme Stunts |
|
Adobe Shockwave |
|
|
Jurassic Park | |
|
Windows |
|
|
Marvel | |
|
Windows, PlayStation 4, Xbox One, Mac OS X |
Marvel Super Heroes • Marvel's Avengers • Marvel Super Heroes 2 |
|
Wii U, PlayStation 3, Xbox 360 |
|
|
Nintendo Switch |
|
|
Middle Earth | |
|
Windows |
|
|
Wii, Xbox 360, PlayStation 3, Mac OS X |
|
|
Wii U, PlayStation 4, Xbox One |
|
|
Ninjago | |
|
Windows, PlayStation 4, Xbox One, Nintendo Switch, Mac OS X |
|
|
Adobe Flash |
Spinjitzu Smash (DX) • Smash Creations • Smash Party • The Four Paths • Viper Smash • Spinjitzu Spinball |
|
Racers | |
|
Windows |
Racers (Prototypes) • Racers 2 |
|
Nintendo 64, PlayStation |
|
|
GameCube |
|
|
PlayStation 2 |
|
|
Game Boy Color |
|
|
Game Boy Advance |
|
|
Adobe Flash |
|
|
Star Wars | |
|
Game Boy Advance |
|
|
Windows |
The Video Game • II: The Original Trilogy • The Complete Saga • III: The Clone Wars • The Force Awakens • The Skywalker Saga |
|
Mac OS X |
|
|
GameCube |
|
|
Xbox |
|
|
PlayStation 2 |
The Video Game (Prototype) • II: The Original Trilogy (Prototype) |
|
Wii |
|
|
Nintendo DS |
II: The Original Trilogy • The Complete Saga • III: The Clone Wars |
|
PlayStation Portable |
|
|
Xbox 360 |
II: The Original Trilogy • III: The Clone Wars • The Force Awakens |
|
Xbox One |
|
|
PlayStation 3 |
|
|
PlayStation 4 |
|
|
Wii U |
|
|
Nintendo Switch, PlayStation 5, Xbox Series X |
|
|
See Also | |