the cutting room mirror

Harry Potter and the Chamber of Secrets (PlayStation 2)

Unused Maps#

The Forbidden Forest during the Day#

After Night 4, you can't return to the forest nor Aragog's lair though it has been set up for the possibility to go there technically.

Both levels' day versions are devoid of any Aragog, spiders, chests, footstep sounds and even warps. Trying to leave or go to Aragog's lair will make Harry fall to his doom, indefinitely.

DADA Classroom at Night#

A night version for the Defence Against the Dark Arts classroom exists as a model, but it was not set up for the game so it cannot be accessed. Barring some portrait differences, lacking desks and some props it is almost identical.

Hpcos_ps2_Dadanight.png Hpcos_ps2_Dadanight2.png

Test Levels#

The Portrait Room#

The Entrance Hall has a portrait room that would have allowed fast travel to different parts of the castle. This room is no longer accessible by normal ways and when you enter it, the room has been left non-functional and devoid of these paintings.

Watch on YouTube

Unused Models#

Characters#

Voldemort#

The well-known Dark Lord, here named QLV (which might stand for "Quirrel-Voldemort") would have appeared in the losing cutscene of the final boss. Tom Riddle would have turned into Voldemort.

The proof of that is that he has a single script file "aa_qlv_night5_01_end01_sc06" and also, Tom Riddle final line is named "sv_qlv_END01_0001", it's the only line where QLV is mentioned. This model was probably created when the game was originally an adaptation of HP1, then attemptingly reused here only to not be so.

Pomona Sprout#

The Herbology teacher would have taught things in this game as in the original work. The intact model was reused in the remake of the first game and is also left unused in the GameCube and Xbox version of the game with minor texturing and modeling differences.

The Old Hag#

The Old Hag is a witch living in Knockturn Alley who occasionally eats children. She has some animations and a few lines; she was probably forgotten after Knockturn Alley was removed from the game. The GameCube and Xbox version has exactly the same unused model.

Robeless Harry#

Harry and his friends already wear Hogwarts robes before even getting there in the PlayStation 2 version, whereas on GameCube and Xbox only Harry always has it. This model is seen in the PS1 version during the storybook sequences.

Objects#

Galleons and Knuts#

Two handsome models for Galleons and Knuts, it is one of many money devises at Diagon Alley along with the Sickles. Many items from Gambol and Japes could be purchased with these but only the Sickles can be found in the game.

Galleon_hpcos_ps2.png Knut_hpcos_ps2.png

Wand? Ice Cream? Tower Control?#

This model is called "modelnotfound" and is probably used as a fallback if a model is either missing or fails to load. The model in question is just some untextured polygons.

Dungbomb#

The Dungbombs could have been used but were abandoned as the Stink Pellet is easier to use and unlike the Xbox and GameCube version, it can be fitted to the buttons without necessarily being functional. The model was recycled for the remake of the first game.

Dungbomb_hpcosps2.png Dungbombs_Icon_HP2_PS2.png

The game also has a very early version meant to be used for the inventory; the form was also quite different.

Early Flipendo Button#

A very different button: red and with the old symbol of the previous versions.

Alohomora Lock#

A large lock that was supposed to be installed on doors that can be unlocked with the respective spell. It got reused in the remake of Sorcerer's Stone.

Unused Animations#

Harry's Empty Animation entry#

"aa_hry.txt" is a text file that list all animations entries and their corresponding animations files. Some entries are empty and don't have any animation created for it.

Entry

Note

lfidle

it should have been an animation during idle; it is unknown what LF mean, it is listed right before the "vlidle" entry which is the animation of Harry looking back to the player.

runfast

Harry can't run faster than he does.

runtired

Harry may have had a different animation for running while having low health much more like Mario.

runskid2

It is listed after "runskid", an animation for stop running and go back.

runtakeoff

Could it mean running while taking off with broom? Unknown.

signaturemove

This could refer to Harry's Expelliarmus that became his signature move.

runsignaturemove

You could also run during it.

longskidslide longskidstop longskidturn

You could have slide longer maybe a little like the PS1 version of the first game.

chestsearchexit

Exit prematuraly chest searching ?

Unused Spells#

In addition to Flipendo, Expelliarmus and Harry's small array of spells, seventeen other spells can be found in the game probably from early development as little data remains of these spells other than related text. Most of these spells are from the Standard Books of Spells Grade 1, a list of spells made during the first game's development by J.K. Rowling.

Thirteen of these spells also exist in the GameCube and Xbox version except that unlike there, here the description of these spells have been filled in. The other version only contained placeholder text, so we can know more about the usefulness of the spells as they are often modified for the game.

Nox#

Nox is the equivalent of Lumos since it works in the same way even though it is described as "the counter-spell of Lumos". It was often quoted with Lumos in some unused text of the GameCube and Xbox version.

Nox
Extinguishes wand

Reparifors#

The first appearance of the Reparifors spell which originally should have been served with Lapifors as seen below. It would make its first appearance in the Game Boy Advance and PC versions of the third game and was a healing spell that could be used with a Chocolate Frog.

Reparifors
Returns transfigured objects and creatures to their original

Propoff#

An unknown spell with a curious purpose that would never appear anywhere else, not even from J.K. Rowling's list of spells.

Propoff
Pull away wooden support

Titillando#

A spell intended for Duelling. This spell may have been cut due to its similarities to Rictusempra, which does the same thing in canon.

Titillando
Tickles small opponents, makes them weak

Lapifors#

There is a lot of evidence that this spell has seen a little further development than the others: it has some audio data and rabbit sounds in the GameCube and Xbox version and the rabbit itself still exists in the game, it can be seen shamefully locked in a cage in Diagon Alley in front of the Magical Menagerie.

Lapifors
Turns small creatures into rabbits

Locomotor Mortis#

Harry would have been able to cast the famous spell that only Prefects can cast in the game. At one point the spell would have been purchased from Fred & George according to some unused lines. The data of this one is still on GameCube and can be cast with help from a memory editor, but the spell can't really be used.

Locomotor Mortis 
Binds legs

Colloshoo#

The Stickfast Hex is an alternative to Locomotor Mortis because it works in the same way. Doesn't exist in the other version.

Colloshoo
Shoes stick temporarily to the floor

Locomotor Wibbly#

The Jelly-Legs Jinx appeared in the books and was rejected because Locomotor Mortis is much easier to make ingame.

Locomotor Wibbly
Jelly legs/legs collapse

Fumos#

Another dueling spell that allows throwing a smoke screen concealing the caster, and it already appeared in the Game Boy Color games. This spell would have been learned in a second Defence Against the Dark Arts class where Harry should have learned it to defeat the Doxies invading the class, Ron's unused lines support this source.

Fumos
Conjures smokescreen

Wingardium Leviosa#

The most famous spell of levitation that already appeared in the previous game and has appeared on the PS1 game only.

Wingardium Leviosa
Makes objects fly

Furnunculus#

This spell was never featured in any game... Probably too complicated to render properly. It was cast many times by Harry in the book.

Furnunculus
Pimples erupt on opponent

Petrificus Totalus#

This spell could be a duelling spell or another alternative to Locomotor Mortis.

Petrificus Totalus
Total body bind

Spongify#

In any other game, Spongify was used to make Harry jump high, but it could have been use in any situation for this purpose and wound up re-used in the 2003 Sorcerer's Stone game.

Spongify
Will make some objects soft

Mucus Ad-Nauseam#

The spell was in the GBC game as another duelling spell, used to make the opponeent's nose run down. It could be purchased at Gambol & Japes for eight Galleons at one point according to found lines in the Xbox version.

Mucus Ad-Nauseam
Curse of the Bogies

Mimblewimble#

Yep, again, a duelling spell. Was used in the PC version for the same purpose as written down below.

Mimblewimble
Tongue-tie opponent

Wrong Wand, Right Wand ?#

Nothing is know about this, it may be something that could be or not, an actual spell. Perhaps it was related to testing wands at Ollivander's.

WrongWandSpell
RightWandSpell

Other#

Placeholder Placeholder

Unused Text#

Scrapped Location#

A single string a text reveal the existence of a scrapped location, would explain the presence of Professor Sprout in the data.

 LOCATION_DIFFINDO Diffindo Challenge 

A couple of deleted test rooms have a text string.

 The Burrow 
Harry Demo
Exterior
User Test Chapter 

Unused Objects#

Flute
Sheet music 1
Sheet music 2
Sheet music 3

The listed objects do not exist in the game. The flute however, would certainly have been intended for Fluffy.

Galleons
Knuts

Some items at Gambol and Japes were once in Galleons, Knuts and Sickles. In the final game, only Sickles can be collected.

Billywig Blades

//

Belch powder

Belching Powder would have been a collectable ingredient like in the GBA version.

Walking Teapot

It is unknown what this object could have been...

Potions Kit
This is a Potion Kit, you'll need this to impress all your mates.

Prior to the final version, Harry would have had to buy a Potion Kit instead of a vial at Mulpeppers for Snape's classes. The model is the same as the Potion Kit you have to find at Hogwarts.

Tasks#

The first three tasks were for back when the game was an adaptation of the first book, rather than the second.

Buy wand from Ollivanders 
Collect owl from Eeylops Owl Emporium.
Meet Hagrid in Leaky Cauldron courtyard.

Action text#

Two action texts that could have something to do with Ollivander where you would pick some wands, like what happens in the PS2, Xbox, and GameCube console adaptations of Sorcerer's Stone.

UP WAND
DOWN WAND

Funny Password#

This text below might be the password to access Filch's and Snape's offices, which are located in the left hallway at the Entrance Hall.

Filch's Office Password
Snape's Office Password
Xmas Riddle 1
Xmas Riddle 2
Xmas Riddle 3

Unused Character data#

Fluffy#

The three-headed dog from the first book as a dedicated character type, Audio Data, Music data (it's just codes that trigger a music, not something you can hear) but no model of him exists anymore. You can still see him on a tapestry at Hogwarts.

Muggles#

MaleMuggleChild
MaleMuggleAdult
FemaleMuggleChild
FemaleMuggleAdult

Muggle children and parents are unique character types, but the game never takes place outside the wizarding world, it is unknown where these would have been used. They are mentioned in the game code, even though no data on them exists anymore.

Frozen#

 characterfrozen 

Animations files for a character named "Frozen" exist. It seem to have animations for walkin, Casting Spells, "Howling" and bitting. It could be Firenze but really misspelled. No other information other than a file exists for him.

Dummy#

The game has 5 unused character types named "Dummy1", "Dummy2", "Dummy3", "Dummy4" and "Dummy5". No data remains for them. A developer comment explains who they are.

 CREATE_OBJECT_ThingCharacterDummy  | dummy character used for testing. 

Oddities#

Borgin & Burkes' one-sided entrance#

On the south end of Borgin & Burkes' main room, there is a permanently-locked door, which the Malfoys can be seen having come from during their cutscene. What makes this one interesting is that near the end of the escape, you pass by the other end of it in an offshoot of Knockturn Alley (in the same loading zone as the store)... and it is a generic blank wall corner with no door in sight, despite what the in-game map, room position, and general Euclidean geometry would dictate. This is especially notable since it is possible (albeit very difficult and hit-or-miss) to have Harry do his "locked door" animation at this blank wall.

Grounds door#

In the cloistered courtyard (named "Transfiguration Courtyard" in some later games), there exists a door, corresponding to the Transfiguration classroom entrance in the films. This door can be opened on the arrival night, the first day, and the night after, and then it becomes permanently locked. Going through the door causes Harry to exit from another door at the top of a random nearby tower, with nothing but a small unwalled balcony to stand on and nothing to do but go back through the door or dodge off the side (causing Harry to fall to his death fainting and respawning). The door's warp seems absolutely pointless, especially since it becomes inaccessible so soon; however, it is worth noting that the day it becomes inaccessible is the same day Harry is given his broomstick for recreational use, so it may simply be a method to tease the rooftops before they can be freely reached (note he cannot land on the aforementioned balcony from his broomstick).