the cutting room mirror

Harry Potter and the Chamber of Secrets (GameCube, Xbox)

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Build Dates#

To do:
Dates in other versions.

A build date is present at 0x1FA4c for the US version and 0x1F6AA8 for the JPN version.

US:

Oct 17 2002 18:56:23

JPN:

Oct 24 2002 12:04:55

The file FXMap.dbg contains a "release" date

// Output date: Tuesday, October 08, 2002 - 16:22:54

The title screen has also a secret screen to show the build date, nearly identical.

Deleted Files#

harryskin.geo#

The execution roots of the game refer to two files named "harryskin.geo" and "harryskin.gdt" which is never executed and no longer exists in the game or any version of it. At one point the game could have originally run the Harry model on this file and run these animations on the used file "harry.geo" as it is with the prefects with "MalePrefect.geo" and "MalePrefectSkin.geo".

Inventory Font Korea#

Unused Portraits#

Pre Library Portraits#

In the unused level presented above, lie in those corridors, portraits of a bunch of Wizards that include the actor who played Dumbledore from the first movie, unseen anywhere in the game. Their names are included in the file name; they could be Harry Potter characters or people from the developers' family. Some of it can be seen in multiple places in pre-released media.

Witch Christine Witch Mandy
Witch Pointy Chin
Witch rachel Wizard Gold Frame (Richard Harris as Dumbledore) Wizard Green Hat Wizard Habit Wizard Top Hat


Grand Staircase#

Some landing of the Grand Staircase landing has an extra portrait that is not set to be anywhere.
According to the texture name, this wizard name is "Nuttah"
Interestingly, it's also named "Pingportrait" as an object and has an animation for being shoot at with flipendo, it seems you could have farm beans with paintings as well!

The first landing during nighttime, has an extra portrait, never seen anywhere.
It's actually overlaying another portrait making it use but unseen.
The painting is called "HD2", it is unknown who is it, if it's a paint from the developer or a scrapped painting from EA.
HPCOS_gc_PAI_HD2_MD.png

Unused Animations#

To do:
Replcae the images here with higher quality model renders.

Harry#

Harry has one unused idle animation vairent, its named "idle_i" where he stands his left leg back and tap his right foot. His wizard robe rigs seem to break during it.
The intro cutscene of the Avifor Challenge reused this animation with the robe fixed.
HPCOS_gc_harry_Idle.gif

A curious animation named "FREEFALL" from the entry "deathdrop", this was intended probably to be used when harry fall off from a very high height, but the animation "FALL" is used all the time.
Hpcos_gc_Harry_wiggle.gif

Three raw animation called "LOG_WALK" are found that don't have entries in the game code, of what it seems to be Harry keeping in balance on a "log".
Note that the cape is not animated on the first animation but are in the last two.

HPCOS_log_walk.gif HPCOS_log_walk_left.gif HPCOS_log_walk_right.gif

Malfoy#

Drago Malfoy, just like any other young student at Hogwarts in this game, execute their animations from "MalePupil" file.
However, Malfoy seem to have animations stored in his own model file. meant for open door, go through crawl space, duel... etc
We can't be sure if they were meant to be played on a cutscene or if Malfoy was playable in some way.
Watch on YouTube

Tom the Barman#

Tom has a whole range of animations that are not used.
He has two unused versions of himself to talk to Harry, which is pretty much the same as in game, but he waves his hand while talking.
He also has animations for talking to someone, although he doesn't talk to anyone, he could be seen talking to Hagrid in some pre-release screenshots.

Watch on YouTube

Mulpeppers Apothicary's seller#

This magnificent looking lad has couple animations for discussing, do some stuff and walking as well.
One of those is use on an unused cutscene and perhaps the others should have been used there too, or he could have even been planned to do much more.
Watch on YouTube

Empty Animation Entries#

Some data entries for Harry's animation were dummied out from their content and are now empty and unfunctional

Entry

Note

idle_c idle_d

idle animation start to A and go up to J, C and D however, doesn't not have animation in it. their corresponding animation can be found in the xbox dev kit prototype, under the name "IDLE_LEGPA" and "IDLE_LOOKAROUND".

danger_run

Harry has a "danger mode" where his normal idle animation is replaced by animation of Harry looking around suspiciously (used in Dungeon, Borgin Burkle...), even though "danger_walk" exists and used, it seems Harry once had an animation for running with the mode on.

run_into_wall

Harry was once supposed to have an animation for hitting a wall. In the game, you can indefinitely run to walls. however, the animation can be seen used during the E3 2002 demo, it seems to be the very same animation of Harry releasing the Gryffindor sword power, it was probably repurposed for it.

nojump

unknow

crawl_map

crawl_1mtr

crawl_1mtr_in and crawl_1mtr_map are used for crawl in a hole 1 meter above feet, but this one is empty.

run_jump_land

ride_lift

stop_lift

pickup_frog

Chocolat frog once had wizard card with them, in the E3 2002 demo, you can harry pick up a card out of the frog, but it seems that there was an animation to pick the edible animal up.

pickup_frog_idle

same things but idle, maybe could have end with an output.

Unused Option#

Chests Objects ID#

The game's chests can contain a number of different items, some of which are never found in normal play. Chests can be configured to change the ID of the objects contained in them.

id

Object

Model

00 00

Nothing

Nothing

00 01

Diffindo Spell Book

Red Bean

00 02

Lumos Spell Book

Red Bean

00 03

Standard Book of Spells Grade 2

Spinning Bean

00 04

Avifor Spell Book

Red Bean

00 05 and above

Standard Book of Spells Grade 2

Spinning Bean

id

Object

Model

Note

10 00

Dungbomb

DungBomb

Opening the chest will make the game skip some frames to load the dungbomb model, collecting them will not affect your inventory, as you cannot use dungbombs in the game anyway.

10 02

Tastless Bean

Red Bean

Collecting this one will not increase your bean counter. Likely is an deleted item

10 03

Non-explodable Luminous Balloon

Non-explodable Luminous Balloon

You can find stink pellets in chests but not balloons for some reason.

ID

Object

Model

Note

30 00

Galleon ?

Red Bean

this objects display nothing anymore and collect nothing showing that money was scrapped in his entirely.

30 01

Sickles

Silver Sickles

It will actually increase your sickles counter.

30 02

Knuts ?

Red Bean

this objects display nothing anymore and collect nothing showing that money was scrapped in his entirely.

30 04

Cherry Bean

Red Bean

30 05

Blackberry Bean

Blue Bean

30 06

Banana Bean

Yellow Bean

30 07

Phlegm Bean

Green Bean

30 0A

Ginny's Quill

Quill

You can put Ginny's stuff in chests and it will actually collect them. Maybe you were originally supposed to find them in chests?

30 0B

Ginny's Brass Squale

Brass Squale

30 0C

Ginny's Spellotape

Spellotape

30 0E

Bean Bag

Nothing

Will show the popup message saying that the bean-carrying capacity has been raised by 50, but will not actually have any effect.

ID

Object

Model

40 01

Potion Vial

Nothing

40 02

Wiggenveld Stamina

Nothing

Chest Shine#

some of the object in chests listed just above are set to have a animated shine effect and particle from the Hedwig perch. The effect does not dissepear even when the object collected
The Borgin and Burkes level have that effect loaded but most levels don't.
A similar effect will be reused for opening large chests in Harry Potter Philosopher's stone on 6th gen console

Hpcos_gamecube_chest_shine.png

Potion Vial#

The 3 potion vials can be assigned to X, Y and B via memory modification. It is normally impossible to do this and it would have no effect under any circumstances, but at some point in development you could have drunk the Wiggenweld potion by yourself rather than having it done automatically.

Hogwarts Flags#

Flags on top of each tower of the Hogward Castle are red, but it can be configured in memory to change the texture to yellow, blue, green or black.

These colors are used in the Quidditch Pitch.

Quidditch Class numeric timer#

Time Left %d:%d

The timer of Madam Hooch's exam is represented by a clock graphic, however the game code has a timer in minutes and seconds that would have been displayed.

Incendio in Duel#

Although the Standard Book of Spells (Grade 2) states that the Incendio spell may be used for Duelling, the player is never given the chance to do so. Gargoyles can only be defeated by reflecting their attacks, and the duels with Malfoy and Goyle take place during Day 2 and Night 2 - two days before the Incendio challenge. However, if you load one of the two dueling levels after the challenge using hacks, or use cheats to gain all the spells before one of them takes place, you are actually able to fight Malfoy and Goyle using the Incendio charm. They will reflect the spell back at the player with Expelliarmus just as they would with Flipendo. When an opponent is properly hit with Incendio, it also deducts a point from their total. Other spells gained after the duels, such as Alohomora and Avifors, won't do anything when used.

An unmentioned feature of the Expelliarmus spell is whenever the player reflects attacks back at enemies, the analog stick can be used to steer the spell in any desired direction before letting go of the casting button.

Spell_Experiments_in_Harry_Potter_and_the_Chamber_of_Secrets.mp4

Unused Duelist#

Named "DuelPupil", they are indeed pupils that duel you, using their highest models quality never seen in game. Unused audio dialogue found in the Library files indicated they should have been fight there rather then Goyle.

Watch on YouTube

Unused Objects#

Unknown Potion#

UNKNOW POTION !

As with "UNKNOWN SPELL", this line can be found among the names of spells in the inventory. It's probably a placeholder from development, or a fallback in case the game does not recognize a potion. However, in the final game, the Wiggenweld potion is the only potion in the game.

Unused Textures#

Debug Font#

Text font use by any debug feature of the game. The texture is call "acorn_font" because it is the text font from the RISC OS by Acorn Computers

(Source: Dev on discord)

Dumbledore's Office Maps#

Two map textures for Dumbledore's office exist, but go unused since the office is impossible to enter by normal means.

HP_COS_GHSE69-88.png HP_COS_GHSE69-87.png

Quidditch Stadium Map#

The Quidditch Stadium also has a map in the inventory that goes unused, as the player only visits the stadium while on a broom, and the inventory is inaccessible during a match or training.

Ron#

Found in Test_DP, it seems to be a very compressed poster of Ron Weasley that is just called "ron". It is unknown what was the point of this picture. HP_GOS_flying_dude.png

Tom The Barman#

Tom the Leaky Cauldron bartender has a temporary texture made up of some colour palette is found with Tom's model but is never used. It must have been used in the development process before his final texture was finalised.

Tapestry#

The game has a fabulous dark blue tapestry called "DemoTapestry" which is technically present and loaded in the Pink Room but never appears. There is Diffindo-ripped version of this tapestry too.

Early inventory screenshot#

Found in the unused Quidditch Screen. A screenshot of the inventory, Quidditch results can be found, the inventory was originally much lighter and coloured with gold. An identical design can be found in screenshots of the PS2 version.

Early Washing Machin Icon#

The final icon of the washing machine has a different outline and a different "pose".

Early title Screen Graphics#

The unused Quidditch Screen, as seen more below, allowed early development graphics to survive. The Burrow and The Expelliarmus Challenge were playable levels at E3 2002; it is possible they were made for a playable demo.

The golden line is a loading bar, it seems to be the same as that in the PS2 version.

Hpcos_GUI_LoadBurrow_MD.png HPCOS_GUI_LoadExpelliarmus_MD.png HPCOS_GUI_LoadPressStart_MD.png HPCOS_PercentBar.png

Quidditch HUD#

The HUD would initially have shown Harry's, the Snitch's and the opposing Seeker's positions.

HPCOS_QD_HUD_trackerbg.png HPCOS_QD_HUD_indsnitch.png

This one is name "QD_HUD_boostfull", the HUD would visually indicate when the broom boost is available.

Test Texture#

Some classic test textures that can never be seen.

Early title#

Found in the unused Quidditch Screen. A simple logo, very small and very compressed under a blue background.

Unused Cutscenes#

The Burrow#

Almost every cutscene are loaded from a file called "CS_BU" however, it exist a standalone file for each cutscenes from earlier devlopement.
The dialogue are not different but even tho some unused line get to be used there, camera shots and, animation especially.
Interesstingly, the washing machine defeat cutscene happen on the house yard rather the barn yard.
Watch on YouTube

Chocolate Frog#

The cutscene takes place in the barnyard, on the corpse of this chocolate toad. Harry would have originally gotten the Wizard Cards from Chocolate Frogs as he understood it, rather than from the chests. The Card doesn't spin like this in the game nor does it fully follow Harry's movement, because his pickup animation was different at the time this cutscene was made. The cutscene with proper animation can be seen at E3 2002. It uses one of the unused lines, too.

Watch on YouTube

Diagon Alley#

Everytime Diagon Alley is loaded, it load an unused file called "CS_DA.geo" that contain 6 cutscene from really early development of Chamber of Secrets. All corresponding dialogue have long since been removed from the game assets (however found in the xbox released and were added in the editing to the video).
The cutscene also made use of the unused character, Hag.
The conversation was not fully recorded by the actors, as it switches mid-scene to placeholder actor takes.

The cutscene dialogue with the twin brother and the short cutscene of ginny and ron calling Harry are still in the game code for being trigger by an objects but are not set to any objects.

Watch on YouTube

The Leaky Cauldron#

The finest pub in London has in "CS_LKY" a lot of unused cutscene, mostly close-up character dialogue, while Tom the barman use two of them in the game, one of them is unused. it also include Hagrid and Dedalus Diggle, where you get to see more closely, his stanky eye.
Watch on YouTube

DADA#

There are several alternative versions of the cutscene where Harry returns from the Experliarmus challenge. They are curiously much shorter, stopping at the moment when Lockart gives out the points. The only difference between these versions is that Lockart gives out different numbers of points between 5 and 60, in the final version he only gives out 40. And the sound of the painting is missing.

Watch on YouTube

Gambol and Japes#

Three cutscenes file exist for Gambol and Japes under the name CS_LVGAJ_01e.geo , CS_LVGAJ_02e.geo and CS_GJ , they are however all empty.

Unused Text#

Developer text#

Who have I missed? I must have missed someone

Found in the texts of the game credits: we hope for their sake they didn't forget anyone!

System#

Potion Ingredient - Flobberworm Mucus 
Potion Ingredient - Doxy Egg 
Potion Ingredient - Salamander Skin 
Potion Ingredient - Billywig Sting 
Potion Ingredient - Firecrab Shell 
Potion Ingredient - Mandrake Root

Potions class with Snape would have been present in the game as also implied by Ron in Diagon Alley. Interestingly, most of the creature mentioned here are unused (except for the firecrab). You could have possibly collect the ingredient from them. That will be re-done in the Philosopher's stone a year later

Herbology Class

In the "langtext" file, the Herbology greenhouse was once referred to as a classroom, a class criminally absent from the game despite the original book or the movie scene, the 3D model of the teacher still exists as seen above.

Hagrid's Hut (Locked)

The text indicating where Harry is contains this text for Hagrid's hut, but the door has no interaction, unlike in the PS2 version.

Main Gates (Locked)

There is no door named as such.

Gringotts Bank (Closed)

It is not possible to enter Gringotts through Diagon Alley even though the bank itself is attached to the location. During development, the Gringotts bank was accessible from there, and even with the mention of being "closed" the door has no interaction implemented on the scene, so this text is never seen.

Exit to Diagon Alley

There is no place to "exit" Diagon Alley in a literal way.

Exit to Knockturn Alley

This place is not represented in the final game unlike the movie.

To fill your Potion Phial you must first select it from your Remembrall and press B.
Well done! Now to use the Wiggenweld you must make sure that you select a full Potion Phial and then press B to heal you to full health!

In the actual game, the vial stays in your inventory, and Harry will drink it by himself.

Prologue#

Harry Potter lived at number four Privet Drive with his horrid Uncle and Aunt and their vile son, Dudley. Harry was often locked in his room and even though he was actually a wizard, he couldn't magic himself to freedom. One evening, a house-elf called Dobby appeared ... Dobby warned Harry not to return to Hogwarts School of Witchcraft and Wizardry ... Harry Potter must not return to Hogwarts! There is a plot to make most terrible things happen. if Harry oter goes back to Hogwarts, he will be in mortal danger. Dobby disappeared and shortly after, Harry's best friend, Ron Weasley, and his brothers, Fred and George, arrived in a flying Ford Anglia to rescue Harry from his prison. They flew him to their home, the Burrow, which is where , on a warm evening in late August, our story continues ...

Text for an unused introductory cutscene narrating the events of the story up until the game starts at the Burrow. The text is similar to the opening cutscenes of the PC and PS1 versions, but not identical to either. In the final versions of the PS2, GameCube and Xbox console adaptations, the game starts directly with Harry, Ron and his brothers arriving at the Burrow, with no introductory cutscene. Apart from this text, there is no data about this cutscene.

Dear Harry...#

Dear Harry - Mind yourself with those Puffapods, they can explode very easily. I once threw one away and the explosion turned my wheelbarrow right around. Hagrid.

Found among advices texts... Hagrid's message could have been in the PC or PS1 version, but it's unknown in which circumstance this message could have been prompted since the first time we see the Puffapods is in the Whomping Willow's area.

Uncleared Hermione's instruction#

During Night 2, Hermione has enough nerves to ask you to risk your life for a book. But it seems the text for these were changed a lot during development following major level change and re-decision from the editor. In the actual game, Hermione does not detail that much but was supposed to at one point. These captions reveal that the stealth library level was really different and had two blue griffon statues around it, sometimes the statues were of blue lions and sometime the door itself is blue for some reason. sv_her_AUGPU_0001 and sv_hry_AUGPU_0018 are used in the PS2 version.

ID

Text

sv_her_JULPU_0001

Could you?  Oh, thanks Harry!  The only thing is, you’ll need to get into the Restricted Section this time.  Go down to the second floor and into the Library Reading Room.  Just past the entrance to the Library there’s another door that leads to the Reading Room Annex.  At the end of the Annex there’s a portrait that will let you into the Restricted Section.  The password is ‘Bibliophile’.  

sv_hry_JULPU_0001

 Right.  Second floor - Reading Room - past the Library and into the Annex - through portrait.  Got it. 

sv_her_AUGPU_0001

Could you?  Oh, thanks Harry!  The only thing is, you’ll need to get into the Restricted Section this time.  Go down to the Second Floor and into the Library Reading Room.  Sneak through there and you’ll see a door with a golden arch.  Go through this door and into the Reading Room Annex.  At the end of the Annex there’s a portrait that will let you into the Restricted Section.  The password is ‘Bibliophile’.

sv_hry_AUGPU_0018

Right.  Second floor - Reading Room - through door with golden arch and into Annex - through portrait.  Got it.

sv_her_AUGPU_0002

Could you?  Oh, thanks Harry!  The only thing is, you’ll need to get into the Restricted Section this time.  Go down to the Second Floor and into the Library Reading Room.  Sneak through there and you’ll see a door with a blue griffon on either side of it.  Go through this door and into the Reading Room Annex.  At the end of the Annex there’s a portrait that will let you into the Restricted Section.  The password is ‘Bibliophile’.

sv_hry_AUGPU_0019

Right.  Second floor - Reading Room - through door with blue griffons and into Annex - through portrait.  Got it.

sv_her_AUGPU_0003

Could you?  Oh, thanks Harry!  The only thing is, you’ll need to get into the Restricted Section this time.  Go down to the Second Floor and into the Library Reading Room.  Sneak through there and you’ll see a door with a blue lion on either side of it.  Go through this door and into the Reading Room Annex.  At the end of the Annex there’s a portrait that will let you into the Restricted Section.  The password is ‘Bibliophile’.

sv_hry_AUGPU_0020

Right.  Second floor - Reading Room - through door with blue lions and into Annex - through portrait.  Got it.

sv_her_AUGPU_0004

Could you?  Oh, thanks Harry!  The only thing is, you’ll need to get into the Restricted Section this time.  Go down to the Second Floor and into the Library Reading Room.  Sneak through there and you’ll see a blue door in between statues of two blue lions.  Go through this door and into the Reading Room Annex.  At the end of the Annex there’s a blue portrait that will let you into the Restricted Section.  The password is ‘Bibliophile’.

sv_hry_AUGPU_0021

Right.  Second floor - Reading Room - through blue door with blue lions and into Annex - through blue portrait.  Got it.

Wizard Cards...?#

DELETE ME
DELETE ME

Who knows? It is possible these were temporary strings to ensure no Wizard Card ended up using the wrong text string, when the later cards would display in the Folio Magi. This string appears 10 times.

Quidditch#

You've lost the match against Hufflepuff.  You will need a better result to secure the Quidditch Cup.  Press   to replay this match or   to continue.
You've lost the match against Ravenclaw.  You will need a better result to secure the Quidditch Cup.  Press   to replay this match or   to continue.
You've lost the match against Slytherin.  You will need a better result to secure the Quidditch Cup.  Press   to replay this match or   to continue.

Seemingly it was once possible to replay lost games.

Credit?#

NO PHRASE

This sentence is repeated 14 times in the text files of the credits.

You collected a...#

Lumos/Nox spell collected.
Diffindo spell collected.
Expelliarmus spell collected.
Skurge spell collected.
History Book collected.
Incendio spell collected.
Avifors spell collected.
Flipendo spell collected.
PAUSED_CONTINUE
You collected a Spell.
You collected a Wizard Card!
You collected one Knut!
You collected one Galleon!
A packet of Belching Powder!

The first line in this suggests the Lumos spell was to be toggleable, as Nox is the canon incantation to disspell Lumos. However, the spell was ultimately made to dissipate after a short time, making Nox unnecessary. The latter lines here are generic-styled pickup text strings, while the PAUSED_CONTINUE string is what it is, for pausing the game.

The other strings after it are never displayed; the first is plainly obvious, no text is displayed when picking up a Wizard Card at the moment it vanishes in Harry's hand, and neither Knuts nor Galleons appear in Diagon Alley.

You collected your potion kit; you how have 1 phial to collect potions with!
You collected a phial of Wiggenweld!
A packet of Belching Powder!
You collected a Book!
You collected a Bertie Botts Bean Bag! You can now collect 10 more beans!
You cannot collect any more Beans!
You cannot collect any more Stinkpellets!
You cannot collect any more Balloons!
You collected a Bertie Botts Bean!

Much like before, these are generic strings for collecting mandatory items for Harry's second-year adventure at Hogwarts.

  • The first line regarding a potion kit suggests that Harry would keep a kit containing his set of any potions he might find, rather than just the Wiggenweld that happens to be common almost everywhere around Wizengamot.
  • The book is stored amongst the strings for Ginny's lost items, indicating that Harry would have to find that as well.
  • There are no Bertie Botts Bean Bags that increase the carrying capacity by ten in the final game.
  • Instead of the string displaying, Harry speaks upon trying to pick up more beans than he can carry. The strings for Stinkpellets and Balloons are completely unused.
  • The generic string for collecting a bean was definitely a placeholder, before the designers came up with comical reactions for picking up different flavors.

Harry's Actions#

Pickup
Sneak
Unsneak
  • The former string is a non-spaced version, as the used one has the two words spaced from each other. The string can be seen in a screenshot featured in the game's European manual.
  • Unsneak is done in this game by moving Harry away from the wall he is sneaking on, unlike in the PS2 version where a button press can also be done. This game's successor makes it actually possible to unsneak.

Trading Wizard Cards#

Test strings for card-trading sequences, stored in ALT.bin:

Do u like trading Wizard Cards?
I have Wizard Card 2, and will swap you for Wizard Card 59?
I have Wizard Card 23, and will swap you for Wizard Card 27?
I have Wizard Card 36, and will swap you for Wizard Card 84?
I have Wizard Card 61, and will swap you for Wizard Card 77?
I have Wizard Card 75, and will swap you for Wizard Card 13?
I have Wizard Card 78, and will swap you for Wizard Card 98?
I have Wizard Card 81, and will swap you for Wizard Card 43?
I have Wizard Card 94, and will swap you for Wizard Card 31?
Ok thanks harry - nice doing business with you!
Sorry Harry, I dont have any Wizardcards to swap!
Ahh yes I have that Wizard Card. Lets swap!
I'm sorry, I don't have that card available to swap!

Other#

The original, hand-written manuscript of Hogwarts: A History takes pride of place in this library and can only be viewed by special appointment.  However, students may admire its ornate cover from below.

This text is found just after Hagrid's sweet letter. The game never mentions an "appointment" to see the book that has to be stolen in the game, it is only "cover adorned" from below. This text does appear in the PlayStation 2 version, however.

Harry's First Day
Neville's Toad
The Parselmouth
Hogwarts: A History
Avifors Challenge
The Polyjuice Potion
Incendio
Tom Riddle
Gryffindor vs. Slytherin
The Chamber of Secrets
The Last Day of Term

The save file title from the PS2 version are stored here, this game use the map name and the day number of the save menu.

Xbox Leftover#

Button#

The texture of the Xbox version's buttons can be found fully functional in the game files under the name panel.geo and also under all its translations. It is possible to play with the Xbox buttons' textures by replacing the files, but the spells assigned to the X button will be visually assigned to B and the spells assigned to B will be visually assigned to A (spells can not be assigned to button A in the GameCube version).

Note that the texture of the buttons of this version are stored under the name panel_GC.geo.

System#

PLEASE DON'T TURN OFF YOUR XBOX CONSOLE

Miscellaneous#

  • Just like the Avifors and Incendio challenges, the Defense Against The Dark Art class and the Expeliarmus challenge was once the very same map, the reason for the separation would be because the map would be too big, it is impossible to load the DADA room in the Expelliarmus challenge and vice versa. It's the reason of the unnecessarily gigantic size of the skybox.
  • In FXmap.dbg, DDOFFICE_DOOR_OPEN and DDOFFICE_DOOR_CLOSE are listed as sounds, but the door of Dumbledore's office never opens like it does in the PS2 version of the game.
  • In FXmap.gbg, DIAGON_GRINGOTTS_DOOR_CLOSE and DIAGON_GRINGOTTS_DOOR_OPEN are listed as sounds, it seems that Gringott's Bank should have been accessible through Diagon Alley at some point in development.
  • Some stone textures used in the Experliarmus challenge has the label "FUC" in the start of their name, it could be a swear or it could be meaning "Fumos Challenge" (see unused map upon that page). It's only a theorie, but this could mean the level once existed
  • In the Expelliarmus challenge, the room where you have to cast diffindo to drop the spike ball to reveal the spell chamber door is internally called Flipendo Room, you were once supposed to cast Flipendo rather than Diffindo.
  • Flourish and Blotts shop have an Unused state to force Harry to have no coin or book loaded on the level. Unused Dialogue and debug string show that Molly Weasley originally would give nothing to Harry and you should have gain a coin in the Leaky Cauldron by going through the cellar to find that coin rather than Ginny's Spellotape.
  • The cutscene file of the Burrow contain the glint light particle effect of the spellbook when picked up, it seems, you should have get the Flipendo spellbook in the Burrow and the cutscene for it once existed.
  • The screaming skull at the Borgin and Burkes shop is called "Yorik" in the game file, as a reference of William Shakespeare's Hamlet. a skull, the character is talking to.
  • The two pupils asking Harry about the snake attack at the beginning of day 3 are higher polygon version of the usual pupils with animation face mesh as well, they are stored in a dedicated file called "JacknJill" as reference of the English folk song of the same name.

Unused Screens#

Language screen#

The language selection screen is completely unused in the American version of the game, trying to access it will display 6 American flags, choosing any flag will have no effect. In the European version, only the English flag is shown to select the English dialogs.

Moreover, the screen has a duplicate present at the first address of the title screen (that means basically that the game should have asked you for your language before the EA logo appears, this does not happen in any version).

Quidditch Win Screen#

HPCOS_GHSE69-121.png HPCOS_GHSE69-180.png
The game file has a dedicated screen of when you lose or win a game of Quidditch, it shows the screen of when you face Slytherin by default, or Gryffindor on winning. It was supposed to appear at the end of the match of Slytherin VS. Gryffindor.

Leaving this screen warps you back to the Hogwarts Grounds, font of the Quidditch door.

Phrase Display "Doodah"#

HP_COS_GHSE69-92.png HP_COS_GHSE69-93.png

This is a Text Debug menu; it allows displaying all the text strings of the game. You just have to press the left analog stick to change the text, the D-PAD to make them scroll and L/R to change the text bank.

The Xbox version has additional details that are technically loaded in the GameCube version but curiously not displayed.

Debug#

Cheats Menu#

To do:
add credit

The game contains a cheat menu for developers accessible via two hidden options in the pause menu, containing the possibility to go to any level (day or night), in any state of the level. It also allows some Cheat settings, some of them don't work properly but when they are on, they allow to be invincible, to "remove the bad guys" or to be able to Noclip with the directional keys.

HP2 Cheat Menu (USA)

HP2 enable cheaty keys (USA)

HP2 debug menus (Europe)

HP2 enable cheaty keys (Europe)

HP2 Enable Cheat Menu (Japan)

HP2 Enable Cheaty keys (Japan)

 0044af3e 0000000a 
0049edab 00000007 
 0044af3f 00000050 
 0042af5e 0000000a
0047edcb 00000007 
 0042af5f 00000050 
003EFAA6 0000000A
00443AEB 00000007 
003EFAA7 00000050 

Watch on YouTube

Here are all the parameters:

Cheats On Off
Complete Current level
God Mode
Show Me The Money !
GBA linkup fully loaded
Kill Harry
Remove The Bad Guy
Allow cheaty buttons
Level Selector
I'm a big cheater!

The game contains however 2 files related to the cheat menu that the game never loads, build.dat and cheats.txt, it is probably meant for an internal pc version or maybe configuration file for development tool. It contains a list of all the commands but some are not part of the final menu, such as an option to disable the music for example.

#START_LEVEL=LEV_PINKROOM

[CHEATS]
#LIST_ALL_CHEATS
#WRITE_ALL_CHEATS
#ALLOW_SCANMODE
#CHEATS_TEXT
#BUTTON_OUT
#ALL_LEVELS
#DAY_NIGHT
CHEATPAGE_ON
[END]

[SELECTOR_OFF]
LEV_BURROW
LEV_DIAGONALLEY
LEV_MAGMENAG
LEV_LEAKYC
LEV_GRINGOTTS
LEV_G_JAPES
#LEV_MULPEPPERS
#LEV_F_BLOTTS
#LEV_B_BURKES
#LEV_BURROW
LEV_GREATHALL
LEV_PINKROOM
[END]
#--------------------------------------------------                             
#Listing of all commands recognised in cheats.txt :                             
#(Cut and paste at your leisure)                                                
#
#LIST_ALL_CHEATS
#WRITE_ALL_CHEATS
#LOTTA_DUNGBOMBS
#ALL_SPELLS
#ALL_WIZARDCARDS
#DAY
#NIGHT
#START_POINT
#SINGLE_PAD_DEBUG
#SHOW_SUBTITLES
#NO_SUBTITLES
#NO_SOUND
#NO_MUSIC
#NO_FORCED_CANNED
#ALLOW_SCANMODE
#DONE_GRINGOTTS
#DONE_MULPEPPERS
#DONE_LEAKYC
#DONE_MAGMENAG
#DONE_BURROW
#DONE_F_BLOTTS
#DONE_B_BURKES
#NICEANDBRIGHT
#MENAGWIZ_IGNOREHARRY
#KWIKSCRIPT_DBASE_TEST_MD
#CHEATPAGE_ON
#USE_PSX_PAD
#SCREENSHOT_PAUSE_MODE
#LEV_BURROW
#LEV_B_BURKES
#LEV_DIAGONALLEY
#LEV_GRINGOTTS
#LEV_MULPEPPERS
#LEV_LEAKYC
#LEV_F_BLOTTS
#LEV_G_JAPES
#LEV_MAGMENAG
#LEV_GREATHALL
#LEV_DADA
#LEV_EXPELMUS
#LEV_FUMOS
#LEV_LIBRARY
#LEV_PRELIBRY
#LEV_LIBRPOTN
#LEV_DDOFFICE
#LEV_CHAMBOFS
#LEV_PINKROOM
#LEV_DIAGONALLOY
#LEV_TEST_DP
#LEV_TEST_JV
#LEV_TEST_KA
#LEV_TEST_MT
#LEV_TEST_SB
#LEV_TEST_SJ
#LEV_TEST_MD
#LEV_TEST_PB
#LEV_TEST_JS
#LEV_TEST_JW
#LEV_TEST_CB
#LEV_TEST_NB
#LEV_CUTSCENE
#LEV_VIEWER
LEV_TITLE
#LEV_DEMOEND
#LANGUAGE_USA_ENGLISH
#LANGUAGE_UK_ENGLISH
LANGUAGE_FRENCH
#LANGUAGE_GERMAN
#LANGUAGE_SPANISH
#LANGUAGE_DUTCH
#LANGUAGE_SWEDISH
#LANGUAGE_NORWEGIAN
#LANGUAGE_JAPANESE
#LANGUAGE_SILLY

Unused Content#

In the cheat menu, the menu of Day 0 (Burrow) unlike the other map, does not allow choosing the scenario of the map. However, the text of the Burrow Submenu does exist, but specifies that it was not set up.
However, they have coded in, a few memory editing can bring it back into the menu.
"washer dead" will load the level and load the cutscene of defeatting the washing machine but also trigger the duel with it and softlock the game.

This submenu has not been setup yet.

Start     Start of level
Barn      Shoot the gnomes in the barn
Washer    Duel with washing machine
Garden    deGnome the garden
Washer dead   dead washer
Gnomes Dead   dead gnomes


There is also a submenu meant for the Grand Staircase. It actually works and has valid spawn ID coded in but sometimes don't depending on the day.

Bottom       Entered from Entrance Hall.
Transfig     Entered from Transfiguration classroom.
Bathroom     Entered from Moaning Myrtle's bathroom.
Library      Entered from Library.
Charms       Entered from Charms Classroom.
After DADA.
Fat Lady     Entered from Fat Lady portrait

Screenshot System#

The game has a screenshot system that can be done in game and then sent by mail or sent on a USB key if the game was launched on a computer.

SCREENSHOT: Saved off screenshot to local memory.
SCREENSHOT: Wrote chunk #%d.
SCREENSHOT: Notify of write chunk #%d put in mailbox.
SCREENSHOT: Sent ping back.
SCREENSHOT: Grab screenshot request.
SCREENSHOT: USB connected

General Debug display#

 Display Timing Statistics   
All values are:-   
Current/Maximum   Polys       
GPU Time      
CPU Time  
Current Frame   
Over two frames Over one second %s  
Debug Screen Instructions   
Start button -  Toggle screen on and off    
Right Analogue stick -  Move screen around  
Shoulder Buttons  -  Move through screens    
A + B + X + Y -  Reset Debug Screen  
Digital Pad -  Move around menus   
Left Analogue stick  -  Adjust values   
Button A -  Extra Local help (if any)   
Button B - Button C or X        -  Display numbers in alternate format 
Button D or Y -  Display text in different colour    
World Camera    
Pos      = %f %f %f Target   
= %f %f %f up       
= %f %f %f Reqd Pos = %f %f %f 
Target_obj = $%x    
Target_POS = %f %f %f   Type[0] = %d    Type[1] = %d    Type[2] = %d    Type[3] = %d    Y angle = %f    
Show Bones          
Show Collions       
Show Map Colls      
Show Portals        
Show Scissor        
Show Portal Bound   
Show shadows           
FOV                 
Aspect                 
Show frustum           
Scan Memory         
Scan EGobj_heap     
Show Bound Sphere   
TimeBars            
Particle Stats  
FrameSkip           
Poly / Vert Counts  
Debug Display control   
EGOBJ       %05.2f  %05.2f  %05.2f  %05.2f  %05.2f      <€  Bp  A       
Home    - Reset Max values  
Button B  - Reset Max values    
Timings Timing;        
Current/Max, Average/Max  Percent    
Take Screen Shot            
Shot Time Delay             
Number of Shots             
Switch off panel              
Switch off characters         
Switch off map             
Screen Grabber  Only available on the PC at the moment! 

Xbox version

Unused Sounds#

Harry's scrapped monologue#

This version contains a non-compiled Sound Forge file named "sfx_harry.snd", it contains some monologue that (except for the Bean) does not exist in the game, not even in the subtitles.

File where it was found

Clip

Subtitle

Comment

sfx_harry.snd

Woaw, a Dung Bomb! Smells horrible, this will come in useful for clearing crowds.

Dung Bombs are totally unused in the game and are unusable since they were never finished.

sfx_harry.snd

Bertie Botts bean flavors. These would be reused, but also re-recorded, for the 2003 Sorcerer's Stone adaptation.

sfx_harry.snd

Healing items, specifically the Pumpkin Pasty and Cauldron Cakes.

sfx_harry.snd

A balloon in a box ! Great for surprising people with.
A balloon in a box !

It is strange that it specifies "in a box", the balloons do not have a box.

sfx_harry.snd

A chocolate frog ! It's even got a Wizard Card ! A Chocolate frog !

In Harry Potter, Chocolate Frogs are always sold with a card, but not in this game. An unused monologue of Harry mentioning the name "Chocolate frog card" although he never calls it that and there is no Frog.

sfx_harry.snd

An Owl treat ! If I feed this to Hedwig when she's sitting on her perch, then something may happen ! An Owl Treat

It is in his interest that this "something" happens.

sfx_harry.snd

Woaw, I found a gold Galleon A gold Galleon
Great ! A silver Sickle
A Silver Sickle
Wicked ! Some Knuts, Wizard money !
Knuts !

Galleons, Sickles and Knuts are British wizarding money in Harry Potter. Only the Sickles appear in the final game. However, according to some text placeholder and a menu, the Galleon and other money would have been collectable at the Leaky Cauldron rather than via Molly Weasley and the barrels.

sfx_harry.snd

AAAAAAAAAAAAAAAAAA AAAAAaaaaaaaaaaaaaaaaaaoooooooooo

AAAAAAAAAAAAAAAAAA

DADA#

File where it was found

Clip

Subtitle

Comment

Speech_DADA.sdt

This term I shall be teaching Duelling. Let me introduce you to my assistant Professor Snape. He tells me he knows a little about duelling himself and has sportingly agreed to help me with a short demonstration.

Linked to the confrontation between Snape and Lockart which no longer takes place. The end of this sentence was curiously cut off during the pronunciation of "with".

Speech_DADA.sdt

I don't think so, ' time to split up the dream team I think. Mister Malfoy, come over here

While the dialogue "Mister Malfoy, come over here" is used in the game, the unused dialogue files in "EaSound" reveal that the first part of the dialogue which is actually a response to a lost line of Lockhart's which, according to the subtitle, says "If you'd like to partner up with Mr. Weasley-' for the duel. Both lines are used in full in the PC version, but use different takes.

The old Hag#

File where it was found

Clip

Subtitle

Comment

Speech_Diagon_Alley.sdt

You don't want to spend to much in Knockturn Alley, dearie.

The Hag's dialogue, the unused NPC, seems to have been scattered in the 3 versions of this game, 4 lines in the GameCube version, 2 in the PS2 version especially this one with the only difference being the echo effect.

Unused Map#

Gringotts Bank#

The bank of Gringotts is a map exclusive to the GameCube version. To unlock it you just have to connect your GBA to the system and find the required cards on the GBA version. The portrait was completely locked on the Xbox version but it is possible to access it via cheats: the room remains unchanged because this version is the one the developers worked on, and also because the map was accessible via Diagon Alley during development.

Watch on YouTube

Internal project Name#

The game is often referenced as "Egos" or "EGS".