This is a sub-page of Harry Potter and the Chamber of Secrets (GameCube, Xbox).
There are quite a few models that got left out of the final game.
Characters#
Dobby#
Dobby was supposed to be part of the game, appearing at the end as shown in these files.
He can be seen in the PinkRoom, doing a facial animation.
His body is absent and does not exist in the game (although an identical model with the body can be seen in the cinematics of the PS1 version of the game).
Apart from the facial expressions, he has 2 animations: SV_DBY_TESTHEAD, which, according to the name, is a test animation, and SV_DBY_STAND.

Weasley Family's Ghoul#


This dirty monster is the Weasley family's Ghoul!
It is the family's "pet" that is briefly mentioned in the book as living in a room under the attic, and howling when there was no noise.
He appeared in the PlayStation and Game Boy Color versions of the game (which is also his first physical appearance), in which Molly Weasley asks Harry, Ron, Fred, and George to quiet him down.
This was followed by a boring mini-game that consisted of putting pipes that the Ghoul throws into a chest.
In this game, Molly might have asked the player to get rid of the Ghoul. He has no animation, despite the T-pose, which indicates that he was scrapped early enough to be replaced by the gnomes to throw.
He does not have any animation but have the same bones has adults character in the game.
Troll#

A troll is present in the game's files, especially in the test level. It appears to be in a very early state: it has no collision nor movement, just standing still and doing some idle animations, the textures are simple, and it has no AI. Its omission seems quite obvious, as there is no troll in The Chamber of Secrets. But according to the developers, the project was initially supposed to be a game for The Sorcerer's Stone, so it's normal that many leftovers from it are found.
It can be seen in this painting in the DADA Class room.
Pomona Sprout#


Pomona Sprout is the Herbology teacher of Hogwarts; she has no animations or related sound files. She appears in the movie and the Windows and PlayStation versions of the game but never appears in the sixth-gen console versions. She does appear in the sixth-gen console versions of The Sorcerer's Stone with exactly the same model.
Animation#
Sprout does not have animations on her own, she uses standard adult rig, note that her hat is rigged as well.

Argus Filch and Mrs. Norris#
Filch and his cat were supposed to be in the game, but unfortunately he is only mentioned and never physically appears, though he would do so one year later as a Prefect variant in the Library Annexe. Mrs. Norris has some animations for walking, running, attacking, and for being hit by a spell, a Stink Pellet, and by Dungbombs respectively. However, since Filch has the same bones as all the teachers, he uses the same animations as them.





A much earlier version of Filch can be found on the Xbox game, along with the unused Ollivender map.
Animation#
Filch has does not have animation of his own. He uses standard adult character rigs [gen190] and also has animatable facial meshes. He can, at this effect, use animation from other character much like most character.
Mrs. Norris, however, has some animations for walking, running, and for being hit by a spell, a Stink Pellet, and by Dungbombs respectively.
Watch on YouTube
The Old Hag#



The Old Hag is a witch living in Knockturn Alley who occasionally eats children. She has some animation and a few lines, but she was probably forgotten after Knockturn Alley was removed from the game. This could have been her first physical appearance in the world of Harry Potter, but she would do so in the third game.
Vincent Crabbe#
Crabbe is never seen in the game, for some reason. His model and his facial animation works very well and can easily be replaced by Goyle or any character that uses the male pupil animations (Ron, Draco, etc.)
Witches#


The witches in Diagon Alley from the PlayStation 2 version are present in the files but absent in the game, as they were replaced by a different model.
She has some basic animations and a very different design from the witches seen in the final game.
Curiously, her model is the same that in the PS2 version, but the textures are made for a completely different one. This is why the texture seem mapped weirdly.
Animation#
This witches, surprisingly, has her own animation, with a unique set of chatting animation and idle/walking animation burrowed from Gen190guard (animations for Magical Menagery shop keeper).
Watch on YouTube
Wizard#
This character would have been in Diagon Alley like in the PlayStation 2 version. It was replaced by a different model, but the old model can be seen in a pre-release video in Diagon Alley and the Leaky Cauldron. He has a rather different design than those seen in the game and unlike his female counterpart, his textures work as they should. He uses Professor Snape's animations, but he also has facial animations remaining from the PlayStation 2 version.
An early version of this model can also be found.

Dedalus Diggle#
Dedalus Diggle appears in the PlayStation 2 version in the Leaky Cauldron, but was cut from here despite his model, animations, and voice lines being finished. He can be seen in a pre-release commercial.

He also has a completely mismatching eyeball movement with his head making him look like a freak any time he turns his head.

Female Prefects#
Female Prefects were supposed to appear among the male ones but never do; they don't even have dialogue lines.
They also reuse student’s faces.

Animation#
Just like male prefects, they have their animation stored in a separate file.
Even though the file "FemalePrefect" is intended for Female Prefects, the rigs do not match the model, likely because "FemalePrefect" is use in the final game for Madam Hooch's animation and the animation were modified to match the model. 
Old Harry#
An older model stored under the same name can be found in the game and even if the modeling is still similar, the textures of it seems to be more similar to the PS2 version of Harry. The file format is older and incompatible with the current version of the Game Engine.
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Early |
Final |
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Even Older Harry#
A very old model of Harry exists in "cutscene.geo".
The style of this one is a remnant from early artwork for the first book
Professor Quirrell#
As before, obviously a remnant of The Sorcerer's Stone. Unfortunately, there is currently no way of loading the model or ripping it even, but he has animations for walking, sneaking, reading, sneaking, "learning", "Summon Harry" and "Direct Away", among others.
QUIRRELL_HEAD_0
QUIRRELL_HEAD_0
QUIRRELL_BODY_1
AA_QRL_BINDPOSE
AA_QRL_DEMOFLDOBLD
AA_QRL_LECTURECYL1V
AA_QRL_LECTURECYL2V
AA_QRL_LECTURECYL3V
AA_QRL_SUMMONHRY
AA_QRL_DIRECTAWAY
AA_QRL_STANDIDLE
AA_QRL_WALK
AA_QRL_SNEAK
AA_QRL_STANDLKAROUND
AA_QRL_TALK1V
AA_QRL_TALK2V
AA_QRL_TALK3V
AA_QRL_REACT1V
AA_QRL_REACT2V
AA_QRL_REACT3V
AA_QRL_PICKUPGLASS
AA_QRL_LEANINGIDLE
AA_QRL_HOLDGLASSIDLE
AA_QRL_CHEERS
AA_QRL_DRINK
AA_QRL_WIPEMOUTH
AA_QRL_PLACEGLASS
AA_QRL_LEANINGTURNLT
AA_QRL_LEANINGLTTURNIDLE
AA_QRL_LEANINGLTTURNBACK
AA_QRL_GLANCELT
AA_QRL_GLANCELTIDLE
AA_QRL_GLANCELTRTRN
AA_QRL_GLANCERT>
Billywig#
The Billywig is an obscure creature that never appeared in the movies. They appear in the third game in a Chocolate Frog card and as a potion ingredient.
Despite having a whole array of sound effect, it does not have any animation, and very likely not functional.
Firenze#
Firenze is a character from the first book who never appeared as a model in the games, but is instead confined to a single cutscene. He doesn’t have any animations.
Early Hermione#
An older model for Hermione, under the name "Doris".
She has no animation due to lack of rigs.
Curiously, the file format has converted to be compatible with the final game format, so it may have been use as a test of somekind.
Falling Harry#
A non-textured model found among the files of the first cutscene of Borgin & Burkes, it could have been used when Harry falls from the chimney, like he does in the PS2 version.
Early Magic Menagerie Shopkeeper#
A very early version of the shopkeeper in the Magic Menagerie can be found in "gen190", the animation file for many characters in the game.
Spider#
In addition to the small spiders and larger spiders found in the forbidden forest, the game has even larger spiders that are never used.
They have a similar design to Aragog, they function the very same way as the medium spider and they can be replaced without problem.

Double Headed Newt#
A very curious creature that should have been among the animals and creatures of the Magic Menagerie but is not there for reasons that may escape us. A similar model is also found in the PS2 version.
The seller of the magic menagerie still refers to him in a used dialogue, although he does not own one:
Flobberworm#
A big worm that should also be seen in the Magical Menagery and cooked into a potion.
It was reused in the sorcerer's stone game

Tstmwiz#
A model not used in the game that will try to crash all the 3D software because the file is completely corrupted that has, despite everything, a temporary texture composed of some colour palettes
Lapifors Rabbit#
This is a not very pretty rabbit with a very simplistic temporary texture, a rabbit with a better texture can be found at the magic menagerie.
At some point in development, the rabbit should have been used for the "Lapifors" spell (see the "Unused spell" section) which serves to transform the object into a horrible albino rabbit, it has a wrist of sounds that are not used.
Unused |
Used |
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Objects#
Dungbomb#
Dungbombs could have been bought at Gambol & Japes and from Fred and Goerge before being replaced by the Stink Pellets.
Other data no longer exists so it unfortunately cannot be used in game.
The model contains a crystalshaped model named "BALL".

Flipendo Shield#
Found in Burrow2 and the Pink Room are these shields based on the Gambol and Japes shield. Harry should have been able to shoot it with Flipendo and traine at aiming.
Bed Icon#
A silly little bed to use as a "go to bed" icon in the inventory’s task section.
Can be seen in some instruction book of the game.
Task Checklist#
A checklist for the Task Section of the inventory.
Something similar can be seen in a promotional screenshot.

Early Flipendo Switch#
found in Test_MD, the button was clearer but especially the flipendo symbol was quite different than the final one, maybe more similar to the PC version. This particular item can be seen in a promotional screenshot at Leaky Cauldron
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Early |
Final |
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Wand#
It's an untextured wand, also called "baguette" in French!
The model does not exist in the GameCube version.
Entrance Hall door#
Found in "Test_MT" a wide door tagged to belong to the entrance hall at some point.

Madam Malkin's Robes door#
Found in the "Test_MD" map. According to its name "MMR_shopfrontdoor", it should have been used in Diagon Alley for one of the closed shops.
PS2 Bush#
Found in the file of the Hogwarts ground is one of the shrubs where beans are found on the PS2 version.
It was intended to lay around the Greenhouse as seen in a pre-released screenshot 
Dummy Platform#
Also found in the "Test_MD" map, it is a simple platform in the style of the Pink Room as seen in the Unused Levels section.
Cabinets#
Two cabinets can be found on Burrow2, one is small one is tall.
It is unknown where exactly in the burrow they should be stocked


