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Dance Dance Revolution (Wii)

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Unused Audio#

Unused Tone#

This tone is found multiple times within the sound repository

(Source: Jun)

Dummy Music#

Dummy music exists for both menus and in-game use. Both are extremely similar, with the latter being longer and omitting background effects.

Th_dummy32k MU_DDR_068

(Source: Jun)

Unused Graphics#

Japanese Banner#

banner\banner_JP.bin contains the banner of Dance Dance Revolution Music Fit, the Japanese release of Dance Dance Revolution Hottest Party 3.

(Source: Jun)

Unused Practice Background#

The files pv_bg.tpl, pv_bg_eu.tpl and pv_bg_jp.tpl, present in the folder game, contain these three backgrounds, which are leftovers from Dance Dance Revolution Hottest Party 3.

(Source: Jun)

Unused Main Menu Sprites#

select\select_bin_jp.bin is an unused file potentially meant for a Japanese release of the game. While most of it consists of leftovers from Dance Dance Revolution Music Fit, the Japanese release of Hottest Party 3, it also includes several unmodified English textures from this game, alongside brand new renders for some of the characters in Hottest Party 3. These renders were used in an early version of the Select Mode screen, being seen in both promotional screenshots and the playable demo at E3 2010.

DDRhp4_U1.png
U1

DDRHP4_Bridget.png
Bridget

DDRHP4_Dyna.png
Dyna

DDRHP4_Root.png
Root

DDRHP4_U.G.png
U.G.

(Source: SheikP)

Unused Tail#

The file test\tanaka\tailData.bin contains this sprite. The purpose for it is unknown.

(Source: Jun)

Placeholder Sprites#

The file select\selResult_US.bin contains multiple instances of this tinted jacket for the song A Fifth of Beethoven from Dance Dance Revolution Universe 3. It was likely used as a fallback image.

Repeated in many of the game's archives are 2 placeholder sprites for jackets and name tags, respectively:

DDRHP5_Dummy.png DDRHP5_DummyName.png

Similarly, the file 2Dcommon\comAF_US.bin contains this dummy texture for song and artist names:

(Source: Jun & SheikP)

Unused Choreograph Note Type#

The file ssq\SSQ_CMN.bin contains a texture of an unused note type for Choreograph Mode, the mechanics of which are currently unknown.

DDRhp4_UnusedCoreograph1.pngDDRhp4_UnusedCoreograph2.png

(Source: Jun)

Unused Video#

The file movie\bg\bg_movie.bin contains this .thp video file. It's similar to the ones used as background videos in the in-game menus, but it uses the Hottest Party 3 models for Harmony and Chordia. This was used in the playable demo shown at E3 2010.

(Source: SheikP)

Unused Models#

testModel.bin#

The file test\tanaka\testModel.bin contains a model of Rena from the first Dance Dance Revolution Hottest Party game titled HP1A_01.zmb. In-game, the Rena model appears extremely broken.

DDR_HP4_testModel.gif DDR_HP4_testModel2.png

(Source: Jun, Edness, & SheikP / Images: SheikP & Edness)

Unused Stages#

STG042.bin#

Watch on YouTubestage\STG042.bin contains an unused stage that only appears in this game, with an internal byte ID of 29. Although it's fully animated, it renders character shadows incorrectly. There is also a file in the same directory titled STG042_P.bin, which is an early (or "prototype") version dated to have been made around a month earlier, according to the .svn entries file.

(Source: SheikP & Jun / Video: FXGamer)

STG043.bin / Early Version of Mixers#

Watch on YouTubestage\STG042.bin is an early version of the stage Mixers, and is likely the same version shown in trailers, promotional screenshots, and the playable demo at E3 2010. This version lacks an atmosphere, has no back panel on the mixer, and differs with the placement of knobs compared to the final. According to the .svn entries file, it's dated to be from May 30, 2010, around 3 months earlier than the final build.

(Source: SheikP & Jun / Video: Jun)

Unused Text#

The directory text contains the game's text strings. The unlock messages for Let's Get Away and Lesson 4 Choreograph Style are left unused, since they're available by default. In addition, there is also a string associated with the unused song ID 068.

English

NEW SONG

"Let’s Get Away" Unlocked!

NEW SONG

"Lesson 4 Choreograph Style"
Unlocked!

NEW SONG

"MU_DDR_068" Unlocked!

French

NOUVELLE MUSIQUE !
"Let’s Get Away" débloquée !

NOUVELLE MUSIQUE !
"Lesson 4 Choreograph Style"
débloquée !

NOUVELLE MUSIQUE !
"MU_DDR_069" débloquée !

German

NEUE MUSIK

"Let’s Get Away" freigeschaltet!

NEUE MUSIK

"Lesson 4 Choreograph Style"
freigeschaltet!

NEUE MUSIK

"MU_DDR_068" freigeschaltet!

Italian

NUOVE CANZONI

"Let’s Get Away" sbloccata!

NUOVE CANZONI

"Lesson 4 Choreogragh Style"
sbloccata!

NUOVE CANZONI

"MU_DDR_068" sbloccata!

Spanish

¡¡NUEVA MÚSICA

¡"Let’s Get Away" desbloqueada!

¡¡NUEVA MÚSICA

¡Lesson 4 Choreogragh Style"
desbloqueada!

¡¡NUEVA MÚSICA

¡"MU_DDR_068" desbloqueada!

Unused Chart Files/Data#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The folder ssq\ss4 contains the game's stepcharts, with several left unused. Each file is labeled as MU_DDR_*.ss4, with the asterisk representing its ID.

Hottest Party 3 Leftovers#

IDs 021 to 030 represent songs from Dance Dance Revolution Hottest Party 3, converted to be in the chart format used in this game. Because of this, they lack their gimmicks.

  • 021 - I Know You Want Me (Calle Ocho)
  • 022 - Hungry Like The Wolf
  • 023 - Boogie Wonderland
  • 024 - Feel Good Inc.
  • 025 - South Side
  • 026 - The Space Dance
  • 027 - Praise You
  • 028 - Pork and Beans
  • 029 - My Prerogative
  • 030 - One Step At A Time

Notably, the conversion for I Know You Want Me (Calle Ocho) was done incorrectly. Originally using the Minimizer gimmick, the arrows intended for it were unintentionally changed to be regular arrows instead of empty spaces. As a result, there are areas where the player would need to step on four arrows at once, otherwise known as a "quad". While the game's executable, main.dol, includes a slot for these IDs, it remains blanked out, with only the difficulty values set to 1.

Let's Get Away#

ID 068 contains an early version of the chart for Let's Get Away (ID 031). The Single Beginner and Basic charts, along with both Wii Balance Board charts, differ from the final data. Additionally, the charts in Family Mode (Couple) are the same as the Single charts. Like the Hottest Party 3 leftovers, a slot for this ID exists in the executable, but it remains blank, minus the difficulty levels being set to 1.

Download Let's Get Away (unused charts)

File: ddr2010-letsgetawayUNUSED.zip (5,83 MB) (info)

While the Wii Balance Board charts are not in the download link above, their differences are documented below:

  • In the Basic chart, there are additional Left Punch Markers at measure 38 beat 3 and measure 72 beat 3.5.
  • In the Difficult chart, there is an additional Left Punch Marker at measure 72 beat 3.5.

New York EVOLVED Ver.B#

The chart for New York EVOLVED Ver.B (ID 54) contains data for a Single Challenge chart. It's seemingly a placeholder for the song's rhythms, being made up entirely of left arrows. The chart can be downloaded below:

Download New York EVOLVED Ver.B (unused chart)

File: ddr2010-nyevolvedUNUSED.zip (6,36 MB) (info)

(Source: tikal.)

Chart Oddity#

The arrow values for the Classic Mode charts in the game's .ss4 format range from 0 to 3, where 0 is Left, 1 is Down, 2 is Up, and 3 is Right. However, four charts contain arrow values set to 4, which are only used in Choreograph and Wii Balance Board charts to notate Punch Markers. The charts are as follows:

  • Rio - Family Beginner (1P side): measure 47 beat 0
  • dreaming can make a wish come true - Family Basic (1P side): measure 20 beat 0
  • Until The End - Family Difficult (1P side): measure 39 beat 0
  • New York EVOLVED Ver.B - Family Beginner (1P side): measure 75 beat 1

In-game, these values are simply ignored. Taking into consideration the Single charts on their respective difficulties, it's likely these erroneous values were meant to represent Right arrows.

(Source: tikal.)

Regional Differences#

Title Screen#

While the game oddly lacks a subtitle in the American release, being simply titled Dance Dance Revolution (and often called Dance Dance Revolution (2010) to differentiate it from other titles), it was published as Dance Dance Revolution hottest party 4 in Europe. Internally, the game is known as DDRHP4 in all regions.

US

EU

Songs#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The Hottest Party jackets have logos based on the game it's taken from; in the case of HOTTEST PARTY 2 and HOTTEST PARTY 3, these logos were modified in the European release to better reflect how they looked in that region:

US

EU

DDRHP5-hp2US.png
DDRHP4-hp2USname.png

DDRHP5-hp2EU.png
DDRHP4-hp2EUname.png

DDRHP5-hp3US.png
DDRHP4-hp3USname.png

DDRHP5-hp3EU.png
DDRHP4-hp3EUname.png

In addition, five of the game's songs have chart differences between the American and European releases of the game, as follows:

  • A Geisha's Dream (Ruffage Mix) - The Wii Balance Board Difficult chart has an additional Left Hip Bump Arrow in the European release, placed at measure 52 beat 2.
  • Find You Again - Two Down Hip Bump Arrows in the Wii Balance Board Basic chart were removed in the European release, one at measure 13 beat 2, and another at measure 17 beat 2.
  • CRAZY LOVE - Both Choreography Family charts have different patterns; in both difficulties and on both sides, two sections had their arrow placements changed from Up Down Up Down in the American release to all Down arrows in the European one.
  • New York EVOLVED Ver.B - There are four additional Right Punch Markers in the Wii Balance Board Difficult chart of the European release, placed at measure 54 beat 1, measure 55 beat 1, measure 56 beat 1, and measure 57 beat 1.
  • HOTTEST PARTY 2 - A single byte in the note type pool was changed from 00 to 08 in the Wii Balance Board Basic chart, corresponding to a Right Punch Marker at measure 71 beat 3. This difference is currently unknown.

(Source: tikal.)

Development Leftovers#

.svn Folders#

Nearly every directory contains a folder labeled .svn, a leftover by the open-source version control system Apache Subversion. Said folders contain 2 files, all-wcprops and entries, as well as multiple empty folders. The entries file reveals when files were created, usernames used internally for developers, as well as the file path used in development, which is jackal/repos/DDR-HP4. The earliest date given in the entries files is April 13, 2010. It's likely that this was when the first versions of the .bin files used for storing in-game data was created, rather than it being when the game started development, as many files are given this date.

(Source: Jun)