This is a sub-page of Dance Dance Revolution (Wii).
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There is a plethora of development messages leftover in the game's executable, including error messages, names of multiple source code files, and names of several functions.
Source Code File Names#
References to multiple source code files are present. Below is a list of these file names.
Module.cpp
tsSequence.cpp
dStatus.cpp
SSQ.cpp
tsSeqData.cpp
tsSeqLane.cpp
tsComp.cpp
Game.cpp
tsDancer.cpp
tsSeqDisp.cpp
zanFile.cpp
zanBackupDevice.cpp
zanSound.cpp
zanSoundData.cpp
zanSoundData.h
zanMovie.cpp
zanSndBase.cpp
zanSndChannel.cpp
zanSndItemBNK.cpp
zanSndItemSTM.cpp
zanSndRead.cpp
zanSndSeq.cpp
zanSndStac.cpp
zanSndStrm.cpp
zanMovRead.cpp
zanMovAudio.cpp
zanMovDecode.cpp
(Source: Jun)
Source Code Function Names#
References to multiple functions are present. Below is a list of these.
ChyTimeFont
ChyScoreFont
ChyGaugeMng
ChyDDRPointerMng
ChyDDRPointer
ChyDanceGUI
ChySelGUI
ChyDanceLaneBG
ChyGUI
CSelect::setPlayerChr chr_num(%d)<=chr_tbl_num(%d)\n
CselStage
CselBase
CselBase
CselBase
CselMusic
CselMusicRadar
CselBase
CselBase
CselStyle
CselOption
CselOptResetChecks
CselOptCursor
CselOptItemJump
CselOptItemTurn
CselOptItemScroll
CselOptItemBelow
CselOptItemGuideLin
CselOptItemCut
CselOptItemArrow
CselOptItemFreeze
CselOptItemGimmick
CselOptItemSpeed
CselOptItemPunch
CselOptItemAutoSave
CselOptItemDancerSet
CselOptItemMusicSpeed
CselOptItemTimingEvaluation
CselOptItemSong
CselOptItemDDRMat
CselOptItemCamwork
CselOptItemMetronome
CselOptItemHandCrap
CselOptItemABButtonWorning
CselOptItemComboPerformance
CselOptItemMovie
CselOptItemTimingA
CselOptItemAppeal
CselOptItemMarvelous
CselOptItemGameOver
CselOptItemGameLevel
CselOptItemVoice
CselOptItemWorkoutGoal
CselOptItemWorkoutMenu
CselOptItemOnOffBaseEachPlayer
CselOptItemInCursorBaseEachPlayer
CselOptItemOnOffBase
CselOptItemInCursorBase
CselOptItemBase
CselControler
CselData
CselDatCursor
CselDatCursor::CselDatNameText
CselDatHistoryPanel
CselDatHistoryPanel::CselDatBlackDraw
CselDatGraph
CselBase
CselLoadData
CselWorldWindow
CselTitle
CselMovieDisp
CselResult
CselBase
CselTraining
CselBase
CselEnding
CselLesson
CselMyBackDancer
CselWiiBoard
CselGCMOpening
CselDancerMovie
CselRecord
CselDance
CselMii
CselWBC
CstSelectImplBase<15>
CstSelectValueCursor<int>
CstSelectBase
CstSelectCursor
CstSelectValueCursor<CstSelectItem *>
CstSelectItem
CstSelectControl
CstSelectImplBase<3>
CstSelectValueCursor<eselDatItemType>
CstSelectValueCursor<eselDatHistoryType>
CstSelectBase
CstSelectControll
CStatus
CtsSound
CtsMovie
CtsSequence
CtsSeqNoteIndicator
CtsSeqNote
CtsSeqNoteBase
CtsSeqNoteStatus
CtsSeqData
CtsSeqStepData
CtsSeqInput
CtsSeqLane
CtsCompDecode
CtsStage
CtsStageObj
CtsModel
CtsChara
CtsCharaAtc
CtsCharaFace
CtsModel
CtsDancer
CtsDancerObj
CtsDancerChara
CtsDancerCommonManager
CtsChara
CtsModel
CtsGameImageManager
CtsSeqDisp
CtsSeqDispAeDraw
CtsSeqDispLane
CtsSeqDispNoteManager
CtsSeqDispEffectBase
CtsSeqDispIndicator
CtsSeqDispGimmick
CtsSeqDispArrow
CtsSeqDispNote
CtsSeqIndicator
CtsPictMap
CtsSprt
CtwAFText
CtwAFEffect
CzanAfterBase
CzanFileManager
CzanFileQue
CzanFileObject
CzanTexOBJ
CzanModel
CzanPrjManager
CzanDbgCntDelta
CzanDbgCnt
CzanDbgCntObj
CzanLinkManager
CzanBDManager
CzanBDFile
CzanBDBannerFile
CzanBDBaseObj
CzanBDAccess
CzanSoundManager
CzanEffMdl
CzanEffTime
CzanEffMath
CzanEffMdlMng : Non create.
CzanEffMng::init_model_motion(): Tail index=%d, Model Addr=0x%x, Key Addr=0x%x\n
CzanEffMng::term_model_motion(): Tail index=%d, Model Addr=0x%x, Key Addr=0x%x\n
CzanEffPart
CzanEffTime
CzanEffMath
CzanEffPartMng : Non create.\n
CzanEffRoot
CzanEffKeyList
CzanSoundDataArchive
CzanSoundDataGroup
CzanSoundDataItemBase
CzanSoundDataFile
CzanMovieManager
CzanMovieObj
CzanMiiManager
CzanMiiIcon
CzanWbc::Init()\n
CzanWbc::Term()\n
CzanWbc::set_calibration_read()\n
CzanWbc::set_zero_init()\n
CzanWbc::power_on()\n
CzanWbc::power_off()\n
CzanWbc::set_connection()\n
CzanWbc::set_breakdown(%d)\n
CzanWbc::ConnectCallback(%d, %d)\n
CzanWbc::ExtensionCallback(%d, %d)\n
CzanWbc::CtrlCallback(%d, %d)\n
CzanWbc::ZeroCallback(%d, %d)\n
CzanArray
CzanSndExObj
CzanSndBasicObj
CzanSndObj
CzanSndPlayer
CzanSndPlayerNode
CzanSndFade
CzanSndChannelManager
CzanSndChannel
CzanSndItemASD
CzanSndItemBNK
CzanSndItemSEQ
CzanSndItemSTM
CzanSndItemWAR
CzanSndItemWSD
CzanSndMml
CzanSndReader
CzanSndSeqObj
CzanSndStacObj
CzanSndStrmObj
CzanSound3DEngine
CzanSound3DConfig
CzanSound3DListener
CzanMovReader
CzanMovAudio
CzanMovDecoder
CzanMovDecManager
CzanMovDecVideo
CzanMovDecAudio
CzanMovDecBase
CzanMovDecQue
CzanEffTail
CzanEffTailMng : Non create.
CzanPad
CzanEff
CzanMii
CzanWbc
CzanFrb
(Source: Jun)
Debug Error Text#
Multiple lines of debug error text exists. Below is a list of these.
CzanLinkManager::SetLink() Illegal Target\n
CzanLinkManager::SetLink() No Block Data\n
CzanBDAccess : error access failed\n
CzanBDAccess : error address align not 32byte\n
CzanBDBannerFile : error access failed\n
CzanBDFile : error access failed\n
CzanBDManager : error end\n
CzanBDManager : error obj leak\n
CzanBDManager::Server() : invalid type\n
CzanSoundManager::FreePlayerList() archive player error\n
CzanSoundManager::FreePlayer() archive player error\n
CzanSoundManager() effect "ReverbStd" init error\n
CzanSoundManager() effect "ReverbHi" init error\n
CzanSoundManager() effect "Chorus" init error\n
CzanSoundManager() effect "Delay" init error\n
CzanSoundManager() effect "ReverbStbDpl2" init error\n
CzanSoundManager() effect "ReverbHiDpl2" init error\n
CzanSoundManager() effect "ChorusDpl2" init error\n
CzanSoundManager() effect "DelayDpl2" init error\n
CzanSoundManager::SetEffectReverbStb() effect setup error\n
CzanSoundManager::SetEffectReverbHi() effect setup error\n
CzanSoundManager::SetEffectChorus() effect setup error\n
CzanSoundManager::SetEffectDelay() effect setup error\n
CzanSoundManager::SetEffectMode() not initialize error\n
CzanSoundManager::SetEffectMode() not enable error\n
CzanSoundManager::Set3DDist() 3d max_volume_dist > min_volume_dist error\n
CzanSoundManager::OffExSound() error!!!
CzanSoundManager::InitPlayerList() archive player error\n
CzanSoundManager::InitPlayer() archive player error\n
CzanEffMng::set_stop() : NULL!!!!!!!!!!!!!\n
CzanEffMng::set_stop_t() : NULL!!!!!!!!!!!!!\n
CzanEffMng::set_f_draw() : NULL!!!!!!!!!!!!!\n
CzanEffMng::set_mtx() : NULL!!!!!!!!!!!!!\n
CzanEffMng::set_pos() : NULL!!!!!!!!!!!!!\n
CzanEffMng::set_color() : NULL!!!!!!!!!!!!!\n
CzanEffMng::set_2d() : NULL!!!!!!!!!!!!!\n
CzanEffMng::set_2d_offset() : NULL!!!!!!!!!!!!!\n
CzanEffMng::get_end() : NULL!!!!!!!!!!!!!\n
CzanMovieObj::FreeBuffer() already been opened!!!
CzanMovieObj::AllocBuffer() out of memory!!!
CzanMovieObj::AllocBuffer() already been opened!!!
CzanMovieObj::Init() : order buffer size shortage!!!
CzanMovieObj::Init() : alloc auto buffer out of memory!!!
CzanSndFilter::FrameExp() insufficient buffer size error!!! : sample_low(%d) > sample_len(%d)
CzanSndItemSTM::MappingBlock : data size error!!!
demo chr error%d\
SSQ foot step count over!!! %d > %d\n
SSQ hold count over!!! %d > %d\n
SSQ step count over!!! %d > %d\n
SSQ timing count over!!! %d > %d\n
SSQ indicator count over!!! %d > %d\n
SSQ ReplayData Error : header size over %d < %d\n
SSQ ReplayData Error : data size over %d < %d\n
SSQ ReplayData Version Error : 0x%04x != 0x%04x\n
SSQ ReplayData Samples Error : not version\n
SSQ ReplayData Error : not endmark\n
SSQ ReplayData ParseSamples[%d] Error : UI over %d >= %d\n
SSQ ReplayData ParseSamples[%d] Error : header size over %d < %d\n
SSQ ReplayData ParseSamples[%d] Error : not UI\n
SSQ ReplayData ParseSamples[%d] Error : UI 0x%04x != 0x%04x\n
SSQ ReplayData ParseSamples[%d] Error : not PAL frame rate 0x%04x != 0x%04x\n
SSQ ReplayData ParseSamples[%d] Error : not NTSC frame rate 0x%04x != 0x%04x\n
SSQ ReplayData ParseSamples[%d] Error : sample size over %d < %d\n
step data over!!! %d >= %d\n
getRandomSsq Num Error------------------------------\n
getRandomSsq Turtorial Only Error------------------------------\n
zanFile: DVD Callback Error\n
zanFile: Que OverFlow\n
zanFile: File Name Error = %s\n
zanFile: Free Memmory Error\n
zanTexture:warning Texture Num Over\n
zanTexture:warning DeleteTextureObject FALSE\n
zanDbgIsVecNan src->x NaN\n
zanDbgIsVecNan src->y NaN\n
zanDbgIsVecNan src->z NaN\n
zanDbgIsVecInf src->x inf\n
zanDbgIsVecInf src->y inf\n
zanDbgIsVecInf src->z inf\n
zanBDResult : max files error\n
zanBDResult : max blocks error\n
zanBDResult : corrupt error\n
zanBDResult : error %d\n
zanBDManager : error access que invalid state\n
zanBDManager : error access que over\n\n
zanBDResultCreateCheck : check %08x\n
zanBDManager : error obj over\n
(Source: Jun)
Miscellaneous Debug Text#
Debug text that doesn't fit in the other categories.
request flow\n
world flow\n
1chr_var_no = %d\n
1parts_no[0] = %d\n
3chr_var_no = %d\n
3parts_no[0] = %d\n
4chr_var_no = %d\n
4parts_no[0] = %d\n
5chr_var_no = %d\n
5parts_no[0] = %d\n
chr%d work%d\n
SSQ VIEWER
%cSSQ : %03d
no = %d ssq = %d
(Source: Jun)