DDRMAX2: Dance Dance Revolution 7thMIX makes the trip from the arcade to PlayStation 2 with a couple preview songs from Extreme.
Unused Music#
The last 8 audio entries in DATA/SOUND/SD.BIN are actually leftovers from both the Japanese and American home releases of DDRMAX:
Track |
Audio |
Description |
|---|---|---|
Track 75 |
HIGHER - NM feat. SUNNY |
|
Track 76 |
LET THEM MOVE - N.M.R |
|
Track 77 |
A segment of BYE BYE BABY BALOON, used in the Dancemania promotion sequence in the Japanese version. |
|
Track 78 |
The One More Extra Stage ending track. |
|
Track 79 |
The "music list" ending track. |
|
Track 80 |
The How To Play background music. |
|
Track 81 |
The Ranking Screen background music. |
|
Track 82 |
The "Select" menu background music. |
(Source: travelsonic)
Unused Graphics#
Note: All of the following graphics can be found in DATA/FILEDATA.BIN.
Main Menu#
Because Lesson Mode is not in this game, the following graphic goes unused:
How To Play#
A leftover from the American release of DDRMAX.
Song Selection Screen#
A shoshinsha mark graphic, possibly intended to be displayed in songs with a rating of 2 or lower in Basic, as is in Dance Dance Revolution 5thMIX and its home port.
Despite that no long versions exist in this game, a graphic that would have likely been used to denote one exists.
Leftover assets from a demo.
An obviously placeholder banner.
(Source: travelsonic)
Gameplay#
The unused "Freeze!" judgement makes a reappearance here.
The "Danger!" overlays from DDRMAX can still be found.
These 5thMix-styled Game Over and Danger graphics don't seem to be used.
DDRMAX Lesson Mode#
Graphics from the Lesson Mode in the American release of DDRMAX still remain.
Ranking Screen#
A placeholder graphic for a fourth course to be displayed in the ranking screen, although only three are shown.
Old Staff Roll Graphics#
Graphics from DDRMAX's One More Extra Stage staff roll.
(Source: travelsonic, tikal.)
Unused Charts#
The game's .ssq files, which store chart data, hide filler and/or hidden charts, as cataloged below:
Song |
Difficulty(ies) |
Comment |
|---|---|---|
AFRONOVA (FROM NONSTOP MEGAMIX) |
Double Light |
Double Light and Double Standard are duplicates of THE REFLEX. |
AM-3P (AM EAST mix) |
Double Light |
Duplicates of DIVE TO THE NIGHT. |
CRASH! |
Single Challenge |
Duplicates of DROP OUT (FROM NONSTOP MEGAMIX). |
DIVE TO THE NIGHT |
Single Challenge |
Duplicates of KAKUMEI. |
Do It Right (80's Electro Mix) |
Single Light |
Single charts are copies of Challenge. |
DYNAMITE RAVE |
Single Challenge |
Contains the Challenge charts introduced in Dance Dance Revolution Extreme. |
i feel ... |
Single Challenge |
Duplicates of MATSURI JAPAN (FROM NONSTOP MEGAMIX). |
LOVE SHINE |
Single Challenge |
Contains the Challenge chart also unused in Dance Dance Revolution Extreme. |
MATSURI JAPAN (FROM NONSTOP MEGAMIX) |
Double Light |
Duplicates of NOTHING GONNA STOP (Dance Mania Mix). |
TSUGARU (APPLE MIX) |
Double Light |
Duplicates of Burning Heat! (3 Option Mix). |
(Source: SaxxonPike)
Unused Data#
A great deal of DWARF debugging data is left intact at the end of the ELF executable. This includes information pertaining to the game's functions, function parameters, function argument names and types, function return types, function ROM addresses, local variable names, types, and memory locations, global variable names and types, as well as data structure definitions. This data is far from complete, however, covering only a limited number of source code files, and thus, only a limited percentage of the game's code. It does appear that games from the MAX - EXTREME era have varying amounts of this debugging data left in. There is a lot of overlap with regards to the remaining data that each game has - mainly in core gameplay mechanics (like endless mode, lesson mode, score tracking, save game data, and the like), with what information remaining in the game that falls outside the aforementioned areas varying greatly.
(Source: travelsonic)
Unused Text#
Starting from 0x17CD50 in the game's ELF is text from the staff roll of the American release of DDRMAX. Line breaks were added for readability.
"CELEBRATE" written by where 2
#c 1999 Konami Music Entertainment, Inc.
"DARK BLACK FOREST (SHORT TRIP)"
written, produced, and performed by STEVE RHYNER
#c BLACK FOREST MUSIC PUBLISHING
"GENTLE STRESS (AMD SENSUAL MIX)"
written by Keiichi Ueno and Toshiaki Komiya
"GET ME IN YOUR SIGHT (AMD CANCUM MIX)"
written by Yasushi Korobane
#c 2000 Konami Music Entertainment, Inc. /
JUANITA MUSIC PUBLISHING INC. /
EXTRA FREEDOM, Ltd.
"I LIKE TO MOVE IT"
Performed by Reel 2 Real featuring The Mad Stuntman
Courtesy of Strictly Rhythm Records LLC
"LET'S TALK IT OVER"
written by ARGIE PHINE and Shinichiro Murayama
#c 2000 Konami Music Entertainment, Inc.
"MY GENERATION(Fat Beat Mix)"
with courtesy of BEATDISASTER RECORDS GMBH 2001
"ORDINARY WORLD"
performed by AURORA featuring NAIMEE COLEMAN
"RHYTHM AND POLICE(K.O.G. G3 Mix)"
Produced by J. Briley & C. Bucknall for
Runaway Productions.
Under license from Runaway Productions.
"RUGGED ASH"
written by Yasushi Kurobane
"SANDSTORM"
Performed by Darude
Courtesy of Strictly Rhythm Records LLC.,
Neo Records Ltd. and
Stargate Music Oy/16 Inch Records.
Written by Jaakko Salovaara and Ville Virtanen.
Published by BMG Songs, Inc.
(ASCAP) o/b/o BMG Music Publishing Finland OY.
"Stomp To My Beat"
Performed by JS16
Courtesy of Priority Records
Under license from EMI Film & Television Music
Written by Jaakko Salovaara.
(ASCAP) o/b/o Lebaron Music OY / BMG Music
Publishing Finland OY.
"TAKE IT TO THE MORNING LIGHT (Extended Vocal)"
COMPOSERS: FABIO VALENTINO - ROBERTO ARDUINI
AUTHORS: ANTONIO PUNTILLO
COPYRIGHT(C) 100%: THE SAIFAM GROUP srl
"THE CUBE"
written by Keiichi Ueno
#c 2001 Konami Music Entertainment, Inc.
"TRUE...(TRANCE SUNRISE MIX)"
written by Riyu Kosaka and Naoki Maeda
"YOU LEAVE ME ALONE"
COMPOSERS: FABIO SERRA
AUTHORS: MAURO FARINA
(Source: tikal.)