the cutting room mirror

Dancing Stage Fever (PlayStation)

One of two versions of Dancing Stage Fever. This version has less songs, and an interface mostly based on Dance Dance Revolution Extra Mix.

Unused Modes#

Two unused game modes can be found unused in the game's data. Training Mode, which would allow the player to practice the songs' steps, and Edit Mode, which would allow the player to create their own steps for the songs available. Judging by their appearance, they seem to be leftovers from a previous Dancing Stage game, Dancing Stage: Party Edition, although they seem to differ slightly from their original counterparts. They can be seen by using the GameShark codes 300DDF00 00FF and 300DDF12 0008.

Training Mode#

The only difference that is noticeable is the lack of the 6-Panel "Player" selection. Aside from that, the mode functions normally.

Edit Mode#

Much like Training Mode, the 6-Panel selection is absent, but the mode still functions normally. Note that any edits created (and saved) in this mode cannot be played in the main game mode.

DSfeverPS1-edit1.png DSfeverPS1-edit2.png

Unused Graphics#

Training/Edit Mode Selectors#

Normally unused selection graphics for the two aforementioned unused modes. They can be found within the main menu screen's VRAM data.

Unselected

Selected

Edit Chart Display#

Unused graphics that would be displayed when a song had playable custom charts, present in the song selection screen's VRAM data.

With Text

Textless

Battle Chart Display#

Unused graphics referencing a "battle" mode between two players, which is absent from this game. It is present in the VRAM data of the song selection screen...
DSfeverPS1-battle.png

...and in the gameplay screen.
DSfeverPS1-battlesmall.png

Easy/Normal/Hard#

Unused graphics for "Easy", "Normal" and "Hard" modes. They are present in the VRAM data of the song selection screen...
DSfeverPS1-enh1.png

...and in the gameplay screen. Note that this variant, besides the palettes, seems to be a leftover from the arcade release of Dance Dance Revolution 3rdMIX.
DSfeverPS1-enh2.png

6-Panel Mode References#

Reference for the aforementioned 6-Panel mode can be found scattered through some of the game's screens, including the unused Edit Mode.

This one below is found in the records screen's VRAM data.
DSfeverPS1-6panelsblue.png

Another one can be found in the Edit Mode's "New Data" screen.
DSfeverPS1-6panels.png

And lastly, another can be found in the Edit Mode's interface.
DSfeverPS1-6panelsmall.png

Edit Mode Graphics#

Top-Left and Top-Right Arrows#

Graphics for the top-left and top-right arrows, featured in the 6-Panel mode.

Type 1

Type 2

Japanese Text#

Japanese text used in the Edit Mode's interface, a leftover from the console release of Dance Dance Revolution 4thMIX.

Unused Guide#

An unused Guide menu graphic for the "Language" selection in the edit menu.

Early Guide Graphics#

Somewhat "plain" graphics for some of the sections in the Guide menu. It's worth noticing that all of them have finalized versions.

Unused

Used

Unused Text#

Several lines of unused text can be found in one of the game's main files, READ_DT.BIN.

Edit Use Function#

Meant to be displayed in the options screen.

0xCC64B4#

EDIT USE

0xCC64E4#

USE NO USE

"Language" Option References#

References for the aforementioned unused "Language" option in the Edit Mode.

0xCFD8A0#

A description meant to be seen in the "Guide" screen in Edit Mode.

Switches language between Japanese and English text in the EDIT MODE menu.

0xD24114#

Meant to be displayed in the Options screen in the Edit Menu.

LANGUAGE    JAPANESE    ENGLISH

Unused 6-Panel Mode References#

Plenty of 6-Panel Mode-related text meant to be displayed in Edit Mode, but unused due to the aforementioned lack of this mode.

0xCFEBC0#

A message displayed when converting a stepchart to 6-Panel Mode.

Convert data to 6PANELS. O.K.?

0xD24160#

Meant to be displayed in the Sequence Menu in Edit Mode.

6PANELS

0xD86DDC#

Meant to be displayed in the Training Mode screen.

Solo Play

Other#

Found in offsets 0xCFEDA0, 0xD46D9C, and 0xD6D1C4 is some dummy text.

Mr.Dummy