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LEGO Island 2: The Brickster's Revenge (Windows)

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LEGO Island 2: The Brickster's Revenge is a rather rushed successor to the popular LEGO Island. It started as a tie-in to various product lines from LEGO, headed by Krisalis Software. After that fell through, the developers didn't want to scrap their work, and someone noticed the main character looked a little like LEGO Island's Pepper Roni. Development was then tossed over to Silicon Dreams, who tried to hack it into a sequel to that game, but the project was a bit too ambitious, and it ended up being a case of planning too much without seeing.

The result is a very obviously unpolished game, with long load times, hacked-together story and gameplay, and voice talent that was all done by only 5 people. Although not a downright horrible game, the best way to describe it, is what Pepper says when he gets off of his skateboard.

On the plus side, though, this also means it is rife with unused content.

Unused Areas#

Unused pyramid area.

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There is an unused section in the Pyramid area of Adventurers Island, where you play Whack-A-Snake and Matching Mummies. If you angle the camera in the right place through the terrain, you can see the unused area. It is a small hallway leading to a room with four pillars and an opened sarcophagus at the end.

While its intended use is not known, a line of dialogue from the Infomaniac hints at what this may have been. He mentions that a page is in the Mummies Tomb behind a locked door, and that you need to go to the room of Matching Mummies to find the key. This suggests that these are two separate locations, but in the final game, the Mummies Tomb is what you enter to play Matching Mummies in the first place. It seems that you would have instead been awarded the key to open up this unused room.

The video above shows how to get into the room. You can walk around, as there is collision everywhere, but it reveals nothing more than you can see from the outside.

Unused Music#

Town Bridge/TromSolo#

An unused music track found in the game's files called "Town Bridge" plays a short lighthearted introduction, goes all the way through the main theme of LEGO Island, and awkwardly transitions into a strange lower-pitched segment. The last segment can be found individually as "TromSolo", but it isn't used either.

In the original soundtrack, the title track includes both segments in succession before looping back to the main theme, suggesting that Town Bridge and TromSolo are leftovers from when the OST was converted to MIDI and just weren't reused for anything in the game.

(Source: Bricks to Bytes)

Unused Sounds#

GetBoard.WAV (2)#

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There is a second version of the sound that plays when pulling out the skateboard. It plays normally at first, but is then followed by an excerpt from the film Apocalypse Now: "I love the smell of napalm in the morning!".

This is stored in the folder with T-Rex Racing, a joke file obviously left in by mistake. The video on the right showcases what this sounds like in-game if the existing skateboard sound is replaced with it.

Unused Text#

To do:
I think it's worth getting the strings and comparing them with used lines.

Nearly every line of dialogue is subtitled in the game's files, regardless of whether the dialogue is part of a cutscene or not. This includes all of the minigame banter, and even the grunts, which are normally played without subtitles in-game. In most cases, the subtitles are exactly as one would expect, but one particularly noteworthy exception is that in the Snake Pursuit minigame, Johnny Thunder's voice line "Another gem lost!" is instead subtitled "Damn, another gem lost."

This never shows up in-game, but it is still a bit jarring to see mild profanity in a game for children. This was likely part of the original recording for the voice line, as there is another occurrence of the word in Johnny's next line, where he says "Damn, vermin". This is only heard in the prototype PlayStation version, which is instead subtitled "Darn, Vermin", likely in an effort to censor it and have it be down to Johnny's Australian accent, but this is not how an Australian person would say darn, so it was cut.

The word "damn" is not considered to be as harsh a word in British English as it is in American English, which explains how it ended up in the recorded lines in the first place. These were most likely removed after this was pointed out during play testing.