Uncompiled Source Code#
Present in the /Data/Particle folder is a header file labelled par_lib.h.
#define P_EFFECT_NULL 0
#define P_EFFECT_Sparks 1
#define P_EFFECT_Smoke 2
#define P_EFFECT_Firework1 3
#define P_EFFECT_ExplodeFirey 4
#define P_EFFECT_Explode2 5
#define P_EFFECT_Firework2 6
#define P_EFFECT_Explode3 7
#define P_EFFECT_FirePuff 8
#define P_EFFECT_Flies 9
#define P_EFFECT_ExhaustPuff 10
#define P_EFFECT_Fire 11
#define P_EFFECT_Splash 12
#define P_EFFECT_SmallSmoke 13
#define P_EFFECT_Explode 14
#define P_EFFECT_BeamUpCar 15
#define P_EFFECT_Smoke2 16
#define P_EFFECT_Steam 17
#define P_EFFECT_IncaGodFlame 18
#define P_EFFECT_BeamUp 19
#define P_EFFECT_WaterFall 20
#define P_EFFECT_BigGreenPuff 21
#define P_EFFECT_ApeSnot 22
#define P_EFFECT_ApeSmoke 23
#define P_EFFECT_LargeExplosion 24
#define P_EFFECT_TorchSmoke 25
#define P_EFFECT_AirLeak 26
#define P_EFFECT_SmallAirLeak 27
#define P_EFFECT_Volcano 28
#define P_EFFECT_CoasterSparks 29
#define P_EFFECT_BigSparks 30
#define P_EFFECT_MumboPuff 31
#define P_EFFECT_Zzzz 32
#define P_EFFECT_Spray 33
#define P_EFFECT_DemonBreath 34
#define P_EFFECT_Button 35
#define P_EFFECT_Notes 36
#define P_EFFECT_WaterJet 37
#define P_EFFECT_GreenSmokePuff 38
#define P_EFFECT_FlySmoke 39
#define P_EFFECT_FlyFire 40
#define P_EFFECT_BloodSpurt 41
#define P_EFFECT_SlimeJet 42
#define P_EFFECT_Cannon 43
#define P_EFFECT_GoldenTicket 44
#define P_EFFECT_DemonFire 45
#define P_EFFECT_PinkPop 46
#define P_EFFECT_BrewUp 47
#define P_EFFECT_PlasmaSphere 48
#define P_EFFECT_GoldenTicket2 49
#define P_EFFECT_YellowStink 50
#define P_EFFECT_Repair 51
#define P_EFFECT_GreenPuke 52
#define P_EFFECT_Avatar 53
#define P_EFFECT_RepairData 54
#define P_EFFECT_Flames 55
#define P_EFFECT_feathers 56
#define P_EFFECT_OtherAvatar 57
#define P_EFFECT_Bubbles 58
#define P_EFFECT_BuyLand 59
#define P_EFFECT_FW1explosion 60
#define P_EFFECT_FireworkLaser 61
#define P_EFFECT_LaserFWexplode 62
#define P_EFFECT_LaserRing 63
#define P_EFFECT_LaserLaunch 64
#define P_EFFECT_GocartFireballs 65
#define P_EFFECT_BigSteamJet 66
#define P_EFFECT_GoldSparkles 67
#define P_EFFECT_SmallExplosion 68
#define P_EFFECT_GreenFumes 69
#define P_EFFECT_SteamJet 70
#define P_EFFECT_Engine 71
#define P_EFFECT_QuickSteamJet 72
#define P_EFFECT_MudJet 73
#define P_EFFECT_SideShowWin 74
#define P_EFFECT_Destroy1 75
#define P_EFFECT_Destroy2 76
#define P_EFFECT_Destroy3 77
#define P_EFFECT_Destroy4 78
#define P_EFFECT_Create1 79
#define P_EFFECT_Create2 80
#define P_EFFECT_Create3 81
#define P_EFFECT_Create4 82
#define P_EFFECT_Twinkle 83
#define P_EFFECT_Twinkle2 84
#define P_EFFECT_TwinkleSm 85
#define P_EFFECT_Twinkle2Sm 86
#define P_EFFECT_Key 87
#define P_EFFECT_Key2 88
#define P_EFFECT_Upgrade 89
#define P_EFFECT_MessageTag1 90
#define P_EFFECT_EndOfMessage 91
#define P_EFFECT_BigSmokePuff 92
#define P_EFFECT_SmokeTrailR 93
#define P_EFFECT_SmokeTrailB 94
#define P_EFFECT_SmokeTrailW 95
#define P_EFFECT_SmallSplash 96
#define P_EFFECT_KeySparkle 97
#define P_EFFECT_KeyPuff 98
#define P_EFFECT_CongratSparkle 99
#define P_EFFECT_Test2D 100
#define E_EFFECT_Coll 0
#define E_EFFECT_Coll2 1
#define E_EFFECT_UIAttr 2
#define E_EFFECT_UIRepel 3
#define E_EFFECT_KeyAttr 4
#define E_EFFECT_UiBigRepel 5
Unused Graphics#
A font file, which is much of what remains of the debug mode.
Placeholder texture.
Undocumented Command Line Parameters#
Command Line Argument |
Effect |
|---|---|
/noload |
Unknown |
/SAVEDEBUG |
Unknown. Presumably meant for debugging purposes. |
/quickload |
Unknown |
/version |
Crashes. Presumably meant to have shown the game's version number. |
/flmouse |
Unknown |
/bwcursor |
Cursor turns black and white. |
(Source: geekywalrus)
Regional Differences#
The US got a gold version which includes the DLC that was once on the game's website, plus further additional content.
Buzzy#
Buzzy was completely re-dubbed for the US market. He was originally voiced by Lewis Macleod, but the US version uses Terry McGovern instead.
UK |
US |
|---|---|
Title Screen#
The loading picture was completely changed between the European and US versions. Despite the game's rebranding, the FMV intros still say "Theme Park World".
UK |
US |
|---|---|
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Version Differences#
SIM Theme Park officially has two versions: Patch 1 (Version 1.0) and Patch 2 (Version 2.0).
This is true for both SIM Theme Park and in Europe, Theme Park World.
Version 2.0 (Patch 2)#
On the official website, there are patch notes on the Patch 2 download page.
New Feature Notes:
If you reinstall the game, save games with new downloaded rides may not work until you reinstall the new rides.
Fixed in V2.0
Generic
Halloween ride Tentacle Terror now breaks down correctly.
Improved 1st person cross-hair.
Fixed the "All Visitors List" problem.
Corrected the display of 'selected Address' in the "E-mail address" window.
CTRL + left-click mouse to copy an item correctly.
Tuned 1st person camcorder mode to stop players getting stuck near fences.
Fixed bug when undoing already placed queue blocks.
Updated error message reporting in online lobby.
Wheels on the coasters now go round!
Coaster sounds should all stop/start correctly now.
Online
Players can no longer vote for their own park.
Only one vote per day allowed.
Downloads can now be aborted by pressing escape.
Players can't now blackmark or 'Goto' themselves.
First-person online now moves your avatar around correctly.
Error message if you reply while visiting a park without having been asked anything yet.
Avatars are now more distinguishable in chat (twice as big).
When using the 'Goto' function there is now an added confirmation. 'Goto' will now take you to another player's position if in the same park.
Miscellaneous
Save/Load bug fixed.
Exits from rides can be placed 'under' track rides and the bridges are built correctly.
Dual Voodoo3 cards now supported.
Faster 1st person mode.
There is a resolution.sam file that enables higher resolutions to be utilised.
The camera zoom can be unlocked with CTRL-SHIFT-ALT Space.
Bug in Challenges has been fixed.
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The Theme series | |
|---|---|
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DOS |
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Windows |
Theme Hospital (Prototypes) • Theme Park World • Theme Park Inc. |
|
Mac OS Classic |
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Genesis |
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SNES |
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PlayStation |
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