the cutting room mirror

The Sims 3 (Wii)

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Unused Music Part#

Though the game only plays an 8-second loop when viewing the town map, there's over a minute of audio that is never played. It even has an ending!

Development Text#

Code_Version.txt#

BUILD_TIMESTAMP=Thu Sep 30 02:04:04 2010
BUILD_TYPE=DL
BUILD_OUTPUT=Code
BUILD_USER=builduser
BUILD_HOST=SBXP-SIMS3-04
BUILD_NUMBER=49376
BUILD_CHANGELIST=49376
BUILD_VERSION=DL.Code.builduser.49376

Content_Version.txt#

BUILD_TIMESTAMP=Wed Sep 29 22:39:51 2010
BUILD_TYPE=DL
BUILD_OUTPUT=Content
BUILD_USER=builduser
BUILD_HOST=SBXP-SIMS3-13
BUILD_NUMBER=49370
BUILD_CHANGELIST=49370
BUILD_VERSION=DL.Content.builduser.49370

Various information concerning the build of the game. These are from the US build.

GroupName#

[Groups]

;GroupName=GroupType,Platform,BuildConfiguration,M easurementUnits,MaxDepth,BudgetAbsolute,BudgetPerc ent
;   Where GroupName is the name of the group.  If multiple groups with the same name are defined, the first "valid" one found
;           in the list will be used.  See Platform and BuildConfiguration below for more details.
;           If the GroupName is "*", then it is the used for the total budget of that GroupType 
;         GroupType is one of "CPU", "SPU", "SystemMemory", "GraphicsMemory", or "AudioMemory"
;         Platform is used to match the current EA_PLATFORM_NAME value.  If the value does not match, the group is ignored.
;           If this value is "*", then this restriction is ignored.  This is mainly used so that different platforms can
;           have different budgets.
;         BuildConfiguration is used to match the value returned from e_engine::GetBuildConfiguration.  If the value does not
;           match, the group is ignored.  If this value is "*", then this restriction is ignored.
;         MeasurementUnits is a string like "ms" or "bytes" describing the unit of measurement for events in this group
;         MaxDepth is the maximum scope depth that will be profiled 
;           0 = do not filter any scope.  ("Main" = depth 1, "Main/Foo" = depth 2, "Main/Foo/Bar" = depth 3, etc).
;         BudgetAbsolute is the maximum amount (per update in some cases) of time/memory/whatever allowed to all 
;           scopes in this group combined.  0.0 = ignore budget limits.  Note that budgets are not necessarily enforced
;           by the engine, but going over the budgets may induce warnings or simply be noted in the output report.
;         BudgetPercent is the maximum amount in terms of percent of the total for the update allowed to all scopes 
;           in this group combined.  min = 0.0, max = 100.0.  0.0 = ignore budget limits

Some information regarding development scripts and groups of build configurations.