Unused Music Part#
Though the game only plays an 8-second loop when viewing the town map, there's over a minute of audio that is never played. It even has an ending!
Development Text#
Code_Version.txt#
BUILD_TIMESTAMP=Thu Sep 30 02:04:04 2010
BUILD_TYPE=DL
BUILD_OUTPUT=Code
BUILD_USER=builduser
BUILD_HOST=SBXP-SIMS3-04
BUILD_NUMBER=49376
BUILD_CHANGELIST=49376
BUILD_VERSION=DL.Code.builduser.49376
Content_Version.txt#
BUILD_TIMESTAMP=Wed Sep 29 22:39:51 2010
BUILD_TYPE=DL
BUILD_OUTPUT=Content
BUILD_USER=builduser
BUILD_HOST=SBXP-SIMS3-13
BUILD_NUMBER=49370
BUILD_CHANGELIST=49370
BUILD_VERSION=DL.Content.builduser.49370
Various information concerning the build of the game. These are from the US build.
GroupName#
[Groups]
;GroupName=GroupType,Platform,BuildConfiguration,M easurementUnits,MaxDepth,BudgetAbsolute,BudgetPerc ent
; Where GroupName is the name of the group. If multiple groups with the same name are defined, the first "valid" one found
; in the list will be used. See Platform and BuildConfiguration below for more details.
; If the GroupName is "*", then it is the used for the total budget of that GroupType
; GroupType is one of "CPU", "SPU", "SystemMemory", "GraphicsMemory", or "AudioMemory"
; Platform is used to match the current EA_PLATFORM_NAME value. If the value does not match, the group is ignored.
; If this value is "*", then this restriction is ignored. This is mainly used so that different platforms can
; have different budgets.
; BuildConfiguration is used to match the value returned from e_engine::GetBuildConfiguration. If the value does not
; match, the group is ignored. If this value is "*", then this restriction is ignored.
; MeasurementUnits is a string like "ms" or "bytes" describing the unit of measurement for events in this group
; MaxDepth is the maximum scope depth that will be profiled
; 0 = do not filter any scope. ("Main" = depth 1, "Main/Foo" = depth 2, "Main/Foo/Bar" = depth 3, etc).
; BudgetAbsolute is the maximum amount (per update in some cases) of time/memory/whatever allowed to all
; scopes in this group combined. 0.0 = ignore budget limits. Note that budgets are not necessarily enforced
; by the engine, but going over the budgets may induce warnings or simply be noted in the output report.
; BudgetPercent is the maximum amount in terms of percent of the total for the update allowed to all scopes
; in this group combined. min = 0.0, max = 100.0. 0.0 = ignore budget limits
Some information regarding development scripts and groups of build configurations.