the cutting room mirror

SimCity 2000 (PlayStation)

Maxis brings the isometric metropolis-construction experience to the CD-ROM consoles, with higher-quality audio and lower-quality speed settings!

Unused Areas#

The Silicon Valley and Washington D.C. scenarios are present on the disc, but due to a programming oversight, they are not used. The issue lies on an incorrect entry count while parsing directory entries, which causes the last 2 entries in the scenarios directory to be ignored.

A workaround for the US version can be applied to list these scenarios, using the following GameShark codes:

d00c1694 ffe8
8003d3f4 0014
8003e9d8 7600
8003d404 7600

(Source: QUFB)

Children Easter Egg#

Pictures of what may be the developers' children can be found in the file 3D_FACES.DAT, located in \DATA\THREED. These pictures are part of an easter egg that is activated with the following steps:

  • Open and hide the chopper cockpit 4 times, leaving it open on the last time;
  • Afterwards, press L1, R2, L1, R2, L1, R2, L1, R2;

On the US version, both conditions are met when 0x8011f720 == 3 and 0x8012067c == 8.

Note that the chopper cheats are incorrect in most sources, they should be activated as follows:

  • Open chopper: L2, R2, L2, R2, L2, R2, L2, R2;
  • Hide chopper: L1, R1, L1, R1, L1, R1, L1, R1;

(Source: QUFB)

Gallery of all the children:

Dummy File#

The file DUMMY.DAT, present in the root of the game's disc, is actually the opening video from the Sega Saturn release of SimCity 2000.

Debug Text#

Executable#

The game's executable contains debug-related text.

cdrom:\DATA\MISC\BG%02d\000%d0000.BIN

Inside cCityMap SetWindow

cdrom:/DATA/CITY/cdrom:/DATA/SCENARIO/cdrom:%s%s

cdrom:\DATA\MISC\SYSPAL.SPL;1cdrom:\DATA\MISC\SYSARR.CMP;1cdrom:\DATA\MISC\SYSTOG0.CMP;1cdrom:\DATA\MISC\SYSTOG1.CMP;1
cdrom:\DATA\MISC\CFGTILE.SPL;1cdrom:\DATA\MISC\CFGTILE.CMP;1cdrom:\DATA\SOUND\SC2K000cdrom:/DATA/FONTS/SYSTEM12.MCF;1
cdrom:/DATA/FONTS/KANJI12.MKT;1cdrom:/DATA/DB/MAINDB.ENGESPJPNDEUITAFRAENU;1\DATA\INTRO1.STR

An error has occurred while reading the CD.  Continuing from this point risks data loss.

WARNING: Killing a ghost

cdrom:\DATA\TILE\Y1950INI.PALcdrom:\DATA\TILE\STAT1I1.HED;1cdrom:\DATA\TILE\STAT1I1.DAT;1cdrom:\DATA\TILE\STAT2I1.HED;1
cdrom:\DATA\TILE\STAT2I1.DAT;1cdrom:\DATA\TILE\DYNAI1.HED;1cdrom:\DATA\TILE\DYNAI1.DAT

User accepted selection

Henry Henke Memorial Station
cdrom:\DATA\QUERY\ANIM1950.ANI

cdrom:\DATA\OVERLAYS\GROUP1R.BIN;1cdrom:\DATA\OVERLAYS\GROUP0R.BIN;1cdrom:\DATA\OVERLAYS\GROUP3R.BIN;1
cdrom:\DATA\OVERLAYS\GROUP2R.BIN;1cdrom:\DATA\OVERLAYS\GROUP4R.BIN

Exiting Scheduler

cdrom:\DATA\SOUND\%03d.SEQ

Heap init'ed at addr 0x%p, 0x%08lX (%8ld) bytes
[ GZG_FontLoad("%s")  - Font system full ]
 - Can't open font file ]
 - couldn't allocate memory for width data
 - Unsupported bit depth in font ]
 GZG_FontLoad done... ID = %d ]
Kanji font system full
Attempting to open Kanji font tarball '%s'
Can't open Kanji font tarball file %s
Bad ward number encountered--load aborting
Error code %d while loading ward %d
Can't open Kanji font file %s
LOCALED

Build Date/Version#

Present in DATA/DB is a file (or files, if the European release is considered) containing the game's text data. The beginning of each file contains a version ID and a build date, as seen below:

US

EU (FR)

SimCity 2000 Sony Playstation
SimCity 2000 PSX US
0.032
06/16/96

SimCity 2000 Sony Playstation
SimCity 2000 PSX EUR FRA
1.002
09/20/96

EU (EN/DE/SP)

JP

SimCity 2000 Sony Playstation
SimCity 2000 PSX EUR FRA
1.003
09/24/96

SimCity 2000 Sony Playstation
SimCity 2000 PSX JPN
1.201
09/26/96