Maxis brings the isometric metropolis-construction experience to the CD-ROM consoles, with higher-quality audio and lower-quality speed settings!
Unused Areas#
The Silicon Valley and Washington D.C. scenarios are present on the disc, but due to a programming oversight, they are not used. The issue lies on an incorrect entry count while parsing directory entries, which causes the last 2 entries in the scenarios directory to be ignored.
A workaround for the US version can be applied to list these scenarios, using the following GameShark codes:
d00c1694 ffe8
8003d3f4 0014
8003e9d8 7600
8003d404 7600
(Source: QUFB)
Children Easter Egg#
Pictures of what may be the developers' children can be found in the file 3D_FACES.DAT, located in \DATA\THREED. These pictures are part of an easter egg that is activated with the following steps:
- Open and hide the chopper cockpit 4 times, leaving it open on the last time;
- Afterwards, press L1, R2, L1, R2, L1, R2, L1, R2;
On the US version, both conditions are met when 0x8011f720 == 3 and 0x8012067c == 8.
Note that the chopper cheats are incorrect in most sources, they should be activated as follows:
- Open chopper: L2, R2, L2, R2, L2, R2, L2, R2;
- Hide chopper: L1, R1, L1, R1, L1, R1, L1, R1;
(Source: QUFB)
Gallery of all the children:
Dummy File#
The file DUMMY.DAT, present in the root of the game's disc, is actually the opening video from the Sega Saturn release of SimCity 2000.
Debug Text#
Executable#
The game's executable contains debug-related text.
cdrom:\DATA\MISC\BG%02d\000%d0000.BIN
Inside cCityMap SetWindow
cdrom:/DATA/CITY/cdrom:/DATA/SCENARIO/cdrom:%s%s
cdrom:\DATA\MISC\SYSPAL.SPL;1cdrom:\DATA\MISC\SYSARR.CMP;1cdrom:\DATA\MISC\SYSTOG0.CMP;1cdrom:\DATA\MISC\SYSTOG1.CMP;1
cdrom:\DATA\MISC\CFGTILE.SPL;1cdrom:\DATA\MISC\CFGTILE.CMP;1cdrom:\DATA\SOUND\SC2K000cdrom:/DATA/FONTS/SYSTEM12.MCF;1
cdrom:/DATA/FONTS/KANJI12.MKT;1cdrom:/DATA/DB/MAINDB.ENGESPJPNDEUITAFRAENU;1\DATA\INTRO1.STR
An error has occurred while reading the CD. Continuing from this point risks data loss.
WARNING: Killing a ghost
cdrom:\DATA\TILE\Y1950INI.PALcdrom:\DATA\TILE\STAT1I1.HED;1cdrom:\DATA\TILE\STAT1I1.DAT;1cdrom:\DATA\TILE\STAT2I1.HED;1
cdrom:\DATA\TILE\STAT2I1.DAT;1cdrom:\DATA\TILE\DYNAI1.HED;1cdrom:\DATA\TILE\DYNAI1.DAT
User accepted selection
Henry Henke Memorial Station
cdrom:\DATA\QUERY\ANIM1950.ANI
cdrom:\DATA\OVERLAYS\GROUP1R.BIN;1cdrom:\DATA\OVERLAYS\GROUP0R.BIN;1cdrom:\DATA\OVERLAYS\GROUP3R.BIN;1
cdrom:\DATA\OVERLAYS\GROUP2R.BIN;1cdrom:\DATA\OVERLAYS\GROUP4R.BIN
Exiting Scheduler
cdrom:\DATA\SOUND\%03d.SEQ
Heap init'ed at addr 0x%p, 0x%08lX (%8ld) bytes
[ GZG_FontLoad("%s") - Font system full ]
- Can't open font file ]
- couldn't allocate memory for width data
- Unsupported bit depth in font ]
GZG_FontLoad done... ID = %d ]
Kanji font system full
Attempting to open Kanji font tarball '%s'
Can't open Kanji font tarball file %s
Bad ward number encountered--load aborting
Error code %d while loading ward %d
Can't open Kanji font file %s
LOCALED
Build Date/Version#
Present in DATA/DB is a file (or files, if the European release is considered) containing the game's text data. The beginning of each file contains a version ID and a build date, as seen below:
US |
EU (FR) |
|---|---|
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EU (EN/DE/SP) |
JP |
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