The second game in the SimCity series. In addition to improving on everything that was in the original, it adds an incredible number of new features and swaps the top-down perspective of the original for an isometric view.
Debug Display#
While holding down the ⌘ Command key and clicking on a tile with the Query Tool, some additional information is included in the description: "X/Y" tile coordinates and "Txt" for the ID of a label associated with the tile (or 0 for no label). Labels 0x33 and 0xF1 through 0xF9 are unused, label 0xFA is used to signify a neighbor connection, and labels 0xFB through 0xFF signify that the tile has a disaster tile overlaid onto it. The Y coordinate will also display the word "flip" after it if the "rotated" flag is set on the tile in the map data (used for highway onramps, runways, and piers).
Debug Menus#
Among other things, the Debug menu allowed testers to invoke the special disasters not listed in the Disasters menu.
A separate, enormous menu was devoted to testing each type of newspaper article.
Shortly after the game's release, a player directly asked Will Wright about these menus and was told that the code that drove them was removed before shipping.
In version 1.2, the unused menus were themselves deleted.
However, a working debug menu with the extra disasters would be left password-accessible in the Windows port.
Revision History#
Title Screen#
Changes in Version 1.1#
The 1.1 patch comes with a list of its improvements, which is reproduced below:
- The budget should work properly now, transit figures should be correct (and stay that way).
- The Bulldoze Tool should always default to Bulldoze instead of whatever tool was last used. This should prevent accidental mass destruction caused by forgetting that the last bulldoze tool being used was Raise/Lower/Level Terrain.
- Airports should build correctly now (the ratio of towers to runways should be better).
- Several problems that show up with more than 7 stadiums/teams should be gone.
- Figures in the Analysis window (from the City Hall query window) should stay correct.
- Sometimes, destroying bridges would leave an un-usable shoreline tile. This should be fixed.
- Querying on certain tiles of the Forest Arcology in certain situations would report bare land, this should not happen.
- Arcologies that do not have micro-simulators attached should now affect population (populations far greater than 9.1 million should be attainable).
- There is a new button when using the query tool on a library. [That would be the "Ruminate" button, which displays this essay by Neil Gaiman.]
- Placing highway and re-enforced bridges now charges the user correctly.
- Schools should work properly at population levels above 60,000.
- The date should now properly display above 9,999 years.
- The power graph should be more accurate.
- This Read Me file has been updated.
There's also a new quasi-ending: if the year is at least 2051, and your city has at least 301 launch arcologies, they'll take off into space and refund the money used to construct them, accompanied by a pop-up announcing that "the exodus has begun".
Changes in Version 1.2#
The Read Me only cites three new features: PowerPC native code, support for the Urban Renewal Kit, and African Swallow Mode (which fast-forwards the game as fast as your computer can possibly go). Subtler changes included some modifications to the credits:
Versions 1.0 and 1.1 |
Version 1.2 |
Notes |
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The title was bumped up to registered trademark status throughout v1.2. |
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Lewis' resume states that he "fixed over 100 bugs, including over 20 crash bugs". His work on this revision was honored with an easter egg: type uspa87419 (his US Parachute Association membership number) to watch a parachutist float over your city. |
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A Manhattan nuclear meltdown scenario was included in the Great Disasters expansion pack. |
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Despite the curly quotes earlier, these ones are straight. |
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"Vice" should be "VISE". |
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The very last entry gained a concluding period. |
References#
- Inside Mac Games, December 1993↩︎