Unused NPC Content#
Alien#
In the Sims 2, all named non-clerk NPCs occupy slots, and in NPC slot 0 is an unused version of Burple, named simply as "Alien" in-game. It uses an earlier render of the character as well. In the final, Burple is just one of Xizzle's henchman that appears during alien invasion events, and can't be interacted with much outside getting zapped and abducted.
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Early |
Final |
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When you force the game to spawn him, his scripting appears to be broken, making him do nothing and stand completely still. Attempting to interact will softlock the bottom screen until you exit the room.
Oddly, he has a full profile page for the friends menu, for whatever reason. It suggests this alien may have been sort of similar to Emperor Xizzle, where they are important enough to be named and listed, but not as unimportant as the clerks at the different places around town, but it's more likely he was used for testing the NPC system, since he occupies slot 0.
Like most NPCs, he also has a secret, but unlike others, this NPC only has the profile menu text for it. Secrets are typically unlocked through playing the Social Interaction mini-games with the NPC in question. This is something you cannot do with Alien NPCs, which makes the presence of a secret here rather questionable.
Emperor Xizzle#
In NPC slot 01 is Emperor Xizzle. While this character is used at a few points during the story and during Alien Invasions, Xizzle also has a full profile in the profiles menu like other NPCs. What's interesting here is that he also has a secret, but only the profile menu text for it. Secrets are typically unlocked through playing the Social Interaction mini-games with the NPC in question. This is something you cannot do with Alien NPCs, which makes the presence of a secret here rather questionable.
Honest Jackson#
Due to a confirmed scripting bug, Honest Jackson disappears from the game at the arrival of the second antagonist of the game, Ava Cadavra. One of the missions during her arc involves asking the town residents if they know about a Branding Iron. Because Honest is always gone by this point due to that bug, this text is impossible to see unless the bug is fixed.
Unused Objects, Models, and Animations#
Sims 2 DS is full of random unused odds and ends, and all of it overlaps with other 'stuff', like, some objects are used but have unused animations, some have unused graphics associated with them, etc. It's annoying to document in other words.
Unused Arcade Machines#
The most major discovery in the game is perhaps these two fully functional arcade games that are completely unobtainable. Typically arcade machines are found on a monthly rotation with other rare objects in the Stragetown Store. Several unfinished ones exist in the game, but the only ones that are fully implemented but not possible to obtain are these two.
Aside from those, several objects are unobtainable but otherwise fully functional, but are used elsewhere in the non-editable rooms. Namely, the X-Raider Arcade Game from the Asian Emporium, the Slot Machine from the Casino, and both the Tanning Bed and Treadmill from the Spa & Gym.
Here is an Action Replay code to spawn the 6 fully functional unobtainable objects in your pockets upon pressing the Select button as long as your inventory is empty.
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Europe |
Japan |
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Baseball#
Watch on YouTubeThis one, titled "Baseball" is a very simple game where you time your button press twice to hit a ball and set a high score. It's pretty basic.
Arcade-Baseball |
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Favorite pastime of millions. This version strips the game to it's essentials. |
Copter#
Watch on YouTubeThis one is interesting, we have confirmation from a credited programmer, Dan Posluns that he personally made this full clone of old school Apple Macintosh Stunt Copter, simply called 'Copter' in game. In it, like the original you drop stunt men on the hay in the wagon of a horse drawn carriage from various heights to set high scores. Unfortunately the machine emits an extremely loud sound, probably to emulate the spinning blades of a helicopter, but it's quite distracting in any room you place these in.
(Source: Dan Posluns' Twitter)
Arcade-Copter |
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Dropping civilians from helicopters into horse-drawn carriages full of hay is dubious fun. |
Other non-functioning Arcade Machines#
While these objects spawn in and technically are placeable and possible to interact with, they are fairly pointless. Arcade: Generic chooses a random game between 0 and 10, and if it lands on 10, the game crashes because there is no game 10. When it chooses 0 through 9, all of the games appear black, because the machine doesn't load a color palette for the screen. Lunar Lander, Space Gunner, and Log Jump all load Space Armada and must be spawned in by editing an existing room object, as they crash the pockets screen. It unfortunately seems the developers didn't have time to clone Lunar Lander, Defender or Pitfall on time for release.
Arcade: Generic |
Arcade-Lunar Lander |
Arcade-Space Gunner |
Arcade-Log Jump |
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This is just a generic game. |
Insert money, steer your landing craft to land on the landing platform, rejoice, and repeat. |
Fill outer space with your million jigawatt laserbeams of destruction and empty it of bad guys. |
Why do these logs keep rolling? Where do they come from? Glorious victory awaits! |
Game 9 is actually just a test program. It does nothing but display two X's on screen.
Unused Objects#
Hubcap#
Seen in the intro of the game, your car loses it's hubcap. It's actually fully modeled and present in the game. It doesn't do much.
Apparently Jeb was supposed to pick it up during the opening dialog scene, but for some reason it didn't make the cut.
Mole Hole#
This hole's graphics and data seems close in proximity to Lord Mole, implying it was somehow related to him. Perhaps you were going to have to dig him up, or he'd spawn somewhere out of it? The hole has transitional animations for growing and shrinking.
Package#
This package's graphics are close in proximity to those for the bills that appear at the concierge's desk, meaning it was probably supposed to be possible to recieve packages at some point, but they never ended up doing anything with it.
Big Foot Mask#
Completely unused and unknown what it's real purpose is. But we have some guesses.
It looks like our buddy Stu here has an unused animation named "BigFScare", typically only Aliens and Goons have scare animations. It's possible the developers intended that Big Foot would go on rampages if you forgot to feed him for too long, but never got around to finishing it. His hand is raised as well, which is probably where that unused scary mask would go.
Secret Warehouse Doors#
It's a shipping container door with a maple leaf on it. Considering the Secret Warehouse has a shipping container, it's likely this was supposed to be down there somewhere but it ended up being unnecessary. Apparently Stu is Canadian.
And another door intended for the Secret Warehouse, just a simple moving chicken wire gate. Makes sense.
Undocumented Stuff#
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To do:
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The Sims 2 DS is full of very strange undocumented mechanics. Technically not unused, but so obscure, it's worth documenting here because of it.
Rotten Eggplant Lipstick in Vacuum Cleaner#
Watch on YouTubeDuring Ava Cadavra's occupation of the Penthouse, one of her missions is to obtain Rotten Eggplant Lipstick for her. For some reason, during this mission only, if you vacuum dust piles around the hotel, you can very rarely come across a tube of this lipstick as one of the items obtained in the minigame. It won't spawn in the vacuum minigame if your inventory is full, or if you already have the Rotten Eggplant Lipstick in your inventory. Normally you just buy the lipstick from the Strangetown Store, making this mechanic incredibly obscure. A normal player would probably never think to look in dust piles for the lipstick either, since the objects found in the Vacuum minigame are instantly sold, and never go into your inventory.
This is so obscure, it was previously believed the lipstick was an entirely unused vacuum object and was discovered through disassembly.
In addition, the text 'lipstick' and 'lipstick tubes' is present in the array for vacuum objects and dropped vacuum object phone calls, but the text that appears in the minigame specifically uses the proper name, and places the item in your inventory, leaving the text unused.
Obscure Leif Erikson Day Keelhaulin' Cards Minigame Change#
For whatever reason, when you play the Keelhaulin' Cards Minigame on October 9th- notable for being Leif Erikson Day, during the duration of the day, an extra card appears in Keelhaulin' Cards at the Casino. This is not mentioned or made clear to the player at all, even on that day. The card adds 10 to the score, but completely empties the treasure chest pot.
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Description |
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Button Controls#
While facing an intractable object or character, the player can normally press A to perform the topmost action displayed on the touch screen. Neither the game nor the manual mention how, by holding A and pressing the D-Pad appropriately, other actions and/or items in range can be selected using only the buttons.
Unused Graphics#
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To do:
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Early Title Screen#
An unused titlescreen graphic was found in the files.
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Early |
Final |
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Early UI Leftovers and Mockups#
This graphic is a leftover of when the UI was originally going to be more similar to the GBA version. It must've seen some level of development at this stage before it was decided to rework it, since there's empty spaces for pocket items and collectibles and text.
This graphic actually seen in prerelease marketing materials, meaning they probably made demos that just put this image on the bottom screen as a placeholder because the UI wasn't fully implemented. Notably the render of Giuseppi Mezzoalto is just copied from his appearance in The Urbz: Sims in the City, also for the DS and developed by Amaze Entertainment.
These early graphics are mockups of the UI and an early UI for the Metal Detector found leftover in the files as well. Notably the early metal detector includes the bar that is usually displayed on the top screen. Both the mockup and early graphic have the controls inverted compared to the final, probably because most people are right handed.
Mockup |
Early Version |
Final |
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These are the leftovers of the early art gallery minigame. You can see a version of these graphics in prerelease materials.
Early UI |
Buttons Inactive |
Buttons Active |
Final |
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Placeholders and Leftovers from Other Games#
There's some leftover and placeholder graphics in the data. Some of it we know what it is, other stuff, not so much.
This graphic was found, and it seems it was probably also a leftover Nintendo DS version of The Urbz: Sims in the City.
This is a leftover from the Nintendo DS version of The Urbz: Sims in the City, specifically the Street Artist minigame. Probably was used as a placeholder for the art gallery menu?
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Dimmed |
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This is a leftover from Nintendo DS version of The Chronicles of Narnia: The Lion, The Witch and The Wardrobe which is another game Amaze Entertainment made.
Yet another leftover from the Nintendo DS version of The Urbz: Sims in the City. This one's for the Pet Show minigame.
Unused Mission Text#
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To do: |
There's a lot of unused dialog related to missions that have been cut or changed in the final version of the game.
Early Missions Leftovers#
The beginning of the game was changed significantly as the game was in development and several text lines remain that have events play out in a significantly different manner than in the final.
Message ID |
Character |
Text |
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1193 |
Jebediah S. Jerky |
I thought I'd find you here, kiddo. Listen, your car ain't looking so hot. |
1194 |
Jebediah S. Jerky |
I'm gonna have to order new parts or fashion my own out of old license plates. Either way it'll be a few months before it's fixed. |
1195 |
Jebediah S. Jerky |
But you found the hotel all right, so you can spend a few nights here while I- |
1196 |
Jebediah S. Jerky |
It's deserted? You mean... Daddy Bigbucks ain't running the place no more? |
1197 |
Jebediah S. Jerky |
He left the deed behind? Golly gosh! I suppose that means the place is yours! Well get on inside and have a look at your new place. |
Alternative Casino Opening#
The game makes the player open the casino before they can have their first guest. This was an early mission that would have had the player opening the casino a little bit later in the story.
Message ID |
Character |
Text |
|---|---|---|
1320 |
Frankie Fusilli |
Hey manager, c'mere. Does this hotel have a gaming room? |
1321 |
Frankie Fusilli |
Naw, you jerk... card games! I'm not into them video type games. And certainly not pinball. |
1322 |
Frankie Fusilli |
Well look, I don't like to go more than a week without playing some cards, know what I mean? How about you build me a casino? |
1323 |
Frankie Fusilli |
Somewhere in town, sure. I just need someplace to relax and conduct a little business. So step to it. |
1324 |
Frankie Fusilli |
The Casino is open for business, huh? That's beautiful. That's just what I wanted to hear. I'm so happy. |
1325 |
Frankie Fusilli |
Actually, I'm not exactly happy... I'm just NOT angry. You don't ever want to see me angry. |
1326 |
Frankie Fusilli |
So really, it's you who should be happy. Now scram. |
Alternative Rat Cave Opening#
The game allows the player to build the Rat Cave as soon as they get their first guest, and if the player does not build the rat cave before then, it will be automatically built by Tristan Legend after Ava Cadavra leaves. This mission has the Rat Cave opening up during Frankie Fusilli's stay.
Message ID |
Character |
Text |
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1369 |
Frankie Fusilli |
Kid, it pains me to tell you this, but your services have been less than satisfactory. |
1370 |
Frankie Fusilli |
I am afraid that, in the interest of my pride and reputation, I'm going to have to charge you for all the time I have wasted for you. |
1371 |
Frankie Fusilli |
Sure! All the time I spend waiting for you to run errands or answer my phone calls. It's maddening. |
1372 |
Frankie Fusilli |
So I have instructed Jimmy to suspend half of all my payments to you from this point forward. |
1373 |
Frankie Fusilli |
I know, I know...you're thinking, Wow, only 50 percent? Well...that's the kind of generous guy I am. |
1374 |
Tristan Legend? |
I couldn't help but overhear your little predicament. Seems Frankie is trying to play tough. He'd like to run this town if he could. |
1375 |
Tristan Legend? |
If only The Ratticator were here...he'd have cleaned up filth like Frankie Fusilli. The Ratticator didn't stand for extortion like that. |
1376 |
Tristan Legend? |
Sure, The Ratticator was a local hero. Legend has it he lived in a den beneath the hotel, emerging only when the people of this city were threatened. |
1377 |
Tristan Legend? |
Who knows where he went? Maybe he's due for a return. You think? *Wink* |
1378 |
Tristan Legend? |
There was a rumor that The Ratticator lived in a den beneath the hotel. That's all I know. Who knows if it's true? |
1380 |
Frankie Fusilli |
You seen Jimmy around? He hasn't checked in with me for a while. |
1381 |
Frankie Fusilli |
The Ratticator got him? Who the heck is THE RATTICATOR? And why was he bothering with poor Jimmy? |
1382 |
Frankie Fusilli |
Outrageous! I wasn't extorting you! You were paying me protection money. Remember? |
1383 |
Frankie Fusilli |
Sure, that money was for protection. For YOUR protection against, you know...criminals. DRAT! |
Inviting Guests to the Bovine Shrine#
Automatically, three hotel guests (Ara Fusilli, Auda Sherif, and Sancho Paco Panza) are stuck in a trance in the Bovine Shrine. This mission dialogue shows that the player used to have to hand out invitations to hotel guests, who would then get stuck in the Bovine Shrine.
Message ID |
Character |
Text |
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1441 |
Ava Cadavra |
I've been meaning to thank you, @1. This, um, yoga room has been such a benefit to me. |
1442 |
Ava Cadavra |
I can meditate in here for hours upon hours. It recharges me and strengthens my powers... |
1443 |
Ava Cadavra |
...of perception. So you know what I would like to do. I'd like to share my discovery. I'd like to invite others to join me. |
1444 |
Ava Cadavra |
Can you pass out these three invitations for me? To anyone at all. Just tell them it will change their life, yeah? Thanks. |
1445 |
Unknown |
An invitation for me? Wow, I've never been invited to anything like this before, because- Oh, it's a general invitation. Ah, could be cool. |
1446 |
Unknown |
What's this say: "Traverse the transcendent path to bovinity through meditation." Sounds interesting. Thanks. |
1447 |
Unknown |
An invitation? Huh. Sure why not. Will there be food there too? I'm hungry. |
1448 |
Ava Cadavra |
I've been getting phone calls from some excited folks eager to use the... what have I been calling it... the cozy room? |
1449 |
Ava Cadavra |
Thank you for all your hard work. I'll be in here for the next hour. I think some people will be joining me shortly. |
1450 |
Ava Cadavra |
Oh and... if you hear any screaming or anything, don't mind us. We'll probably be doing some primal scream therapy. |
1451 |
Ava Cadavra |
Tah tah! |
Entering the Meditation Room#
This mission dialogue would have been used after Ava Cadavra would have closed the Bovine Shrine. In-game, the Bovine Shrine is never closed off and the player can go in and out of it at will during Ava Cadavra's entire stay.
Message ID |
Character |
Text |
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1491 |
Tristan Legend |
Whew! I'm tired, man. Just did 32 laps around the desert walking on my hands. I think I'll do it with my eyes closed next time. |
1492 |
Tristan Legend |
You need a way into the Meditation Room? How about through the front door? |
1493 |
Tristan Legend |
Oh I see. Ava has started a cult, trapped everyone in Strangetown, and locked the door? Wow. That's rough. |
1494 |
Tristan Legend |
Lucky for you I installed a little ventilation shaft in that room. It was so stuffy I thought it needed some air. |
1495 |
Tristan Legend |
Search the desert for a small cave... that'll be the end of the vent. If you can shimmy through that you're in. |
Building the Sun Deck#
This mission takes place after the mission where you retrieve the Galvatronic Power Recharger for Optimum Alfred. In the final game, the Sun Deck is available from the start of the game, likely as a result of this mission getting cut.
Message ID |
Character |
Text |
|---|---|---|
1528 |
Mama Hogg |
You know what I could use right now? I'll tell you - a pool. |
1529 |
Mama Hogg |
That's right. I am sick of this heat. I need somewhere to cool down. And the basement just ain't going to cut it. |
1530 |
Optimum Alfred |
*Whirrr* Ooh, an excellent idea Mrs. Hogg. I have not had the pleasure of a cleaning a pool in many years. |
1531 |
Mama Hogg |
Well, whatever's your pleasure. I'll use it and you can clean it? How's that sound? |
1532 |
Optimum Alfred |
Simply marvelous Mrs. Hogg. |
1533 |
Mama Hogg |
Well there you go, @1. Are you going to build us a swimming poor and patio or ain't ya? |
1534 |
Mama Hogg |
Hi @1, is the patio pool still open? |
1535 |
Mama Hogg |
Oh good. |
1536 |
Optimum Alfred |
This hotel has a pool in which humans immerse themselves for relaxation purposes! How interesting. The water must accrue germs readily. |
1537 |
Mama Hogg |
So long as you put a little chlorine in the water and keep it clean. |
1538 |
Optimum Alfred |
CLEAN? Yes please! Cleanliness is my primary motivation. I would like to learn the correct method for cleaning pools. |
1539 |
Mama Hogg |
Well, follow me Alfie. You can clean while I sunbathe. |
1540 |
Optimum Alfred |
Ahhh. It pleases me to fulfill my pre-programmed duties. It is true what they say: Life is a bowl of bleach |
1541 |
Optimum Alfred |
Now if you don't mind, @1, I would like to test the pH level of this water one more time. How I adore a good litmus test! |
Robot Ick Piles and Data Modulator#
This mission takes place after the previous unused Building the Sun Deck mission, and before the mission where Optimum Alfred requests 20 Nuclear Fuel Rods from you. This mission was also cut for some reason, leaving the Robot Ick Pile object unused.
Message ID |
Character |
Text |
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1542 |
Optimum Alfred |
Manager @1, I have much to regret this day. It seems I have been the victim of entropic forces. |
1543 |
Optimum Alfred |
My primary heuristic data modulator has been acting very strangely lately. I am unable to prevent it from randomly ejecting metal detritus. |
1544 |
Optimum Alfred |
To put it another way: I am responsible for the heaps of metal Ick piling up in your hotel. I apologize. |
1545 |
Optimum Alfred |
To prevent this from occurring on a regular basis I will require a new heuristic data modulator. |
1546 |
Optimum Alfred |
If you would be so kind as to procure me a new data modulator, I will clean up what piles I can. |
1547 |
Optimum Alfred |
Is THIS the only heuristic data modulator you could find? If my memory banks are correct, this model was recalled in 2002. |
1548 |
Optimum Alfred |
I suppose it will serve for the time being, at least until a replacement can be obtained. Installing now.... |
1549 |
Optimum Alfred |
...BZZZT...*ding!*...tick tick tick... Inst-inst-installation success-ss-ss-ful... *plip!* |
1550 |
Optimum Alfred |
All right... what the heck did I say I was gonna do? Oh yeah... clean up this dump. Great. *Sigh* |
1551 |
Optimum Alfred |
Hey don't thank me or anything, jerk... sheesh. I'm going to my room. I feel funny. |