Unused Areas#
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To do: |
Shipwreck Cove#
The island list in the game's text file indicates that there was going to be an island called 'Shipwreck Cove'. Unlike the used islands, the level files for Shipwreck Cove do not have their own package, and can instead be found in Catchall.package. Many assets exist, including full level layout information, models, textures, and collision.
Island model#

(Source: ThuverX)
The entire Shipwreck Cove island can be stitched together from several models in Catchall.package. Note that some textures are displayed as pink due to not existing in Catchall.package, however, they may exist elsewhere in the game.
Interactable objects include 4 traditional treasure chests, 3 clam chests, 2 mining areas, 1 fishing spot, various trees, 8 weeds, and a Pirate Skeleton jumpscare.
Island map#
Found in Catchall.package. The Shipwreck Cove icon for the world select map (not shown) was removed from all retail versions and is currently lost media.
Collision geometry#

Found in Catchall.package.
Transition package#
There is a package for the Shipwreck Cove transition, but swapping files to try and load this transition crashes the game.
Log strings#
A log file called attribdb.log contains several strings hinting at scrolls, tasks, and buildable zones in Shipwreck Cove. Here are a few interesting ones:
- lvl_pirate_interior_neema
- pirate_fog
- pirate_map
- mining_rock_pirate_01
- pirate_to_doorworld
- pirate_buddy_getsoul_reward
- pirate_morgan_hypnodisc_reward
- pirate_neema_getfish_reward
- pirate_neema_buildhome_reward
- pirate_theodore_buildstairs_reward
- pirate_theodore_homesweethome_reward
- pirate_linzey_scrolllighthouse_reward
- pirate_mira_stayhome_reward
- pirate_theodore_buildlighthouse_reward
- pirate_mira_curehypnosis_reward
- pirate_theodore_buildstairstwo_reward
- pirate_morgan_gethome_reward
- pirate_theodore_addcrossbones_reward
- pirate_linzey_socialmorgan_reward
- pirate_theodore_homesweethome_reward
- pirate_island_ambience
- pirate_interior_cutscene_trigger
- pirate_help_theodore
- transition_world_to_pirate
- buildable_region:lvl_pirate_bl_02
- buildable_region:lvl_pirate_interior_neema
Neema's Shack#
The only interior in the scrapped Shipwreck Cove level. A Task for building the exterior was planned, and the corresponding Scroll titled the "Seafarer Scroll" to create it was moved to a fishing spot in Trevor Island. 
(Source: ThuverX)
Morcubus' Castle#
The plot of Spookane has the player travel in a linear path to Morcubus' Castle, which is guarded by a gate similar to the other ones found in the game. Upon unlocking it, the player is treated to a cutscene with Morcubus, the main antagonist of the area. Past the gate is the door to the Morcubus' interior, yet the game prevents you from opening it. This is the only time in the game a door is placed by default in an area without a defined interior. Other castles in the game exist in Capital Island and Reward Island. 
(Source: ThuverX)
Door World#
This area served as the debug level select. By selecting a world icon you will be transported to the corresponding island. Notably, it features otherwise unused beta icons for the worlds included. 
(Source: ThuverX)
Unused Characters#
Shipwreck Cove#

A list of characters one of the game's text files indicates that four NPCs were meant to be in the scrapped Shipwreck Cove level. The character models for these Sims are still present in Catchall.package. Their names areː
- Mira
- Vice Admiral Morgan
- Neema
- Theodore
Each of the pirate characters also has a UI icon.
Beebee#

Though Beebee does not return from the original MySims, her model exists in the files along with fully redesigned textures. The textures for her hair and bunny ears are absent from Catchall.package, but her model can be fully reassembled using an identical Create-a-Sim hair option.
Makoto#

A model exists for Makoto's head, complete with new facial expression textures. This is the more human-like Makoto that appears in the original MySims, as opposed to the more robotic one featured in Kingdom. Though only her head has been found in Catchall.package, her model can be reassembled using a Create-a-Sim body that is nearly identical to her appearance from the original MySims.
Shirley#
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This needs some investigation. |
Much less complete are the head textures for Shirley, with redesigned glasses similar to the concept art. 
Unidentified Princess Character#

A head model exists in Catchall.package for a character wearing a princess-like hennin, along with a complete range of facial expressions. It is unknown whether this is an early version of Princess Butter or a completely separate character.
Unused Textures#
Main Menu#

Neema is depicted in an unused character graphic intended for the main menu.

Mod screenshot for Cozy Bundle showcasing character graphic.
===Character Art===




















Catchall.package contains 16 unused character artworks and IslandCredits.package contains another 6, each with a transparency mask. Their purpose is unknown.
An unused Rusty icon.
An unknown character with goggles.
Placeholders#

A tall placeholder texture.
A checkerboard placeholder texture with the text "MT".
Several small placeholder textures.
Various buttons/icons, likely used for debugging.
Unused icons for a few of the islands. Cutesburg is an earlier name for Cutopia.
A question mark.
A temporary CAS backdrop.

Two circular textures with labelled sections.
Unused Essences#
The game appears to use a hardcoded limit of 48 items in each category which might explain why a handful of essences were cut from the final release.
General Essences#




- Green Apple can be picked up randomly from a picnic but adds to the regular Apple total.
- Beehive uses the Apple texture.
Armor#
Filenames of these, boots, and gauntlets suggest that Shoulder- and Shin- guards were scrapped late in development in favor for left and right variants of boots and gauntlets. Names below are not pulled internally and are included solely for entertainment purposes.

===Figurines===
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Two unused figurines can be found in Catchall.package: one of Beebee and another of an unknown bearded Sim wearing a crown, possibly an early version of the King Mike trophy from MySims Agents. The figurine names were localized as Bebe, Queen of the Bunnies (yes, misspelled Beebee) and King Mike. The King Mike figurine is referenced as King Lawson in the filename, suggesting that this Sim may have been named after developer Mike Lawson.
===Fish=== Theoretically 8 of 10 unused fish could have been included without going over the presumed 48 item limit.









Unused and Altered Scrolls#
A handful of Scrolls were removed from the game, and contents were moved to Reward Island. Butter's Better Bridge was to be used for the bridge makeover in Capital Island, Disco Scroll, DJ Scroll, and Speaking of Scrolls would be found on Candypalooza, and Guitar Scroll was likely placed in Candypalooza or Forest of the Elves.
The 3 Scrolls obtainable from fishing were originally gifted from story events. These Scrolls include Bev, Bath & Beyond (Cutopia), Ruthie's Happy House (Spookane), and Seafarer Scroll (Shipwreck Cove).
Leftover Videos#
The opening video clip from MySims remains in the Movies folder.
Unused Music#
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To do: |
Unused Create-a-Sim Theme#
"strm_mu_cas_test01.strm" is an unused track that was originally going to be played on the menu where the character is created.
Unused Pause Menu Theme#
"strm_mu_pause_test01.strm" was originally going to be one of the tracks playing in the menu where the quests and scrolls could be viewed.
Sailing to Shipwreck Cove#
The next following tracks were probably going to be used for the scrapped pirate island. This track was likely supposed to be used when the player sails to the island.
Pirate Lighthouse#
Music named "strm_loc_lighthouse_ex01.strm" in game files. It seems that Shipwreck Cove was supposed to have a lighthouse, and would've been seen at the beginning of the island.
Mira's House#
It seemed that Mira Cull was supposed to have a house there. Music named "strm_loc_mira_ex01.strm" and "strm_loc_mira_ex02.strm" in games files, interestingly there also seems to have two other files "strm_loc_mira_in01.strm" and "strm_loc_mira_in02.strm" containing the same song as the two previous files.
Neema's Shack#
Also, Neema was likely supposed to have a shack on the island. Like Mira's House, Neema's shack seems to have two files "strm_loc_neema_ex01.strm" and "strm_loc_neema_in01.strm" containing the same music
Unused Isle of Magic Theme#
"strm_loc_marlin_ex02.strm" is an unused track that was supposed to be played on the Isle of Magic, but since it is only visited once in the game and never accessed again, it never plays.
D.I.N.E.R.#
"strm_loc_tobor_in02.strm" is an unused track that was originally going to be the theme of Tobor's D.I.N.E.R., a restaurant on the map, Rocket Reef, but was scrapped.
Rocket Reef Launch Pad#
"strm_mu_comd_test01.strm" is an unused track that was probably going to be the theme that played when near the launching pad where the rocket can be built, but was scrapped. The music here is an excerpt from The Sims 2 FreeTime, called "Tinkering for Toiletries" suggesting that this was a placeholder during development.
Development Strings#
Several unused development strings can be found in the file "mysims next_eng_us.str", as well as in the Lua files.
- "To bypass CAS when you start the game set RunCAS = 0 in UserSettings.lua"
- "I iz in ur tool tipz Hacking ur strings."
- "When modeling, please make an effort to face all of your objects Z-positive."
- "Modelers! remember to freeze the transforms on your geo!"
- "Animators! Are your snap points connected to the correct accessory bone?"
- "Someone deleted this string. This was entered by kenr for build triage on 7/22"
- "This was entered by kenr for build triage on 7/22. Someone deleted this string."
- "This character is missing a day 2 schedule! Send the bug to design, not Engineering :-)"
Logs#
Download attribdb.log and attribdbz.log File: MySimsKingdom-Logs.zip (699kb) (info) |
The Vaults folder contains two very extensive logs: attribdb.log and attribdbz.log. They contain lists of many class names and attributes that seem to have been generated during compilation.



