 |
0000 |
Stool |
No |
No |
This is a stool. Equally suitable for sitting and lion taming. |
Unused. No model when spawned in, no graphics either. Possibly related to the Strangetown Jail. |
 |
0002 |
Elevator |
No |
No |
XXXNOT USED a freaking elevator |
The description mentions ‘a freaking elevator.’ Looks like the devs had a sense of humor. |
 |
0003 |
Test Pocketable Object |
No |
No |
Test Poketable Object Description |
Ironically, in spite of the name, the object is not pocketable without crashing. Possibly used for testing an older version of the pockets system. |
 |
0005 |
Rat Suit |
Yes |
No |
Ultra-lite kevlar armor. 22nd century technology today... here... now... yours! |
Description unused. |
 |
0006 |
Trash |
Yes |
No |
XXXNOT USED Trash - Small |
Description unused. |
 |
0007 |
Trash |
Yes |
No |
XXXNOT USED Trash - Medium |
Description unused. |
 |
0008 |
Trash |
Yes |
No |
XXXNOT USED Trash - Large |
Description unused. |
 |
0009 |
Trash |
No |
No |
XXXNOT USED Trash - Small |
Copy for wall mounted objects. Unused, as no wall mounted furniture are classed as small in the game. |
 |
000A |
Trash |
Yes |
No |
XXXNOT USED Trash - Medium |
Copy for wall mounted objects. Description is actually used due to a bug. For some reason, wall mounted object trash doesn't prevent you from opening the furniture placement screen like trash is supposed to. |
 |
000B |
Trash |
Yes |
No |
XXXNOT USED Trash - Large |
Copy for wall mounted objects. Description is actually used due to a bug. For some reason, wall mounted object trash doesn't prevent you from opening the furniture placement screen like trash is supposed to. |
 |
000D |
Package |
No |
No |
XXXNOT USED Package |
Unused. No model when spawned in, and while a model and graphics exist in the game, they aren't properly bound to the object. |
 |
0010 |
Letter |
No |
No |
XXXNOT USED Letter |
Unused. Letters in the game use a different object ID that is in the animations section and do not show up in the interactions. |
 |
0020 |
XXXNOT USED - Basement Rock |
Yes ? |
No |
XXXNOT USED - Basement Rock |
The rock that covers the Bovine Shrine entrance before it is built. |
 |
0022 |
Wiggling Chest |
Yes |
Yes |
It's a nice chest... but it won't stop wiggling. |
Used but does not appear in the interactions menu with a full size graphic, making the image unused. |
 |
0028 |
Satellite Dish |
Yes |
No |
A parabolic antenna used to send and receive microwave signals. |
Used but has no interaction nodes, making the graphic and description unused. |
 |
0029 |
Car |
Yes |
No |
XXXNOT USED Satellite Dish Description |
Used but has no interaction nodes, making the graphic unused. |
 |
002B |
Hubcap |
No |
No |
XXXNOT USED Satellite Dish Description |
Unused. Research has revealed that the object is modeled and functional, and was intended to be used during the opening sequence with Jeb, as he has an unused pickup animation called "JebPickUpHubcap" |
 |
002C |
Vault Alarm |
No |
No |
XXXNOT USED Vault Alarm Description |
Unused. There's fully modeled and animated too. |
 |
002D |
Vault Curtain |
Yes |
No |
XXXNOT USED Vault Curtain Description |
Used but has no interaction nodes, making the graphic unused. There's an unused animation of it opening. |
 |
002E |
Vault Lockbox |
Yes |
No |
XXXNOT USED Vault Lockbox Description |
Might actually be unused but if it isn't then the objects are just baked into the stage model. It's got a model and a door opening animation. |
 |
002F |
Pallete of Money |
Yes |
No |
XXXNOT USED Palette of Money 1 Description |
The object is used but the description is not. |
 |
0030 |
Pallete of Money |
No ? |
No |
XXXNOT USED Palette of Money 1 Description |
Alternative version of the money palette. It's got slightly less money. Graphic and object unused. Fully modeled but no interactions. |
 |
0031 |
Pallete of Money |
No ? |
No |
|
Alternative version of the money palette. It's got significantly less money. Graphic and object unused. Fully modeled, but no interactions. |
 |
0032 |
Alien Corpse |
Yes |
No |
XXXNOT USED Alien Corpse Description |
Object is used during the play of the Alien Autopsy mini-game, but the object is never present at the same time the interactions menu is open, making the image unused. |
 |
0033 |
File Cabinet |
Yes |
No |
XXXNOT USED File Cabinet Small Description |
Used but has no interaction nodes, making the graphic unused. Has unused animations of opening drawers. |
 |
0034 |
File Cabinet |
Yes |
No |
XXXNOT USED File Cabinet Large Description |
Used but has no interaction nodes, making the graphic unused. Has unused animations of opening drawers. |
 |
003D |
Bed |
Yes |
No |
XXXNOT USED Jeb's Bed Description |
Object is used in the Strangetown Jail and the graphic is as well, but it's impossible to get near the object because it is located in a closed cell. Due to it's description name, it's possible that the descriptions were leftover from a shakeup of internal object order. |
 |
003E |
Sink |
Yes |
No |
XXXNOT USED Table Description |
Object is used in the Strangetown Jail and the graphic is as well, but it's impossible to get near the object because it is located in a closed cell. Due to it's description name, it's possible that the descriptions were leftover from a shakeup of internal object order. |
 |
003F |
Toilet |
Yes |
No |
XXXNOT USED Rat Chair Description |
Object is used in the Strangetown Jail and the graphic is as well, but it's impossible to get near the object because it is located in a closed cell. Due to it's description name, it's possible that the descriptions were leftover from a shakeup of internal object order. |
|
0047 |
Creativity Skillpoint |
Yes |
No |
Increases your revenues for art sales and music mixing. |
Description unused. |
|
0048 |
Business Skillpoint |
Yes |
No |
Decreases your bills and maintenance costs. |
Description unused. |
|
0049 |
Body Skillpoint |
Yes |
No |
More muscles equals more romance. Pump up! |
Description unused. |
|
004A |
Charisma Skillpoint |
Yes |
No |
Increases the power of your Social Moves. |
Description unused. |
|
004B |
Mechanical Skillpoint |
Yes |
No |
Increases the speed at which you fix broken objects. |
Description unused. It appears to imply that you were at one point supposed to be able to fix broken hotel objects, but this is not present in the game. |
 |
004C |
Rusty Cowbell |
No |
No |
What once emitted a claron ring, now issues a musical thump. |
Unused. Uses the Strange Gourd graphic as a placeholder. It sits right next to the Mystic Cowbell, which is used for a mission for Ava Cadavra, presumably this was intended to be used for this mission as well, but the idea was scrapped. |
 |
004E |
Stuffed Cow Head |
Yes |
Yes |
How odd. A stuffed cow's head isn't the sort of thing Honest Jackson would normally like. |
Used, but never shows up in the interactions menu, making the image unused. |
 |
0095 |
Lab Chair |
Yes |
No |
A government issue lab chair. Now where will you find the rest of the lab? |
Description unused. |
 |
00A1 |
Money Making Machine |
Yes |
Yes |
Turn trash into cash! This Machine recycles commonly found object into simoleons. |
Used in Vault, but for some reason can be placed into your pockets properly. It cannot be placed in rooms, however. Description unused. It seems that at some point in development, objects found in the vacuum mini-game would be placed in your pockets and turned into money with this machine. |
 |
00A4 |
Arcade: Generic |
No |
Yes |
This is just a generic game. |
Can be placed. Displays nothing on screen. An image of this arcade machine appears in prerelease screenshots and shows it running a clone of Space Invaders, which likely was turned into Arcade-Space Armada to avoid copyright issues. |
 |
00A6 |
Arcade-Baseball |
No |
Yes |
Favorite pastime of millions. This version strips the game to it's essentials. |
Wow! A fully functional, placeable, unused arcade game. Crazy that it went unused like this. |
 |
00A8 |
Arcade-Copter |
No |
Yes |
Dropping civilians from helicopters into horse-drawn carriages full of hay is dubious fun. |
Wow! Another fully functional, placeable unused arcade game. This one is a clone of Stunt Copter, an old mac game from the 1987. RIP Duane Blehm. |
 |
00A9 |
Arcade-X Raider |
Yes |
Yes |
You are Xavier, warrior-personal non grata, trapped in a smelly dungeon. Get out! |
This machine and game are used, but is never given to the player to put in their pockets. Placeable, fully functional, Description Unused. |
 |
00AE |
Arcade-Lunar Lander |
No |
No |
Insert money, steer your landing craft to land on the landing platform, rejoice, and repeat. |
Cannot be pocketed and when spawned in, it doesn't have an original game- it just runs Space Armada instead. It was likely based on the arcade game with a similar name. |
 |
00AF |
Arcade-Space Gunner |
No |
No |
Fill outer space with your million jigawatt laserbeams of destruction and empty it of bad guys. |
Cannot be pocketed and when spawned in, it doesn't have an original game- it just runs Space Armada instead. |
 |
00B0 |
Arcade-Log Jump |
No |
No |
Why do these logs keep rolling? Where do they come from? Glorious victory awaits! |
Cannot be pocketed and when spawned in, it doesn't have an original game- it just runs Space Armada instead. |
 |
00B5 |
Slot Machine |
Yes |
Yes |
Insert a coin, pull the lever, and hope the fates are smiling. |
Fully functional and placeable. It's used in the Snake-Eyes Casino, but is never given to the player to hold like this. Description unused. |
 |
00B6 |
Tanning Bed |
Yes |
Yes |
For those who desire that well-cooked orange rind look. |
Fully functional and placeable. It's used in the Spa & Gym, but is never given to the player to hold like this. Description unused. |
 |
00B7 |
Treadmill |
Yes |
Yes |
Never has so much effort produced so few results. Run all day, go nowhere. |
Fully functional and placeable. It's used in the Spa & Gym, but is never given to the player to hold like this. Description unused. |
 |
00B8 |
Zoltron |
Yes |
No |
What secrets does Zoltron the Prescient know? Just ask! |
Description Unused. |
 |
00F6 |
Gym Locker |
Yes |
No |
XXXNOT USED Gym Locker |
Used but has no interaction nodes, making the graphic unused. Need further investigation. |
 |
00F7 |
Gym Locker |
Yes |
No |
XXXNOT USED Gym Locker |
Used but has no interaction nodes, making the graphic unused. Need further investigation. |
 |
00F8 |
Freezer Drawer |
Yes ? |
No |
XXXNOT USED Freezer Drawer |
Used ? but has no interaction nodes, making the graphic unused. Need further investigation. |
 |
00F9 |
Hole |
No |
No |
XXXNOT USED Hole |
Unused. When spawned, it actually does show up but doesn't show any interactions. Has both full and small graphics. |
|
00FA |
Super Drencher |
Yes |
No |
The most advanced high-pressure water cannon to date; second only to holding your thumb over the mouth of a spewing garden hose. |
While the Super Drencher does have a description, this is an unused version of it with a totally different one. |
|
00FE |
Metal Detector |
Yes |
No |
Used to locate valuables in the desert. Not everything is worth digging up however. Be careful. |
While the Metal Detector does have a description, this is an unused version of it with a totally different one. |
|
00FF |
Vacuum |
Yes |
No |
Your most important tool. Keep your hotel free of dirt, debris, and... dice? |
While the Vacuum does have a description, this is an unused version of it with a totally different one. |
 |
0100 |
Dust Pile |
Yes |
No |
|
Has an unused graphic of a dust pile. |
|
0104 |
Fire |
Yes |
No |
IT IS A FIRE! IT IS VERY HOT! |
Description Unused. |
 |
0105 |
Tumbleweed |
Yes |
No |
It's a rambler and a gambler, it's a long way from home.... |
|
 |
0109 |
XXXNOT USED Bigfoot Mask |
No? |
No |
XXXNOT USED Bigfoot Mask Description |
Has a generic XXXNOT USED in the title, and is located in the same region that character animation objects are. I don't recall anything like this being used in the game anywhere, however. Needs further investigation. |
 |
0130 |
Treasure Chest |
Yes? |
Yes |
A creaky, leaky, squeaky wooden chest full of...??? |
Looks exactly like Keelhaulin's treasure chest. Unused ? Requires further investigation. |
 |
0149 |
Toilet Blur |
Yes? |
No |
|
From the name, I can't decipher exactly what this is. Maybe related to the dirty toilet graphic. Requires further investigation. |
 |
014A |
Invisible Carrot |
No? |
No |
This carrot is invisible. Stop looking at it. |
From the name, I can't decipher exactly what this is. It's next to another object called "Toilet Blur" so I'd imagine it's some sort of floating graphical effect, similar to that one. Requires further investigation. |
 |
014B |
Dust |
Yes |
No |
XXXNOT USED Object name end marker |
Object captured during the vacuum minigame, but its graphic is unused. |
 |
014C |
Dust (2) |
Yes |
No |
Nuclear Fuel Rods |
Object captured during the vacuum minigame, but its graphic is unused. The description makes me think the inventory IDs were originally ordered differently. |
 |
014D |
Dust (3) |
Yes |
No |
License plate |
Object captured during the vacuum minigame, but its graphic is unused. The description makes me think the inventory IDs were originally ordered differently. |
 |
014E |
Six Sided Die |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
014F |
Mouse |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0150 |
Thumbtack |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0151 |
Eraser |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0152 |
Fortune Cookie |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0153 |
Peanut |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0154 |
Ladybug |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0155 |
Pretzel |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0156 |
Pencil |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0157 |
Golf Ball |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0158 |
Gumball |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0159 |
Chewing Gum |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
015A |
Old Penny |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
015B |
Gold Ring |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
015C |
Potato |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
015D |
Gold Tooth |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
015E |
Action Figure |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
015F |
Wishbone |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0160 |
Gold Nugget |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0161 |
20 Sided Die |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0162 |
Gnome |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0163 |
Shrunken Head |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |
 |
0164 |
Glowing Rock |
Yes |
No |
|
Object captured during the vacuum minigame, but its graphic is unused. |