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The Urbz: Sims in the City (GameCube, PlayStation 2, Xbox)

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The Urbz: Sims in the City changes up the usual suburban lifestyle of The Sims and puts all the action into a city with workable jobs, crazier social interactions, an infectious soundtrack, and stereotypical caricatures. Also, The Black Eyed Peas make an appearance.

It's so ambitious that the game was even planned to start a sub-franchise for the series, but it never came to be due to overall poor sales. Though the game is rarely acknowledged to this day, several elements were revisited in future Sims titles, most notably in The Sims 2: Nightlife with the city setting and The Sims 3: Late Night with the reworked reputation system and bouncers.

Build Tags#

Platform

Sandbox Version

GameCube (USA)

0.mainline_SKU1.0.126

GameCube (EUR)

0.mainline_SKU2.0.119

GameCube (JPN)

0.mainline_SKU3.0.101

PlayStation 2 (USA)

0.mainline_SKU1.0.125

PlayStation 2 (EUR)

0.mainline_SKU2.0.124

PlayStation 2 (JPN)

0.mainline_SKU3.0.101

PlayStation 2 (ASIA)

0.mainline_SKU4.0.92

PlayStation 2 (KOR)

0.mainline_SKU5.0.34

Unused Audio#

Interestingly many of the following unused sounds are left unused in later console games up to Castaway.

Elevator Load Loops#

load_loop_elevator1, load_loop_elevator2 and load_loop_elevator3 were likely intended to be used when the player visits a district with an elevator, such as Diamond Heights and Blankwood Towers considering the used sound effects sound similar in style, but the regular loading screen theme plays instead.

XAM Sounds#

Filename

Sample

Notes

cellphone_dial1

Earlier and simpler sounds for the XAM before they were replaced with realistic cellphone sounds.

cellphone_dial2

cellphone_dial3

cellphone_ringtone2

An alternative and earlier version of the Cozmo Street Ringtone with a jingle present over the morse code message. cellphone_ringtone is used as the generic ringtone sound.

cellphone_ringtone3

The same as above, except without the morse code message, sounding like a generic ringtone.

Unlock Sounds#

Filename

Sample

Notes

ui_unlock_social
ui_unlock_level

Unused unlock sound effects for new areas and social options.

Filename

Sample

Notes

UI_accept

Unused generic menu sound effects. Would be used as a placeholder for sound effect entries.

UI_back

Unused SFX Data#

There are over a dozen of sound entries that all use the same UI_accept sound effect played above, including leftovers from the previous games.

Filename

Notes

ui_action_menu_browse

ui_action_menu_close

ui_action_menu_open

ui_action_menu_select

UI_cancel

ui_bm_fail

Unknown what "bm" stands for.

ui_bm_succeed

ui_browse_kbd

Unknown what "kbd" stands for.

ui_cac_cyclehead

Unknown what cyclehead means.

ui_cas_accept

Cut sound for accepting something in Create-An-Urb.

ui_cas_browse_category

Cut sound for browsing through object categories in Create-An-Urb.

ui_cas_browse_item

Cut sound for browsing items in Create-An-Urb

ui_cas_close

Cut sound for closing a menu in Create-An-Urb.

ui_cas_kboard_backspace

Cut unique sounds for typing out Urb names on the keyboard in Create-An-Urb.

ui_cas_kboard_char

ui_cas_kboard_done

ui_cas_kboard_end

ui_cas_kboard_key

ui_cas_kboard_shift

ui_cas_kboard_space

ui_cas_open

Cut sounds for Create-An-Urb.

ui_cas_rotate

Ui_help

Cut sound for help UI.

UI_move

Placeholder sound for moving stuff.

UI_NHOOD_BULLDOZE_DEMOLISH

Sound entry leftovers from The Sims Console and Bustin' Out.

UI_NHOOD_CLICK

UI_OBJECT_MONEYBACK

UI_OBJECT_MOVE_PLACE

UI_PLACE

UI_ROTATE

ui_open_sub

Cut sound for sub-menu.

ui_pda_close

Cut sounds for the XAM, including that of EyeToy features.

ui_pda_eyetoy_delete

ui_pda_eyetoy_save

ui_pda_open

ui_phone_call1

ui_phone_call2

ui_pda_submenu_browse

Cut sub-menu sounds for the XAM.

ui_pda_submenu_close

ui_pda_submenu_open_side

ui_pda_submenu_open_top

UI_PIEMENU_APPEAR

Sound entry leftovers from The Sims Console and Bustin' Out.

UI_PIEMENU_HIGHLIGHT

UI_PIEMENU_SELECT

UI_QUEUE_DELETE

UI_QUEUED

ui_rotate

UI_SPEED_1TO2

Sound entry leftovers from The Sims Console and Bustin' Out. Final uses lowercase equivalents.

UI_SPEED_2TO1

UI_SPEED_2TOP

ui_unlock_money

Sound entry leftovers from Bustin' Out.

ui_unlock_objects

ui_unlock_services

ui_unlock_skins

Unused Text#

To do:
Way more...

  • Tutorial text.
  • Text for unobtainable furniture.
  • Text for requests.

Text is found in QUICKDAT.arc/SimsObjects in the PlayStation 2 version.

Unobtainable Furniture#

There's text entries for otherwise unobtainable furniture.

ID

Thumbnail

Furniture

Desc.

??

Red Bull Vending Machine
Red Bulls

??

Bar TEMP
Guess What?

??

TEMP
Guess What?

??

Bar TEMP
Guess What?

Scrapped Opening?#

Dialogue strings relating to a scrapped opening, likely supposed to come after the player's Urb leaves their apartment. Interestingly, some of the prerelease media likely shows that scenario.

ID

String

??

DEBUG Welcome 
<name>! I'll bet you thought you were heading to your first district!

In case you don't recognize me from the posters around the city, the name's Darius.

There's nobody with higher Reputation than me.

??

DEBUG I'm glad you agreed to meet me here in my penthouse to discuss my... problem.

A new crew has moved in on my turf. They're shaking down businesses and hassling Urbz in the city.

I need you to help me run them out of town.

??

DEBUG Heck, I might even give you the keys to this PENTHOUSE.

Do we have a deal?

The following strings, though aren't marked as debug.

ID

String

??

You're here because there's (sic) big problem in the city. And I need help from a nobody like you.

If you help me, I just might give you the keys to this PENTHOUSE.

But first, feed my  monkey.

??

Hey! You don't have enough REP to be doing that here!

In case you don't recognize me from the posters around the city, the name's Darius.

There's nobody with higher REPUTATION than me.

??

Okay, that should get you going on your own. I'll text you on your XAM in a little while
Now go meet some Urbz and work on that REP! Remember, we have a deal...

Unused Tutorial Text#

ID

String

??

Select and find a CLOTHING STORE to enter it.

Once inside, spend $500 on some new clothes!

Be sure to at least buy a new shirt...

Unused Scenarios?#

An unused scenario relating to your pet running away from your Urb's apartment.

ID

String

??

Your pet ran away! Check your apartment to see if it went home.

Unknown. Related to gambling?

ID

String

??

TEMP You lack the money you've agreed to trade.

Other#

Unused warning, likely from Captain Catastrophe. This string never shows up, no matter if an Urb passes out or uses a bed on a public lot.

ID

String

??

obsolete string

Sleeping in public is in contravention of Civic Code 3499... uh... 62c.

Unused Graphics#

To do:
rip the ui-jayde icons.

Early Main Menu Gradient#

Though the mainmenuscreen texture from Bustin' Out remains in the files, it was overwritten with an orange and black gradient. Final game doesn't use the graphic at all, implying it is an early leftover.

Tex.

Mockup

Early Jade#

Create-an-Urb#

Unfinished Chinese and Korean Localization#

While The Urbz: Sims in the City was released in Taiwan and Korea, it was never localized and is only playable in English.

There are two duplicates of the game's English logo with those languages which are ui_logo256_kor_dark and ui_logo256_tchinese_dark.

To do:
Are these different from the ones used in Bustin' Out?

There's also unused Chinese and Korean text in the files, different from Bustin' Out.

Chinese

font_china_s24_p0

font_china_s24_p4

font_china_s24_p8

font_china_s24_p12

Development Oversights#

To do:
So much more....

  • Object icons not matching final.
    • HygiElite Luxury Shower Stall icon not matching model.
    • Neon Nights dresser using different icon.
    • Sexi Plexi Window using wrong icon.
    • Manhole Cover, Sidewalk Grate and Newspaper Box using placeholder icons.
  • "Neon Nights" dresser using Diamond Heights dresser icon instead.

Overwitten Song#

Pootie's Top 40 (the station in Diamond Heights) is the only Radio Station to have three songs, in comparison to four on other stations. This is because Pop One (music_24_celebs1) is duplicated over music_24_celebs2, where the song itself can be played twice in a row in some instances.

There was supposed to be a fourth song for the Station, which is called I Wanna Be Bad, but it was only playable on the official website before its shutdown. The song is sampled in the XAM Shot Power Social and on a XAM ringtone that can be listened to below as (xam_ringtone_celebs).

Filename Oddities#

ui_sm_meter appear as blank, implying there were originally sounds.

Team Photo#

A secret graphic of developers that worked on the game can be found by pressing Up, Down, X, Up, Down at the credits screen.

Platform Differences#

Language Select#

The European PlayStation 2 and Xbox versions have a language select menu and Xbox happens to have fewer languages available. It's missing Polish, Danish, Norwegian, and Finnish.

PlayStation 2

Xbox

Create-An-Urb#

The Create-An-Urb for the GameCube version has a much brighter background than in the PlayStation 2 and Xbox versions.

PlayStation 2 & Xbox

GameCube

Xbox Loading Screens#

The Xbox version has unique loading screen backgrounds that can be seen. These textures also exist in the PS2 and GameCube versions, however they are 8×8 in size, and even if it's shown in-game there, there's no way it can be seen at that small of a size.

PS2 & GCN

Xbox

PS2 & GCN

Xbox

house_load0

house_load1

house_load2

house_load3

house_load4

house_load5

house_load6

house_load7

house_load8

house_load9

house_load10

Oddities#

Unplugged Controller Screen Background#

When the controller screen is unplugged, a light-blue gradient background with text on it reminds the player to plug it back in. It's actually reused from Bustin' Out, with the only difference being the font. It would later remain in the rest of the Sims console games, with the respective menu font being used.