The Urbz: Sims in the City changes up the usual suburban lifestyle of The Sims and puts all the action into a city with workable jobs, crazier social interactions, an infectious soundtrack, and stereotypical caricatures. Also, The Black Eyed Peas make an appearance.
It's so ambitious that the game was even planned to start a sub-franchise for the series, but it never came to be due to overall poor sales. Though the game is rarely acknowledged to this day, several elements were revisited in future Sims titles, most notably in The Sims 2: Nightlife with the city setting and The Sims 3: Late Night with the reworked reputation system and bouncers.
Build Tags#
Platform |
Sandbox Version |
|---|---|
GameCube (USA) |
0.mainline_SKU1.0.126 |
GameCube (EUR) |
0.mainline_SKU2.0.119 |
GameCube (JPN) |
0.mainline_SKU3.0.101 |
PlayStation 2 (USA) |
0.mainline_SKU1.0.125 |
PlayStation 2 (EUR) |
0.mainline_SKU2.0.124 |
PlayStation 2 (JPN) |
0.mainline_SKU3.0.101 |
PlayStation 2 (ASIA) |
0.mainline_SKU4.0.92 |
PlayStation 2 (KOR) |
0.mainline_SKU5.0.34 |
Unused Audio#
Interestingly many of the following unused sounds are left unused in later console games up to Castaway.
Elevator Load Loops#
load_loop_elevator1, load_loop_elevator2 and load_loop_elevator3 were likely intended to be used when the player visits a district with an elevator, such as Diamond Heights and Blankwood Towers considering the used sound effects sound similar in style, but the regular loading screen theme plays instead.
XAM Sounds#
Filename |
Sample |
Notes |
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Earlier and simpler sounds for the XAM before they were replaced with realistic cellphone sounds. |
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An alternative and earlier version of the Cozmo Street Ringtone with a jingle present over the morse code message. |
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The same as above, except without the morse code message, sounding like a generic ringtone. |
Unlock Sounds#
Filename |
Sample |
Notes |
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Unused unlock sound effects for new areas and social options. |
Menu Sounds#
Filename |
Sample |
Notes |
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Unused generic menu sound effects. Would be used as a placeholder for sound effect entries. |
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Unused SFX Data#
There are over a dozen of sound entries that all use the same UI_accept sound effect played above, including leftovers from the previous games.
Filename |
Notes |
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Unknown what "bm" stands for. |
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Unknown what "kbd" stands for. |
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Unknown what cyclehead means. |
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Cut sound for accepting something in Create-An-Urb. |
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Cut sound for browsing through object categories in Create-An-Urb. |
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Cut sound for browsing items in Create-An-Urb |
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Cut sound for closing a menu in Create-An-Urb. |
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Cut unique sounds for typing out Urb names on the keyboard in Create-An-Urb. |
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Cut sounds for Create-An-Urb. |
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Cut sound for help UI. |
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Placeholder sound for moving stuff. |
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Sound entry leftovers from The Sims Console and Bustin' Out. |
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Cut sound for sub-menu. |
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Cut sounds for the XAM, including that of EyeToy features. |
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Cut sub-menu sounds for the XAM. |
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Sound entry leftovers from The Sims Console and Bustin' Out. |
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Sound entry leftovers from The Sims Console and Bustin' Out. Final uses lowercase equivalents. |
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Sound entry leftovers from Bustin' Out. |
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Unused Text#
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To do:
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Text is found in QUICKDAT.arc/SimsObjects in the PlayStation 2 version.
Unobtainable Furniture#
There's text entries for otherwise unobtainable furniture.
ID |
Thumbnail |
Furniture |
Desc. |
|---|---|---|---|
?? |
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?? |
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?? |
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?? |
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Scrapped Opening?#
Dialogue strings relating to a scrapped opening, likely supposed to come after the player's Urb leaves their apartment. Interestingly, some of the prerelease media likely shows that scenario.
ID |
String |
|---|---|
?? |
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?? |
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?? |
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The following strings, though aren't marked as debug.
ID |
String |
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?? |
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?? |
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?? |
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Unused Tutorial Text#
ID |
String |
|---|---|
?? |
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Unused Scenarios?#
An unused scenario relating to your pet running away from your Urb's apartment.
ID |
String |
|---|---|
?? |
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Unknown. Related to gambling?
ID |
String |
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?? |
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Other#
Unused warning, likely from Captain Catastrophe. This string never shows up, no matter if an Urb passes out or uses a bed on a public lot.
ID |
String |
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?? |
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Unused Graphics#
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To do: |
Early Main Menu Gradient#
Though the mainmenuscreen texture from Bustin' Out remains in the files, it was overwritten with an orange and black gradient. Final game doesn't use the graphic at all, implying it is an early leftover.
Tex. |
Mockup |
|---|---|
Early Jade#
Create-an-Urb#
Unfinished Chinese and Korean Localization#
While The Urbz: Sims in the City was released in Taiwan and Korea, it was never localized and is only playable in English.
There are two duplicates of the game's English logo with those languages which are ui_logo256_kor_dark and ui_logo256_tchinese_dark.
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To do: |
There's also unused Chinese and Korean text in the files, different from Bustin' Out.
Chinese |
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font_china_s24_p0 |
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font_china_s24_p4 |
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font_china_s24_p8 |
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font_china_s24_p12 |
Development Oversights#
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To do:
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Overwitten Song#
Pootie's Top 40 (the station in Diamond Heights) is the only Radio Station to have three songs, in comparison to four on other stations. This is because Pop One (music_24_celebs1) is duplicated over music_24_celebs2, where the song itself can be played twice in a row in some instances.
There was supposed to be a fourth song for the Station, which is called I Wanna Be Bad, but it was only playable on the official website before its shutdown. The song is sampled in the XAM Shot Power Social and on a XAM ringtone that can be listened to below as (xam_ringtone_celebs).
Filename Oddities#
ui_sm_meter appear as blank, implying there were originally sounds.
Team Photo#
A secret graphic of developers that worked on the game can be found by pressing Up, Down, X, Up, Down at the credits screen.
Platform Differences#
Language Select#
The European PlayStation 2 and Xbox versions have a language select menu and Xbox happens to have fewer languages available. It's missing Polish, Danish, Norwegian, and Finnish.
PlayStation 2 |
Xbox |
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Create-An-Urb#
The Create-An-Urb for the GameCube version has a much brighter background than in the PlayStation 2 and Xbox versions.
PlayStation 2 & Xbox |
GameCube |
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Xbox Loading Screens#
The Xbox version has unique loading screen backgrounds that can be seen. These textures also exist in the PS2 and GameCube versions, however they are 8×8 in size, and even if it's shown in-game there, there's no way it can be seen at that small of a size.
PS2 & GCN |
Xbox |
PS2 & GCN |
Xbox |
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Oddities#
Unplugged Controller Screen Background#
When the controller screen is unplugged, a light-blue gradient background with text on it reminds the player to plug it back in. It's actually reused from Bustin' Out, with the only difference being the font. It would later remain in the rest of the Sims console games, with the respective menu font being used.










