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The Sims 2: Castaway (PlayStation 2, Wii)

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The Sims 2: Castaway is an odd spin-off where your Sim crashes onto a remote island and must survive by making a base, cooking food, crafting items, and making friends with monkeys.

This was the sixth and final Sims entry on the PS2, and the second of three Sims games for the Wii.

Unused Areas#

The game normally goes from First Beach to Deep Jungle, with no First Jungle area in-between. But the lot itself still exists and can be loaded. Its exits are First Beach through a regular sandy path, and Deep Jungle that is covered with brambles. Viewing the Island Map while in this lot just says "Not enough energy" when attempting to fast travel anywhere.

It can be accessed with these codes by holding X on PS2 or Z on Wii through the loading screen when walking into a different lot from the current one.

EUR

USA

PS2

D18E5302 0000BFFF
00516D40 00000002

D18E3782 0000BFFF
005151C0 00000002

Wii

285221CE 00002000
0049BA9B 00000002
E2000001 80008000

2851E54E 00002000
00497E1B 00000002
E2000001 80008000

(Codes: Edness)

While the First Jungle lot is visible on the Shipwreck Island map, hovering over it will highlight Shipwreck Lagoon.

Sims2CastawayPS2-FIN_maplot_2_b.pngSims2CastawayPS2-FIN_maplot_2_u.pngSims2CastawayPS2-FIN_maplot_2_v.pngSims2CastawayPS2-FIN_maplot_2_v_h.png

String Label

String

urbzui\HouseData\house 02 [0]

First Jungle

Unused Graphics#

As Castaway was built off of the engine of The Sims 2: Pets, most of the graphics (including unused!) from the game appear in the files.

All of the graphics for the Wants and Fears (including the new and placeholder ones from Pets) are present. Wants and Fears do not appear in Castaway at all and as no new ones were created, it was safe to say it was scrapped very early in development. It could be a bit redundant to upload them to this page, but it is still worth noting.

Category Icons#

Two menu category icons designed for this game that go unused.

Objects#

There are drawn variants of a few items that are normally used in the crafting menu, but are either already given to you at the start of the game, or can only be found during regular gameplay. Items in your inventory just use their action queue icons.

Used

Unused

Pocket Knife

Sims2CastawayPS2-FIN_isPropPocketknife_action_queue.png
isPropPocketknife_action_queue

Sims2CastawayPS2-FIN_ocs_tool_knife_pocket_64.png
ocs_tool_knife_pocket_64

Sleeping Mat

Sims2CastawayPS2-FIN_isBedTowel1x1_action_queue.png
isBedTowel1x1_action_queue

Sims2CastawayPS2-FIN_ocs_tool_sleeping_mat.png
ocs_tool_sleeping_mat

Toilet Paper

Sims2CastawayPS2-FIN_isPropToiletPaper_action_queue.png
isPropToiletPaper_action_queue

Sims2CastawayPS2-FIN_ocs_tool_toiletpaper_64.png
ocs_tool_toiletpaper_64

Conch Shell

Sims2CastawayPS2-FIN_IsPropConch_action_queue.png
isPropConch_action_queue

Sims2CastawayPS2-FIN_ocs_tool_conch_shell_64.png
ocs_tool_conch_shell_64

Beard Beard's Sword

Sims2CastawayPS2-FIN_isPropToolSword_action_queue.png
isPropToolSword_action_queue

Sims2CastawayPS2-FIN_ocs_tool_sword_beardbeard_64.png
ocs_tool_sword_beardbeard_64

Placeholders#

Various temporary object and tool icons, which also have "TEMP" written in the background.

Xbox Controller Buttons#

Sims2-Pets-Castaway_Button_xbx_a.pngSims2-Pets-Castaway_Button_xbx_b.pngSims2-Pets-Castaway_Button_xbx_x.pngSims2-Pets-Castaway_Button_xbx_y.pngSims2-Pets-Castaway_Cntr_XBX_whit.pngSims2-Pets-Castaway_Cntr_XBX_black.pngSims2-Pets-Castaway_Button_xbx_I_D.pngSims2-Pets-Castaway_Button_xbx_I_G.pngSims2-Pets-Castaway_Button_xbx_I_H.pngSims2-Pets-Castaway_Button_xbx_I_I.pngSims2-Pets-Castaway_Button_xbx_l.pngSims2-Pets-Castaway_Button_xbx_r.pngSims2-Pets-Castaway_Button_xbx_I_S.pngSims2-Pets-Castaway_Button_xbx_I_V.pngSims2-Pets-Castaway_Cntr_XBX_Dpad.pngSims2-Pets-Castaway_Cntr_XBX_DupB.pngSims2-Pets-Castaway_Cntr_XBX_DrtB.pngSims2-Pets-Castaway_Cntr_XBX_DlfB.pngSims2-Pets-Castaway_Cntr_XBX_DdwB.pngSims2-Pets-Castaway_Cntr_XBX_Lanl_D.pngSims2-Pets-Castaway_Cntr_XBX_Lanl_G.pngSims2-Pets-Castaway_Cntr_XBX_Lanl_H.pngSims2PetsPS2-FIN-cntr_XBX_Lanl_I.pngSims2-Pets-Castaway_Cntr_XBX_Lanl_L.pngSims2-Pets-Castaway_Cntr_XBX_Lanl_R.pngSims2-Pets-Castaway_Cntr_XBX_Lanl_S.pngSims2-Pets-Castaway_Cntr_XBX_Lanl_V.pngSims2-Pets-Castaway_Cntr_XBX_back.pngSims2-Pets-Castaway_Cntr_XBX_strt.png

The Xbox controller graphics are STILL present, all the way from The Sims 2. Considering that the last console was nearing the end of its life by this game's release, it is likely that the Xbox controller graphics are just leftovers.

GameCube Controller Buttons#

Sims2-Castaway_Button_ngc_a.pngSims2-Castaway_Button_ngc_b.pngSims2-Castaway_Button_ngc_x.pngSims2-Castaway_Button_ngc_y.pngSims2-Castaway_Button_ngc_z.pngSims2-Castaway_Button_ngc_l.pngSims2-Castaway_Button_ngc_r.pngSims2-Castaway_Cntr_NGC_Dpad.pngSims2-Castaway_Cntr_NGC_DupB.pngSims2-Castaway_Cntr_NGC_DrtB.pngSims2-Castaway_Cntr_NGC_DlfB.pngSims2-Castaway_Cntr_NGC_DdwB.pngSims2-Castaway_Cntr_NGC_Lanl.pngSims2-Castaway_Cntr_NGC_Ranl.pngSims2-Castaway_Cntr_NGC_start.png

The GameCube controller button graphics are present. It's possible that Castaway originally started development on the GameCube before being moved to the Wii (As they both share similar hardware) and those graphics were just leftovers. But since the GameCube was discontinued at the beginning of 2007 (with the final game being released that Summer), it's more likely that Gamecube controller support was planned for the Wii version.

Unused Goals#

The last page of the 5th book "The Biscuit Isles by Lord R. Stickywyck" has a deleted goal.

String Label

String

urbzui\NewUIStrings\goal_tab_4_page_2_goal_1

Get Married at the Palace

There's also a cut 7th goal book that only has an icon and title left over.

Icon

String Label

String

Sims2CastawayPS2-FIN_cat_goals_survival3.pngSims2CastawayPS2-FIN_cat_goals_survival3_hi.png

urbzui\NewUIStrings\goal_tab_6

TEMP Surviving, Vol.3: Enough, I Want to Go Home

Unused Objects#

Two tables that aren't craftable but still have leftover icons, names, and descriptions.

Icon

String Entry & Texture Name

Name & Description

SimsObjects\TokenCatalogData [499]
ocs_table_1x2_durable_64

Standard Cabin Table

This stocky, but durable table should provide adequate support under the most difficult of circumstances.

SimsObjects\TokenCatalogData [497]
ocs_table_1x2_stylish_64

Standard Bungalow Table

This is an amazing table; the result of some serious crafting skill and a delicate touch.

An unused duplicate fish entry. The used variant using the index 276 is named "Speckled Grouper" and also uses this same texture.

Icon

String Entry & Texture Name

Name & Description

SimsObjects\TokenCatalogData [262]
ocs_fish_grouper_skeckled

Grouper (speckled)

TEMP - describe this fish

Two unused clothing items which have no texture associated with them.

String Entry

Name & Description

SimsObjects\TokenCatalogData [283]

TEMP - baseball cap

TEMP - maroo

SimsObjects\TokenCatalogData [293]

TEMP maori bucket cap

TEMP - maroo

Unused Music#

The Create-a-Sim, Build/Buy Mode, and other menu tracks from The Sims 2 and The Sims 2: Pets are present, leftover in the files. The leftover songs are as follows:

music_24_bbcas1
music_24_bbcas2
music_24_bbcas3
music_48_title_track
music_load_initial_loop
music_shopping1''
music_shopping3
''

Unused Text#

Create-A-Sim#

String Label

String

urbzui\NewUIStrings\cas_arch_accept_prompt

TEMP Do you want to change this crew member's occupation and clothing?

Ending#

The game normally has two endings, but there's a 3rd ending string where the section describing how you chose to escape is missing.

String Label

String

urbzui\NewUIStrings\the_end_return

Congratulations, ....
Do you want to return to the island and continue the game?

Note: If you end the game, you will lose all progress since your last save.

Various menu options and headers that don't appear in the game. Many of these seem to have been merged together into a different group.

String Label

String

urbzui\NewUIStrings\header_decorations

OBSOLETE

urbzui\NewUIStrings\header_entertainment

OBSOLETE

urbzui\NewUIStrings\header_fast_food

Fast Food

urbzui\NewUIStrings\header_fast_food_plan

Fast Food Plans

urbzui\NewUIStrings\header_fast_tool_plan

Fast Tool Plans

urbzui\NewUIStrings\header_fast_tools

Fast Tools

urbzui\NewUIStrings\header_food_plan

Food Plans

urbzui\NewUIStrings\header_hand_object_plan

Hand Object Plans

urbzui\NewUIStrings\header_hand_objects

Hand Objects

urbzui\NewUIStrings\header_object_plans

Object Plans

urbzui\NewUIStrings\header_resource_plan

Resource Plans

urbzui\NewUIStrings\header_seed_plan

Seed Plans

urbzui\NewUIStrings\header_seeds

Seeds

Loading Screen Tips#

Text intended to show during the loading screens, where they are all marked as temporary despite having finalized features. No such tips appear in the final game.

Some of them also describe features that don't exist, such as having a weight limited inventory.

String Label

String

urbzui\NewUIStrings\loading_hint_00

TEMP Boxes sometimes wash up on the beach. You can find many useful items in them.

urbzui\NewUIStrings\loading_hint_01

TEMP Heiroglyphics tell a story of times long ago. You will discover a secret if you find all the pieces.

urbzui\NewUIStrings\loading_hint_02

TEMP Collect all the pieces of the treasure map and it will lead your Sim to discover a reward.

urbzui\NewUIStrings\loading_hint_03

TEMP Artifacts can be found all over the islands, and in hard to reach places. Assemble them and discover their ancient function.

urbzui\NewUIStrings\loading_hint_04

TEMP Deserted islands are a great place to collect shells. Have you collected them all yet?

urbzui\NewUIStrings\loading_hint_05

TEMP You can carry things that you make or find in your inventory, but if it gets too heavy you won't be able to add any more.

urbzui\NewUIStrings\loading_hint_06

TEMP If you get hungry, search around the island for food. But be careful, not everything is good for you.

urbzui\NewUIStrings\loading_hint_07

TEMP Tired of searching for every scrap of food, try growing some of your own. A garden can provide you with a little extra time.

urbzui\NewUIStrings\loading_hint_08

TEMP Fishing is a great way to satisfy your hunger, but making a better fishing pole will get you a bigger catch.

urbzui\NewUIStrings\loading_hint_09

TEMP Chasing animals can be exhausting. You might have better success if your raise your own.

urbzui\NewUIStrings\loading_hint_10

TEMP Shelters are important to your survival. It's no fun sitting through a storm without a sturdy hut to protect you.

urbzui\NewUIStrings\loading_hint_11

TEMP As you discover resources, you will get ideas for making new items. Refer to your plans for making useful things to survive and thrive.

urbzui\NewUIStrings\loading_hint_12

TEMP Tools are important for making new items and collecting resources. Upgrade your tools whenever you can for a better advantage.

urbzui\NewUIStrings\loading_hint_13

TEMP Your clothes will only last so long. Learn to make new clothing items to replace your tattered clothes.

urbzui\NewUIStrings\loading_hint_14

TEMP A firepit is important for warmth and for cooking. It also lifts your spirits to sit beside the fire and relax.

urbzui\NewUIStrings\loading_hint_15

TEMP Learn to cook exotic items and get a power boost from your fabulous food creations.

urbzui\NewUIStrings\loading_hint_16

TEMP Music is good for your Sim. Learn how to make a musical instrument.

urbzui\NewUIStrings\loading_hint_17

TEMP Explore your island and discover the many resources are available for constructing new huts, making tools and or course, eating.

urbzui\NewUIStrings\loading_hint_18

TEMP When the world gets too crazy, freeze it all by holding and make your decisions in peace.

urbzui\NewUIStrings\loading_hint_19

TEMP Thunderstorms are commonplace in the tropics. Hunker down and ride out the bad weather.

urbzui\NewUIStrings\loading_hint_20

TEMP Your shipmates may be scattered amoung the islands. Explore each island to find your lost Sim friends.

urbzui\NewUIStrings\loading_hint_21

TEMP Chimps are good resource collectors. Learn how to get them to help you to accelerate your pursuits.

urbzui\NewUIStrings\loading_hint_22

TEMP Question: Why did the chicken cross the island.
Answer: You were probably chasing him.

urbzui\NewUIStrings\loading_hint_23

TEMP Just how many fish can a Sim eat? If you see a chicken or pig, chase down a rib sticking meal.

urbzui\NewUIStrings\loading_hint_24

TEMP When your Sim goes swimming, watch for opportunities to dive for clams. Nothing satisfies your hunger like fresh shellfish.

urbzui\NewUIStrings\loading_hint_25

TEMP The Death Daisy sounds like a scary plant, but it will revive a fallen Sim.

urbzui\NewUIStrings\loading_hint_26

TEMP If your Sim samples the wrong food, they might loose their lunch, and they will be exhausted for a while.

urbzui\NewUIStrings\loading_hint_27

TEMP Deserted islands have few conveniences. Make sure your Sim has a place to relieve their bladder.

urbzui\NewUIStrings\loading_hint_28

TEMP Swimming in the ocean is fun, but remember you are not the biggest thing in the sea.

urbzui\NewUIStrings\loading_hint_29

TEMP You can coordinate the activities of your tribe by assigning each of your Sims a task to perform.

urbzui\NewUIStrings\loading_hint_30

TEMP After a hurricane, your hut might need some repairs.

urbzui\NewUIStrings\loading_hint_31

TEMP Most of the building tools support Blueprint Mode, which allows you to view the house top-down and navigate with . Press to toggle Blueprint Mode. manipulates the camera.

urbzui\NewUIStrings\loading_hint_32

TEMP You can prevent those pesky chimps from messing up your hut if you construct shutters for your windows.

urbzui\NewUIStrings\loading_hint_33

TEMP Have you had a long conversation with your sand buddy recently?

urbzui\NewUIStrings\loading_hint_34

TEMP Use outdoor gates and fences to create backyard pens for your pets.

urbzui\NewUIStrings\loading_hint_35

TEMP Growing your own food can be more or less productive. Select the right food for the land you are growing on.

urbzui\NewUIStrings\loading_hint_36

TEMP Be careful, the animals on the island are not always happy to share their food.

urbzui\NewUIStrings\loading_hint_37

TEMP A crafting bench will be one of your most important items. Your ability to make items and tools will improve the quality of your island life.

urbzui\NewUIStrings\loading_hint_38

TEMP Your Tiki head will let you know what kind of mood your Sim is in. A mad face is never a good thing to see.

urbzui\NewUIStrings\loading_hint_39

TEMP Your wits and skills will get your Sim through. Learn the arts of survival, and your Sims island life will be charmed.

urbzui\NewUIStrings\loading_hint_40

TEMP After living on the island for a while, you will know why they call the Coconut the fruit of life.

urbzui\NewUIStrings\loading_hint_41

TEMP Unhappy Sims tend to shy away from learning new things. Cover your basic needs.

urbzui\NewUIStrings\loading_hint_42

TEMP Watch your motives, your Sim will do thier best if you manage their needs.

urbzui\NewUIStrings\loading_hint_43

TEMP Sloppyness has its rewards, but don't try to improve your relationships when you smell bad.

urbzui\NewUIStrings\loading_hint_44

TEMP The better your Sims skills are, the easier it is to gather food and make tools.

urbzui\NewUIStrings\loading_hint_45

TEMP Island life can be very relaxing if you first tend to your basic needs.

urbzui\NewUIStrings\loading_hint_46

TEMP Dispose of your trash in the fire pit, or it will collect and foul up your environment.

urbzui\NewUIStrings\loading_hint_47

TEMP When your Sim makes new tools, new opportunities will become available to you.

urbzui\NewUIStrings\loading_hint_48

TEMP Fruits and berries will add somthing special to any meal.

urbzui\NewUIStrings\loading_hint_49

TEMP Sleeping on the beach might sound like fun, but your Sim could be in for a surprise in the middle of the night.

Unused Files#

For whatever reason creating copies of save files on the PS2 version are prohibited. But despite that, there's an icon for copying the save file which under normal circumstances would never be seen.

copyicon.ico

Looks very similar to the default save icon, except it has an extra sprout on the ground next to the buried plumbob.

And there's also a placeholder icon.sys and some unknown/unused slime1 - 3.ico save icons, which are also present in The Sims 2 and The Sims 2: Pets and can be read about here.

Compile Log#

A log file with over 5MB of compile info is found in the root. It has quite a lot of information, nothing too juicy though.

Download The Sims 2: Castaway (Wii) Compile File

File: TS2CA_-_eorwb.rar (Compressed: 349KB; Uncompressed: 5MB) (info)

Logger#

Found in log, this appears to be the remnants from a debugger/logger. How it was used is unknown.

Download The Sims 2: Castaway (Wii) Log Folder

File: TS2CA_-_log_.rar (Compressed: 8KB; Uncompressed: 26.5KB) (info)

content_version#

Basically contains the version of the game.

668453 
1.Content.DL.1706 

build_tools_version#

Appears to be the build date of the SDK tools used to compile the game.

666849 
1.devline.0.1401 

Lot Errors#

Most of the compile file lists some error and debug messages, never seen in the game. Most of it is made up of various errors with lots.

 * Level lot_14 has routing islands for sims!
  * Level lot_14 has routing islands for boars and chimps!
  * Level lot_26 has routing islands for sims!

lBuild Confirmations#

The log also has lines stating build dates, file conversions, and multiple error messages.


  [8/23/2007 19:49:42] Building Datasets...
[8/23/2007 19:49:42] Making Datasets...
Making Datasets
 Converting Maya files
 Processing Maya files list from node Datasets
 Maya file conversion time: 0:0.12
 Converting Max files
Max file conversion time: 0:-0.24
Datasets folder took: 0:1.01
 Processing Time: 0:1.02
done.

Developer Notes#

QA Read Me#

A "readme" is located in scripts/qa/. It's pretty self-explanatory.

This folder contains Lua test scripts that were created by the QA/Autotest team.
There shoudl be no dependency on these files from the game side, but it's okay for these files to use files from teh game side.

-Eivind (ehagen@maxis.com)

viewer_settings.js#

Contains multiple notes from a developer on how not to compile code and layouts for the game.

// Must have a delay before doing the initial ReadCookie.  Who woulda figured that Javascript would
// have thread timing issues.   Sheesh.

A note explaining how to deal with a certain script error.

// Important Note: DO NOT modify this file in engine/logger/scripts unless you
// wish to change the default settings for everyone.  You should only modify the copy of this file in
// your output/disks/[platform]/logs directory.  When the game is compiled, a check will be done to 
// see if the version of this file in the engine/logger/scripts directory or the version in the 
// output/disks/[platform]/logs directory is newer.  If the version in your logs directory is newer,
// the global version of this file (in the enginer/logger/scripts directory) will not be copied and
// your version will be kept.  Thus, changes made to your local copy will remain unless 
//    1) the version in engine/logger/scripts is newer
// or 2) you erase your copy in your logs directory.

Another note warning the user not to delete the .js file.

Debugging Material#

Throughout the logs are many sources and mentions of a debug mode being used throughout development, however it is currently unknown at this time if you are able to access these features.

[debugger]
log_level = info
formatter=simple
formatter_settings=
; filter this channel from the debugger
MEMORY_CHECKPOINT = none

(Above) Presumably settings for adjusting the debug channel.

log_level = all
formatter = simple
formatter_settings = none
GENERAL = none
MEMORY = none
RESOURCE = none
MULTISTREAM = none
GRAPHICS = none
SOUND = none
STATE_MACHINE = none
SIMULATOR = none
EDITH = none
CAS = none
UI = none
UI_CORE = none
APT = none
PLATFORM = none
MEMORY_CHECKPOINT = none
SAVEGAME = none
TIMING = none
ASSET = none
ANIMATION = none
WANTS_AND_FEARS = none
WEATHER = none

(Above) A complete list of toggled debug settings.

#nomenu = 0         # skip the menu?
#mute = 0         # mute the sound?
#nocountdown = 0      # skip the countdown?
#fps = 0            # display fps counter?
#enableprintf = 0   # display debug text to console?

(Above) Even more settings.

Version Differences#

Language Select#

The Wii version has a significantly fewer amount of available languages in the European release. It's missing Danish, Finnish, Norwegian, Swedish, Polish, and Greek.

PlayStation 2

Wii

The font texture font_frankfur_s24_p0 in the Wii release is identical to the one found in the PS2 release, meaning it still contains all the necessary letters for the languages that weren't included.