It's finally summertime, and your Sim is deposited into SimValley, a very small town full of interesting Sims. Later, your Sim is the most popular of all in SimValley, already on their way out in a rocket ship.
This game started a small series of handheld Sims spin-offs, where you get to directly control your Sim, have in-depth conversations, and complete goals. They are rather different from the original PC games, mixing in RPG elements with Sims gameplay. This game doesn't take itself too seriously, either - the dialogue is full of jokes, references to the game itself (even referencing the limited space on the cartridge!), and puns.
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Unused Object Data#
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These aren't unused as they appear near the Clock Tower after completing the "A Monumental Accomplishment" mission. However, they are not buyable as regular objects, so their name and description are unseen.
Thumbnail |
Name |
Description |
Pockets ID |
Notes |
|---|---|---|---|---|
Male Sim Statuette |
A humble tribute to the coolest, greatest Sim to ever play the game... Lenny. |
21 |
Name and description unused. |
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Female Sim Statuette |
A humble tribute to the coolest, greatest Sim to ever play the game... Female Sim #23256. |
22 |
Name and description unused. |
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Hidden Pattern Data#
Tracker songs are sequenced together by a table of indices corresponding to patterns. While it is possible to remove indices to patterns from this table, most tracker programs will not remove the pattern data itself. Most of the time, the conversion process for certain sound drivers remove any unnecessary data like sample names and uncalled patterns (as is the case for the Game Boy Advance version), however, the N-Gage version simply plays back the raw original S3M tracks with all of this data present.
Preview |
Internal name |
Filename |
Indices |
Notes |
|---|---|---|---|---|
auction madness |
AUCTION.S3M |
3 |
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Banjo Frenzy |
BANJO.S3M |
2 |
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Fishing Mini Game |
FISHING.S3M |
0, 1, 2 |
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Trinket Store |
FOLK.S3M |
10 |
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R&B |
GOTAN.S3M |
0, 1, 5, 6, 8, 9 |
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guitar practice |
GUITAR.S3M |
0 |
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vacation island |
LATIN4.S3M |
0, 1, 2, 3, 4 |
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Hard rock |
MODE1.S3M |
9 |
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Biker Bar Oldies Radio |
OLDIES.S3M |
7 |
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pizza chef BGM |
pizza_main.S3M |
7, 10 |
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Rock - Title Screen |
PROTO1.S3M |
1, 3, 17 |
Pattern 1 is a very short pattern, presumably used to set the panning for channels in Pattern 3, as it also goes unused. |
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The Gener-ill store |
STORE1.S3M |
0, 1, 3, 4, 8, 9 |
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The Gym - house |
TECHNO.S3M |
6 |
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club techno |
TECHNO2.S3M |
10, 17 |
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haunted mansion |
THRILL.S3M |
3 |
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steam tunnels |
TUNNELS.S3M |
8 |
Completely skipped over, as the song jumps to position 2 before it can get here. It loops twice, then goes back to the start. |
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van man - italian style |
VANMAN.S3M |
1, 2, 3 |
Unused Strings#
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Menu Strings#
Music Test
SFX Test
In Game Cheats
Ignore Motive Game
Map Select
Mission Select
Goal Complete
Add Attrib Point
Rosebud
Mini Game
Mini Game Level
cheater...
Some strings that are probably for a test menu.
Pop-ups#
An item has been repossessed!
Based on existing pop-ups, this would most likely appear when you enter your house after failing to pay your bills. If you don't pay your bills, you are sent to jail instead.
This appears after the list of valid Create-A-Sim letters, and directly before the internal room names.
Room Names#
Ext Beach
Ext Biker Bar
Ext Boat Dock
Ext Chem Lab
Ext Clock Tower
Ext Clubs
Ext Farm
Ext Fish N Chips
Ext Haunted House
Ext Mansion
Ext Park
Ext Park Maze
Ext Restaurant
Ext Island
Ext Two Bedroom
Int Animal Shelter
Int Barn
Int Barn Cellar
Int Barn Bottom
Int Bathrooms
Int Biker Bar
Int Cabana
Int Chem Lab
Int Clock Tower Basement
Int Clock Tower
Int Clock Tower Top
Int Country Cafe
Int Depart Store
Int Farm House
Int Farm House Yard
Int General Store
Int Gym Bottom
Int Gym Top
Int Haunted House
Int Haunted House Cellar
Int Haunted House Top
Int Hospital
Int Jail Cell
Int Library
Int Mansion
Int Mansion Top
Int Night Club
Int Resturant
Int Steam Tunnel
Int Trinket Shop
Int Tropical Store
Int Two Bedroom
Int Two Bedroom Bottom
Int Two Bedroom Top
Int Two Bedroom Yard
Internal names for all rooms your Sim can enter. They are different from the names seen on the World Map.
Services#
Placeholder
A string that appears twice, grouped with the names for phone services.
Dialog#
BAD! IF THIS APPEARS BUG IT!
A string that appears exactly 11 times grouped with dialog choices for Uncle Hayseed.
Sim Locations#
Hi! I think I'll be in the barn basement @1
Hey! A little privacy! I'll be in the bathroom @1
Hey. I'll be in the cellar of the haunted house @1
You're breaking up! I'll be in the steam tunnels @1
When you call a Sim, they will respond with their current location. There are some locations that Sims will never visit, leaving these unused.
@1 can refer to the following strings:
for a little while.
for a few hours.
for quite a while.
Oddities#
Shower Animations#
When you send your Sim to take a shower, their entire torso gets obscured by a conveniently sized cloud of water the instant they disrobe. Underneath this, the sprites are fully rendered and pre-censored, which is impossible to see under most circumstances. The second game doesn't have black boxes edited over the shower animations, suggesting the sprites in this game were rendered and edited before they decided to use the cloud of water as a censor.
Regional Differences#
Title Screen#
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Japan |
International |
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Main Menu#
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Japan |
International |
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