the cutting room mirror

Chocobo's Dungeon 2

To do:
Regional differences

Chocobo's Dungeon 2 is the sequel to Chocobo no Fushigina Dungeon (Chocobo's Mysterious Dungeon) and features more randomly generated dungeon exploits with Chocobo and his friends.

Unlike the previous game, this one was released in North America (being the first Mystery Dungeon game to do so), though for whatever reason and despite a shortened US name, it retains the "2" in the title.

Debug Room#

To go directly to the debug room, enter the following GameShark code for each region:

JP

US

800D7E5C 00FF
800D8B04 00FF

When loading and beginning a new game, the player will be sent to a barebones debug room.

// Map
/----------------\
| A B C D E o    |  A B C D E F G H I
|                |  Stairs
| m 1 2 s        |
|                |  1 2 3 4
|   F 3          |  Enemies
|                |
|                |  o
|                |  Stove
|   4 G H        |
|                |  m
|     I          |  Mog
|                |
|                |  s
|                |  Skull Head
\----------------/

First Row#

ChocoboDungeon2-stairA.pngChocoboDungeon2-stairB.pngChocoboDungeon2-stairC.png
ChocoboDungeon2-stairD.pngChocoboDungeon2-stairE.png

  • Stairs A to E - Warps the player to areas in dungeons 1 to 5, respectively.
  • Stove - A regular stove, with no debugging functions.

Second Row#

ChocoboDungeon2-mog.pngChocoboDungeon2-enemy1.png
ChocoboDungeon2-enemy2.pngChocoboDungeon2-skull.png

  • Mog - Cycles through NPC sprites.
  • Enemy 1 - Sets storyline flags.
  • Enemy 2 - Would set a map parameter, but it doesn't seem to do anything now.
  • Skull Head - Warps the player to one of the following scenarios:
    • New Game
    • Chocobo Washes Up
    • Reunion with Shiroma
    • First Boss Battle
    • Second Boss Battle
    • Third Boss Battle

Third Row#

  • Stair F - Upon stepping on it, the player receives the Absolute Claws and Absolute Saddle items, and the HP bar changes to 999.
  • Enemy 3 - Warps the player to the world map, with the following presets:
    • Collapsing
    • To the Village
    • To Cid's Tower
    • To Dungeon 3
    • To Dungeon 4
    • To Cid's Tower (Second Visit)
    • To Dungeon 5
    • Post-Clear

Fourth and Fifth Rows#

ChocoboDungeon2-enemy4.pngChocoboDungeon2-stairH.pngChocoboDungeon2-stairI.png

  • Enemy 4 - Spell viewer. The animation loops endlessly.
  • Stair G - Saves the game.
  • Stair H - Sets town flags, which translate to the following:
    • Restaurant Development
    • Titan Awakens
    • The Windmill Spins
    • Ben's Family Settles Down
    • Before Asura's Revival
    • Golden Chocobo
  • Stair I - A movie/cutscene viewer.

(Source: King Edgar)

References#


  1. SQUARESOFT Press Release↩︎
  2. GDR PlayStation Software List 1998↩︎