Pokémon Mystery Dungeon: Rescue Team DX is a remake of the very first Pokémon Mystery Dungeon games in 3D using the Unity engine.
While very faithful to the original, certain things from the original were removed and downgraded in a way. (such as the evolution items, camps being downgraded to menus, and certain cutscenes having parts that are not present here) Possibly due to time constraints, despite this it's considered to be a great remake of the Pokémon Mystery Dungeon franchise.
Unused AnimationsPokémon animations that can't be seen normally in-game, including leftovers from the 3DS Pokémon Mystery Dungeon games.
Development LeftoversA bunch of dummy portraits and development screenshots taken from Red Rescue Team for reference for the developers to build the boss areas in 3D.
Super Mystery Dungeon LeftoversA whole bunch of stuff from the previous game is leftover in the game. The developers had ported all of the assets to Unity, but forgot to check and remove leftover assets.Demo Leftovers#
A lot of stuff from the demo version is still in the files.
Demo Version Title Screen Logo#
This title screen logo was only used in the demo version of the game, but remains in the final version's files inside ev_title.ab, unused. The script for this logo to appear can also be found.






Text Strings#
Some text strings from the demo version are left intact in the full version of the game.
In the full version of the game, you'll lose your
items and [M:MONEY]money if you faint in a dungeon.[C]But you'll be able to ask other teams to
rescue you![C]You can't use this rescue system in the
demo version of the game.[C]For now, you can just revive right where
you fainted as if someone rescued you!
You can't try this in the demo version.
You can try it in the full game!
Pelipper Post Office can't be used in the demo
version. You can use it in the full game!
That's it for the demo version. You can play
further in the full game!
Unused Text#
Debug Menu#
These are from a debug menu, according the key names.
Battery Level#
Likely for the battery indicator, so it can show the battery life of the Switch device.
Battery lvl 0
Battery lvl 1
Battery lvl 2
Battery lvl 3
Battery lvl 4
Battery lvl 5
Default Hero Name#
Max
Default Partner Name#
Peyton
Default Team Name#
Pokémon
Debug Strings#
A fair amount of these debug strings, have mentions of a 2018-2019 release date. Meaning this game was originally going to release some time in 2018 or 2019. Some of these appear to be in a different language, although they can be found in the English strings via DreamNexus.
overseas text check
Jovencillo empōnzoñado de whisky,
¡qué figurota* exhibes! ♥ El veloz “murciélago”
hindú comía feliz 'cardillo' y ♪kiwi♪.
¿La cigüeña: toc|aba el ‘saxofón’
detrás del «pal·lenque» de paja? ¡¿Quiere
la "boca" vid, piña & fugaz jamón?! Polyfon↑
‚zwitschernd‘ aßen heiße „Mäxchens“ Vögel↓
Rüben, Joghurt™ und Quark ®. Sì,
però niente male... Nidoran♀ Nidoran♂
• Sur son île (intérieure), à côté de lʼalcôve ovoïde,
où les bûches se consument dans l'âtre, il pense ☆ à ★
la « cænogenèse » de lʼêtre. §La cause ambiguë entendue
à Moy ; dans un capharnaüm qui diminue çà et là
la qualité de son œuvre.
♦ J’habite à #Bourg‑en‑Lettres. En—français :
on utilise des espaces partout !
Pas vrai ? This is Six-Per-Em Space|This is
Thin Space| 12 345a⇄b⇅c⇆d↔x‐y−z
012\\34/56789 € 0⁰1 +3 + 1 #2 ÷ 3 - 4
£5 × 6 ± 7$ / 8% = -9 2<3>1ᵉʳ 1ʳᵉ
9′99″99‴ 1º 4ª 20 °C → 21 ℃ (~^_^)~
‣ A∞b m² m³ 5 user@no_server.com ←
A ¼ de ½ de ¾ RΩ/Sα/EpΔ © Pokémon 2018–2019
‒ ― Ascii’ Keyboard’
JOVENCILLO EMPŌNZOÑADO DE WHISKY,
¡QUÉ FIGUROTA* EXHIBES! ♥ EL VELOZ “MURCIÉLAGO”
HINDÚ COMÍA FELIZ 'CARDILLO' Y ♪KIWI♪.
¿LA CIGÜEÑA: TOC|ABA EL ‘SAXOFÓN’
DETRÁS DEL «PAL·LENQUE» DE PAJA? ¡¿QUIERE
LA "BOCA" VID, PIÑA & FUGAZ JAMÓN?! POLYFON↑
‚ZWITSCHERND‘ AßEN HEIßE „MÄXCHENS“ VÖGEL↓
RÜBEN, JOGHURT™ UND QUARK ®.▽
SÌ, PERÒ NIENTE MALE...▼ NIDORAN♀ NIDORAN♂
• SUR SON ÎLE (INTÉRIEURE), À CÔTÉ DE LʼALCÔVE OVOÏDE,
OÙ LES BÛCHES SE CONSUMENT DANS L'ÂTRE, IL PENSE ☆ À ★
LA « CÆNOGENÈSE » DE LʼÊTRE. §LA CAUSE AMBIGUË ENTENDUE
A MOY ; DANS UN CAPHARNAÜM QUI DIMINUE ÇA ET LÀ
LA QUALITE DE SON ŒUVRE.
♦ J’HABITE A #BOURG‑EN‑LETTRES. EN—FRANÇAIS :
ON UTILISE DES ESPACES PARTOUT !
PAS VRAI ? THIS IS SIX-PER-EM SPACE|THIS IS
THIN SPACE| 12 345A⇄B⇅C⇆D↔X‐Y−Z
—♀♂%♪★→↑↓←~♡×/…+−±×÷=≠°
§‰†‡☆★△▲▽▼◇◆□■◯○●≅⩽⩾
‘’“”≦≧∞∴※⇒⇔
Cutscene Viewer#
This one is likely for a cutscene viewer.
[RT]Start a scene while holding:
[RT][M:B08] to return after 1 scene
[RT][M:B03] to FF through scene
[RT][M:B07] turn script debug flags ON
[RT]While in the scene:
[RT]Hold [M:B07]+ Press [M:B03] to return to this menu
[RT]Hold [M:B08]+[M:B07] to FF through dialogue
Mentions Of Unused Pokemon#
Some of these text strings, are even mentioning Pokémon that do not show up in this game. Likely leftover from the previous games.
(White Kyurem)
(Black Kyurem)
Aria Forme
Furfrou
Unused And Unplayable Pokémon#
Found in the game's code are various unused/unplayable Pokémon.
There is a Pokémon labeled (NONE) and is numbered #0000. Which is used for a placeholder for other mons.
These two mention the word Outlaw. Unknown purpose. Also present in Gates to Infinity and Pokémon Super Mystery Dungeon.
- 1003: Outlaw Level
- 1004: Outlaw Bottom Up HP
However, many of them are actually duplicate Pokémon.
- 0998: Rayquaza (Mega-Evolution form duplicate which is labeled as YOBI_50)
The boss variant of Rayquaza while used, cannot be recruited normally in-game.
- 0999: Rayquaza
And there's these that are labeled (YOBI_Number), which fills the slots for 0982-0997.
Pokémon numbers 0496-0948 (Except for a certain few) are leftover Pokémon from Gates to Infinity and Pokémon Super Mystery Dungeon, in which many of their models are no longer intact.
Unused Cutscenes#
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To do: |
cut_test_kojima00.ab#
A cutscene used during development. Credited to Yusuke Kojima, one of the programmers of the game.
cut_test_kojima01.ab#
Another cutscene used during development. Credited to Yusuke Kojima, one of the programmers of the game.
cut_test_sawada00.ab#
A cutscene used during development. Credited to Masaaki Sawada, one of the programmers of the game.
cut_00test.ab#
A test cutscene.
cut_generic_haitatsu.ab#
A generic cutscene.
Unused Graphics#
Placeholder Flag Design#
This placeholder flag design can be found in the flag_image.ab directory. It's pixel art with a red background with some notable JPEG Artifacts.
Test Checker#
Found in the effects .ab is this test checker. Likely used for texture mapping.
Japanese Kanji Symbol#
Also found in the files is the Kanji symbol for “Temporary”
Item_image_NONE#
Item_image_NONE is a transparent 320 x 320 image for the items.
Item_image_DUMMY#
Item_image_DUMMY is a placeholder item. Looks to be a pearl.
dummy#
dummy is a 40x40 blank black icon, dummy_pokemon shares this. Used as a placeholder icon for dungeon Pokemon.
Rank00_Icon#
Ui_Rank00_Icon is a completely white rank image. Used as a placeholder for the rank badges.
Pegawde_x002_nisetoru#
Found in dummy.ab are camp sprites for a Substitute Doll.
Pokémon Square Placeholder Texture#
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'...But what does it mean?' |
Found in t01_all_n.ab is a placeholder texture for Pokémon Square. It is a Blue Square with some Red Japanese text.
Generation 4 - 6 Pokemon#
Due to the game using leftover code from Super Mystery Dungeon, the game has partial coding for all Generation 4 - 6 Pokémon. The only way to get these Pokémon working in-game is through mods.
Unseen Parts Of Models#
Baby Kangaskhan#
Like in many Pokémon games, the baby in Kangaskhan's pouch is fully modeled. Unlike X/Y, it is only rigged for one of its arms. 
Entirety of Pokémon Square (t01_all.ab)#
The entirety of Pokémon Square that was used in a cutscene, the Rescue Team base has very low-poly models as they were never meant to be seen by the player. 
Oddities#
Squirtle's Relief Sigh Portrait#
Squirtle's relief sigh portrait, has its background color changed to red. The other starter Pokémon's relief sigh portrait however retain the yellow background, in which makes it inconsistent to the others.
Kangaskhan Statue Texture#
The Kangaskhan Statue added a visible mouth to the Kangaskhan's baby, which isn't present on it's actual character model.
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Kangaskhan |
Kangaskhan Statue |
|---|---|
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Gengar's Mouth Texture#
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When Gengar is in the cutscenes, he will still smile throughout the cutscenes despite the portrait displaying a whole different expression entirely. The reason why is that if you look at the mouth textures, Gengar's grin is actually duplicated for the slot for where the sad mouth texture is supposed to display Gengar's frown mouth texture.
Unused Files#
A binary file named shiren_arts_data_info.bin is present in the game’s files. The name suggests a relation to Shiren the Wanderer, another Mystery Dungeon series developed by Spike Chunsoft. This file is also present in Super Mystery Dungeon, but with a few bytes more than the RTDX file.
revisionDataLocal.xml#
A file in the game called revisionDataLocal.xml has various things that are from early in-development.
Earlier Build Date#
Found in Streamingassets/data/revisionDataLocal.xml is an earlier build date dated 2019-12-06 15:00:47, likely from an earlier prototype build of the game.
Build Number#
Found in Streamingassets/data/revisionDataLocal.xml is the build number.
1500
Developer Username#
Found in revisionDataLocal.xml is a developer username belonging to the lead programmer of the game Takuya Kanai.
t-kanai
Developer Message#
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'...But what does it mean?' |
Also found in revisionDataLocal.xml is a Japanese bug report left over from development.
Japanese |
Translation |
Notes |
|---|---|---|
バグ虎 5718:【地下】「マップ:みとおせない」ダンジョンにて、依頼対象を未踏破の部屋に飛ばした状態でオート移動を行った際、階段発見済みであっても、未踏破の部屋に向かう →未踏破部屋へ飛ばされた時の対応を追加 |
BugTora 5718: [Underground] In dungeons where mapping is disabled, if the request target is sent to an unentered room and auto-movement is performed, the target will move toward unentered rooms even if the stairs have already been discovered. → Added a response for being sent to an unentered room. |
The message explains a bug in which a client for a Rescue Mission will be sent to an unreachable area in the dungeon. |
Region Differences#
The title screen varies in different languages, with the Japanese language option having a unique logo.
English |
Spanish |
Italian |
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French |
German |
Japanese |
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Internal project name#
According to many of the game files, the game's internal name is "pegasus".
References#
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The Mystery Dungeon series | |
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Dragon Quest | |
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SNES |
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Shiren the Wanderer | |
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SNES |
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Nintendo 64 |
Fushigi no Dungeon: Fuurai no Shiren 2: Oni Shuurai! Shiren-jou! |
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Nintendo DS |
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PlayStation Portable |
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Wii |
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PlayStation Vita |
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate |
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Nintendo Switch, Windows, iOS, Android |
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate • Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island |
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Final Fantasy | |
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PlayStation |
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Nintendo DS |
Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+ |
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Pokémon | |
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Game Boy Advance |
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Nintendo DS |
Pokémon Mystery Dungeon: Blue Rescue Team (Prototypes) • Pokémon Mystery Dungeon: Explorers of Time & Darkness (Prototypes) • Pokémon Mystery Dungeon: Explorers of Sky (Prototypes) |
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Wii |
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Nintendo 3DS |
Pokémon Mystery Dungeon: Gates to Infinity • Pokémon Super Mystery Dungeon |
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Nintendo Switch |
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