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Pokémon HeartGold and SoulSilver

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Moves 468-470#

When taught to a Pokémon, data about unused attacks 468, 469 and 470 does not necessarily freeze the game. Such attacks are special, have a power and accuracy of 100, and a PP of 10. Other invalid attacks do not give this data and simply freeze the game as soon as they are recalled, perhaps suggesting that the move database was once intended to end at 470 as a nice round figure rather than at 467 (Shadow Force).

Diamond, Pearl and Platinum Leftovers#

To do:
This whole section should be revised to accurately specify what Platinum content is really missing. In addition, the /pbr/ directory has a lot of Diamond/Pearl/Platinum data. There may be more files of interest in there.

Files originally found in Pokémon Diamond and Pearl have made their way into HeartGold and SoulSilver.

Item Bag#

The sprites for the Diamond/Pearl male hero's item pocket selection's upper screen remain. Missing are the female hero's purse and Platinum's white bags.

Overworld Sprites#

Several overworld sprites were not reintroduced in HeartGold and SoulSilver but still exist within the game, such as the associated data for the playable male and female characters (as they appeared in Diamond / Pearl and Platinum) including their 'berry planting' poses and Gym Leaders (with the exception of Maylene and Crasher Wake, who appear in Celadon and Johto Route 47, respectively).

Slot Machines#

Most graphics from the Diamond/Pearl slots game remain, including the Clefairy bonus mode. The slots had a design overhaul in Japan, but were replaced by a Voltorb Flip minigame for everyone else.

The Underground#

There are quite a few files related to the huge underground complex found in the three earlier Pokémon DS games. Most (if not all) of the 2D graphics remain, including the traps, radar pinging, and the mining mini-game. It's possible that it was going to be remade, as the walking sprites for both the Diamond/Pearl heroes exist with the other underground files; however, Platinum's heroes are missing. There's also an entire map header dedicated to the Underground, but the map matrix responsible for it just reloads the entire Johto and Kanto overworlds.

Audio Data#

The sound file (sound_data.sdat) from Diamond/Pearl is still in the game's files, completely unused.

Pokétch Graphics#

Pokétch graphics used in Platinum are all still in the game's files, including the two unused graphics from Diamond and Pearl.

Battle Platforms#

Unlike FireRed/LeafGreen before it, HeartGold/SoulSilver shares most of the battle platforms used in the three earlier DS games, including the two Distortion Battle platforms used for Cyrus (0x11) and Giratina (0x17) in Platinum, and the two that aren't used in those three games either (0x03 and 0x0B).

The Elite Four and Champion platforms added in Platinum (0x0C through 0x10) do not share this fate, with those IDs now being used for the platforms used for this game's Elite Four and Champion.

Lost Debug Mode#

Nearly 2,000 text strings can be found talking about changing values for unknown debugging features. However, the debug menu code is probably lost. This debug mode is apparently based on the one in Platinum, containing references to events such as the Distortion World; it seems more of it survives than in that game.

To see the debug mode strings, please look at the Notes page.

Unused Items#

Photo Album#

Name (EN)

Name (JP)

Description (EN)

Description (JP)

Photo Album

フォトアルバム

A nice photo album for storing all the
photos taken along your adventure.

ぼうけんちゅうに さつえいした
きねんしゃしんを かざる アルバム

In the final version, photos are stored on your PC instead.

SlowpokeTail#

Name (EN)

Name (JP)

Description (EN)

Description (JP)

SlowpokeTail

おいしいシッポ

A very tasty tail of something.
It sells for a high price.

とても おいしい なにかの しっぽ。
ショップで たかく うれる。

Existed in the original Gold/Silver; it has been upgraded to a key item here but ended up unused.

Lock Capsule#

To do:
What is the “correct” configuration?

Name (EN)

Name (JP)

Description (EN)

Description (JP)

Lock Capsule

ロックカプセル

A sturdy Capsule that can only be
opened with a special key.

とくしゅな カギで あけられる
がんじょうな カプセル。

This unreleased event item, intended to be transferred to Black and White to unlock an event there, can be added to the Bag through hacking. Since its only intended purpose is to be transferred to another game, it does nothing at all in HeartGold and SoulSilver. However, if the Lock Capsule is obtained by a correctly-configured Mystery Gift, then an option to view the Lock Capsule's status will be added to the Mystery Gift menu.

The Lock Capsule can't be found by the Relocator unless this option is unlocked, either—presumably an anti-cheating measure.

In a glossary spreadsheet found in leaked Game Freak documents (GFDocs.7z\ローカライズ関連\グロッサリ\HGSSローカライズ\欧州), the following description was provided to localization teams about this item:

Japanese

Translation

次回作に転送すると中からポケモンが出てくるという設定の配信アイテムです。

This is a distribution item that, when transferred to the next game, will have a Pokemon appear from inside.

Blank Item Data#

PKMN_HGSS_questionmark.png

Blank item data occupying 21 identifiers exists between identifiers 0x0070 (Griseous Orb) and 0x0087 (Adamant Orb). These are perfectly formatted items which do not crash the game, unlike invalid items. They use the error handler "???" as a name and a ? symbol as the picture, suggesting that they may have once been items from Diamond/Pearl when they were still in development.

Unused Hex Values#

To do:
Find out more items, and list them and their properties.

There are many hex values that go unused and have the same data as the blank item data above. It appears that some glitch items above 0x0F00 have similar sprites to already existing items but use a different colour palette. They don't seem to be usable, but may possibly be connected to other data, like map data. In earlier generations, performing an item underflow glitch and swapping some of the items under the cancel button would seem to change up the game, indicating that the items are connected to other game data. It is currently unknown if glitch items in this generation are connected with other game data in the same way.

Unused Music#

Bizarrely, the entire audio archive and soundtrack from Pokémon Diamond & Pearl is carried over, despite very few tracks from there actually being used in the game! This is more than likely a case of imported data, as HeartGold & SoulSilver reuse many graphical and audio assets from those games.

GB Sounds#

The GB Sounds item allows 8-bit music tracks to be played, and most tracks that couldn't be listened to normally can be played using the Pokégear radio on Sundays through the Pokémon Past Archive Program after obtaining the GB Sounds. However there are a couple of music tracks not covered by the Pokémon Past Archive that cannot be accessed at all during normal gameplay, as music played by the radio from the Pokégear is not affected by the GB Sounds:

SEQ_GS_P_KAIDENPA#

The GB Sounds version of the Radio Transmission that is played when the PokéGear radio is opened in Mahogany Town before Team Rocket is defeated there.

SEQ_GS_P_RADIO_UNKNOWN#

The GB Sounds version of the Mysterious Transmission that is played when the PokéGear radio is opened in the Ruins of Alph. This track was later released through the official soundtrack.

Interestingly, the GB Sounds was programmed to play virtually any track which had a GB Sounds version of it, including the title screen. Using the code below will force GB Sounds to always be on.

221D05D2 00000001

Unused Wild Held Item Data#

Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final game, however, rendering these assignments unused.

#

Pokémon

Held Items

Note

026

Raichu

(5%) Oran Berry

036

Clefable

(5%) Moon Stone (50%) Leppa Berry

037

Vulpix

(50%) Rawst Berry

Available in SoulSilver.

038

Ninetales

(50%) Rawst Berry

052

Meowth

(5%) Quick Claw

Available in SoulSilver.

053

Persian

(5%) Quick Claw

Available in SoulSilver.

056

Mankey

(5%) Payapa Berry

Available in HeartGold.

057

Primeape

(5%) Payapa Berry

Available in HeartGold.

058

Growlithe

(100%) Rawst Berry

Available in HeartGold.

059

Arcanine

(100%) Rawst Berry

062

Poliwrath

(5%) King's Rock

065

Alakazam

(5%) TwistedSpoon

075

Golem

(5%) Everstone Stone

091

Cloyster

(5%) Big Pearl (50%) Pearl

110

Weezing

(5%) Smoke Ball

121

Starmie

(5%) Star Piece (50%) Stardust

149

Dragonite

(5%) Dragon Scale

151

Mew

(100%) Lum Berry

172

Pichu

(5%) Oran Berry

173

Clefa

(5%) Moon Stone (50%) Leppa Berry

186

Politoed

(5%) King's Rock

199

Slowking

(5%) King's Rock

230

Kingdra

(5%) Dragon Scale

231

Phanpy

(5%) Passho Berry

Available in HeartGold.

232

Donphan

(5%) Passho Berry

Available in HeartGold.

242

Blissey

(5%) Lucky Egg (50%) Oval Stone

251

Celebi

(100%) Lum Berry

262

Mightyena

(5%) Pecha Berry

277

Swellow

(5%) Charti Berry

286

Breloom

(5%) Kebia Berry

294

Loudred

(5%) Chesto Berry

295

Exploud

(5%) Chesto Berry

297

Hariyama

(5%) King's Rock

300

Skitty

(5%) Leppa Berry

301

Delcatty

(5%) Leppa Berry

303

Mawile

(5%) Hard Rock

Available in SoulSilver.

306

Aggron

(5%) Hard Rock

315

Roselia

(5%) Poison Barb

316

Gulpin

(5%) Big Pearl

Available in SoulSilver.

317

Swalot

(5%) Big Pearl

318

Carvanha

(5%) Deep Sea Tooth

319

Sharpedo

(5%) Deep Sea Tooth

323

Camerupt

(100%) Rawst Berry

326

Grumpig

(5%) Tenga Berry

332

Cacturne

(5%) Sticky Barb

345

Lileep

(5%) Big Root

346

Cradily

(5%) Big Root

351

Castform

(100%) Mystical Water

352

Kecleon

(5%) Persim Berry

362

Glalie

(5%) Babiri Berry

367

Huntail

(5%) DeepSeaTooth

368

Gorebyss

(5%) DeepSeaScale

372

Shelgon

(5%) Dragon Fang

373

Salamence

(5%) Dragon Fang

374

Beldum

(5%) Metal Coat

375

Metang

(5%) Metal Coat

376

Metagross

(5%) Metal Coat

385

Jirachi

(100%) Star Piece

397

Staravia

(5%) Yache Berry

398

Staraptor

(5%) Yache Berry

400

Bibarel

(5%) Sitrus Berry (50%) Oran Berry

407

Roserade

(5%) Poison Barb

413

Wormadam

(5%) Silver Powder

414

Mothim

(5%) Silver Powder

416

Vespiquen

(5%) Poison Barb

419

Floatzel

(5%) Wacan Berry

421

Cherrim

(5%) Miracle Seed

428

Lopunny

(5%) Chople Berry

431

Glameow

(5%) Cheri Berry

432

Purugly

(5%) Cheri Berry

433

Stunky

(5%) Pecha Berry

434

Skuntank

(5%) Pecha Berry

437

Bronzong

(5%) Metal Coat

439

Mime Jr.

(5%) Leppa Berry

440

Happiny

(5%) Lucky Punch (50%) Oval Stone

444

Gabite

(5%) Haban Berry

445

Garchomp

(5%) Haban Berry

446

Munchlax

(100%) Leftovers

452

Drapion

(5%) Poison Barb

454

Toxicroak

(5%) Black Sludge

456

Finneon

(5%) Rindo Berry

457

Lumineon

(5%) Rindo Berry

459

Snover

(5%) Never-Melt Ice

460

Abomasnow

(5%) Never-Melt Ice

461

Weavile

(5%) Quick Claw (50%) Grip Claw

462

Magnezone

(5%) Metal Coat

463

Lickilicky

(5%) Lagging Tail

466

Electivire

(5%) Electirizer

467

Magmortar

(5%) Magmarizer

469

Yanmega

(5%) Wide Lens

476

Probopass

(5%) Hard Stone

477

Dusknoir

(5%) Kasib Berry

478

Froslass

(5%) Babiri Berry

492

Shaymin

(100%) Lum Berry

Unused Text#

To do:

  • Find more and put them here.
  • Check whether the photo Mystery Gift text is possible to trigger in-game using a hacked Wonder Card.

There are some unused text strings related to the unused Photo Album key item.

Hmmm...
You don’t seem to have a Photo Album.
For you to sort pictures taken,
you will need one.
My big brother runs a memorial photo
studio at Goldenrod City.
Why don’t you go there to get one?

おやおや?
きみ フォトアルバム もってないね
とった しゃしんを せいり するには
フォトアルバムが いるんだよ
コガネシティで わしの にいさんが
きねんしゃしんスタジオ やってるから
そこで アルバム もらっておいでー

The Photo Album is full.
Please delete some pictures before you
come back.

フォトアルバムの しゃしんが
いっぱいに なっています
しゃしんを せいり してから
また おこしください

You don’t have a Photo Album.
Please go to Goldenrod City.
There is a tunnel there...
And come back with a Photo Album.

フォトアルバムが みあたりません
コガネシティの ちかつうろで
フォトアルバムを もらってから
また おこしください

The text for the Mystery Gift deliveryman includes lines for receiving a photo, something that was never used in any released events. "Memorial Photo" could be in reference to the name of the photo booth in the Goldenrod Tunnel.

[player name] received
a Memorial Photo!

[player name] は
きねんしゃしん を うけとった!

Oh no, [player name]!
Your Photo Album is full.
Would you please come back once you’ve
opened up space in your Album?

……あれれ [player name]さん
フォトアルバムが いっぱいですね
アルバムの しゃしんを せいりして
またきて いただけますか?

Team Rocket Executive Ariana has battle text meant for her fight in Team Rocket HQ; the first line is intended for when she has one Pokémon left, while the second is for when said Pokémon is low on health. As she's fought in a double battle, however, which disables this functionality, the text in question goes unseen.

Argh! I’m getting nervous!

んも-!イライラしちゃうわ!

Eeek!

キ-ッ!

Battle intro, loss, and post-battle text for the unused trainer Pokéfan Rex, carried over from Crystal.

My PHANPY is the cutest in the world.

だから わたしの ゴマゾウちゃんが
せかいで 1ばん かわいいん です!

My PHANPY!

わたしの ゴマゾウちゃんがー!

Take a look at this--this PHANPY's
absolutely adorable behavior!
Isn't it wonderfully cute?
I just wanna squeeze it!

みてくださいよ この
ゴマゾウちゃんの あまえた しぐさ!
もう かわいくて かわいくて
くぅーって かんじに なるでしょ?

Battle intro, loss, and post-battle text for the unused trainer Pokéfan Andy, carried over from Crystal.

My TEDDIURSA is the cutest in the world.

だから わたしの ヒメグマちゃんが
せかいで 1ばん かわいいん です!

My TEDDIURSA!

わたしの ヒメグマちゃんがー!

Take a look at this--this TEDDIURSA's
absolutely adorable behavior!
Isn't it wonderfully cute?
I just wanna squeeze it!

みてくださいよ この
ヒメグマちゃんの あまえた しぐさ!
もう かわいくて かわいくて
くぅーって かんじに なるでしょ?

Rematch-specific battle intro text for Pokéfan Beverly, Pokéfan Derek, and Juggler Irwin (respectively), whose rematches were available in Crystal, but go unused in these games.

I've been waiting here to brag to you
about my Pokémon!

あなたに あたしの ポケモン
じまん したくて まってましたのよ

I've been waiting!
I've been wanting to brag to you!

まってたよー!
きみに じまん したかったんだ!

Yo! I've been waiting!

よっ まってましたー!

There is also unused text in Blackthorn City for the guy who mentions that Clair is not available yet; he even blocks entry to the Blackthorn City Gym like he did in the original Gold/Silver/Crystal. However, the player cannot get past Mahogany Town to access Blackthorn City until after Team Rocket is defeated in the Goldenrod City Radio Tower; by the time Blackthorn City can be accessed, the guy has already moved out of the way so that the player can enter the gym.

I am sorry.
Clair, our Gym Leader, entered
the Dragon’s Den behind the Gym.
I have no idea when our Leader
will return.

もうしわけ ございません
ジムリーダーの イブキさまは
ジムの うらにある りゅうのあなへ
ようじで でかけて おります
もどられるのは いつに なるやら……

The Pokégear map has several area description strings that go unused, either because an alternate string is used instead or because the area doesn't show up on the map at all.

Area

Description (EN)

Description (JP)

Lavender Radio Tower

An old building that has been reused
as a radio broadcasting tower.

ふるいビルを さいりよう して
つくられた ラジオほうそうとう

Battle Frontier

A Battle Stadium with five different
sets of rules to enjoy.

5しゅるいの ルールが たのしめる
そうごう バトル スタジアム

Mt. Silver

A mountain where something mysterious
awaits you underfoot.

なにかが まちうける
あしもと けわしき やま

Pokéathlon Dome

A place where Pokémon can compete
against each other’s strengths.

ポケモンたちが さまざまな
ちからを きそいあえる ばしょ

Bellchime Trail

A path said to always be bathed in
sunset, no matter what the season.

きせつを とわず きぎのはが
ゆうやけいろに そまる こみち

Additionally, in the Japanese script, several locations have placeholder description strings consisting of simply ダミーのガイドメッセージ (translating to "Dummy Guide Message") followed by the area's name: Team Rocket Hideout, Goldenrod Tunnel, Dragon's Den, Cliff Cave, Goldenrod Radio Tower, and Route 23. The strings were blanked out in all other languages.

(Source: Bulbapedia)

Various leftover text strings from Diamond/Pearl are still present; these ones pertain to the unused Azure Flute event, the fog weather condition, and honey tree encounters, respectively.

[player name]’s Azure Flute is making
a sound!
Would you like to blow into the
Azure Flute?

[player name]の もっている
てんかいのふえ から おとがきこえる
てんかいのふえを ふきますか?

[player name] blew the Azure Flute.

[player name]は
てんかいのふえを ふいてみた

A glowing stairway appeared!

ひかりの かいだんが あらわれた!

The Azure Flute echoed hollowly...
It appears to be meaningless using
the Azure Flute here...

てんかいのふえ は
むなしく なりひびいた……
この ばしょで つかっても
いみが ないようだ……

The fog is deep...

きりが ふかい

A deep fog drapes the area...
Would you like to use Defog?

ふかい きりに おおわれている……
きりばらいを つかいますか?

[Pokémon name] used Defog!

[Pokémon name]は
きりばらいを つかった!

A deep fog drapes the area...
Will a Pokémon’s move lift it?

ふかい きりに おおわれている……
ポケモンの わざで はらえるかも?

A wild [Pokémon name] appeared from
the tree you slathered with Honey!

あ! ミツを ぬった きから
[Pokémon name]が あらわれた!

The event-themed unused met locations from Diamond/Pearl are also all reused, and are as described on that page.

Unused Pal Park Species Data#

When transferring Pokémon from Generation III games into HeartGold and SoulSilver through the Pal Park feature, the location and appearance rate for each one as well as the score bonus for catching it are determined on a per-species basis. As with Diamond and Pearl, every species in the game has unique data for this, including those that are newly-introduced to Generation IV and therefore cannot be encountered in Pal Park during normal gameplay.

#

Pokémon

Area

Score

Rate

387

Turtwig

Forest

50

30

388

Grotle

Forest

80

10

389

Torterra

Forest

90

3

390

Chimchar

Field

50

30

391

Monferno

Field

80

10

392

Infernape

Field

90

3

393

Piplup

Pond

50

30

394

Prinplup

Pond

80

10

395

Empoleon

Pond

90

3

396

Starly

Field

30

50

397

Staravia

Field

50

30

398

Staraptor

Field

70

20

399

Bidoof

Field

30

50

400

Bibarel

Field

50

30

401

Kricketot

Forest

50

30

402

Kricketune

Forest

70

20

403

Shinx

Field

50

30

404

Luxio

Field

70

20

405

Luxray

Field

80

10

406

Budew

Field

80

10

407

Roserade

Field

80

10

408

Cranidos

Mountain

70

20

409

Rampardos

Mountain

80

10

410

Shieldon

Mountain

70

20

411

Bastiodon

Mountain

80

10

412

Burmy

Forest

50

30

413

Wormadam

Forest

70

20

414

Mothim

Forest

70

20

415

Combee

Forest

50

30

416

Vespiquen

Forest

70

20

417

Pachirisu

Forest

50

30

418

Buizel

Forest

70

20

419

Floatzel

Mountain

70

20

420

Cherubi

Mountain

80

10

421

Cherrim

Field

90

3

422

Shellos

Sea

50

30

423

Gastrodon

Sea

70

20

424

Ambipom

Pond

50

30

425

Drifloon

Pond

70

20

426

Drifblim

Forest

80

10

427

Buneary

Field

50

30

428

Lopunny

Field

70

20

429

Mismagius

Forest

80

10

430

Honchkrow

Forest

80

10

431

Glameow

Field

50

30

432

Purugly

Field

70

20

433

Chingling

Field

70

20

434

Stunky

Mountain

80

10

435

Skuntank

Mountain

50

30

436

Bronzor

Mountain

70

20

437

Bronzong

Mountain

80

10

438

Bonsly

Field

90

3

439

Mime Jr.

Field

90

3

440

Happiny

Field

50

30

441

Chatot

Field

70

20

442

Spiritomb

Field

80

10

443

Gible

Mountain

50

30

444

Gabite

Mountain

70

20

445

Garchomp

Pond

50

30

446

Munchlax

Pond

70

20

447

Riolu

Field

70

20

448

Lucario

Field

50

30

449

Hippopotas

Field

70

20

450

Hippowdon

Sea

80

10

451

Skorupi

Sea

50

30

452

Drapion

Sea

70

20

453

Croagunk

Forest

90

3

454

Toxicroak

Mountain

50

30

455

Carnivine

Mountain

70

20

456

Finneon

Mountain

80

10

457

Lumineon

Mountain

90

3

458

Mantyke

Mountain

90

3

459

Snover

Mountain

50

30

460

Abomasnow

Mountain

70

20

461

Weavile

Mountain

80

10

462

Magnezone

Mountain

80

10

463

Lickilicky

Field

80

10

464

Rhyperior

Mountain

80

10

465

Tangrowth

Forest

80

10

466

Electivire

Mountain

80

10

467

Magmortar

Mountain

80

10

468

Togekiss

Field

80

10

469

Yanmega

Field

80

10

470

Leafeon

Field

90

3

471

Glaceon

Field

90

3

472

Gliscor

Mountain

80

10

473

Mamoswine

Mountain

80

10

474

Porygon-Z

Field

80

10

475

Gallade

Field

80

10

476

Probopass

Mountain

80

10

477

Dusknoir

Forest

80

10

478

Froslass

Mountain

80

10

479

Rotom

Field

90

3

480

Uxie

Field

90

3

481

Mesprit

Field

90

3

482

Azelf

Field

90

3

483

Dialga

Mountain

90

3

484

Palkia

Mountain

90

3

485

Heatran

Mountain

90

3

486

Regigigas

Mountain

90

3

487

Giratina

Mountain

90

3

488

Cresselia

Forest

90

3

489

Phione

Sea

90

3

490

Manaphy

Sea

100

1

491

Darkrai

Mountain

100

1

492

Shaymin

Field

100

1

493

Arceus

Mountain

100

1

(Source: Veekun)

Sinjoh Ruins Return Trip#

As is well known, the Arceus distributed at Japanese movie theatres and at Toys "R" Us can enable the player to enter an area called the Sinjoh Ruins and choose between a Level 1 Dialga, Palkia, or Giratina, all holding their signature items.

What is less well known is that the unused Hall of Origin event Arceus within Diamond, Pearl, and Platinum can, if obtained through a hacked Azure Flute or a warp to the Hall, enable a second trip to the Sinjoh Ruins, wherein the Hiker in the cabin has some different dialog and it is possible to choose one of the dragons that you didn't choose the first time (complete with the really creepy cutscene). There is no way whatsoever to obtain the last dragon left unchosen, though.

The Hiker in the cabin's special return-trip dialogue:

Well, hello!
We meet again!
Cynthia has gone back to Sinnoh.
She is the Sinnoh League Champion.
She studies various ruins despite her tight schedule.
How wonderful she is!

やー どーも
また あいましたねー
シロナさんは シンオウちほうへ
もどられましたよー
あのひとは
シンオウリーグの チャンピオン
いそがしい あいまを ぬって
いせきの けんきゅうを してるんです
すばらしいですねー

???-Type Arceus#

PKDP-Arceus.pngPKMN_HGSS_arceus_unknown_follow.pngPKMN_HGSS_arceus_unknown_follow_shiny.png

Arceus' ???-type form from previous games makes its final appearance here, as Black/White would take out the ???-type entirely.

Unobtainable Shiny Pokémon#

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.

Arceus#

PokémonDP-ShinyArceus2.pngPokémonDP-ShinyArceusBack.png

Arceus has a Shiny palette for each of its 18 forms, including the unused ???-type (see above). However, because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie, and was finally made available worldwide in Pokémon Brilliant Diamond and Shining Pearl after update 1.3.0.

Spiky-eared Pichu#

PokémonHGSS-ShinySpikePichu.pngPokémonHGSS-ShinySpikePichuBack.pngPokémonHGSS-ShinySpikePichu_follow.gif

The Spiky-eared Pichu from the special Ilex Forest event (unlocked via the Shiny Pichu distribution) has a Shiny palette as well. However, it cannot be obtained as Shiny from the event.

Head Smash Nosepass#

Nosepass gained the ability to learn Head Smash as an egg move in these games. Normally, that wouldn't be notable, because everyone and their mother gained the ability to learn Head Smash as an egg move in these games.

...Except that Nosepass can't breed with anything that learns Head Smash, making the move unobtainable. Oops!

The egg move was removed in Pokémon Black and White and did not become available for Nosepass until Pokémon Scarlet and Violet, despite that the possibility to do so opened earlier (via Aegislash starting in Pokémon X and Y or Sudowoodo starting in Pokémon Sun and Moon).

Pokegear and Pokedex Map Icons#

The map icons used to represent Ethan and Lyra on the maps of the Pokegear and Pokedex appear similar at first, but actually have minor differences (although Ethan's hat is definitely noticeable). This is actually because the Pokedex sprites are earlier versions of the Pokegear sprites. According to the leaked repository, the Pokedex sprites stem from when the very first map icon sprite was added for Lyra, and were seemingly never updated afterward. The Pokedex sprites are dated no later than May 29 2008, while the Pokegear ones are from almost a year later - April 22 2009. Now, this isn't necessarily a problem, but it likely wasn't intentional, either.

Pokedex

Pokegear

PokeHGSS_PokedexEthanMapSprite.png
PokeHGSS_PokedexLyraMapSprite.png

PokeHGSS_FinalEthanMapSprite.png
PokeHGSS_FinalLyraMapSprite.png

As for differences between the two versions, Ethan's design is still using the hat design from Gold and Silver and his front hair was redrawn. Lyra's hair is a slightly different color and her hat is missing the ribbon on the side. It's also shaded differently.

Anti-Softlock Tentacool#

Watch on YouTubeWhile present in the game, no one would realistically come across this unless they were trying to softlock themselves and it took a decade for this to be discovered. If you reach Cianwood City with only one Pokémon in your party and PC, an NPC will give you a free Tentacool. As you are required to get the Surf HM and Tentacool can learn Surf, this means you can never be in a situation where you cannot escape Cianwood City. This can be repeated an unlimited amount of times.

Anti-Piracy#

Watch on YouTubeThese games utilize the DS Protect anti-piracy library to ensure that it is not being run off a flashcart or emulator. If any of the DS Protect checks fail, the game will intentionally leak memory until it crashes. More memory is leaked if the player has acquired more badges, causing the crashes to happen faster.

Additionally, legitimate game cartridges have a special inbuilt infrared sensor used to interact with the Pokéwalker peripheral. This sensor would be absent from a flashcart or low-quality reproduction cartridge. If this sensor is not detected, the game will periodically add dummy tasks into its internal task queue. If too many of these pile up over time, the task queue will become full, and the game will softlock when it tries to do something like change maps, open the menu, start a battle, etc.

Unused Textures#

To do:
There are some models, as mentioned below, that use the unused gym texture. Get them to appear in-game and add screenshots.

YoBi

There is an unused texture within the 41st tileset in the game, which simply spells "YoBi". When translated, it simply means "preliminary".

gym

A texture with the word "gym" on it. It's a placeholder graphic for a placeholder model.

Unused 3D Models#

There are unused 3D models for both Dialga and Palkia, left over from the title screen of Diamond & Pearl.

Oddities#

Route 23#

Route 23, the huge route in Pokémon Red/Blue/Yellow and FireRed/LeafGreen that contains Victory Road and is right after the Pokémon League Front Gate on Route 22, is unceremoniously replaced by the Pokémon League Reception Gate in both the original Pokémon Gold/Silver/Crystal and HeartGold/SoulSilver. However, a small stretch leading from the northern exit of Victory Road to the Indigo Plateau's front door is still identified within Gold/Silver/Crystal as "Route 23"; in HeartGold and SoulSilver, however, this stretch is identified as Indigo Plateau instead.

Nonetheless, the location header for Route 23 is still present in HeartGold and SoulSilver's data.

Obsolete References to Gold/Silver/Crystal Features#

To do:
There are likely more obsolete references in the game; hunting them all down may be quite a task.

There are several references in the game's dialog to features that were present in the original Gold/Silver/Crystal, but are either no longer present or have been altered in such a way that the references are no longer relevant.

  • After defeating Pryce, he inaccurately says that the Glacier Badge will raise the Special stats of Pokémon. Badges no longer boost stats in Generation IV games, and the dialogue of other Gym Leaders removes references to this.
  • Kurt in Azalea Town still refers to "Poké Ball" in the singular form in most of his dialogue. In Gold/Silver, he would only turn one Apricorn at a time into a Poké Ball for the player, whereas in Crystal and HeartGold/SoulSilver the player can give him multiple Apricorns at a time and receive multiple Poké Balls, making his speech slightly awkward. This is probably just a typo.
  • In the English versions, the poster on the first floor of the Goldenrod Radio Tower advertising the "Lucky Channel" remains. This was the radio show in Gold/Silver/Crystal that would broadcast lottery numbers which, if they matched the Trainer ID of any of the player's Pokémon, would allow them to win prizes. The show is no longer broadcasted in HeartGold/SoulSilver, having been replaced by Felicity the lottery attendant behind the counter at the Radio Tower, who tells the player the daily lotto number when spoken to. In the Japanese versions, it refers to the show as だいこうひょうポケモンくじ (The Super-Popular Pokémon Lottery) instead of ラッキーチャンネル as in the originals, indicating that this could have been a new yet scrapped show instead.

Cave Environments Outside of Caves#

Because the Sprout Tower, Ilex Forest, Burned Tower, and Bell Tower are treated as caves by the game, they use that battle environment. While one would think this is to allow encounters to occur just by walking around (as opposed to only happening in tall grass), the Lost Tower in Diamond/Pearl/Platinum, a location that has the same type of encounters, uses the urban environment.

Regional Differences#

Japan

North America/Australia

Europe/Korea

There is an ESRB notice below the copyright notice in the North American and Australian versions. Incidentally, this is also the only difference between the North American/Australian and European English versions, along with some slight changes to the ROM header.

Title Screen#

Japan

International

I thought it would have been called "HeartKin & SoulGin".

Game Corners#

To do:
Seems like importing the overlay and graphics code for the Slots machines back into the International ROMs causes the game to crash. Also, check the map IDs to clear up any doubts.

In all non-Japanese versions of the game, the traditional slot machines were replaced with a Minesweeper/Sudoku hybrid called Voltorb Flip. This was due to then-recent European legislation which automatically prescribes a 12+ rating to any game featuring interactive gambling content. While this same law previously affected Platinum as well, it was only in the European versions of the game. Although the original Game Corner maps from the Japanese version of HeartGold and SoulSilver are no longer accessible in regular gameplay, they still remain within the internal data: the Goldenrod one has a hexadecimal identifier of 0x00B7 and the Celadon one is 0x017D. Read more here.

In the Japanese version, the modified Game Corner maps also exist without events or warps. Their identifiers are 0x0218 (Goldenrod) and 0x0219 (Celadon). However, the overlay and graphics files for Voltorb Flip do not exist in the Japanese version. Similarly, the slots machines' graphics and overlay files are removed, and only placeholders remain in the International releases.

GTS Notifications#

To do:
What about the Korean version?

In the Japanese version, players could receive e-mail messages stating when a trade on the GTS was complete. In the North American and European versions, players could only receive notifications through Wii Messaging. This change also applies to Pokémon Platinum.

(Source: Bulbapedia)

Male Swimmer Sprite#

For the international releases, male swimmers were modified to sport a swimming trunk instead of a speedo.

Japanese

International

Korean Versions#

By the time Nintendo and The Pokémon Company opened their South Korean subsidiaries in 2006, Game Freak was finalizing Diamond and Pearl, the first games of the fourth generation. A Korean release of Diamond and Pearl did not occur until 2008, after the releases of those games, meaning that non-Korean copies of games of the fourth generation were never made in mind to support Korean copies. As such, some limitations and changes were implemented in them, such as items like the Manaphy Egg being unobtainable due to inherent incompatibilities and the unavailability of the required spin-off games. However, because at least Japanese Ruby and Sapphire were released in South Korea, Pal Park accepts all languages of Ruby, Sapphire, FireRed, LeafGreen, and Emerald, unlike the Japanese and Western versions. The transferred Pokémon are treated as nicknamed due to the language mismatch, behavior that is not exclusive to the Korean versions. It supports one more language for its Pokédex than other languages as such.

Due to the lack of an Hangul font in non-Korean releases, communications between Korean and non-Korean copies were made impossible to avoid having display issues on those copies. This means that it is impossible to trade and receive non-Korean Pokémon on a Korean copy outside of Lt. Surge's Pikachu and Pokémon and their evolutions available from the Pal Park. Since Platinum, foreign entries in the Pokédex for each Pokémon can be consulted once a Pokémon from a specific language has been obtained. Since it is impossible to receive Pokémon from game from other languages outside of the previous cases mentioned, this means that all of the Pokémon from the fourth generation have foreign entries coded into the games, but most of those are not accessible without cheating.

Worldwide

Korea

The sprite for the Sages was seemingly altered for religious reasons in the Korean version: the prayer beads were removed, the robes were slightly recolored, and a red robe was added on their left shoulder. Their title was also changed to 수행자 (Ascetic); in Gold and Silver, it was 중 (Monk).

References#


  1. ポケットモンスター ハートゴールド・ソウルシルバー|ポケットモンスターオフィシャルサイト↩︎
  2. Pokémon HeartGold and SoulSilver Versions | Video Games & Apps↩︎
  3. Nintendo.ca :: Nintendo DS↩︎
  4. 포켓몬스터 하트골드·소울실버↩︎
  5. Nintendo DS 遊戯軟體↩︎
  6. Pokémon HeartGold and SoulSilver Versions | Video Games & Apps↩︎
  7. Nintendo Games - Pokémon HeartGold Version - Nintendo.com.au↩︎