the cutting room mirror

Unused Graphics

This is a sub-page of Pokémon HeartGold and SoulSilver.

To do:

  • List each file location in the ROM.
  • gsbr.dat has a strange "?" file icon that is seemingly unused.

Pokégear#

A specific file ("pgear_gra.narc" in the leaked repository) that was seemingly accidentally compiled into the final game contains a fair amount of early UI assets for the Pokégear. According to the repository, the file was last edited on July 30, 2007.

Map Icons#

Early (Unused)

Final

An early map icon for Ethan. It's a bit smaller than the final, and uses his old cap design from Gold and Silver, with the entire front of the hat yellow and the back black.

An unused map icon for the Pokégear. It very closely resembles the female player character from Pokémon Crystal, Kris.

Early (Unused)

Final

PokeHGSS_EarlyEnteiMapSprite.png
PokeHGSS_EarlyRaikouMapSprite.png

PokeHGSS_FinalEnteiMapSprite.png
PokeHGSS_FinalRaikouMapSprite.png

Early icons for Entei and Raikou. Pixel-wise they are the same aside from the early versions lacking the white outline, and slightly different colors being used, generally.

A map icon for Suicune, who doesn't roam in the final due to being tied to certain story events. It might've been planned early on to not implement the Crystal storyline involving it and have it roam, like in Gold and Silver.

Early (Unused)

Final

PokeHGSS_EarlyUIMapSprite1.png
PokeHGSS_EarlyUIMapSprite2.png PokeHGSS_EarlyUIMapSprite2_2.png

PokeHGSS_FinalUIMapSprite1.png
PokeHGSS_FinalUIMapSprite2.png PokeHGSS_FinalUIMapSprite2_2.png

A couple other UI elements were found. The large grey arrow was originally two small pink arrows.

A Pokégear phone number list filled with placeholder characters.

Early (Unused)

Final

PokeHGSS_EarlyPokegearIcon1.png
PokeHGSS_EarlyPokegearIcon2.png
PokeHGSS_EarlyPokegearIcon3.png
PokeHGSS_EarlyPokegearIcon4.png
PokeHGSS_EarlyPokegearIcon5.png
PokeHGSS_EarlyPokegearIcon6.png
PokeHGSS_EarlyPokegearIcon7.png
PokeHGSS_EarlyPokegearIcon8.png

PokeHGSS_FinalPokegearIcon1.png
PokeHGSS_FinalPokegearIcon2.png
PokeHGSS_FinalPokegearIcon3.png
PokeHGSS_FinalPokegearIcon4.png
PokeHGSS_FinalPokegearIcon5.png
PokeHGSS_FinalPokegearIcon6.png
PokeHGSS_FinalPokegearIcon7.png
PokeHGSS_FinalPokegearIcon8.png

All of the the early icons are much smaller than the final. The apricorn in particular is much less round, and the lightbulb was completely changed into a house.

An earlier version of the town map, with even some modular pieces below it ready for placing. The map has a few noticeable differences in terms of layout, one being that the Safari Zone is completely absent on the west side of the map, alongside the Battle Frontier. The background land and mountains use lighter, more faded colors compared to the final, and there's more detail on the mountains, too. There's a lot of detail in general missing from the early map, however, with no trees around Ecruteak and the Lake of Rage, Mt. Silver isn't distinguished from any of the mountains around it, there are no whirlpools near Cianwood, the Slowpoke Well is nowhere to be seen, and Ilex Forest is much less dense. Conversely, there's some details that were removed or changed in the final. The caves appear much smaller on the map, New Bark Town seems to have a port south of it, the Olivine Lighthouse is visible, something that looks like a railroad can be seen north of Saffron City, and there's two small holes northeast of Vermillion City, which is also represented with a large square instead of a small one. Further, the small squares are blue on the early map, while they're green in the final, and the red squares are pink in the early one. All non-water routes are also displayed as yellow instead of white.

Early Pokégear#

PKMN_HGSS_earlypokegear1.png PKMN_HGSS_earlypokegear2.png
PKMN_HGSS_earlypokegear3.png PKMN_HGSS_earlypokegear4.png
PKMN_HGSS_earlypokegear5.png

An early, unused version of the Pokégear, with a different UI and color palette.

Pokemon#

Cherrim (Sunshine form)#

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Specifically: Rip the Animations

Normal

Shiny

Backsprite

Normal

Shiny

Cherrim's Sunshine form has both an unused front and back sprite frame for a sending-out animation, which is normally impossible to see. Cherrim always enters the battle in the Overcast form, even when the sun is already active. These sprites are carried over from Pokémon Platinum.

Unused

Animated Recreation

There exists an unused second animation frame meant for Cherrim's Sunshine form in the Pokémon menu, which is unused as the menu will always show the Overcast form. The first frame can naturally be seen in the Pokedex. The sprite is exclusively found in HeartGold and SoulSilver and doesn't exist in Diamond/Pearl or Platinum. An entirely new Cherrim sprite was made for Black and White.

(Source: amiosi https://imgur.com/a/DAC5LAK)

Pokéathlon#

A happy little leftover!

A happy little monster!

PKMN_HGSS_unusedcountdown1.png PKMN_HGSS_unusedcountdown2.png PKMN_HGSS_unusedcountdown3.png PKMN_HGSS_unusedcountdown4.png PKMN_HGSS_unusedcountdown5.png A series of drawn numbers ranging from 1 to 5.

PKMN_HGSS_icon1.png PKMN_HGSS_icon2.png PKMN_HGSS_icon3.png PKMN_HGSS_icon4.png Four multicolored squares. Put together, the white characters inside spell "アイコン" ("Icon").

PKMN_HGSS_unusedpokeathlondesk.png

A group of (used) Pokéathlon graphics, with a handwritten comment left over.

PKMN_HGSS_unusedpokeathlon1.png

Some small sprites, with a developer comment on the bottom.

Two unused backdrops, two extended versions, and a placeholder grid.

Pokéwalker#

Boxes filled with the numbers 0 through 29, presumably representing the Pokémon displayed when placing one in the Pokéwalker.

Overworld Menu#

PKMN_HGSS_unused1.png PKMN_HGSS_unused2.png

Two unused menu graphics.

PC Box Graphics#

PKMN_HGSS_pokeball.png

A pixel Poké Ball, found with the PC Box sprites.

Diploma Graphics#

PKMN_HGSS_dummy_trainer.png

A placeholder sprite, possibly representing a trainer.

PKMN_HGSS_dummy_monster2.png

A circular placeholder sprite resembling Jigglypuff.

Wi-fi Plaza#

PKMN_HGSS_9_57_0.png PKMN_HGSS_9_57_1.png PKMN_HGSS_9_57_2.png PKMN_HGSS_9_57_3.png

Four images found with the Wi-fi Plaza games' graphics.

Arceus Event#

The NARC file located at a/0/2/4/5 contains the assets for the Sinjoh Ruins cutscene. It includes the following unused images. The file names are taken from the leaked HGSS source code (files at the ld_arceus folder).

The arc02 image is part of an earlier set of drawings of Arceus' face.

The big10 image seems to have palette issues.

The egg01 image is part of an earlier set of sprites for the hatching egg.

The circle images are leftovers from early revisions of the scene that included Arceus's sprite embedded onto the image (instead of overlaying it). The geometrical shapes also appeared in a different order (the big circles first, and then the details).

The rest of the images (culture, disaster and nature) seem to be just stock images. However, they don't seem to come from the Sozaijiten library like the used assets (which might be one of the reasons they ended up unused).

Miscellaneous#

An unused design featuring Poké Balls, including some sort of instructions at the top of the image.

Original

Assembled

A crudely drawn image of an Electrode. Missing the top of its body.

The word "Dummy" in yellow, probably handwritten with a mouse.

PKMN_HGSS_poke1.png PKMN_HGSS_poke2.png

More written text, stating "ポケー" ("Poké") and "ポケモン" ("Pokémon"), respectively.

Another series of boxes containing the numbers 0 through 29.

One more group of squares that spell out "アイコン", e.g. "icon". Smaller variants of the placeholders for the Pokéathlon?

(Source: Rikan)