Unused Animations#
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In-Air Knockout Animations#
Multiple Pokémon have animations that were meant to be used if the Pokémon were to be knocked out while in the air from using the move Fly. The animations for Generation I Pokémon are left over from the previous Stadium game, in which they were used in this scenario, but many of the new Pokémon introduced in Generation II were also given these animations despite Stadium 2 just placing the Pokémon back on the ground when knocked out.
Farfetch'd |
Doduo |
Dodrio |
Articuno |
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Moltres |
Hoothoot |
Noctowl |
Togetic |
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Xatu |
Murkrow |
Delibird |
Skarmory |
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Lugia |
Ho-Oh |
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Pokémon Stadium Leftovers#
Many Pokémon have leftover animations that were used in the intro of Pokémon Stadium
Charizard
Dummy Pokémon#
Value 000#
It doesn’t have its own model, so the last-viewed one before it will remain visible. It's name is "だみーくん" (Dummy-kun), but appears garbled in the US version.
Value 280#
A very small model of the old Poké Ball model from previous game with its opening animation. It too shares the name "だみーくん" (Dummy-kun) but it has a corrupted thumbnail.
Unused Graphics#
Mugshots#
Pichu#
Mugshots of Pichu found among the mugshots of the trainers and Gym Leaders.
Menus#
GB Building#
An unused nametag for the Game Boy Tower. The text translates to "GB Building", which is the Japanese name of this location.
Miscellaneous#
A Poké Ball with "toyo" written on it.
Mini-Games#
Delibird's Delivery#
Several unused presents for the "Delibird's Delivery" minigame:
- A crushed food can.
- An Ash Ketchum (Satoshi) doll.
- A baseball glove holding a baseball.
- A wooden baseball bat.
- A toy-like computer, keyboard and mouse.
- A potted Christmas tree.
Quiz#
An unused menu background for the quiz minigame.
Pokémon Textures#
Some Pokémon have textures for facial expressions that aren't utilized by any of their animations.
Stadium 1 Leftovers#
These are unused in Pokémon Stadium, and continue to be unused here.
Meowth
A small "ooh" mouth.
Persian
Its eye without a pupil. It would later be used in Colosseum.
Abra
Its eye opened.
Hypno
Its eye widened.
Horsea
Its eye looking upward.
Goldeen
Its eye recoiling from an attack.
Gyarados
Its eye recoiling from an attack.
Zapdos
Its eye recoiling from an attack.
Unused Models#
Mini-Games#
A low-poly Fearow found among the mini-game models. Fearow does not appear in any mini-games.
A ball with Hitmontop's eye and mouth.
Unobtainable Room Decorations#
It's possible to connect Pokémon Stadium 2 to the mainline Generation II Pokémon games through the use of the Transfer Pak. Doing so lets one perform a Mystery Gift, with the chance of receiving decorations for the player's bedroom in Gold and Silver and Crystal. Here, said decorations are sorted in a rarity table, which contains three sets:
- Gift Set 1 (Common) awards the player either a Big Lapras Doll or a Surf Pikachu Doll.
- Gift Set 2 (Rare) awards the player a Tentacool Doll.
- Gift Set 3 (Very Rare) awards the player a Tentacool Doll if Round 2 hasn't been unlocked, and a Pikachu Bed if it has.
However, the game's random number generation is actually faulty, thus making it impossible to reach the odds of Gift Set 2 and Gift Set 3. Moreover, only the Big Lapras Doll and Surf Pikachu Doll can be obtained through regular "mainline to mainline" Mystery Gift, leaving a total of three decorations unobtainable through normal gameplay.
The Coin Case glitch exclusive to Gold and Silver makes it possible to obtain these items, through the use of a particular setup.
Tentacool Doll and Pikachu Bed#
Two decorations which were intended to be Stadium 2 exclusives. Since they go unused due to an oversight, they function as intended when hacked into either this game or the mainline Gen II games. Carrie even has unique dialogue when transferring them over:
Visual |
Deco ID |
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|---|---|
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0x2A |
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0x03 |
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Unown Doll#
This doll, styled after Unown G, is completely missing from any item gift tables, and appears to be a scrapped exclusive gift. Its implementation is slightly unfinished, since forcing the game to gift you this item will make it state that "DECORATION was transferred", instead of "UNOWN DOLL was transferred". Despite this, it does have a unique room viewer label, as well as its own model, and even dedicated dialogue for Carrie (though it lacks the "rumor" hint that exists for both the Tentacool Doll and Pikachu Bed). The same model would later be used in Pokémon Channel.
Visual |
Deco ID |
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|---|---|
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0x27 |
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(Source: Project Pokémon Forums)
Unused Dialogue#
Every trainer has dialogue for a draw. However, since it is normally impossible to get a draw against computer opponents, this dialogue never appears. A draw can be achieved by using a GameShark code to put a time limit on the battle, in which case the dialogue will appear, but the draw is otherwise equivalent to a loss so the player will either have to use a continue or end the current challenge.
Some of the trainers share draw quotes, so duplicates will be omitted here for the sake of brevity.
Rivals
Trainer |
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|---|
Rival |
ふん! こんな やつを あいてに ひきわけとは・・・ |
Hmph! How could I have only tied against the likes of you? |
Match nul? C'est tout? Minable! |
No! Come ho fatto a pareggiare con uno come te? |
Hmpf! Wie konnte es nur zu einem Unentschieden kommen? |
¡Vaya! ¿Cómo he podido empatar contra alguien como tú? |
Cal |
おれと ひきわけてる ようじゃ ダメだな。 |
You won't get anywhere if you can only tie me. |
Un match nul c'est pas une victoire. |
Se non puoi battere neanche me non andrai lontano. |
Hah, wenn es zu einem Unentschieden kommt, bleibt dir der Weg versperrt. |
Si sólo puedes empatar conmigo, no llegarás a ninguna parte. |
Pokemon Academy Trainers
Trainer |
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|---|
Clayton |
おたがい しんけんさに かけたね。 |
Neither of us were serious enough. |
On n'y est pas allé à fond, non? |
Nessuno di noi due si è impegnato abbastanza... |
Keiner von uns beiden war ernsthaft bei der Sache. |
Ninguno ha ido en serio. |
Cyndy |
ふうーん・・・・・・。 こんなことも あるんだー。 |
Hmm... I guess these things happen. |
Hmm... Ca arrive, je crois. |
Sono cose che capitano... |
Hmm... Diese Dinge passieren wohl hin und wieder. |
Mmm... Supongo que estas cosas pasan. |
Jonathan |
おかしいなあ? ひきわけ? |
That's strange. A draw? |
Match nul? C'est bizarre, ça... |
Un pareggio? Che strano... |
Wie merkwürdig! Ein Unentschieden? |
Es extraño. ¿Un empate? |
Joseph |
これって たたかいぞんな わけ? |
So, was this a wasted battle? |
Un combat pour rien, alors? |
Pensi che sia stata una lotta sprecata? |
Und? War dieser Kampf eine Zeitverschwendung? |
Así que, ¿la batalla no ha servido para nada? |
Naomi |
いやー、ひきわけやなんて うち、はじめてやわー。 |
Oh, a draw? I've never had one before. |
Egalité? C'est ma première fois. |
Un pareggio? Ma è la prima volta! |
Oh, ein Unentschieden? Das ist mir noch nie passiert. |
Oh, ¿un empate? Nunca había empatado. |
Nolan |
おしいなあ・・・・・・どこが わるかったんだろ? |
That's disappointing. What did I do wrong? |
Je m'y suis mal pris ou quoi? |
Un pareggio: dove avrò sbagliato? |
Ach, so eine Enttäuschung. Was habe ich nur falsch gemacht? |
¡Qué decepción! ¿Qué he hecho mal? |
Tammy |
これも いいかもね? |
Well, this might be okay, too. |
Bon. D'accord. |
Ok, direi che va bene così. |
Gut, das scheint auch in Ordnung zu sein. |
Esto tampoco está tan mal. |
Connor |
ふうー・・・・・・。 じつりょく はくちゅう ってとこだね。 |
Whew... We must be evenly matched. |
Fouiii... On doit être de force égale. |
Pare che sia stata una sfida equilibrata! |
Wow... Wir scheinen gleich stark zu sein. |
Guauu... Deberíamos luchar más a menudo. |
Ferris |
ひきわけてちゃ ダメだ! もういっかい やろう! |
A draw is no good! Let's do it again! |
Match nul? Cool! On recommence! |
A che serve un pareggio? Dai, lottiamo di nuovo! |
Ein Unentschieden ist unbefriedigend! Lass uns noch mal kämpfen. |
¡Un empate no vale! ¡Intentémoslo una vez más! |
Julian |
Oh, sheesh. What was I doing? |
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Challenge Cups
Trainer |
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|---|
Darcy |
へんな ことに なったわね。 |
This turned out strangely. |
C'est bizarre tout ça. |
Strano, un pareggio... |
Was für eine merkwürdige Situation. |
Esto ha acabado de forma muy extraña. |
Jan & Jane |
ひきわけですー。 うれしくないですー。 |
It's a tie. We're not happy about this. |
Match nul? C'est nul. |
Un pareggio: non è un gran risultato! |
Unentschieden. Das macht uns nicht glücklich. |
Esto es un empate. No nos gusta mucho. |
Roberto |
まけては いなんいんだから まあいい。かっても いないけど。 |
I didn't lose, that's what matters. But, then again, I didn't win... |
Je n'ai pas perdu au moins... |
Non ho perso, è già qualcosa... Ma non ho neppure vinto... |
Wichtig ist, ich habe nicht verloren... Aber auch nicht gewonnen... |
No he perdido y eso es lo que importa. Pero tampoco he ganado... |
Travis |
うむ・・・・・・ときには こういう ことも あるさ。 |
Hmm... These things sometimes happen. |
Hmm... Ca arrive. |
Mhm... A volte capita di pareggiare... |
Hmm... So etwas passiert halt ab und zu.. |
Mmm... A veces estas cosas pasan. |
Curtis |
ひきわけかあ・・・・・・。 ま、いいや。 ちいさな ことには こだわらん。 |
A tie, huh? Well, that's fine, too. I don't worry about the little things. |
Egalité, hein? Pas grave, ça arrive, j'm'en fiche. |
Un pareggio? Ma sì... A volte bisogna accontentarsi di una pesca magra... |
Ein Unentschieden? Das ist doch auch nett. Also, über solche Kleinigkeiten zerbreche ich mir nicht den Kopf. |
Un empate, ¿cómo? Bueno, está bien. No me preocupan esas tonterías. |
Executive |
なによ あんた? これ どういうこと? |
Hey, what's this? What's this supposed to mean? |
Ca veut dire quoi? |
E questo che significa, dimmi: che significa!!! |
Hey, was soll das? Was hat das zu bedeuten? |
Eh, ¿qué es esto? ¿Qué se supone que significa? |
Grunt |
どういう こと? |
What's this all about? |
Et bah alors? |
Un pareggio? E che significa? |
Was soll das alles überhaupt? |
¿De qué va todo esto? |
(Source: Pokémon Stadium 2 disassembly)
Regional Differences#
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Title Screen#
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Japan |
International |
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Similar to the first game, besides the logo and date changes, the press start text is different between versions, the international release moved it sightly upwards, along with that copyright information for Dolby was also added. Outside of Japan, it mentions if the Expansion Pak is installed.
Opening Voice#
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Japan |
International |
|---|---|
Much like the previous game, upon launching, Pikachu's voice is heard in the localized versions. In the Japanese version, people's voices are heard instead.
Game Console Room Decorations#
NES |
SNES |
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Japan |
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US |
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Europe |
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To reflect different versions of the NES and SNES throughout the world when using the Transfer Pak with Gold, Silver, and Crystal versions, Japan uses a Famicom and Super Famicom. North America and English European uses the Nintendo Entertainment System and Super Nintendo Entertainment System. Germany, Spain, France, and Italy use the Nintendo Entertainment System and Super Famicom with Super Nintendo Entertainment System branding. This is not reflected with sprites in the handhelds.
The Super Famicom's SimCity cartridge was switched out for a Super Mario World one in North America. (Of note is that while the original Famicom appears to contain Mario Bros., it's impossible to tell what the NES contains due to the most common international model being front-loading). Oddly, the European Super NES still seems to contain the Japanese Super Famicom version of SimCity, as evidenced by the label design.
(Source: Bulbapedia)
Status Screen#
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Japan |
International |
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In the Japanese version, a Pokémon's gender icon is displayed next to its name on the in-battle status screen, while its current status is placed to the center-right. In the localized versions, the gender icon is moved down to the center-right, and the current status is centered.
Text Boxes#
The in-battle text boxes were lengthened in the localized versions. This fixes an issue in the Japanese versions where the character portraits extend past the right end of the text boxes.
Double Quick Claw Oversight#
In the Japanese version, Lance's Tyranitar and Feraligatr both carry a Quick Claw in Round 2, even though duplicate items are forbidden under Stadium rules. In the localized versions, the Feraligatr carries a Mystic Water instead.
(Source: ポケモンWiki)
Mobile Stadium#
In the Japanese version, players can download data of timed mobile battles from the Japanese Pokémon Crystal using its Mobile Stadium feature and watch them in Stadium 2 using the equivalent Mobile Stadium function.
This plays in the Mobile Stadium screen of Stadium 2. It is rearranged from the Mobile Menu theme in Crystal, and its filename is "sparse41.miniusf".
Delibird's Delivery#
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Please elaborate. |
Two exclusive presents for the Delibird's Delivery minigame were intended to be distributed through Mobile Stadium:
A Game Boy Advance sporting its early prototype silver and teal design presented at Space World 2000. The GBA it wouldn't be released until March 2001. It replaces the Game Boy.
A GameCube console and its controller, both sporting early prototype designs. While this prototype controller would be presented at Space World 2000, the GameCube seems to show an even earlier design than the one presented there, as a portion of the faceplate that shows the disc seems to extend out a bit further. The GameCube wouldn't be released until September 2001. It replaces the Nintendo 64.
However, because of a bug, these presents can appear in the Japanese version without using Mobile Stadium. It is unknown if they were ever officially distributed.
(Source: Háčky)
Oddities#
Pokémon Green Compatibility#
As with the previous game, the localized versions of Stadium 2 retain the ability to recognize Pokémon Green, which is not possible outside Japan under normal circumstances. Unlike the original international Stadium, Stadium 2 can successfully emulate a hacked Green version.
Pokémon Blue Pokédex#
In the Pokémon Lab, the player can use the Pokédex to view where wild Pokémon can be found in the inserted game. If the player is using an international Blue cartridge, this will cause the feature to mistakenly read area information from the Japanese Blue, resulting in several discrepancies - most notably, it displays wild Lickitung in the Safari Zone and wild Jynx in the Seafoam Islands, when both are exclusive to in-game trades internationally as in Red & Green. Red and Yellow display area info correctly across all regions.
This was notably not the case in the previous game.























