the cutting room mirror

Unused Maps

This is a sub-page of Pokémon HeartGold and SoulSilver.

Unused in All Versions#

T27R0101 (Jubilife City, 0x52)#

An empty house that was meant to appear in Ecruteak City. There are no warps on this map, making it impossible to leave this place.

T27R0601 (Jubilife City, 0x69)#

An empty guard house using the Route 34 theme. According to the game's data, it was going to be used in Ecruteak City.

R09R0101 (Power Plant, 0x94)#

T22R0501 (Jubilife City, 0xA1)#

T27R0301 (Jubilife City, 0xAF)#

T25R1301 (Goldenrod City, 0xD0)#

Seems to resemble Team Galactic's headquarters in Eterna City from Diamond and Pearl.

T25R1302 (Goldenrod City, 0xD1)#

T25R1303 (Goldenrod City, 0xD2)#

T25R1304 (Goldenrod City, 0xD3)#

T25R1305 (Goldenrod City, 0xD4)#

T25R1306 (Goldenrod City, 0xD5)#

T11R0901 (Saffron City, 0x196)#

D11R0107 (Seafoam Islands, 0x1CA)#

An early version of the Seafoam Islands' Cinnabar Gym using incorrect tiles and the normal Seafoam Islands theme. There are no NPCs or warps.

R05R0101 (Route 5, 0x1D4)#

An empty version of the underground tunnel on Route 5, using the normal Route 5 theme. There are no NPCs or warps.

D22R0103 (National Park, 0x1E8)#

An empty version of the National Park. There are no NPCs, wild Pokémon, or warps.

Unused in International Releases#

T25R1101 (Goldenrod City, 0xB7)#

The original Goldenrod Game Corner map from the Japanese release still exists in the international releases. However, this map lacks any events or warps, including with NPCs around the place. However, the dialogue for NPCs in these maps has presumably been deleted because speaking to any of the NPCs gives only a "blank" text in the text box.

Coins and items from the Game Corner can still be purchased as normal, with visible and localized text on the touch screen. Using any of the slot machines will initiate the Voltorb Flip minigame.

T07R0401 (Celadon City, 0x17D)#

Same as above.

Unused in Original Releases#

T25SP0101 (Goldenrod City, 0x218)#

T07SP0101 (Celadon City, 0x219)#

Fight Area & Battle Park#

The maps of the previous games' Fight Area and Battle Park. Nothing but the map headers remain.

ID

Internal Name

Name

Music

0xFE

C11

Fight Area

Battle Tower Theme (Outside)

0xFF

C11PC0101

Fight Area

Pokémon Center Theme

0x100

C11PC0102

Fight Area

Pokémon Center Theme

0x101

C11FS0101

Fight Area

Pokémon Mart Theme

0x102

C11R0101

Fight Area

Battle Tower Theme (Outside)

0x103

C11R0201

Fight Area

Battle Tower Theme (Outside)

0x104

C11R0301

Fight Area

Battle Tower Theme (Outside)

0x105

C11R0401

Fight Area

Battle Tower Theme (Outside)

0x106

C11PC0103

Fight Area

Pokémon Center Theme

0x107

D31

Battle Park

Battle Tower Theme (Outside)

0x108

D31R0101

Battle Park

Battle Tower Theme (Outside)

0x10B

D31R0203

Battle Tower

Battle Tower Theme (Outside)

0x10C

D31R0204

Battle Tower

Battle Tower Theme (Outside)

0x10D

D31R0205

Battle Tower

Battle Tower Theme (Outside)

0x10E

D31R0206

Battle Tower

Battle Tower Theme (Outside)

Empty Maps#

  • EVERYWHERE (0x0): Also known as the Mystery Zone.
  • NOTHING (0x1): Another empty map using Mystery Zone's theme.
  • UG (0x3): One of the many leftovers from Diamond, Pearl, and Platinum. This is Sinnoh's underground. The only thing that remains is the map header. It uses the Ruins of Alph theme.
  • D24 (0x8): Another empty map that was meant to be used for the Ruins of Alph. It uses the Ruins of Alph (inside) theme.
  • D24R0201 (0xDA): Yet another empty map that was meant to be used for the Ruins of Alph. It uses the Ruins of Alph theme.
  • W20R0101 (0x1A0): An empty map that was meant to appear on Route 20. It uses the Route 5 theme.
  • R00 (0x21A): Uses Mystery Zone's name and the Game Corner theme.