This is a sub-page of Pokémon Mystery Dungeon: Rescue Team DX.
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This needs some investigation. |
Looks like a bunch of Development Assets were left inside the game files, lets check them out.
Portraits#
Dummy Portraits#
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'...But what does it mean?' |
41 Dummy Portraits with Japanese text are left in the files, they have different variants of emotion portraits. Some of them are from Super Mystery Dungeon and Gates To Infinity, and many of them are mostly blue portraits. They are used as placeholders for missing portraits.







Portrait |
Name |
Translation |
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PMDDXDummyPortrait02 |
nikkori |
Smiling |
PMDDXDummyPortrait03 |
kurushii |
Pain |
PMDDXDummyPortrait04 |
okoru |
Angry |
PMDDXDummyPortrait05 |
nayamu |
Worried |
PMDDXDummyPortrait06 |
kanashii |
Sad |
PMDDXDummyPortrait07 |
naku |
Crying |
PMDDXDummyPortrait08 |
zakebu |
Shouting |
PMDDXDummyPortrait09 |
uruuru |
Teary-eyed |
PMDDXDummyPortrait10 |
ketsuisuru |
Determined |
PMDDXDummyPortrait11 |
yorokobu |
Happy |
PMDDXDummyPortrait12 |
kantou |
Inspired |
PMDDXDummyPortrait13 |
otoroku |
Shocked |
PMDDXDummyPortrait14 |
mewomawasu |
Dizzy |
PMDDXDummyPortrait15 |
hottosuru |
Relieved |
PMDDXDummyPortrait16 |
ikiwonomu |
Sigh |
Blank Numbered Shocked Portraits#
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'...But what does it mean?' |
Found in the Butterfree's portrait data are blank portraits of the shocked emote with Japanese text and it is numbered from 05 to 20. It is possibly used for testing to add cutscene portraits to playable starters and NPCs for the story.
Miscellaneous#
Development Screenshots#
In-development screenshots of the game can be found within the game’s files with the kanji for “Temporary”. They mostly are maps of boss arenas and dungeon-end areas from the original pair of games (some of which are crudely stitched together from multiple screenshots), most likely to help the remake team in designing the updated versions. Some strings of numbers appear at the bottom of a few of these images, probably debug information of some kind.
Amusingly, the cropping on the reference photographs isn't quite perfect, revealing that they were taken in an emulator.
Unlike the demo, the final game has way more of them, showcasing the remaining areas.

























