the cutting room mirror

Unused Textures

This is a sub-page of Bully (PlayStation 2).

HUD Icons#

HUDEIems.txd#

Filename

Texture

Bar_iconhealth

Bar_health_full

Bar_health_danger

Bar_other_full

Bar_outline

A bunch of icons for an earlier health bar.

Filename

Texture

Apple

An icon for an apple. It can only be seen when setting it to Jimmy, which the game never does.

Filename

Texture

banana

An icon for a banana. Just like the apple one, it can never be seen.

pickup.txd#

Filename

Texture

pickup

An icon that, according to its name, was possibly intended to be displayed on top of items on the ground.

question.txd#

Filename

Texture

Circle_button

questionmark

Icons of the Circle button and a question mark. Their purpose is unknown.

CS_SLNG.txd#

Filename

Texture

HUDicon_sling

A different, more realistic-looking icon for the slingshot, matching its early design as seen in pre-release screenshots. Oddly enough, this is located inside the textures for the cutscene model of the slingshot.

BoltCutters.txd#

Filename

Texture

HUDIcon_boltcut

An earlier icon for the bolt cutters.

WBalloon.txd#

Filename

Texture

HUDIcon_wballoon

An early icon for the water balloons. Unlike the used icon, this one depicts them in green, instead of red.

Minimap#

To do:
There's more, and formatting this better would be nice.

The interior minimap contains scrapped and inaccessible areas without modding. As such, they can never be seen.
Note: As it is made of many textures, each in a pretty low resolution, the textures shown here were edited with multiple pieces combined together, if necessary.

Textures

Notes

First Floor Layer

Records Store,
shown in 1stradar100.

Nerds' Hideout,
shown in 1stradar100 and 1stradar101.
Unlike the final minimap merged with the Comic Store, the exit area is longer and the inaccessible room is not represented.

Cafeteria,
shown in 1stradar101, 1stradar121, and 1stradar122.
Unlike the final minimap merged with the School, the storage room is shown to have some extra space, the part where the two pillars are is different, and the exit area is shown to have some extra space.

Biology Class,
shown in 1stradar101 and 1stradar121.

Rocket In My Pocket store,
shown in 1stradar102.

Classroom,
shown in 1stradar102, 1stradar122, 1stradar123.

Chemistry Class,
shown in 1stradar102, and 1stradar122.

Art Class,
shown in 1stradar103.

Autoshop,
shown in 1stradar104.

Principal's Office first floor,
shown in 1stradar141.

Unknown,
shown in 1stradar161.

Tattoo Trailer,
shown in 1stradar161 and 1stradar181.

An empty space shown in 1stradar275.
It's possible something was textured but greyed-out.

Second Floor Layer

BMX Park Second Floor,
shown in 2ndradar20, 2ndradar21, 2ndradar40 and 2ndradar41.
The minimap for the first floor in the final game is way smaller than this one, so the place was redesigned at some point.

Asylum Second Floor,
shown in 2ndradar61 and 2ndradar81.
It was supposed to be located over the Block B section, but the asylum got redesigned to be a single-floor building.

Classroom,
shown in 2ndradar102, 2ndradar122, 2ndradar123.

Boys' Dorm second floor,
shown in 2ndradar103, and 2ndradar123.
It's placed directly above the first floor. The rooms on the left and right are the bathroom and Jimmy’s original room, respectively. What the room marked in the middle was is unknown.

Unknown,
shown in 2ndradar120.
It's located right next to the balcony of the auditorium.

Principal's Office second floor,
shown in 2ndradar141.

Third Floor Layer

Classroom,
shown in 3rdradar102, 3rdradar122, 3rdradar123.

Roof Access,
shown in 3rdradar262.

1_09.txd#

Filename

Texture

Earnest_Calm

Earnest_Piss

Earnest_Mad

Three icons for The Candidate, supposed to be used depending on Earnest's health during his speech, similar to the Mascot in Nice Outfit.

2_07.txd#

Filename

Texture

Trophy

An icon of the bike race trophy, meant for Beach Rumble.

2_S05.txd#

Filename

Texture

Caflady_Piss

Caflady_Mad

Annoyed and angry icons of Edna for Cook's Date, meant for the same purpose as the unused Earnest icons. The "calm" icon is used in Last Minute Shopping.

5_01.txd#

Filename

Texture

HUDIcon_RatKiller

An icon of the poison gun. Rats in the Library actually loads it, even though the gun is not used in it, but cannot be seen unless set to Jimmy.

MG_Art.txd#

A bunch of hud textures that are never seen in Art Class.

Filename

Texture

Reversal

Player_Reversal

The unused Brush power-up that's still mentioned in the instructions but never appears in the actual classes.

Filename

Texture

Homer

SmartLineCrawler

Unused enemies. According to their names, they were somehow meant to be a homing version of the floater, and a smarter version of the Crawler scissor enemies, respectively.

Filename

Texture

Timer_empty

An icon for a timer of unknown purpose.

Filename

Texture

Example

According to its name, this gameplay example was meant for the tutorial. It depicts an early version of the player's icon, showing a paintbrush instead of a pencil, which the tutorial still calls a paintbrush.

MG_Chem.txd#

D-Pad icons are present, even though the buttons are never used in the minigame.

Filename

Texture

dpad_dwn

dpad_lef

dpad_rig

dpad_up

MG_Sumo.txd#

A few sprites that don't appear in the ConSumo minigame.

Filename

Texture

Stars3

Stars2

Stars

Posion

Stink

Miscellaneous#

BulletinChapter1_6.txd#

Filename

Texture

BulletinChapter1_6

Meant for an unused variation of the Bulletin Board for Chapter I.

Signage.txd#

Unused container meant for stop_sign.dff, a nulled-out model that is technically still spawned, but hidden, in many locations, and can still be seen in the low-resolution pre-rendered BU_GrocyScreen1 screen.
Its only remaining texture is PR_metal_pipes_swap, used elsewhere.

ammo_scatter.txd#

Unused container meant for ammo_scatter.dff, a nulled-out model.

Filename

Texture

wpnleafx

Clothes#

Hair#

Color variations for certain unused hairstyles that lack a model.

Temporary#

To do:
These should be all of them, but best to double-check.

A bunch of textures for scrapped clothing, with the textures themselves being the Brown Jacket and Jeans - Casual ones but with the filenames written over them used placeholders. Most notably, there were plans for a rocker outfit. An 80's rocker outfit was later added in Scholarship Edition but it's unknown if that's related to this.

Textures meant for a start screen that wouldn't be introduced until Scholarship Edition.
The first two can only be found in Bully, while the other two can only be found in Canis Canem Edit.

Placeholders#

Removed Textures#

The following textures are listed but blanked out, leaving only their filenames as clues for what they were.

HUDEItems.txd

To do:
Check if there are other texture containers with blank textures. If not, merge this with the "HUDEItems.txd" section.

catcher: Unknown.

Dossier: A HUD icon for the scrapped item whose model, dossier, can also be found, along with art for it in David Byun's portfolio.

Social_TeachNote: Unknown interaction icon.

Social_comic: An interaction icon for the comics collected in the mission Comic Klepto.

Social_boltcut: An interaction icon for the boltcutters collected in the mission Revenge on Mr. Burton.

Social_chara: Unknown interaction icon.

Social_pearl: An interaction icon for the pearl necklace collected in the mission Here's to you Ms. Philips.

Social_sexydress: An interaction icon for the red dress collected in Here's to you Ms. Philips.

Social_carni: Unknown interaction icon related to carnival workers.

Social_dossier: An interaction icon for the scrapped Dossier item.

Social_crab: An interaction icon for the crabs that are collected in the Errand for Mr. Martin.

Social_clothing: Unknown interaction icon related to clothes.

Social_Panties01: An interaction icon for the panties collected in Panty Raid.

Social_Photos01: An interaction icon for photos.

Social_Teddy01: An interaction icon for the Teddy Bear.

Social_Transistor01: An interaction icon for the transistors.

Social_Labnotes01: An interaction icon for Beatrice's lab notes collected in That Bitch.

Social_Talk01: An interaction icon for talking.

Social_diary01: An interaction icon for Beatrice's diary collected in The Diary.

Social_Bottle01: An interaction icon for the bottles collected in Hattrick vs. Galloway.

Social_gif: Unknown interaction icon.

Social_Join: Unknown interaction icon.

Social_pickpoc: Unknown interaction icon.

Social_token: Unknown interaction icon.

Social_radio: Unknown interaction icon.

Social_mag: Unknown interaction icon.

Social_collect: Unknown interaction icon.

Social_cashlg: Unknown interaction icon related to money.

Social_Stop: Unknown interaction icon.

Social_fol: Unknown interaction icon.

Social_dis: Unknown interaction icon.

SmWatch: A HUD icon for the unused watch whose model can also be found. Art for it can be seen in David Byun's portfolio.

newspaper A HUD icon for the newspapers.

MI_boxing: A minimap icon for the boxing club.

MI_bed: A minimap icon for the beds.

MI_fireworks: A minimap icon for the scrapped firework stores.

mailbox2: A HUD icon related to mailboxes.

mailbox1: Same as above.

CantMove: Unknown, filename references something about not being able to move.