This is a sub-page of Bully (PlayStation 2).
HUD Icons#
HUDEIems.txd#
Filename |
Texture |
|---|---|
Bar_iconhealth |
|
Bar_health_full |
|
Bar_health_danger |
|
Bar_other_full |
|
Bar_outline |
A bunch of icons for an earlier health bar.
Filename |
Texture |
|---|---|
Apple |
An icon for an apple. It can only be seen when setting it to Jimmy, which the game never does.
Filename |
Texture |
|---|---|
banana |
An icon for a banana. Just like the apple one, it can never be seen.
pickup.txd#
Filename |
Texture |
|---|---|
pickup |
An icon that, according to its name, was possibly intended to be displayed on top of items on the ground.
question.txd#
Filename |
Texture |
|---|---|
Circle_button |
|
questionmark |
Icons of the Circle button and a question mark. Their purpose is unknown.
CS_SLNG.txd#
Filename |
Texture |
|---|---|
HUDicon_sling |
A different, more realistic-looking icon for the slingshot, matching its early design as seen in pre-release screenshots. Oddly enough, this is located inside the textures for the cutscene model of the slingshot.
BoltCutters.txd#
Filename |
Texture |
|---|---|
HUDIcon_boltcut |
An earlier icon for the bolt cutters.
WBalloon.txd#
Filename |
Texture |
|---|---|
HUDIcon_wballoon |
An early icon for the water balloons. Unlike the used icon, this one depicts them in green, instead of red.
Minimap#
|
|
To do: |
The interior minimap contains scrapped and inaccessible areas without modding. As such, they can never be seen.
Note: As it is made of many textures, each in a pretty low resolution, the textures shown here were edited with multiple pieces combined together, if necessary.
Textures |
Notes |
|---|---|
First Floor Layer |
|
Records Store, |
|
Nerds' Hideout, |
|
Cafeteria, |
|
Biology Class, |
|
Rocket In My Pocket store, |
|
Classroom, |
|
Chemistry Class, |
|
Art Class, |
|
Autoshop, |
|
Principal's Office first floor, |
|
Unknown, |
|
Tattoo Trailer, |
|
An empty space shown in 1stradar275. |
|
Second Floor Layer |
|
BMX Park Second Floor, |
|
Asylum Second Floor, |
|
Classroom, |
|
Boys' Dorm second floor, |
|
Unknown, |
|
Principal's Office second floor, |
|
Third Floor Layer |
|
Classroom, |
|
Roof Access, |
|
Mission-related#
1_09.txd#
Filename |
Texture |
|---|---|
Earnest_Calm |
|
Earnest_Piss |
|
Earnest_Mad |
Three icons for The Candidate, supposed to be used depending on Earnest's health during his speech, similar to the Mascot in Nice Outfit.
2_07.txd#
Filename |
Texture |
|---|---|
Trophy |
An icon of the bike race trophy, meant for Beach Rumble.
2_S05.txd#
Filename |
Texture |
|---|---|
Caflady_Piss |
|
Caflady_Mad |
Annoyed and angry icons of Edna for Cook's Date, meant for the same purpose as the unused Earnest icons. The "calm" icon is used in Last Minute Shopping.
5_01.txd#
Filename |
Texture |
|---|---|
HUDIcon_RatKiller |
An icon of the poison gun. Rats in the Library actually loads it, even though the gun is not used in it, but cannot be seen unless set to Jimmy.
Minigame-related#
MG_Art.txd#
A bunch of hud textures that are never seen in Art Class.
Filename |
Texture |
|---|---|
Reversal |
|
Player_Reversal |
The unused Brush power-up that's still mentioned in the instructions but never appears in the actual classes.
Filename |
Texture |
|---|---|
Homer |
|
SmartLineCrawler |
Unused enemies. According to their names, they were somehow meant to be a homing version of the floater, and a smarter version of the Crawler scissor enemies, respectively.
Filename |
Texture |
|---|---|
Timer_empty |
An icon for a timer of unknown purpose.
Filename |
Texture |
|---|---|
Example |
According to its name, this gameplay example was meant for the tutorial. It depicts an early version of the player's icon, showing a paintbrush instead of a pencil, which the tutorial still calls a paintbrush.
MG_Chem.txd#
D-Pad icons are present, even though the buttons are never used in the minigame.
Filename |
Texture |
|---|---|
dpad_dwn |
|
dpad_lef |
|
dpad_rig |
|
dpad_up |
MG_Sumo.txd#
A few sprites that don't appear in the ConSumo minigame.
Filename |
Texture |
|---|---|
Stars3 |
|
Stars2 |
|
Stars |
|
Posion |
|
Stink |
Miscellaneous#
BulletinChapter1_6.txd#
Filename |
Texture |
|---|---|
BulletinChapter1_6 |
![]() |
Meant for an unused variation of the Bulletin Board for Chapter I.
Signage.txd#
Unused container meant for stop_sign.dff, a nulled-out model that is technically still spawned, but hidden, in many locations, and can still be seen in the low-resolution pre-rendered BU_GrocyScreen1 screen.
Its only remaining texture is PR_metal_pipes_swap, used elsewhere.
ammo_scatter.txd#
Unused container meant for ammo_scatter.dff, a nulled-out model.
Filename |
Texture |
|---|---|
wpnleafx |
Clothes#
Hair#
Color variations for certain unused hairstyles that lack a model.





Temporary#
|
|
To do: |
A bunch of textures for scrapped clothing, with the textures themselves being the Brown Jacket and Jeans - Casual ones but with the filenames written over them used placeholders. Most notably, there were plans for a rocker outfit. An 80's rocker outfit was later added in Scholarship Edition but it's unknown if that's related to this.
























Main Menu#
Textures meant for a start screen that wouldn't be introduced until Scholarship Edition.
The first two can only be found in Bully, while the other two can only be found in Canis Canem Edit.




Placeholders#
Removed Textures#
The following textures are listed but blanked out, leaving only their filenames as clues for what they were.
HUDEItems.txd
|
|
To do: |
catcher: Unknown.
Dossier: A HUD icon for the scrapped item whose model, dossier, can also be found, along with art for it in David Byun's portfolio.
Social_TeachNote: Unknown interaction icon.
Social_comic: An interaction icon for the comics collected in the mission Comic Klepto.
Social_boltcut: An interaction icon for the boltcutters collected in the mission Revenge on Mr. Burton.
Social_chara: Unknown interaction icon.
Social_pearl: An interaction icon for the pearl necklace collected in the mission Here's to you Ms. Philips.
Social_sexydress: An interaction icon for the red dress collected in Here's to you Ms. Philips.
Social_carni: Unknown interaction icon related to carnival workers.
Social_dossier: An interaction icon for the scrapped Dossier item.
Social_crab: An interaction icon for the crabs that are collected in the Errand for Mr. Martin.
Social_clothing: Unknown interaction icon related to clothes.
Social_Panties01: An interaction icon for the panties collected in Panty Raid.
Social_Photos01: An interaction icon for photos.
Social_Teddy01: An interaction icon for the Teddy Bear.
Social_Transistor01: An interaction icon for the transistors.
Social_Labnotes01: An interaction icon for Beatrice's lab notes collected in That Bitch.
Social_Talk01: An interaction icon for talking.
Social_diary01: An interaction icon for Beatrice's diary collected in The Diary.
Social_Bottle01: An interaction icon for the bottles collected in Hattrick vs. Galloway.
Social_gif: Unknown interaction icon.
Social_Join: Unknown interaction icon.
Social_pickpoc: Unknown interaction icon.
Social_token: Unknown interaction icon.
Social_radio: Unknown interaction icon.
Social_mag: Unknown interaction icon.
Social_collect: Unknown interaction icon.
Social_cashlg: Unknown interaction icon related to money.
Social_Stop: Unknown interaction icon.
Social_fol: Unknown interaction icon.
Social_dis: Unknown interaction icon.
SmWatch: A HUD icon for the unused watch whose model can also be found. Art for it can be seen in David Byun's portfolio.
newspaper A HUD icon for the newspapers.
MI_boxing: A minimap icon for the boxing club.
MI_bed: A minimap icon for the beds.
MI_fireworks: A minimap icon for the scrapped firework stores.
mailbox2: A HUD icon related to mailboxes.
mailbox1: Same as above.
CantMove: Unknown, filename references something about not being able to move.
