This is a sub-page of Bully (PlayStation 2)/Unused Mission Content.
Welcome to Bullworth#
F_FireBullyNIS |
|---|
The bullies that spawn in Welcome to Bullworth were meant to play a slightly larger role by appearing in a NIS and surrounding the player.
Said NIS will also spawn Miss Danvers behind them and makes her go inside the school.
1_01.DAT contains:
- Spawn points and paths meant for the unused NIS above.
- A spawn point for Miss Danvers.
- A spawn point for Russell.
- A spawn point for a prefect.
- A spawn point for a bully.
- A spawn point for the janitor.
- A spawn point for an orderly (for some reason).
- A spawn point for Dr. Crabblesnitch near the principal's office entrance.
- Two spawn point coordinates for Dr. Crabblesnitch at his desk, with minor differences.
- A spawn point for Jimmy after the cutscene with Dr. Crabblesnitch.









1_02.DAT contains:
- Two spawn points for bullies outside of the school.
- Two more spawn points for the bullies in front of the dorm, separated from the other three.
- A third spawn point for Jimmy (or potentially for a bully) meant for a NIS.



This Is Your School#
1_02B.DAT contains:
- A spawn point for Jimmy in his room on the removed second floor of the boys' dorm.
- A spawn point for Jimmy outside the boys' dorm.
- A spawn point for a bully in front of Russell.
- Two more spawn points for Gary meant for the mission's outro.




If Russell's locker is prematurely unlocked before being prompted to do so by the game, Jimmy receives a water balloon. The mission script has a stub function named F_UnlockBalloons likely intended for this. Furthermore, the unused string label refers to it as an MP3 tutorial, potentially hinting at the cut music player.

Get To Class#
1_02C.DAT contains:
- A spawn point for the Chemistry Class blip. The game uses a different one.
The Setup#
1_03.DAT contains:
- A path for Davis inside the school to escape outside.
Slingshot#
There is leftover code for a NIS selector F_NISSelect requiring a second controller, which allows you to play 4 unused NIS. It doesn't seem to work, however, but even then:
- Only F_NIS_Parking1 is present, which is used (though, it would behave slightly differently to accommodate for being able to start it from anywhere).
- F_NIS_FieldBullies is empty.
- The other two don't exist.
There's also an unused fail condition stored in a variable that is never set to true, which would display the string 1_04_WRONG_GUN. The original name for the variable was bFailForWrongWeapon, according to Wii Debug build.
1_04.DAT contains:
- A spawn point for Gary at the start of the mission.
- A spawn point for Gary in front of the field's bleachers.
- A spawn point for Gary in the parking lot.



Save Algie#
There's an unused fail condition F_CheckClockFailure for when the clock hits 11PM, which would display the message 1_05_FAIL_03.
1_05.DAT contains:
- Three spawn points for greasers in front of the parking lot.
- A spawn point for a jock in front of the main building.


1_05b.DAT contains:
- A spawn point for a blip in the first floor's bathroom.
A Little Help#
The mission's script has up to 14 stages scripted, with only the first 6 being used. Their value is retrieved by a parameter in a .cat file upon interacting with the mission's blip, meaning only 6 different parameters are used in total.
Each stage can be played by forcing the script's parameter to match the stage's number.
- Stage 9 teaches a Cross, Cross and Square combo, and makes the hobo say his Hobo_1-06_020_v1 quote.
- Stage 10 teaches a Cross, Cross and Square (Hold) combo , and makes the hobo say his Hobo_1-06_021_v1 quote.
- Stage 11 teaches a Cross, Cross, Cross and Square combo, and makes the hobo say his Hobo_1-06_023_v1 quote.
- Stage 12 teaches a Cross, Cross, Cross, Cross (Hold) and Square combo, and makes the hobo say his Hobo_1-06_022_v1 quote.
- Stage 13 teaches a R1 (Hold) and D-Pad Right move, and makes the hobo say his Hobo_1-06_016_v1 line.
- Stage 14 teaches a Cross, Cross, Square and Square combo, and makes the hobo say his Hobo_1-06_030_v1 quote.
Stage 9 |
Stage 10 |
Stage 11 |
|---|---|---|
Stage 12 |
Stage 13 |
Stage 14 |
Additional information:
- A Little Help V and A Little Help VI are actually the seventh and eighth stages, respectively. Stages 5 and 6 have no code left.
- None of them can be beaten due to the combat system's overhaul.
- The ID of the moves in the remaining subtitles mostly don't match their stage's.
Defend Bucky#
1_07.DAT contains:
- A spawn point for Algie and Gary in the dorm.
- Spawn points for three bullies.
- A spawn point for Peanut.





That Bitch#
1_08.DAT contains:
- Two spawn points for jocks inside the gym. Judging by unused dialogue, they may have been hostile to the player after getting caught by Mandy.
- Several debug-related spawn points.
- Spawn points related to the scrapped objective of retrieving chocolate from the cafeteria for Fatty.
The Candidate#
1_09.DAT contains:
- Four spawn points for Jimmy and three nerds meant for a scrapped outro NIS, possibly related to an unused conversation with Bucky.
- A spawn point for a nerd, possibly for a scrapped conversation.


The Big Prank#
1_11x2.DAT contains:
- Debug-related spawn points for Jimmy and Gary.
Help Gary#
1_10.DAT contains:
- A spawn point for Jimmy, possibly when finishing the mission.
Russell In the Hole#
1_B.DAT contains:
- A spawn point for Jimmy, when finishing the mission.
- Two more spawn points for preps.
- Two more spawn points for greasers.
- One more spawn point for a bully.
- One more spawn point for a nerd.





Character Sheets#
2_S04.DAT contains:
- Spawn point coordinates for a fourth nerd while retrieving the sheet from Troy and Davis.
- Spawn points for Trent, Angie, and Seth. All meant for the scrapped fifth sheet, as shown by unused dialogue.


The Diary#
1_G1_new.DAT contains:
- Spawn point coordinates for Jimmy inside the school.
- Spawn point coordinates in front of a locker.
- Spawn point coordinates for Jimmy outside the school.


