This page details pre-release information and/or media for Bully (PlayStation 2).
Subpages#
Early ScreenshotsNot that many, unfortunately. But Quality>Quantity, right?
Pre-release Timeline#
- 2002
- Aug. 1st - Take-Two Interactive acquires Barking Dog Studios, who would subsequently be rebranded as Rockstar Vancouver and start development on Bully after releasing Spec Ops: Airborne Commando.1. The game would start development using the engine of Grand Theft Auto: Vice City, which was taken from Rockstar North.2
- 2005
- May 9th - Bully is officially announced by Rockstar Games, and was slated for an October release for Xbox and PlayStation 2 systems.3
- May 19th - Bully is shown off at E3 2005 to press reviewers only. The first handful of screenshots get released.4
- Sep. 7th - Bully gets delayed to "at least February 2006" due to the creative process.5
- 2006
- Aug. 10th - Information for Bully was finally revealed without any news for a long time, and the trailer would come out the next day.6
- Aug. 11th - The very first trailer for the game was released, with a release slated for October.7
- Aug. 22nd - The second trailer for Bully was released.8 The game now had a finalized release date of October 17.
- Aug. 30-31st - A later build was shown off to IGN and several press reviewers, and a lot of things were close to the final game. Though, the controls were slightly different and the game had camera/animation glitches.9
- Sep. 1st - Bully was officially renamed to Canis Canem Edit in Europe, though the reasons for it are unknown.10
- Sep. 19th. - Bully gets a third trailer, receives an ESRB age rating of T.11
- Oct. 13th - Bully's fourth and final trailer gets released.12
- Oct. 17th - Bully was released in North America.
- Oct. 24th - Bully was released in Europe, as Canis Canem Edit.
- 2008
- Jul. 23rd - Bully was announced in Japan, and would come to PlayStation 2, Xbox 360, and Windows systems.
- Jul. 24th - Bully was released in Japan.
Early Development#
Early Concept Art#
Fred Dee, one of the game's artists, posted in his portfolio a variety of character concept art he drew, dating from October 2002 to January 2003.
These designs were made to give the developers an idea of what type of characters to create, back when the game's cast had not been decided yet.



















































The following artworks were not listed on the page but could be seen by changing the URL.




























(Source: Fred Dee)
Later Concept Art#
These character sketches, which would eventually be used as the comic book aesthetic background seen on the game's menus, were drawn by Steven Olds and would be what the characters would be modeled after and give the game its unique look.13
Only a handful of these sketches were publicly shown, being in the menu's background as well as in the comic book that came with the game's Special Edition. These designs mostly differ from what they would look like in the final game.














2005#
E3 2005#

Rockstar Games had a booth with different buses, each themed after a specific game.
Bully had two, in which only a few press reviewers were allowed to enter, where they got to see a demo of the game.
(Source: gtavideos)
Left Page |
Right Page |
|---|---|
![]() |
![]() |
A GameInformer Magazine article was written detailing what was witnessed in the E3 demo.
- The boys' dorm's common room had a Darts minigame.
- Prefects appeared in the boys' dorm, just like how some of the female faculty appear in the girls' dorm.
- The description of the mission Weed Killer shows how different it was, being more in line with the leftover dialogue.
(Source: RetroMags - Magazine Scan)
Scrapped Xbox Version#
[[File:Bully Xbox Cover.jpg|thumb|The Xbox box art, from 2005.
It uses the game's early logo and Bullworth crest.]] The Xbox version mentioned in the game's initial announcement was quietly canceled for unknown reasons and stopped being mentioned when the game started being marketed again in 2006.
(Source: ROCKSTAR 2005 EPK)
2006#
Rockstar Games' Website#
Bullworth Prospectus#
By changing the URL, it was possible to access unused screenshots.








Campus Rules Handbook#
Among the various PA announcement lines from Miss Danvers that would occasionally play while reading the page is this one that is not present in the game at all.
Filename |
Audio |
Transcript |
|---|---|---|
Danvers_PAVACC_v1-DCLB_18-01 |
Would all students whose last names start with the letters A to K please report to Nurse McRae's office for vaccinations? |
Bullworth Academy Class Photo Soundboard#

Despite coming out after the game's release, on December 6, the Soundboard lists some characters with different names than what they're named in the actual game.
- Ted Thompson is named Ted Sinclair.
- Tad Spencer is named Tad Smith.
- Bif Taylor is named Bif Tremblay.
- Cornelius Johnson is named Cornelius Thomas.
- Ms. Philips is named Ms. Phillips.
Trailers#
A Microcosm For The Whole World#
Published on August 11th, 2006.
- The Bullworth crest can be seen on all students. In the final game, it was replaced with the shield variant.
- (0:00) The exterior of the main school building has differences:
:*Fake shadows can be seen attached to the building. In the final game, they only appear at night.
:*Some of the Final Showdown roof props aren't present in this trailer.
The props are likely there in the final game due to an oversight, as all the others are only loaded during that mission.
- (0:04) The interior of the main school building has differences:
:*The removed third floor can be seen.
:*The lobby doesn't seem to be as connected to the hallways as in the final game, with walls blocking the way instead.
:*The staircase leading to the second floor is different. This old design can still be seen in one of the unused exit image graphics.
|
Trailer |
Final |
|---|---|
|
|
- (0:08) Jimmy's face is slightly different, having his older, slightly meaner-looking face texture.
- (0:10) Angie isn't wearing her glasses.
- (0:12) The school's parking lot area has differences:
:*The side of the school is separated from the backside by an archway.
:*The electric tower had cables going through it.
:*The parking lot is also separated from the side of the academy by an archway, with an extra lamp on the left and 2 trash cans.
:*The bench is using the same model used throughout the entire academy. In the final game, it uses a different model.
|
Trailer |
Final |
|---|---|
|
|
- (0:25) The boys' dorm has differences:
:*A garbage can hardly be seen in the recreation room between the entrance and the arcade machine, in the final game it got moved next to the poker table.
:*The entrance to the stairway leading to the removed second floor is present but can sadly barely be seen due because of two students blocking the view.
:*The sofa at the end of the hallway isn't there.
:*Pedro can be seen. As evidenced by unused pajama models of both him and Sheldon, they were meant to spawn here.
- (0:33) The book Earnest reads is different.
|
Trailer |
Final |
|---|---|
|
|
- (0:37) The intro cutscene of The Setup is taking place inside the school's main building on the second floor. While it got moved outside, the background noise was not updated.
- (0:39) The stripe on the back of Jimmy's Bullworth Vest has a red part. In the final game, it's entirely yellow.
- (0:44-0:46) Some differences can be spotted in the cutscene of The Gym is Burning:
:*Jimmy's head doesn't move. It seems that the animations for the cutscene were not finished.
:*Christy and Constantinos are positioned differently.
:*The bench by the pool building is longer.
:*The UV map of the wall on the right is different.
Trailer |
Final |
|---|---|
![]() |
|
![]() |
- (0:49) There are some differences in the cafeteria cutscene of This Is Your School:
:*Gord is present along with the other preps.
:**All three preps have designs that were updated since Jared Fry's designs, while still retaining some features (namely the sweaters for Gord and Tad and the ascot for Derby).
:*The camera position was tweaked to account for his removal.
:*The cafeteria area was tweaked a bit:
::*The UV mapping on the wall is different.
::*The fruit basket is very different and is possibly not a fruit basket at all.
|
Trailer |
Final |
|---|---|
|
|
- (0:51) The intro cutscene of Movie Tickets has some differences:
:*The people in the queue are different, and the presence of Dorsey matches up with the characters Jimmy originally had to distract, as evidenced by unused dialogue.
:*The theatre uses different textures, resembling the closed-down ones in Bullworth Town, and the kiosk had a clear glass texture.
|
Trailer |
Final |
|---|---|
|
|
- (0:57) The scene with Dr. Crabblesnitch is from an earlier version of the Welcome to Bullworth cutscene with him, which can partially be found in the game, unused.
- (1:00) The scene with Jimmy behind the school shows some differences:
:*The wall of the second floor of the school had a different texture, seemingly the same as the first floor.
:*The bottom of the skateboard had a different texture, showing a yellow lightning bolt with orange sides. In the final game, it has a red stripe with blue sides.
Everyone At Bullworth Is So Mean#
Published on August 22nd, 2006.
- As the footage was taken at different points in development, the students can be seen in some clips with either the crest on their uniforms or the shield symbols.
- (0:29) Beatrice can be seen hitting the fire alarm during the mission Panty Raid instead of Melody.
- (0:46) The frisbee is blue instead of red.
|
Trailer |
Final |
|---|---|
|
|
An Introduction To Our Glorious Insitution#
Published on September 19th, 2006.
- (0:43) Two seconds are shown of the intro cutscene of the scrapped Chemical Deliveries mission (later renamed Discreet Deliveries in Scholarship Edition).
Holiday Special Trailer#
Published on December 13th, 2006. Despite coming out almost 2 months after the game's release, this trailer contains content not present in the final game.
- (0:25) A second can be seen of the intro cutscene of the scrapped mission The Collector.
- (0:29)/(0:38) Bits of the intro cutscene of the scrapped mission The Paddle can be seen and heard, it's still partially present in the game's files.
- (0:43) When Jimmy is hit, the Scholarship Edition-only quote Jimmy_BIO_001_v4 plays, likely edited in post.
TV Ads#
Watch on YouTube(0:17) An extra second of the intro cutscene of The Paddle can be seen, showing a little bit more of Gary's animation during his "young love" speech.
The clip ends exactly where the clip used in the Holiday Special trailer starts.
Manual Build#
This screenshot shows a different Shove icon.
|
Manual |
Final |
|---|---|
|
|
Soundtrack Score#
Welcome To Bullworth
Before Scholarship Edition added it as the title screen theme, it was only present on all of the game's soundtrack albums but not in the game itself.
Go Kart Race 2
Included in iTunes and eMusic's versions of the score is this track which, while it is in the game, goes unused.
Carnival Funhouse Graveyard
This was included in MTV's URGE music platform and as a bonus track for the ARTISTdirect version of the game's score.
Judging by the name, it was meant for the graveyard room during the mission Funhouse Fun.
Post-release Interviews#
- Mike Skupa, one of the design directors, mentioned that before deciding on an original soundtrack, the developers experimented with licensed music and Jimmy once carried a music player.
The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers (Studies in Gaming) - books.google.hr, April 9, 2018
"After a few attempts at licensed tracks [one build had Jimmy carrying a steampunk looking music player], it became clear that we had to use an instrumental score."
— Mike Skupa
- Jeronimo Barrera, one of the producers, stated that the Grottos and Gremlins arcade minigame referenced in unused data was almost finished but got scrapped as the developers didn't have enough time to complete it.14
- When asked about the boys' dorm's second floor, environment artist Andrew Wood mentioned how things needed to be cut due to a lack of time and resources. He also mentioned an underground area as big as the entire map that was scrapped entirely.15
"When Bully started, it was an eight person Env team, by the third year in on production, it was just down to myself and Jae Lee. Things needed to go."
— Andrew Wood
Portfolios#
Andrew Wood#
Andrew Wood's environment design work.
[[File:Bully_Prerelease_Random.jpg|Renders of the scrapped Nerd Battle Wagon and an earlier Police Chopper.
The ChocoLog billboard was changed and the brand got renamed to Brown Chocolate in the final game.]]
(Source: Andrew Wood)
David Byun#
David Byun worked on both the UI and environmental design.
Front-end UI#
There are different versions of the game's menu, each having a specific theme, compared to the final's static background.
Theme 1?

Theme 2?






Theme 3?



Other




3D Models#
Kitchen & Cafeteria
Renders of the school's cafeteria area. These differ from a pre-release screenshot even, as it features two sets of four tables, instead of one.








Buildings and Props






















Saw Mill
The sawmill was almost entirely removed in the final game. These renders show what it would've looked like.










(Source: David Byun)
Dennis Opel#
|
|
To do:
:*Check what's still left or scrapped and mention that.
|
Dennis Opel was one of the animators who mainly made animations for the game's fighting styles. He was left uncredited due to leaving development before the game was finished.
He posted videos on his X social media showcasing some of his work.
A good chunk of his work was either scrapped or toned down, as per the Vancouver team's direction to simplify the combat.
Miscellaneous |
|---|
A backhand punch move for the jocks. |
The charged punch that Preppies do in the boxing minigame. |
Heavy Attacks |
Grapple-related |
A successful grapple and first punch. |
Grapple punches, evades and pushes. |
Ground and pound sequence, followed by an armbar. |
A knee grapple. |
The first was reworked into Russell's powerbomb |
Humiliations |
The ground spit. |
Fighting Mechanics Overhaul Pitch
Opel dedicated some of his time into reworking the fighting mechanics to be more complex than what they ended up being, and made a video for it to pitch to the team.
While he never did, he asserts Rockstar Games would've likely been interested in them.
Light Punches |
Brawling |
Heavy Punches |
|---|---|---|
Evades |
Grapples |
Knockouts |
(Source: Dennis Opel)
Jared Fry#
|
|
To do: |
Jared Fry worked on the game as the lead character artist.
The pictures' metadata shows they were taken on July 28th, 2005.
Main Characters

Concept |
Final |
Notes |
|---|---|---|
![]() |
Jimmy. |
|
![]() |
Jimmy's Boxing Outfit. |
|
Jimmy's School Mascot outfit. |
Concept |
Final |
Notes |
|---|---|---|
![]() |
Jimmy's Wrestling Uniform. |
|
Pete. |
||
![]() |
Gary. |
Bullies

The Bullies all had school vests, and none of them seemed to have acne.
Concept |
Final |
Notes |
|---|---|---|
Russell. |
||
Trent. |
||
Troy. |
Concept |
Final |
Notes |
|---|---|---|
Davis. |
||
Ethan. |
||
Wade. |
||
Tom. |
Nerds

Concept |
Final |
Notes |
|---|---|---|
Beatrice. |
||
Beatrice's UW (Underwear) model. |
||
Algie. |
||
![]() |
Fatty. |
|
![]() |
Fatty's chocolate model. |
|
Fatty's wrestling model. |
Concept |
Final |
Notes |
|---|---|---|
Melvin. |
||
Thad. |
||
![]() |
Bucky. |
|
Cornelius. |
||
![]() |
Earnest. |
|
![]() |
Donald. |
Jocks

The football uniform had a lighter shade of blue as its color.
Concept |
Final |
Notes |
|---|---|---|
Mandy. |
||
Mandy's UW (Underwear) model. |
||
Damon. |
||
Damon's football model. |
||
Kirby. |
||
Kirby's football model. |
||
Dan. |
||
Dan's football model. |
Concept |
Final |
Notes |
|---|---|---|
Ted. |
||
Ted's football model. |
||
Luis. |
||
Luis' wrestling model, unused in the final game. |
||
Casey. |
||
Bo. |
||
Juri. |
Preppies

Overall, their clothing lacked the diamond pattern they have in the final game.
Concept |
Final |
Notes |
|---|---|---|
Pinky. |
||
Pinky's UW (Underwear) model. |
||
Gord. |
||
Tad. |
||
Chad. |
||
Chad's boxing model. |
||
Bif. |
||
Bif's boxing model. |
Concept |
Final |
Notes |
|---|---|---|
Justin. |
||
Justin's boxing model. |
||
Bryce. |
||
Bryce's boxing model. |
||
Derby. |
||
Parker. |
||
Parker's boxing model. |
Greasers

Concept |
Final |
Notes |
|---|---|---|
Peanut. |
||
Johnny. His hair was black instead of brown. |
||
Hal. |
||
Lefty. |
||
Lola. |
Concept |
Final |
Notes |
|---|---|---|
Lola's UW (Underwear) model. |
||
Lucky. |
||
Vance. |
||
Ricky. |
||
Norton. |
Dropouts

The asylum gown used to be white instead of light green.
Concept |
Final |
Notes |
|---|---|---|
Jerry. He had a different haircut. |
||
Otto. His shirt was burgundy instead of orange. |
||
Otto's asylum model. |
||
Leon. |
||
Leon's asylum model. |
||
Duncan. His shoes were black instead of brown. |
Concept |
Final |
Notes |
|---|---|---|
Clint. The logo and the outlines of his tank top were grey instead of orange. |
||
Clint's asylum model. |
||
Gurney. He had a different haircut. |
||
Omar. The flame drawings in his tank top were missing, and the biohazard logo was grey instead of orange. |
||
Edgar. His haircut was different. |
||
Zoe. The skull logo on her tank top was black instead of orange. |
||
N/A |
Zoe's UW (Underwear) model. |
Teachers

Concept |
Final |
Notes |
|---|---|---|
Dr. Crabblesnitch. |
||
Miss Peabody. |
||
Mr. Burton. |
||
Mr. Luntz. |
||
Mr. Galloway. |
||
Mr. Galloway's asylum model. |
||
Edna. |
||
Miss Danvers. |
Concept |
Final |
Notes |
|---|---|---|
Miss McRae. |
||
Mr. Hattrick. |
||
Mrs. Carvin. |
||
Ms. Philips. |
||
Dr. Slawter. |
||
Mr. Wiggins. |
||
Dr. Watts. |
||
Neil. |
Townies

Concept |
Final |
Notes |
|---|---|---|
![]() |
Miss Abby. |
|
![]() |
Handy. |
|
![]() |
Krakauer. |
|
![]() |
The unused ped Ian. |
|
![]() |
Chuck. |
|
![]() |
Osbourne. |
Concept |
Final |
Notes |
|---|---|---|
![]() |
The Hobo.
|
|
![]() |
Stan. |
|
![]() |
Mr. Oh. |
|
![]() |
O'Rourke.
|
|
![]() |
Zack. |
|
![]() |
Tobias.
|
|
![]() |
Denny. |
(Source: Jared Fry)
Sota Yuyama#
Sota Yuyama worked on the game as an animator. He was left uncredited due to him leaving the development before the game was finished. In 2008 he published multiple videos on Vimeo showing some of his work on the game.
Melvin
A video showcasing the Fat Nerd style.
- The only animation from this video that remains (but unused) in the final game is the standing idle, but is slightly different.
- The 2 Hit Combo was reworked, but the animations still use the early names that don't match what they are in the final game (eg. The shoulder attack is still called AssThrust).
- The Belly Bump was removed. Its existence indicates that the fat nerds would've been able to grapple, which they can't do in the final game.
Boss Russell
A video showcasing Russell's Boss style.
- The Power Move was removed from the style and given to the Dropouts.
- The Charging Headbutt's charging animation was changed: the leg revving up part after Russell hits the ground was altered to him repeating the ground hit a second time.
Bully - Greaser Boss Johnny Move Set
A video showcasing Johnny's Boss style.
According to Sota, the original concept for Johnny was that he was pretty cocky, so he would only use kicks to fight until his health drained a certain amount and would then stop holding back.
This behavior is not shown in the video itself.
"This is from the project Bully. These are the move sets for one of the Boss in Greaser Faction Johnny. Original design was that he was too cool to use his hands to fight, so I made him like a Tae Kwon Do fighter. Art direction has changed half way through and lots of the move didn't get into game [...]"
- The 3 Hit Combo was removed entirely.
- The 3 Hit Combo Grapple was altered: in the final game, it has Johnny perform 2 punches followed by his axe kick, rather than kicking his opponent. Said axe kick also seems to have been mirrored.
- The Power Move was removed.
- The Clear Move is unused but fully functional.
Bully - Main Player Strike Combo
A video showcasing Jimmy's style.
- The 5 Hit Combo's second punch's animation is unused, while the fourth punch's animation was changed a bit.
- The Power Move from 2nd Hit Combo's animation is used in the final game by peds as a harassment move.
- The Fully Charged Power Move From 2nd Hit's charging animation was replaced by another (unused) one.
- The Fully Charged Power Move from 3rd Hit's both charging and the actual kick animations were changed quite a bit.
(Source: Sota Yuyama)
Tyler Wilson#
|
|
To do: |
Tyler Wilson was the game's senior character artist from January 2003 to January 2004, before leaving.
His resume stated that he modelled one character per week. Only the ones shown here appeared on his portfolio. They were later removed and eventually re-uploaded to Imgur.16
The images show earlier, more exaggerated character designs and are more accurate recreations of the concept art by Steven Olds, before being redesigned by Jared Fry.
Note that Earnest's and Peabody were added to the portfolio later, hence the different watermarks and lack of description.
|
Concept |
Final |
|---|---|
|
|
Beatrice, labeled "Amy the sexy nerd".
- Her skirt was shorter, revealing more of her thighs.
|
Concept |
Final |
|---|---|
|
|
Algie, labeled as "Angus the nerd".
- His hairstyle was different.
- His underwear was different.
|
Concept |
Final |
|---|---|
|
|
Edna, labeled "Cafeteria Lady allways taking care of hygiene".
- She was built differently and was fatter.
- Her hands had nail polish.
|
Concept |
Final |
|---|---|
|
|
Theo, labeled "Dan the medic".
- The orderlies' uniforms were teal-colored instead of white, and their shirts were black instead of teal.
- He had a grown goatee. In the final game, he only has a stubble beard.
- He had a tattoo on his right arm.
|
Concept |
Final |
|---|---|
|
|
Nurse McRae, labeled "Danica the school nurse".
- Her face was drastically different.
- Her legs were exposed instead of being covered by leggings.
|
Concept |
Final |
|---|---|
|
|
Handy, labeled "Drunk Instructor".
|
Concept |
Final |
|---|---|
|
|
Fatty, labeled "Francois the nerd".
- His hairstyle was different.
- His tie was knotted as if it was a bow tie.
- His vest pulled up a bit in his bottom back side, exposing his buttcrack. He also had a newspaper in his right back pocket, which got removed.
- His pants were shorter, exposing his socks and part of his ankles.
|
Concept |
Final |
|---|---|
|
|
O'Rourke, labeled "Jake the fireman".
- He had a cigarette which was later removed.
|
Concept |
Final |
|---|---|
|
|
Karl, labeled "Karl an early perfect concept".
- The prefects' overall lacked their jackets and they had batons hanging from them, they also had grey jeans instead of brown slacks.
- His face was completely different.
|
Concept |
Final |
|---|---|
|
|
Max, labeled "Max an early perfect concept".
- He had a buzzcut instead of grown hair.
|
Concept |
Final |
|---|---|
|
|
Melvin, labeled "Mole the nerd director style".
- His hair was black instead of brown.
- His face was completely different, and it seems he might have been planned to be Asian.
- He had a tie that knotted like a bow tie, like Fatty.
- Like Fatty, his pants were shorter and his ankle area was exposed.
|
Concept |
Final |
|---|---|
|
|
Mr. Burton, labeled "Neil the gym teacher".
- His mustache was a bit wider.
- He had hair in his armpit areas.
- His whistle was missing.
- His shorts lacked the school's emblem, and the bottom stripes were at the bottom instead of slightly up.
- His legs were skinnier compared to the rest of his body.
|
Concept |
Final |
|---|---|
|
|
Peanut, labeled "Peanut the greaser".
- His pompadour hair was different and longer.
- He had a visible Adam's Apple.
- His jeans were brown-colored instead of blue.
- He had a different type of boots.
|
Concept |
Final |
|---|---|
|
|
Kirby's football model, labeled "Quarterback version of someone".
- The football uniform was very different, most notably the numbers were smaller and had the actual Bullworth symbol instead of the name being written in letters. The footwear was also actual football shoes instead of sports sneakers.
- His uniform had the number 0 instead of 11.
- One of his legs was more exposed than the other and he had a cut in his right leg.
- One of his socks was pulled up more than the other.
|
Concept |
Final |
|---|---|
|
|
Seth, labeled "Seth an early perfect concept".
- He had long grown-out sideburns.
- He wore rings.
Concept |
|---|
![]() |
Labeled "Sid the punk". A rather curious case given how no student of short stature with a muscular build is in the final game, and interestingly his mohawk was later repurposed as a hairstyle for Jimmy but ended up not being used! He can be seen in the Bully comics.
|
Concept |
Final |
|---|---|
|
|
Zoe, labeled "Zoe the dropout".
- She had a different, mohawk hairstyle that was longer on the front.
- She had a collar with a lock in it and what seems like a Bullworth tie hanging on it, which got removed.
- Her tank top was ripped off and more of her belly was exposed, and her tattoo could be seen more clearly. Like her later design, the skull was black instead of orange.
- Her skirt was different and it was not jean-styled, it was also a bit shorter.
- Like her later design, the top of her boots was white instead of orange.
|
Concept |
Final |
|---|---|
|
|
Earnest.
- He had a different hairstyle.
- He had buck teeth.
- Like Fatty and Melvin, he had a tie that was knotted like a bow tie.
- He had a purse hanging from him that got removed.
- Like Fatty and Melvin, his pants were shorter and his ankle areas were exposed.
|
Concept |
Final |
|---|---|
|
|
Miss Peabody.
- She had darker skin.
- Her right eye was covered with a patch.
- She had earrings.
- Her socks were white instead of brown.
Concept |
|---|
![]() |
A picture of the school hallways with Johnny and Sid pasted on top.
- Johnny:
:*Had a completely different face.
:*Didn't wear the sweater vest.
:*Had a tie.
(Source: Tyler Wilson)
References#
- Take-Two acquires Barking Dog Studios; forms Rockstar Vancouver - AWN.com, August 12, 2002↩︎
- https://x.com/ObbeVermeij/status/1810338603609833777↩︎
- Pre-E3 2005: Rockstar's Bully - IGN.com, May 9, 2005↩︎
- E3 2005: Bits of Bully - IGN.com, May 19, 2005↩︎
- Rockstar Games' 'BULLY' won't take your lunch money until '06 - MTV.com, November 7, 2005↩︎
- Bully hits playgrounds this October - IGN.com, August 10, 2006↩︎
- Bully Trailer - Youtube.com, August 11, 2006↩︎
- Bully Trailer 2 - Youtube.com, August 22, 2006↩︎
- Bully Hands-on - IGN.com, September 1, 2006↩︎
- Bully gets name change - Eurogamer.net, September 1, 2006↩︎
- Bully Trailer 3 - "Glorious Institution" - Youtube.com, September 19, 2006↩︎
- Bully Trailer #4 - "You Must Be The New Kid" - Youtube.com, October 13, 2006↩︎
- Building a Better Bully - IGN.com, October 12, 2006↩︎
- Rockstar's Bully Afterthoughs from 1UP.com - 1UP.com - December 11, 2006↩︎
- A former Rockstar Vancouver employee told me some very interesting beta Bully trivia - Reddit.com, January 17, 2020↩︎
- Tyler Wilson Resume - ArtStation.com↩︎



























