the cutting room mirror

Unused Actions and Animations

This is a sub-page of Bully (PlayStation 2).

Miscellaneous Trivia#

Actions#

1_03.cat#

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Slingshot Pickup Animation

The animation of Jimmy picking the slingshot in The Setup is scripted to be interrupted midway-through by a generic winning animation.

Preventing that will reveal the full animation, where Jimmy puts the slingshot in his pocket.

C3_1.cat#

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Burton Wrestling Gesture

The animation for one of Burton's gestures during Wrestling class is scripted to start on frame 3.166667, meaning about 3 seconds of it are never seen.

Player.cat#

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Roundhouse Kick Animation

The animation for the Roundhouse Kick, learned in A Little Help V, is scripted to start on frame 0.933333, meaning an almost full second of it is never seen.

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Waking Up Animation

The animation for waking up is scripted to start on frame 7.833333, meaning almost 8 full seconds of it are never seen.

Evidence in the unused DDuvet.act file (A node whose one of the words says "PlayerAnim1stTime") suggests the full version was meant to be seen when waking up for the first time.

Shields.cat#

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Hold Lid Animation

The animation for holding certain weapons, such as the trash can lid, is scripted to play only on the ped's right forearm.

Preventing that reveals the full animation, where the rest of the body does an early generic idle animation.

Spraycan.cat#

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Spray Attack Animation

The animation for when attacking with the spray can is scripted to start on frame 0.066667 and end on frame 0.333333, plus to only play on the ped's head and right arm.

Preventing that reveals the full animation.

Animations#

BikeGar

Watch on YouTubeAll four unlockable garages have short roofs, so the part of the animation where the garage door is fully raised is never visible as it clips inside the building.

Transition Frame(s) Inconsistency

Animations need to end with frames transitioning to and from a ped's previous animation for the sake of a smooth transition between each.
Since many were changed during development, various frames of early ones can be spotted in many animations.

Description 

Last frame of B_STRIKER_A\WINDMILL_HEAVY_R.
An early fighting idle for bullies.

Description 

Last frame of C_PLAYER\CROUCH_CS_OUT.
An early crouch idle for the player.

Description 

Last frame of C_PLAYER\IDLEJUMP.
An early idle for the player.
It was treated as a generic idle,
so it's found in the first/last frames
of many animations.

Description 

Last frame of CV_MALE\ADULT_STRIKE_FRONT.
An early fighting idle for the townsfolk.

Description 

Last frame of DO_STRIKER_A\PUNCH_1.
An early fighting idle for the townies.

Description 

Last frame of F_GIRLS\Girl_Slap_1.
An early idle for female students.

Description 

First frame of G_GRAPPLER\PUNCH_2.
The first few frames are from the removed G_GRAPPLER\PUNCH_1 animation.

Description 

First frame of G_JOHNNY\BOOTKICK.
The first few frames are from the removed second kick of an early 3 Hit Combo.

Description 

Last frame of P_STRIKER\CROSS.
An early fighting idle for Gord, Tad, Bif and Derby.

Description 

Last frame of P_STRIKER\POW_PUNCH_1.
An early fighting idle for Gord, Tad, Bif and Derby.

Description 

Last frame of P_STRIKER\P_JAB.
An early fighting idle for Justin and Parker.

Description 

Last frame of S_NERD\N_PRAISE_F_02.
An early idle for skinny nerds.

Description 

Last frame of UBO\UBO_PRE_02.
An early idle for preppies.