This is a sub-page of Bully (PlayStation 2)/Unused Audio.
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Unused Sound Effects#
1_11.bnk#
Contains a bunch of Funhouse SFX, despite none being used during Halloween.
1_B.bnk#
Contains some FIGHW quotes for Gary, Lola, Gord, Cornelius, Trent and Algie, despite character audio not needing to be stored in .bnk files.
1-02.bnk#
Contains some of Russell's RUSS_CHARGE SFX, likely leftovers from the scrapped fight against him.
1-04.bnk#
Contains SFX for a duffle bag.
5_04.bnk#
Contains three SFX of someone crying for help.
Filename |
Audio |
|---|---|
SmokeHelp |
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ArtClass.bnk#
This contains:
SFX for a Timer.
Filename |
Audio |
|---|---|
TimeWarning |
Two SFX of unknown purpose.
Filename |
Audio |
|---|---|
ActivateOLD |
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Several "squish" SFX.
Filename |
Audio |
|---|---|
SquishHi |
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SquishLo |
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SquishLo2 |
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AudTest.bnk#
A bank entirely made to test audio channels.
Filename |
Audio |
Transcript |
Filename |
Audio |
Transcript |
|---|---|---|---|---|---|
StereoTest |
Channel 1: left. |
PinkSteroTest |
Channel 1: left. |
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Channel 2: right. |
Channel 2: right. |
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SurrndTest |
Channel 1: left. |
PinkSurrndTest |
Channel 1: left. |
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Channel 2: right. |
Channel 2: right. |
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Channel 3: center. |
Channel 3: center. |
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Channel 5: left surround. |
Channel 5: left surround. |
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Channel 6: right surround. |
Channel 6: right surround. |
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BarbHud.bnk#
This contains scissors SFX along with the used razor SFX, possibly meant as an alternate version of the latter.
Filename |
Audio |
|---|---|
Scissor |
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BathRm.bnk#
This contains several fart SFX.
Filename |
Audio |
|---|---|
Fart |
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Fart_Big |
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BeatSml.bnk#
This contains SFX which, according to their CAR002 bank name, may have been heard when near a car.
Filename |
Audio |
|---|---|
CrBeats_Dance |
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CrBeats_HipHop1 |
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CrBeats_Rock |
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CrBeats_HipHop2 |
BeerKeg.bnk#
Meant for a scrapped prop brought back, but unused, in Scholarship Edition.
Filename |
Audio |
|---|---|
KegHit |
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BarrelRolls |
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BarrelClang05_8 |
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BarrelClang02 |
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KegDrop |
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Boulder.bnk#
Meant for Lola's Race. The boulder model goes unused, along with these.
Filename |
Audio |
|---|---|
BoulderHit |
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BoulderLoop |
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Candy.bnk#
Meant for the Joke Candy weapon for Halloween.
Filename |
Audio |
|---|---|
CandyDrop |
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Gag |
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GagFemale |
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Barf |
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Darts.bnk#
Contains SFX related to the scrapped Darts minigame.
Filename |
Audio |
|---|---|
DartHit |
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DartMiss |
Dentist.bnk#
A bank containing emitters probably meant for the Dentist in Bullworth Town.
Filename |
Audio |
|---|---|
Drill |
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Scream |
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Dice.bnk#
Contains SFX for a dice-related activity.
Filename |
Audio |
|---|---|
Dice_PickUp |
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Dice_Shake |
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Dice_Drop |
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Lose_Bell |
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Win_Bell |
Dumpster.bnk#
A bank possibly meant for the scrapped prop brought back, unused, in Scholarship Edition.
Filename |
Audio |
|---|---|
DumpsterHit |
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DumpsterBang |
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FeetATIC.bnk#
A bank possibly meant for the scrapped Attic area.
It's just a copy of FeetGDRM.bnk.
Funhouse.bnk#
Contains various SFX for scrapped props like FGhost, FunGDoor, funCart, funRocks (brought back but unused in Scholarship Edition)... and more.
Filename |
Audio |
|---|---|
WitchHit |
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MineCar |
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RockFall |
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RockUp |
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RockHit |
GramPhon.bnk#
SFX for a gramophone being hit and/or broken. Meant for an unused prop.
Filename |
Audio |
|---|---|
Gram_Hit |
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Gram_Break |
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JumpJack.bnk#
Unknown. Contains several fart-related SFX.
Filename |
Audio |
|---|---|
ExGrunt |
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NerdFart |
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LoadMx01.bnk#
Parts of the Vendetta Jocks theme likely intended for playing during a loading screen. It also has an event name MxLoadStinger.
Filename |
Audio |
|---|---|
LoadingMX01B_8v |
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LoadingMX01C_8v |
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LoadingMX01D_8v |
Miss_206.bnk#
Meant for Movie Tickets, but the file was commented out in missbank.txt. It also has three sounds that are never referenced.
Filename |
Audio |
|---|---|
Boy_Cry |
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Boy_Sniff |
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— |
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Snore.bnk#
Meant for the mission The Tenements. It was supposed to be used when Lucky was sleeping before he gets woken up.
Filename |
Audio |
|---|---|
SNORE |
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SurfTest.bnk#
Like AudTest.bnk, but likely used for surface testing, judging by the filename. The sounds under Walk, Walk2, and Run are identical. The "Grass" voice recording seems to have been intended to play in those aforementioned 3 groups, but it goes unreferenced anywhere. It also has unused sound group names Fast_Run, Jump, Scuff.
Filename |
Sound |
Transcript |
Filename |
Sound |
Transcript |
|---|---|---|---|---|---|
Walk, |
Tree trunk. |
Walk, |
Carpet. |
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Vegetation. |
Rubber. |
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Sand. |
Plastic hollow. |
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Mud. |
Plastic. |
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Dirt. |
Shallow water. |
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Gravel. |
Snow. |
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Boxing mat. |
Puddle. |
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Transparent cloth. |
Ice. |
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Carpet stairs. |
Steep hill. |
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Walk1 |
Default. |
Walk1 |
Metal chain fence. |
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Ped. |
Garbage can. |
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Wood solid. |
Lamppost. |
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Tarmac. |
Car. |
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Glass. |
Scaffold pole. |
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Newspaper. |
Metal stairs. |
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Cardboard box. |
Sidewalk. |
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Dock. |
Concrete wall. |
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Lino stairs. |
Plaster wall. |
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Lino. |
Pavement. |
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Board. |
Thick metal plate. |
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Pole. |
Curbing. |
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Wood stairs. |
Cement stairs. |
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Trash. |
Ceramic. |
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Wood crate. |
Brick wall. |
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Metal gate. |
Container. |
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Girder. |
— |
Grass. |
Tennis.bnk#
SFX related to what could be a scrapped Tennis minigame that likely took place in the Old Bullworth Vale neighborhood.
The idea would later be retooled for Grand Theft Auto V.
Filename |
Audio |
|---|---|
TenBallHit |
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TenBallBounc |
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TenBallDrop |
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TenBallPickUp |
Wrench.bnk#
SFX possibly meant for the removed monkeywrench weapon.
Filename |
Audio |
|---|---|
WrenchHit |
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WrenchPickup |
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WrenchDrop |
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WrenchPow |
Unused Ambience#
BarFight.rsm#
While this sound clip is technically used, only four seconds of it go heard in-game. It is heard at 2AM near The Golden Horseshoe in New Coventry, but since Jimmy falls asleep at that time, a good twenty-five seconds of that sound clip go unused.
Fight#
There are three "Fight" tracks. They were all likely scrapped due to strong language, which isn't present in the final version.
SmallFight.rsm#
Transcript |
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I'm gonna kick you in the motherfucking ass! |
MedFight.rsm#
This track is basically the same as SmallFight, but with more voices.
Transcript |
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Go on, kick him, kick him, kick him! |
LargeFight.rsm#
This track is different from the two other variations, although several voices can be heard.
Transcript |
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(Get up!) (Go on! Smash his face!) (Fight! Fight!) |
FREAK_FreakHouseBarker.rsm#
A sound file meant to play in the Freakshow.
Transcript |
|---|
Now viewing inside the freak house, the incredible skeleton man. Is he alive, or is he the walking dead? |
SawMill.rsm#
An ambience track meant to be used while near the scrapped Saw Mill. One of the construction workers at Blue Skies Industrial Park mentions a papermill which isn't even to be found either.