the cutting room mirror

Chapter V

This is a sub-page of Bully (PlayStation 2)/Unused Audio/Unused Dialogue/Mission Dialogue.

Story Missions

Making a Mark#

All the voice clips for this mission are unused. They show that originally, rather than simply using a spray can, the tag on City Hall was going to be made with a big supply of paint that, as also shown by unused data, Jimmy would've obtained after going through a variety of events that got cut.

At the beginning of the mission, there was meant to be a conversation where Pete gave Jimmy the idea to go ask Clint for the paint needed, which would've been more consistent in continuity since Pete follows Jimmy in the intro cutscene but then he's nowhere in sight after it. The reason Jimmy knows about Clint here is because of the scrapped missions he would've given, which were later re-added to Scholarship Edition.

Filename

Audio

Transcript

Pete_5-09_001_v1.rsm

What are we doing, Jimmy?

Jimmy_5-09_002_v1.rsm

I'm going to get a bunch of paint.

Pete_5-09_003_v1.rsm

Maybe that crazy kid on the edge of town can help you.

Jimmy_5-09_004_v1.rsm

Clint?... Yeah, maybe. I'll check it out, you stay here.

The conversation Jimmy and Clint would have had when they both met and before Clint's bike got stolen.

Filename

Audio

Transcript

Henry_5-09_005_v1.rsm

Dude... what do you want?

Jimmy_5-09_006_v1.rsm

I need a large amount of paint. Can you hook me up?

Henry_5-09_007_v1.rsm

Yeah, but it'll cost ya- Hey! What's that kid doin' with my bike?!

Jimmy_5-09_008_v1.rsm

Looks like he's stealing it...

Henry_5-09_009_v1.rsm

Crap! Get it back and we'll talk.

The conversation after Jimmy brought Clint his bike back.

Filename

Audio

Transcript

Henry_5-09_010_v1.rsm

Get off my bike and we'll talk...

Henry_5-09_011_v1.rsm

That's right. Off the bike!

Henry_5-09_012_v1.rsm

Don't ever touch my ride again!

Jimmy_5-09_013_v1.rsm

Alright. Chill, man.

Henry_5-09_014_v1.rsm

Chill? Sure... paint... it's in the paint depot near the tracks.

Henry_5-09_015_v1.rsm

The yard is pretty secure. You might have to climb in from the next building over or something.

Jimmy_5-09_016_v1.rsm

Thanks!

Henry_5-09_017_v1.rsm

Sure. Don't let the locals see ya. They're crazy, and they hate schoolboys. Not like me...

An exchange that would've happened somewhere around the Blue Skies Paint Supply building before the player fought some townies.

Filename

Audio

Transcript

Otto_5-09_018.rsm

Hey! You picked the wrong area to be in, dude.

Jerry_5-09_019_v2.rsm

Looks like we gets to have a little fun!

Jimmy_5-09_020_v1.rsm

You guys seem like fun.

A line that possibly may have been for after defeating all the townies.

Filename

Audio

Transcript

Otto_5-09_021_v1

Too much work. Let's go home.

The conversation that would have happened after Jimmy is approached by Earnest on the way to City Hall. Jimmy would have been warned that the police had secured the place knowing about his arrival. The absence of this conversation meant the loss of a shout-out from Earnest to the mission's name.

Filename

Audio

Transcript

Earnest_5-09_022_v1.rsm

Well... it looks like you've gotten the paint.

Jimmy_5-09_023_v1.rsm

What are you doing here?

Earnest_5-09_024_v1.rsm

Irrelevant. Looks like the local law enforcement know you're coming.

Jimmy_5-09_025_v1.rsm

Huh? How could they?

Earnest_5-09_026_v1.rsm

Perhaps a miscalculation in dealing with the dropouts.

Jimmy_5-09_027_v1.rsm

Son of a...!

Earnest_5-09_028_v1.rsm

Now you can really show everyone you mean business when you get up there and make your mark!

Jimmy_5-09_029_v1.rsm

And I'll get the pictures to prove it too!

Earnest_5-09_030_v1.rsm

You're so cool!

Rats in the Library#

As also shown by unused data, originally the player had to utilize the poison gun used in Weed Killer to kill the rats rather than the normal ranged weapons.

There is a set of lines from Mrs. Carvin telling Jimmy to use the poison gun.

Filename

Audio

Transcript

Carvin_5-01_002_v1.rsm

Jimmy... use that poison gadget thing.

Carvin_5-01_002_v2.rsm

Hopkins. Would you please use that rat poison-type gadget?

Carvin_5-01_002_v3.rsm

Come on, child! Use the rat poison.

The quotes Jimmy would have said when he started getting dizzy. Even with the leftover code activated, he still doesn't say them.

Filename

Audio

Transcript

Jimmy_5-01_003_v1.rsm

I'm gettin' sorta dizzy here.

Jimmy_5-01_003_v2.rsm

That can't be good for me.

Jimmy_5-01_003_v3.rsm

Things are getting... blurry.

Jimmy_5-01_003_v4.rsm

This smells... like... Edna.

The lines Mrs. Carvin would have said while the player sprayed the poison.

Filename

Audio

Transcript

Carvin_5-01_004_v1.rsm

That rat poison smells awful.

Carvin_5-01_004_v2.rsm

I don't think that's good for my lungs!

Carvin_5-01_004_v3.rsm

I'm feeling a little woozy here.

Carvin_5-01_004_v4.rsm

I... think... I might... faint.

The quotes from Mrs. Carvin for when the player reached the maximum state of dizziness.

Filename

Audio

Transcript

Carvin_5-01_005_v1.rsm

Are you alright, Jimmy?

Carvin_5-01_005_v2.rsm

Jimmy... Jimmy... can you hear me?

The sequence at the end of the mission was meant to have an extra line at the start of it, which got left out due to Mrs. Carvin mentioning Jimmy having the poison gun.

Filename

Audio

Transcript

Carvin_5-01_006_v1.rsm

Well done, Jimmy. Now bring that awful poison contraption over here.

Carvin_5-01_007_v1.rsm

Check the delivery crates to see if any of them are still lurking in there.

Jimmy_5-01_008_v1.rsm

These crates?

Carvin_5-01_009_v1.rsm

Yes, those crates. The rats appeared once those books were delivered.

Jimmy_5-01_010_v1.rsm

Everything seems to be fine, Ms. I think I got them all.

Carvin_5-01_011_v1.rsm

Thank you, Jimmy... if you have any late fees I think we can just forget about them.

Jimmy_5-01_012_v1.rsm

I did that a long time ago... I-I mean, thank you, Ms.

The Gym is Burning#

There is an extra line Kirby was meant to say before getting trapped by the wall bars, and Jimmy was supposed to respond when Kirby asks for help. Also, lines 002 and 003 are ordered differently than how they play in the actual game, it's unknown if the filenames were a mistake or not.

Filename

Audio

Transcript

Kirby_5-04_001_v1.rsm

Somebody help me!

Kirby_5-04_002_v1.rsm

Aaaaah! I'm stuck!

Kirby_5-04_003_v1.rsm

I'm getting out of here.

Kirby_5-04_004_v1.rsm

Jimmy! Over here!

Jimmy_5-04_005_v1.rsm

Yeah, yeah. I see you.

Jimmy was meant to have a line to say before he is thanked after lifting the wall bars that fall on Kirby.

Filename

Audio

Transcript

Jimmy_5-04_006_v1.rsm

Now Kirby, get out.

Kirby_5-04_007_v1.rsm

Thanks, Jimmy.

Juri has an unused line that was supposed to follow his coughs, and there is also an unused response from Jimmy.

Filename

Audio

Transcript

Juri_5-04_008_v1.rsm

(cough) (cough) Aaaauugghhh, AAAAGGGHHH!

Juri_5-04_009_v1.rsm

Over here! Help me, please.

Jimmy_5-04_010_v1.rsm

On my way!

Jimmy was meant to say something when he helps Juri, and Jimmy was also supposed to respond to Juri "thanking" him.

Filename

Audio

Transcript

Jimmy_5-04_011_v1.rsm

C'mon Juri, I got it!

Juri_5-04_012_v1.rsm

Oh, thanks a lot. I could've done that myself.

Jimmy_5-04_013_v1.rsm

Jerk.

Jimmy was supposed to respond when Juri asks for help a second time...

Filename

Audio

Transcript

Juri_5-04_014_v1.rsm

(cough) (cough) (hurl) Jimmy. Would you mind helping me again? Please!

Jimmy_5-04_015_v1.rsm

Since you asked so nicely.

...and after Juri is saved again.

Filename

Audio

Transcript

Juri_5-04_016_v1.rsm

Thanks, man.

Jimmy_5-04_017_v1.rsm

That's more like it.

The developers also didn't let Jimmy respond to Mandy after saving her.

Filename

Audio

Transcript

Mandy_5-04_018_v1.rsm

Jimmy, is that you? Thank you.

Jimmy_5-04_019_v1.rsm

No problem, Mandy. You'll be okay.

The sequence where Jimmy finds the pyromaniac has two quotes that got left out: the first one that Gurney would've said before Jimmy gets his attention, and the last one that would've been said by Jimmy after getting tackled.

Filename

Audio

Transcript

Gurney_5-04_027_v1.rsm

Burn, baby, burn. Ah-hah-ha! I told you you'd all be sorry for expelling me.

Jimmy_5-04_028_v1.rsm

Hey! What the hell are you doing?

Gurney_5-04_029_v1.rsm

Outta my way, schoolboy!

Jimmy_5-04_030_v1.rsm

You shouldn't have done that.

The lines starting from here are related to the cut part where the player had to chase Gurney after he leaves the gym.

While these quotes are not unused, it's clear they were supposed to be used while chasing Gurney on the school's campus, but in the final game, they're instead said by him before he is approached in the girls' locker room, a usage that doesn't fit. Also, the leftover code for this part doesn't make him say them during the chase.

Filename

Audio

Transcript

Gurney_5-04_031_v1.rsm

Bullworth is run by psychopaths, you know that!

Gurney_5-04_031_v2.rsm

I hate that school! Hate it, hate it, hate it!

Gurney_5-04_031_v3.rsm

Hahah! I lit a little fire under your butt, didn't I?

Gurney_5-04_031_v4.rsm

Admit it! You wish you'd done it yourself.

The lines for the jocks meant for when they pursued the player on the school's campus while Gurney was chased. In the leftover code, only Bo and Dan chase Jimmy.

Filename

Audio

Transcript

Juri_5-04_032_v1.rsm

There he is! Get him!

Dan_5-04_033_v1.rsm

Jimmy, you pyro scum, you gonna pay!

Kirby_5-04_034_v1.rsm

The gym! How could you do it?

Bo_5-04_035_v1.rsm

You're nothing but a terrorist, Hopkins!

Angie and Sheldon have lines of them reacting to the gym's fire. Neither of them is present when playing with the leftover code.

Filename

Audio

Transcript

Angie_5-04_036_v1.rsm

What's goin' on?

Sheldon_5-04_037_v1.rsm

Who set fire to the gym?

The lines for when reaching the bikes in the academy's front gates. Gurney's line appears to indicate he might've been supposed to push someone out of the bike he steals, but in the leftover code that doesn't happen. Also, while Pedro is present in front of the bikes, he doesn't say his quote, and it's unknown whether his bicycle was the one taken by Gurney or the one used by Jimmy.

Filename

Audio

Transcript

Gurney_5-04_038_v1.rsm

Get lost, brat!

Pedro_5-04_039_v1.rsm

That's MY bike!

The quotes for the bike chase section. Only the first two lines are heard with the leftover code.

Filename

Audio

Transcript

Gurney_5-04_040_v1.rsm

Hey guy, help me out here!

Otto_5-04_041.rsm

Where do you think you're going?

Jimmy_5-04_042_v1.rsm

Straight through you, bitch!

Duncan_5-04_043_v1.rsm

You're not wanted here, schoolboy.

Jimmy_5-04_044_v1.rsm

Why would I care what you want?

These lines were meant for when the chase ended and Gurney started fighting. They're not said with the leftover code. Also, Gurney's quote got repurposed and is used in the final game for the sequence where he exits the gym after he is found.

Filename

Audio

Transcript

Gurney_5-04_045_v1.rsm

I regret NOTHING!

Jimmy_5-04_046_v1.rsm

Truth be told, I've been tempted once or twice myself.

Finding Johnny Vincent#

The single line that Theo says to Gregory in the asylum's Block A was supposed to be part of a conversation between them, and the lines that got left out reveal they were talking about Johnny. Also, while it might seem insignificant at first, the ether mentioned in the last line was relevant, keep reading for more details.

Filename

Audio

Transcript

Gregory_5-03_001_v1.rsm

What's with the new kid in Block B?

Theo_5-03_002_v1.rsm

I dunno, don't care. But he sure does yell a lot, huh?

Gregory_5-03_003_v1.rsm

Yeah. He keeps going on about how he's not crazy, and how he got framed, and blah blah blah.

Theo_5-03_004_v1.rsm

Don't they all? I guess we'll have to knock him out with the ether.

At some point on the way to the orderly uniform, there was meant to be a part where the player had to put some orderlies to sleep. The ether mentioned here does not appear in the final game and it's unknown where in the asylum this would've happened but these quotes make it clear that the laundry room was located somewhere else earlier in development because this objective wouldn't work with the current layout since the laundry room is in the same block where Johnny is. Also, Jimmy's first line was mislabeled with the ID of Preppies Vandalized.

Filename

Audio

Transcript

Jimmy_5-02_011_v1.rsm

I can't fight these guys... maybe I could use some ether and knock them out.

Gregory_5-03_012_v1.rsm

Careful! Don't knock the ether bottle over. Fumes can knock us both out cold.

Jimmy_5-03_013_v1.rsm

One bottle of K.O. fumes.

Gregory_5-03_014_v1.rsm

What was that? Oh, I'm sleeeepyyyyy...

Theo_5-03_015_v1.rsm

Tired... must sleep.

Jimmy_5-03_016_v1.rsm

Man... this smells like ether.

Gregory and Theo have sets of lines they were meant to say to Jimmy after the player picked up the Orderly Uniform, but they simply don't say them. Theo's first line got repurposed and is used when he is approached in front of the control room.

Filename

Audio

Transcript

Gregory_5-03_017_v1.rsm

You that new guy?

Gregory_5-03_017_v2.rsm

Anything goin' on?

Gregory_5-03_017_v3.rsm

Looks like a quiet shift.

Theo_5-03_018_v1.rsm

Man... this is so boring.

Theo_5-03_018_v2.rsm

Hey, new guy.

Theo_5-03_018_v3.rsm

See anything exciting?

The orderly in the control room was supposed to be Gregory instead of Theo, and he was going to have appropriate dialogue when the player approached him, unlike Theo.

Filename

Audio

Transcript

Gregory_5-03_019_v1.rsm

Aren't you a little short for an orderly?

Jimmy_5-03_020_v1.rsm

You want your break?

Gregory_5-03_021_v1.rsm

Sure, let me buzz you in.

After freeing Johnny and before going with him to the asylum's back, there was supposed to be an objective where the player had to beat some hostile townie patients. Despite Johnny no longer being in danger in the final game, he's still programmed to be an ally in this mission.

Filename

Audio

Transcript

Otto_5-03_023.rsm

Here's someone who isn't one of us. Beat him!

There is an unused response from Jimmy to Johnny asking to be followed to the asylum's back.

Filename

Audio

Transcript

Johnny_5-03_024_v1.rsm

Thanks for getting me, kid. Hey, let's go out the back way. Follow me.

Jimmy_5-03_025_v1.rsm

You sure you don't wanna stay a little longer?

These lines appear to indicate the player had to open the doors that lead to Block C, which conspicuously are the only ones that open instead of closing like the other doors when they get blocked by the metal gates.

Filename

Audio

Transcript

Johnny_5-03_027_v1.rsm

Damn. Can you open these doors from the other side?

Jimmy_5-03_028_v1.rsm

Why am I doing everything?

Johnny_5-03_029_v1.rsm

I didn't ask you to come here.

Johnny_5-03_030_v1.rsm

A'ight kid, you got the doors. Let's go!

This quote possibly might have been related to the removed townie patients that the player had to fight in Block C, which was shown in the BradyGames strategy guide.

Filename

Audio

Transcript

Henry_5-03_031_v1.rsm

Schoolboys. Let's mess 'em up!

At some unknown point in the mission, there was going to be an encounter with Fenwick with a humorous interaction. His first line got repurposed and is used when opening the cells.

Filename

Audio

Transcript

Fenwick_5-03_039_v1.rsm

I'm free! I'm free!

Fenwick_5-03_040_v1.rsm

Wait a minute! Who are you? Where am I?

Jimmy_5-03_040_v1.rsm

You're in the asylum.

Fenwick_5-03_041_v1.rsm

Oh... maaaan...

A line where Jimmy mentions a hatch to gain access to the control room. There is no hatch involved in the final game, and it's unknown how it would've worked. Also, the line that was ordered after this one was deleted.

Filename

Audio

Transcript

Jimmy_5-03_042_v1.rsm

Maybe I can use that hatch to get into the control room.

A set of lines of Gregory saying various stuff to someone. Purpose unknown.

Filename

Audio

Transcript

Gregory_5-03_044_v1.rsm

Relax, it's the best room in the house. Haha.

Gregory_5-03_044_v2.rsm

This what you get when you don't stay in school.

Gregory_5-03_044_v3.rsm

Nice re-decorating job, loser.

Gregory_5-03_044_v4.rsm

You should've given up glue sniffing like I did.

A line from Gregory asking about someone's presence. Purpose unknown.

Filename

Audio

Transcript

Gregory_5-03_045_v1.rsm

Who's there?!

Revenge on Mr. Burton#

Jimmy has a line for when the player picks up the boltcutters, but just like as it's been shown with any mission-related item collection quote, he doesn't say it.

Filename

Audio

Transcript

Jimmy_5-05_001_v1.rsm

That's what I was looking for.

As shown by unused data, the player originally had to get the boltcutters from the Spazz Industries factory in Blue Skies rather than the hardware store in Bullworth town, and this line from Chuck indicates that the interactable mechanical door would've been used to distract the workers at the entrance.

Filename

Audio

Transcript

Chuck_5-05_002_v1.rsm

I thought I shut this door before...

Mr. Burton has lines for noticing Jimmy, but in the actual game, he doesn't say anything if the player gets in his sight.

Filename

Audio

Transcript

Burton_5-05_007_v1.rsm

Hopkins, I know you're up to no good!

Burton_5-05_007_v2.rsm

No shenanigans, Hopkins. I'm watching you!

Mr. Burton also has lines for a dog coming up to him, but no dogs interact with Burton in the actual mission.

Filename

Audio

Transcript

Burton_5-05_008_v1.rsm

Woah-hoah! Damn, boy. Crazy dog.

Burton_5-05_008_v2.rsm

Good boy, stay.

As shown by unused text and the sets of lines from Mr. Burton starting from here, originally each potty was supposed to have its own method for Jimmy to prevent Burton from using them. Because the player only destroys all potties in the final game, the sets apart from 010 go unused.

This set is for Burton being unable to enter the potty where Jimmy hid inside.

Filename

Audio

Transcript

Burton_5-05_009_v1.rsm

Woah-oah! Sorry!

Burton_5-05_009_v2.rsm

Hmm. I didn't see anyone go in.

Mr. Burton refusing to enter a potty that smells bad.

Filename

Audio

Transcript

Burton_5-05_011_v1.rsm

Wooow! What's that smell?

Burton_5-05_011_v2.rsm

I am NOT going in there.

And Mr. Burton being unable to enter a potty due to some of the park's sprinklers.

Filename

Audio

Transcript

Burton_5-05_012_v1.rsm

Why did they put those sprinklers right here?

Burton_5-05_012_v2.rsm

I like my showers, but not in the park.

The sequence where Mr. Burton enters the target potty was supposed to be more elaborate: Jimmy and Zoe would've tried pushing the potty but failed at it, and so Zoe suggested using the lawnmower.

Filename

Audio

Transcript

Zoe_5-05_013_v1.rsm

Help me push!

Burton_5-05_014_v1.rsm

What's goin' on out there?!

Zoe_5-05_015_v1.rsm

It's too heavy. We need a better plan. Maybe if you get one of those riding lawnmowers to push it?

Jimmy_5-05_016_v1.rsm

Comin' right up!

Rather than just ramming it once, the potty with Mr. Burton in it was meant to be pushed multiple times before it fell. This exchange would've happened after ramming it the first time.

Filename

Audio

Transcript

Burton_5-05_017_v1.rsm

What's goin' on?!

Zoe_5-05_018_v1.rsm

Shut up.

These lines might've been for getting the potty positioned near the ramp. Burton's line got mixed along with other following unused voice clips for the cutscene sound that's heard in the sequence where the potty falls (5-05_NIS_PottyFall).

Filename

Audio

Transcript

Burton_5-05_020_v1.rsm

Ahhhh!

Zoe_5-05_021_v1.rsm

Yeeeeeeeeah!

The lines from Mr. Burton meant for when the potty falls. These were mixed along with 020 for the previously-mentioned cutscene sound that is used in place of this set.

Filename

Audio

Transcript

Burton_5-05_022_v1.rsm

Oouch!

Burton_5-05_022_v2.rsm

Ooooooow!

Burton_5-05_022_v3.rsm

Ooh! Oww!

The mission was supposed to end with an exchange between Jimmy and Zoe, but this got omitted.

Filename

Audio

Transcript

Jimmy_5-05_023_v1.rsm

Man... that's pretty nasty!

Zoe_5-05_024_v1.rsm

Yeah. Good job.

Jimmy_5-05_025_v1.rsm

Hah, thanks. He sure had it coming.

Preppies Vandalized#

Ordered before any of the quotes related to talking to Vance are lines where Jimmy forces someone to give information about the trophies. Sadly, the lines for the person Jimmy was talking to were deleted, so it's unknown whether:
A. The player had to get information from another greaser before speaking to Vance, B. Jimmy is talking to Vance and these were meant for an alternative outcome where the player fought the greasers, or C. The method of getting information was originally different and the idea of talking to Vance came later in development. Certainly a mystery...

Here is Jimmy asking the mysterious character for information and then getting ready to fight.

Filename

Audio

Transcript

Jimmy_5-02_001_v1.rsm

Hey. Tell me about the preppy trophies.

Missing quote

Jimmy_5-02_003_v1.rsm

We'll see about that.

The exchange after the player defeated said unknown character. Jimmy's 008 line got repurposed and is used as the last thing he says to Vance when he is interrogated.

Filename

Audio

Transcript

Jimmy_5-02_004_v1.rsm

Where'd you hide those trophies, you thief?

Missing quote

Jimmy_5-02_006_v1.rsm

The Townies?! What do you mean?

Missing quote

Jimmy_5-02_008_v1.rsm

Well... since I already beat you, I guess I believe you.

Jimmy_5-02_009_v1.rsm

I guess I better get some proof then.

Some of the dialogue in the conversation with Vance was originally different: Vance's 011 and 013 lines got replaced with alternate quotes that are ordered later than these, and the 014 one got left out in the actual game. Jimmy's last quote got replaced by the previously shown 008 line.

Filename

Audio

Transcript

Jimmy_5-02_010_v1.rsm

Alright, Vance. Did you guys steal the preppies' trophies?

Vance_5-02_011.rsm

No way, man! We've been busy with the townies.

Jimmy_5-02_012_v1.rsm

The Townies? Really?

Vance_5-02_013.rsm

Yeah, they've been spreading rumors about Johnny. That's what made him go crazy.

Vance_5-02_014.rsm

Now get out of here!

Jimmy_5-02_015_v1.rsm

Yeah, okay...

A quote from Jimmy that's ordered after Vance's used alternate lines. Either meant to replace the also-unused 015 line shown above or maybe it was supposed to end the conversation with Vance.

Filename

Audio

Transcript

Jimmy_5-02_027_v1.rsm

Townies, eh?... I think I know where to look.

Busting In Part I#

In the final game, this mission is noticeably anticlimactic in a weird way: all the player has to do is simply follow Russell's motorcycle with losing him being the only worry, and yet the MS_BikeFastHigh music unfittingly plays despite nothing serious happening... that's because it originally was supposed to be exciting: the voice clips show that instead of riding separately, Jimmy was a passenger on Russell's motorcycle and during the ride to the Townie's hideout the player had to take out enemies that tried to stop the duo, similar to the chase part of Wrong Part of Town. It's unknown who the characters chasing Jimmy and Russell were, none of the lines makes it clear.

Russell noticing enemies up ahead...

Filename

Audio

Transcript

Russell_5-06_001_v1.rsm

Up front!

Russell_5-06_001_v2.rsm

Uh-oh. Guys ahead!

Russell_5-06_001_v3.rsm

Huh, I don't think those guys are friendly.

...and from behind.

Filename

Audio

Transcript

Russell_5-06_002_v1.rsm

Behind us!

Russell_5-06_002_v2.rsm

Uhm... is someone following?

Russell_5-06_002_v3.rsm

Look behind you!

There were supposed to be roadblocks that the player had to get rid of before Russell continued his path.

Filename

Audio

Transcript

Russell_5-06_003_v1.rsm

Uhm... blocked!

Russell_5-06_003_v2.rsm

Thing. In the way!

Russell_5-06_003_v3.rsm

Uh-oh. Stuck. Can't go.

At some point in the ride, Jimmy and Russell would have had this exchange.

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Audio

Transcript

Russell_5-06_004_v1.rsm

Come on. Get rid of those guys!

Jimmy_5-06_005_v1.rsm

I'm on it, I'm on it!

Jimmy and Russell both have sets of quotes for the player knocking out the pursuers. Both of their last lines got repurposed for the sequence at the beginning of Busting In Part II, and Jimmy's third line got repurposed for the sequence after defeating Wade in Welcome to Bullworth.

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Audio

Transcript

Russell_5-06_006_v1.rsm

Hah. Nice shot!

Russell_5-06_006_v2.rsm

Good!

Russell_5-06_006_v3.rsm

Splat! Ahahahahaha!

Russell_5-06_006_v4.rsm

Ahahahahah... boom!

Jimmy_5-06_007_v1.rsm

Did you see that?

Jimmy_5-06_007_v2.rsm

Take that!

Jimmy_5-06_007_v3.rsm

Hahahahaha!

Jimmy_5-06_007_v4.rsm

Oooooh! That's gotta hurt.

The sequence when reaching the Townies' hideout was meant to be different: Jimmy and Russell were BOTH going to crash into the closed gates. Also, the crash was supposed to be accidental, as Russell was somehow unable to stop the motorcycle from accelerating. In the final game, Jimmy notices the gates being locked (reusing a quote from Complete Mayhem) and Russell just straight-up chooses to crash into the gates. Only Russell's second voice clip got used.

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Audio

Transcript

Jimmy_5-06_008_v1.rsm

Hmm... where'd they all go?

Jimmy_5-06_009_v1.rsm

Woah-ho! Russell, slow down a little.

Russell_5-06_010_v1.rsm

Okay... oh no!

Jimmy_5-06_011_v1.rsm

Aaaaaaaaahhhhh!

Russell_5-06_012_v1.rsm

Aaaaaaaaaaaaaaaah!

The mission wasn't supposed to end after the crash, the part where the police arrive was meant to be part of this mission instead of Busting In Part II, and there were some townies that the player had to defeat. Only Russell's quote got repurposed for the following mission, and the one from Jimmy is another instance of the swear word "shit" being said in unused dialogue.

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Audio

Transcript

Jimmy_5-06_013_v1.rsm

Oh shit! I think the cops are coming.

Jerry_5-06_014_v1.rsm

Get 'em, boys!

Russell_5-06_015_v1.rsm

Uh-oh... this doesn't look so good.

Jimmy has two lines asking Russell for help at the beginning of the mission, but he is programmed to always only say the first quote in this set.

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Audio

Transcript

Jimmy_5-06_016_v1.rsm

Hey, Russell. I need your help to bust into the dropouts' hideout.

Jimmy_5-06_016_v2.rsm

Russell! I need your help.

Busting In Part II#

While most lines for the conversation between Jimmy and Zoe at the beginning of the mission are used, one line from Jimmy was left out.

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Audio

Transcript

Zoe_5-07_001_v1.rsm

What the hell do you think you're doing?

Jimmy_5-07_002_v1.rsm

What do you mean?

Zoe_5-07_003_v1.rsm

Smashing into our barricade like that? Completely out of control. Are you crazy?

Jimmy_5-07_004_v1.rsm

Yeah!

Jimmy_5-07_005_v1.rsm

I've gotta talk to that Edgar kid.

Zoe_5-07_006_v1.rsm

I don't think he wants to talk to you, and you can't get in while the power is out anyways.

While this quote from Zoe is said if the player approaches the Wonder Meats building, it can barely be heard due to Zoe's distance from the player, and as shown by the other lines ordered after this one and the townies that still spawn there, this was related to a scrapped objective: the first switch that the player had to reach to restore the power was the one inside the Wonder Meats building.

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Audio

Transcript

Zoe_5-07_007_v1.rsm

We gotta be careful they don't notice us.

The line Jimmy was meant to say after he pressed the switch in Wonder Meats.

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Audio

Transcript

Jimmy_5-07_008_v1.rsm

That's done, now I gotta find the breakers.

The entrance to the generator area was supposed to be blocked by a door until the switch in Wonder Meats was pressed, and this exchange between Jimmy and Zoe was meant to happen when the player approached that door. In the final game, that part has no door and is instead an open entrance.

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Audio

Transcript

Zoe_5-07_009_v1.rsm

Hey, dumbass. You gotta find the reset switch first, in the slaughterhouse. Dumbass.

Jimmy_5-07_010_v1.rsm

I love it when you talk all tough.

The player wasn't originally meant to press both switches in the generator area, instead, Zoe was supposed to help here by taking care of the switch by the entrance and Jimmy had to get the other one.

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Audio

Transcript

Zoe_5-07_011_v1.rsm

I'll get this switch, you go get the other one.

Jimmy was supposed to respond to Zoe's lines where she talks about Omar, but instead, he once again became a victim of speech suppression.

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Audio

Transcript

Zoe_5-07_014_v1.rsm

Now that we have the power restored, we've gotta get to the chem plant.

Zoe_5-07_015_v1.rsm

And to do that, we've got to take on Omar.

Jimmy_5-07_016_v1.rsm

Omar? What kind of name is that? Who's he?

Zoe_5-07_017_v1.rsm

He's Edgar's right-hand man... he's the only one with a key to the plant.

Jimmy_5-07_018_v1.rsm

Alright. Let's go.

Jimmy has an unused response to Zoe when she mentions the Red Star Industries building.

Filename

Audio

Transcript

Zoe_5-07_019_v1.rsm

We gotta go through the Red Star building.

Jimmy_5-07_020_v1.rsm

Well, let's do it.

Jimmy and Zoe were meant to have a conversation when they reach the closed gate next to the Red Star Industries building, which would've explained Zoe's relationship with the townies. But instead, only 1 out of these 10 lines is used! As Jimmy would say: Sheesh! Also, Zoe's 024 quote mentions there being townies inside the office, but in the final game, there are no enemies to defeat there.

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Audio

Transcript

Jimmy_5-07_021_v1.rsm

Hey... it's locked.

Zoe_5-07_022_v1.rsm

Good observation. We've got to get the power on first.

Zoe_5-07_023_v1.rsm

This gate is controlled by an electronic security switch. I think it's in the office.

Zoe_5-07_024_v1.rsm

Be careful, Edgar has a couple of guys in there keeping track of who comes and goes.

Jimmy_5-07_025_v1.rsm

Edgar's a little paranoid, ain't he?

Zoe_5-07_026_v1.rsm

Yeah.

Jimmy_5-07_027_v1.rsm

You know he's insane, but you still hang out with him?

Zoe_5-07_028_v1.rsm

Jimmy, you plan to fight your way through our complex to take on the toughest bastard I know. I wouldn't say you're a showcase for mental stability yourself.

Jimmy_5-07_029_v1.rsm

What's that supposed to mean?

Zoe_5-07_030_v1.rsm

Don't worry, I like 'em a bit crazy. Just don't start frothing at the mouth, I just washed this shirt.

The very weird sequence in front of the chemical plant where Jimmy suddenly decides he can't fight any more townies and Zoe has to distract them originally didn't exist, instead, Zoe went with Jimmy to meet Omar before she decided to leave. Only Omar's last two lines got used for when he is met.

Filename

Audio

Transcript

Omar_5-07_032_v1.rsm

Hey, Zoe. Watcha doin' with this wanker?

Zoe_5-07_033_v1.rsm

He's not a wanker!

Omar_5-07_034_v1.rsm

Shuddup, turncoat!

Jimmy_5-07_035_v1.rsm

What a jerk.

Zoe_5-07_036_v1.rsm

Yeah... but you know... I-I think I gotta go.

Jimmy_5-07_037_v1.rsm

Uhhh... okay, Zoe. See you around.

Omar_5-07_038_v1.rsm

We don't like your kind around here.

Jimmy_5-07_039_v1.rsm

I guess you better get outta here then.

Omar_5-07_040_v1.rsm

Show him what we got for him!

As proven more clearly by unused subtitles for earlier versions of these lines, originally Omar wasn't meant to fight Jimmy right away: first, the player would've had to fight two waves of townies. These quotes would've been for the first and second waves respectively.

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Audio

Transcript

Omar_5-07_041_v1.rsm

He's still here. Get him!

Omar_5-07_042_v1.rsm

Wipe that stain out!

There is a set of things Omar would have said while the player fought the removed waves of townies.

Filename

Audio

Transcript

Omar_5-07_043_v1.rsm

Get him from behind!

Omar_5-07_043_v2.rsm

Take that punk to school!

Omar_5-07_043_v3.rsm

Hurt him, hurt him bad!

After Jimmy defeated the waves of townies and Omar started to fight, they would've had this exchange.

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Audio

Transcript

Omar_5-07_044_v1.rsm

Hmph. Enough of this messin' around!

Jimmy_5-07_045_v1.rsm

Finally you're doing something.

Showdown at the Plant#

As shown by leftover programming in the mission, it was originally supposed to be possible for the player to fall in the acid during the second phase of the boss fight and get knocked out, and while the acid still knocks out Jimmy if it's touched using cheats, Edgar doesn't say this set of lines that were meant for when that happened. He also says "stings" instead of "burns" in the subtitles.

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Audio

Transcript

Edgar_5-B_003_v1.rsm

That burns, doesn't it?

Edgar_5-B_003_v2.rsm

Nothing like a chemical peel for your skin, huh Jimmy?

Edgar_5-B_003_v3.rsm

Poor little Jimmy, taking an acid bath.

There are unused responses from Jimmy to the lines Edgar says when the player gets a pipe in the second phase of the boss fight.

Filename

Audio

Transcript

Edgar_5-B_004_v1.rsm

Using a pipe won't help you, Jimmy. I'm still gonna kick your ass.

Edgar_5-B_004_v2.rsm

You think a pipe will take me down? I don't think so.

Jimmy_5-B_005_v1.rsm

Keep talking, it won't help you.

Jimmy_5-B_005_v2.rsm

Whatever, man. You're gonna get hurt.

Complete Mayhem#

The police officers outside Wonder Meats were meant to be talking, but in the actual game they don't say anything.

Filename

Audio

Transcript

Williams_6-02_001_v1.rsm

We've got the suspect, pinned in the vicinity of Wonder Meats.

Williams_6-02_001_v2.rsm

He's a Bullworth student.

Williams_6-02_001_v3.rsm

Just waiting for the word.

Monson_6-02_002_v1.rsm

Rubberduck in position.

Monson_6-02_002_v2.rsm

There's just a single suspect.

Monson_6-02_002_v3.rsm

This is gonna be fun, boys.

The quote Russell says when finding him is part of an exchange he and Jimmy were meant to have, but it was reduced to just that line. Russell's second line got repurposed for the sequence after they escape from the cops.

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Audio

Transcript

Russell_6-02_003_v1.rsm

Jimmy! There you are. I don't know what to do, and I smell like meat.

Jimmy_6-02_004_v1.rsm

Don't worry, I'll get you out of here!

Russell_6-02_005_v1.rsm

Thanks, Jimmy.

Pedro and Sheldon were meant to be present outside Wonder Meats seeing the police chase Jimmy and Russell.

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Audio

Transcript

Sheldon_6-02_006_v1.rsm

Oooh, look at all those police!

Pedro_6-02_007_v1.rsm

They must be catching terrorists.

After Jimmy and Russell escaped from the cops, there was meant to be a part where they both needed bicycles. It's unknown if this was an objective or a sequence. Pedro and Sheldon were also meant to be present in this part and get scared off by Russell, maybe it was their bikes that got taken? Who knows. Russell's second voice clip got repurposed for multiple other moments in the mission, and Jimmy's line got repurposed for the sequence after escaping the cops.

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Audio

Transcript

Russell_6-02_008_v1.rsm

We need bicycles.

Russell_6-02_009_v1.rsm

GRRRGH, RAAAAWR!

Sheldon_6-02_010_v1.rsm

It's a monster!

Pedro_6-02_011_v1.rsm

Run!

Jimmy_6-02_012_v1.rsm

Come on, we gotta get to the school. All hell's breaking loose.

After getting the aforementioned bikes, the player would have had to cycle to the school instead of the game automatically skipping to the cutscene of the meeting with Edgar. And when reaching the school's front gates, Jimmy had this line to say.

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Audio

Transcript

Jimmy_6-02_013_v1.rsm

It's too hot here. Let's get to the other gate.

After going to the school's side entrance, before the cutscene with Edgar there was meant to be a sequence with a conversation between Jimmy and Pete, with Pete informing about the state of the school.

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Audio

Transcript

Pete_6-02_014_v1.rsm

Jimmy, there you are! Gary's got everyone rioting.

Jimmy_6-02_015_v1.rsm

I figured it was him. Don't worry, I'll sort this out.

Pete_6-02_016_v1.rsm

He's taken control of all the gangs and now he's trying to tear down the school!

Jimmy_6-02_017_v1.rsm

I don't think I'll let him get away with that.

Two lines for the sequence where the school's side gates are opened got left out: one from Jimmy after Russell got the gates opened and one from Edgar at the end of the sequence.

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Audio

Transcript

Jimmy_6-02_018_v1.rsm

Damn... they're locked.

Russell_6-02_019_v1.rsm

Don't worry. Russell will get it.

Jimmy_6-02_019_v1.rsm

Russell, you're a good kid but you shouldn't do that to your head.

Russell_6-02_020_v1.rsm

That... kinda hurt.

Jimmy_6-02_020_v1.rsm

Edgar, we'll take out the gang leaders. Without them, Gary's got nothing.

Edgar_6-02_021_v1.rsm

We'll get that weasel!

The girl students, and Zoe, were meant to be present somewhere in the school and they would've been having arguments. Zoe is the only one missing a second line, it possibly got deleted.

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Audio

Transcript

Pinky_6-02_022_v1.rsm

You slut!

Pinky_6-02_022_v2.rsm

I saw the way you looked at him!

Lola_6-02_023_v1.rsm

Shut up, you jealous bitch!

Lola_6-02_023_v2.rsm

So what? He didn't have your name on him, did he?

Mandy_6-02_024_v1.rsm

WHO do you think you are?

Mandy_6-02_024_v2.rsm

I can't believe you used to be my friend.

Zoe_6-02_025_v1.rsm

I know what you're like, Mandy. Don't pretend!

Melody_6-02_026_v1.rsm

He doesn't like you!

Melody_6-02_026_v2.rsm

You're such a bitch!

Karen_6-02_027_V1.rsm

He loves me!

Karen_6-02_027_V2.rsm

I'm gonna tell everyone about you.

Christy_6-02_028_v1.rsm

Liar!

Christy_6-02_028_v2.rsm

You're ugly and nasty!

Beatrice_6-02_029_v1.rsm

I'm never going to forgive you!

Beatrice_6-02_029_v2.rsm

I... hate you, hate you, hate you, HATE YOU!

Gary was supposed to be heard inside the school buildings making PA announcements of him taunting Jimmy, but this detail didn't make it to the final game. Only the first quote in this set of 10 lines ended up used, getting repurposed for the sequence at the end of the mission.

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Audio

Transcript

Gary_6-02_030_v1.rsm

Your attention, please: Jimmy is complete human trash.

Gary_6-02_030_v2.rsm

Jimmy... you know your mother never loved you, don't you?

Gary_6-02_030_v3.rsm

Why do you try, Jimmy? You think you have chance?

Gary_6-02_030_v4.rsm

It's too late, Jimmy. Everyone hates you.

Gary_6-02_030_v5.rsm

Give it up, Jimmy. You're pathetic!

Gary_6-02_030_v6.rsm

Jimmy... beating up people doesn't make anyone like you.

Gary_6-02_030_v7.rsm

It was laughably easy to manipulate you. Does that bother you, Jimmy?

Gary_6-02_030_v8.rsm

I'd tell you what people say about you, Jimmy. But I wouldn't wanna hurt your feeling, hahahaha!

Gary_6-02_030_v9.rsm

So it is true what they say, Jimmy. About you and those animals?

Gary_6-02_030_v10.rsm

You're sick in the head, Jimmy, and everybody knows it.

After defeating each clique, there were meant to be sequences of Jimmy talking to the leaders, but they all got omitted.

The conversation after defeating the greasers.

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Audio

Transcript

Johnny_6-02_034_v1.rsm

Alright, Jimmy, you're the boss. Sorry, I forgot.

Jimmy_6-02_035_v1.rsm

It's alright, Johnny. Now help me get this under control.

Johnny_6-02_036_v1.rsm

No sweat, Jimmy. I got it.

As shown by the unused 6_02gdorm.lur script found in Scholarship Edition, at some point the developers planned but abandoned the idea to change the girls' dorm section so that instead of confronting Johnny, the player would have had to find him in one of the dorm's rooms. The only lines related to this planned rewrite are these, for the part where Johnny would've been found with Mandy.

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Audio

Transcript

Johnny_6-02_036A_v1.rsm

Oh, Jimmy. Y-you saw us... please don't tell Lola!

Jimmy_6-02_036c_v1.rsm

On one condition. You get your crew to stop fighting.

Johnny_6-02_036C_v1.rsm

Anything you say, Jimmy. Just don't tell!

The exchange after defeating the jocks. Two lines that were ordered after Jimmy's second quote got deleted.

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Audio

Transcript

Jimmy_6-02_040_v1.rsm

Had enough, Ted?

Ted_6-02_041_v1.rsm

Alright, Jimmy.

Jimmy_6-02_042_v1.rsm

Good. I need you to calm your boys down.

There are lines for an alternate encounter conversation between Jimmy and Derby. This exchange doesn't imply fighting Derby, so there might have been plans for a rewrite similar to the one that was also planned for the girls' dorm part and the player might have had to search for Derby inside Harrington House.

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Audio

Transcript

Jimmy_6-02_46a_v1.rsm

Hey Darby, would you please tell your boys to stop fighting?

Derby_6-02_046b_v1.rsm

Oh, I suppose, since you asked so nicely.

Jimmy_6-02_46c_v1.rsm

Stop your boys or I'll smash your face!

Derby_6-02_046c_v1.rsm

Alright, Jimmy. Alright.

The conversation there was meant to be after defeating the preps.

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Audio

Transcript

Jimmy_6-02_048_v1.rsm

I trust you remember who you're working for, Darby.

Derby_6-02_049_v1.rsm

Yes, sir.

Jimmy_6-02_050_v1.rsm

Good. Now stop making trouble.

While these lines are used, the way they're stored shows that the quotes for the conversation when confronting the nerds were originally in a different order than how they play in the actual game and that two lines got deleted from this conversation.

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Audio

Transcript

Missing quote

Earnest_6-02_052_v1.rsm

You fool, you don't see it. Gary's got a plan, a great plan.

Jimmy_6-02_053_v1.rsm

Earnest, you nerd. What were you thinking?!

Earnest_6-02_054_v1.rsm

You don't get it. With my brains and his lack of morals, nothing can stop us.

Jimmy_6-02_055_v1.rsm

You idiot. Gary's plans are a load of crap, I should know.

Missing quote

Jimmy_6-02_057_v1.rsm

Whatever, I'm gonna stop you both.

The exchange after defeating the nerds. Earnest's line was put in the wrong order and a quote that was ordered after Jimmy's second one got deleted.

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Audio

Transcript

Jimmy_6-02_058_v1.rsm

I trust I cured you of your megalomania, Earnest.

Earnest_6-02_057_v1.rsm

Completely. But why didn't you get Gary?

Jimmy_6-02_060_v1.rsm

I'll get to him, but you gotta get your clique back in line.

The conversation between Jimmy and Edgar after defeating all the cliques was originally supposed to take place outside. After that, at the entrance to the school's main building, the player was meant to fight Seth and possibly more prefects that prevented Jimmy from entering, this is the real reason Jimmy says "That was incredibly satisfying.". Also, if the presence of a line from Ted is any indication, he possibly might've helped in the fight.

Filename

Audio

Transcript

Seth_6-02_064_v1.rsm

Gary said you'd turn up. There's no way you're getting in.

Ted_6-02_064a_v1.rsm

You better let him in!

The mission wasn't supposed to end with the sequence where Gary is found, there was meant to be one more part where the player had to chase Gary to the Roof Access area. During the chase, Gary would've taunted Jimmy.

Filename

Audio

Transcript

Gary_6-02_068_v1.rsm

Slow as always, eh Jimmy?

Gary_6-02_068_v2.rsm

Pinky told me you're a horrific kisser, Jimmy.

Gary_6-02_068_v3.rsm

Aww, did I hurt your feelings, Jimmy?

Gary_6-02_068_v4.rsm

How does it feel to be expelled for the last time, Jimmy?

Gary_6-02_068_v5.rsm

I told you I had a plan, Jimmy!

Final Showdown#

The conversation between Jimmy and Gary during the chase section had Jimmy's responses taken out of it, resulting in Gary running his mouth uninterrupted this whole part, but Gary also had a casualty: the very last line he was meant to say is left out in the actual game.

Filename

Audio

Transcript

Gary_6-B_001_v1.rsm

If you've proved to be one thing this year it's slow. You'll never catch me, Hopkins.

Gary_6-B_002_v1.rsm

You're too trusting, Jimmy. From the start you were pathetically naive.

Jimmy_6-B_003_v1.rsm

Naive in trusting you perhaps.

Gary_6-B_004_v1.rsm

Poor little Jimmy, all alone at big scary Bullworth. Under fire from Russell and his goons, desperate for help.

Jimmy_6-B_005_v1.rsm

That's not how I remember it.

Gary_6-B_006_v1.rsm

So sad, so hopeless, just needing a friend. Any friend. You were so easy to manipulate, Jimmy.

Jimmy_6-B_007_v1.rsm

Do you think you're manipulating me right now?

Gary_6-B_008_v1.rsm

And once we were friends it was all so clear. You had your lust for power, but without the intelligence to back it up. Using you as a pawn was so wonderfully obvious.

Jimmy_6-B_009_v1.rsm

You really are full of yourself.

Gary_6-B_010_v1.rsm

Let Jimmy have his fun, let him play his childish little games with Earnest, Ted, Darby, Johnny, and Edgar, and just wait for the right moment to swoop in and take it all.

Gary_6-B_011_v1.rsm

It was like lining up dominos, it all fell together so perfectly.

Gary_6-B_012_v1.rsm

While you were off wasting your time with whores like Lola, I was in the dorm, planning.

Gary_6-B_013_v1.rsm

While you were racing bikes, while you were playing at the carnival like a child, my plan was coming together.

Gary_6-B_014_v1.rsm

Does it hurt? Looking back at all the time you wasted over the last year? All the time you were working for me.

The first two lines from Gary shown here are said during the boss fight when he holds Jimmy against the rails of the first two platforms, but due to there being only two platforms where Gary does that move, the other two lines that were supposed to follow them are never heard. It's unknown if that was always their purpose or if they were originally for something else and got repurposed for that move.

Filename

Audio

Transcript

Gary_6-B_016_v1.rsm

Any regrets, Jimmy? Looking forward to the wasteland that your life is about to become?

Gary_6-B_017_v1.rsm

After you're expelled from here for your antics over the last few weeks you won't have anywhere left to go.

Gary_6-B_018_v1.rsm

No school will take a child with your history. No prospects, you'll end up begging for money on the streets if you're lucky.

Gary_6-B_019_v1.rsm

No wonder your mother left you here, she must be so embarrassed by you, Jimmy Hopkins.

The line that Gary says at the beginning of the boss fight was supposed to be preceded by a line from Jimmy, but as it shouldn't be a surprise anymore, it isn't.

Filename

Audio

Transcript

Jimmy_6-B_021_v1.rsm

Nowhere to run now, eh Gary?

Gary_6-B_022_v1.rsm

I can take you, Hopkins!

This would've been chronologically the last conversation in the game's story, but it's instead completely unused. It was meant to happen after falling to one of the platforms during the boss fight. Remember what we learned throughout these pages: the story of Bully was really about how poor little Jimmy had his right to talk stripped away from him by the developers. Stand up for freedom of speech, people.

Filename

Audio

Transcript

Gary_6-B_023_v1.rsm

Exciting, isn't it, Jimmy? Do you have the guts to keep this up?

Jimmy_6-B_024_v1.rsm

You're an idiot, Gary. A power-hungry idiot. You went about this all the wrong way, look where your plans have put you!

Jimmy_6-B_025_v1.rsm

I hope this was all worth it, Gary! No regrets!

Side Missions

Cheating Time#

Mr. Galloway was supposed to talk to Jimmy at the beginning of the mission. And as he mentions, originally the player had to get the evidence somewhere around the town rather than on the academy's campus.

Filename

Audio

Transcript

Galloway_3-S03_001_v1.rsm

I think he meets up with them downtown, maybe you could find him there.

Galloway_3-S03_002_v1.rsm

Jimmy, here comes Hattrick. I'll be waiting here for your return.

Not only was the location of the deals going to be different but also Mr. Hattrick himself would've been the one selling the test answers rather than Justin doing it on his behalf and Hattrick getting his cut of the money from him. The lines relating to Justin selling the test answers are ordered last in the files.

This is the conversation for the deal between Hattrick and the greasers. Only one of Vance's quotes got used, getting repurposed for the sequence where Justin meets the greasers.

Filename

Audio

Transcript

Vance_3-S03_003_v1.rsm

Look, Ol' Hattrick's here.

Hatrick_3-S03_004_v1.rsm

I'm not old, I'm four times 12 years old.

Vance_3-S03_005_v1.rsm

That's, uh... uhh...

Hatrick_3-S03_006_v1.rsm

I see! You really need help to pass the class. The price just went up.

Vance_3-S03_007_v1.rsm

I don't know! Hmm...

Vance_3-S03_008_v1.rsm

Alright, I'll pay. You drive a hard bargain.

Hatrick_3-S03_009_v1.rsm

You don't deserve any better! Now if you'll excuse me, I have some other students to tutor.

The exchange for Mr. Hattrick selling to the jocks. Some of Hattrick's quotes got repurposed for the sequences of him and Justin.

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Mandy_3-S03_010_v1.rsm

There he is!

Hatrick_3-S03_011_v1.rsm

Hello, Mandy. Glad to see you're taking such a keen interest in math.

Mandy_3-S03_012_v1.rsm

Thank you, Mr. Hattrick.

Casey_3-S03_013_v1.rsm

You have the tests... sir?

Hatrick_3-S03_014_v1.rsm

Of course. I trust you have my fee?

Casey_3-S03_015_v1.rsm

Well... I could only get half.

Hatrick_3-S03_016_v1.rsm

That's okay, Mandy paid the other half earlier.

Casey_3-S03_017_v1.rsm

She did?

Mandy_3-S03_018_v1.rsm

Yeah, I knew you guys didn't have the money. And math is hard!

Hatrick_3-S03_019_v1.rsm

See you in class.

The jocks were meant to be found waiting for Mr. Hattrick while he hadn't arrived yet. The first two lines got repurposed for the sequence where Justin meets the jocks, but Bo is not present amongst them in the final game and so his line is not heard.

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Mandy_3-S03_020_v1.rsm

Don't worry, he'll be here soon, I'm sure.

Casey_3-S03_021_v1.rsm

I sure hope he shows up. I need to get my grade up.

Bo_3-S03_022_v1.rsm

Where is he? He promised he'd bring them tonight.

The next clique Mr. Hattrick would've been selling to was going to be the Nerds, in the final game this clique doesn't appear buying from Justin.

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Hatrick_3-S03_023_v1.rsm

Hello, Bucky. Good to see you.

Bucky_3-S03_024_v1.rsm

Hello, sir.

Hatrick_3-S03_025_v1.rsm

I'm surprised you need these tests!

Bucky_3-S03_026_v1.rsm

Oh, I don't. No, really. It's just that since everyone else is doing it, we need to do it as well or we'll be on the wrong side of the bell curve!

Hatrick_3-S03_027_v1.rsm

Yes. It is working out that way, isn't it? Soon everyone will need these if they want to pass.

Bucky_3-S03_028_v1.rsm

You must make quite a profit.

Hatrick_3-S03_029_v1.rsm

Oh, no! This is not about money, I just want everyone to get into good universities.

Hatrick_3-S03_030_v1.rsm

But I have to go... oh! And I expect you to have finished cleaning my garage by tomorrow.

Bucky_3-S03_031_v1.rsm

Yes sir!

The lines for the nerds while they waited for Mr. Hattrick.

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Bucky_3-S03_032_v1.rsm

I hope he shows up soon, I have a garage to clean.

Fatty_3-S03_033_v1.rsm

Why do we need these tests? I just copy my work from you guys.

Corneli_3-S03_034_v1.rsm

I hope nobody sees us doing this, our intellectual credibility is at stake.

Then, Mr. Hattrick would've made a deal with the preps. Judging from Hattrick's second line, it's possible they were going to meet him at his house in Old Bullworth Vale. Justin's lines got repurposed for the part where he gives Hattrick his cut of the money.

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Justin_3-S03_035_v1.rsm

There you are, sir.

Hatrick_3-S03_036_v1.rsm

Yes, I am.

Justin_3-S03_037_v1.rsm

I've got daddy's checkbook with me.

Hatrick_3-S03_038_v1.rsm

Very good! Well, come in. You can have a cup of tea while you and I double-check your spelling.

The lines for the preps while they waited for Mr. Hattrick's arrival. Justin's first line also got repurposed for the sequence after taking the picture of him and Mr. Hattrick.

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Justin_3-S03_039_v1.rsm

Top dollars for top grades... makes sense to me.

Tad_3-S03_040_v1.rsm

I agree completely.

Justin_3-S03_041_v1.rsm

Indeed. But since we're good friends, I'll only charge you a small fee to look at the cheat sheet.

The ending sequence was originally going to be different, with Jimmy handing the evidence to Mr. Galloway so he would get Mr. Hattrick in trouble off-screen, the idea of Galloway being accused with Dr. Crabblesnitch came up later in development. Also, Jimmy's first quote indicates that at some point the player had to collect a copy of the test answers, but in the final version only pictures are used as evidence.

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Jimmy_3-S03_042_v1.rsm

I have the pictures and a copy of the test, sir. Seems Hattrick's selling tests to almost everyone.

Galloway_3-S03_043_v1.rsm

Really? I'll take that pompous bastard down a notch.

Jimmy_3-S03_044_v1.rsm

As he so richly deserves.

Galloway_3-S03_045_v1.rsm

"Richly" doesn't begin to describe it.

A line from Mr. Galloway telling Jimmy he didn't get any pictures. Purpose unknown. In the leftover subtitle, he says "You" instead of "We".

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Galloway_3-S03_047_v1.rsm

We didn't get any pictures, Jimmy? Uhh...

Smash It Up#

There is an unused response from Jimmy to Zoe's quote at the beginning of the mission, and also a response from Zoe that would've followed it. Zoe's second line got repurposed and is instead used in the odd sequence in Busting In Part II where she distracts the townies in front of the chemical plant.

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Zoe_5-G5_001_v1.rsm

Come on, we're going to the Spencer Shipping warehouse.

Jimmy_5-G5_002_v1.rsm

Why?

Zoe_5-G5_003_v1.rsm

You'll see.

There was meant to be a sequence where Zoe opened the door outside the warehouse, but it got omitted and the game skips to Jimmy and Zoe being already inside. Zoe's first line also got repurposed for when she distracts the townies in Busting In Part II.

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Zoe_5-G5_004_v1.rsm

Hang on, Jimmy.

Jimmy_5-G5_005_v1.rsm

Good thing there aren't any cops around. I wouldn't want to be seen with a criminal like you.

Zoe_5-G5_006_v1.rsm

The feeling is mutual, Jimmy.

Zoe_5-G5_007_v1.rsm

Got it!

The quote from Jimmy that was going to end the conversation when he and Zoe enter the warehouse got left out. Also, note that Jimmy and Zoe's lines where they mention the ownership of the warehouse were not originally part of this conversation, they were instead intended for another one, keep reading for more details.

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Zoe_5-G5_008_v1.rsm

Alright, Jimmy... here we are.

Jimmy_5-G5_009_v1.rsm

A warehouse full of expensive-looking junk.

Zoe_5-G5_010_v1.rsm

Yup. And now we're going to play a little game. Whoever smashes up the most stuff, wins.

Jimmy_5-G5_011_v1.rsm

You're on!

There is a set with a whopping 10 lines Jimmy was meant to say when breaking the objects in the warehouse, but of course, no... sigh.

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Jimmy_5-G5_012_v1.rsm

Take that, Spencer Shipping!

Jimmy_5-G5_012_v2.rsm

This feels so good!

Jimmy_5-G5_012_v3.rsm

Don't try this at home, kids!

Jimmy_5-G5_012_v4.rsm

Yeah!

Jimmy_5-G5_012_v5.rsm

All right!

Jimmy_5-G5_012_v6.rsm

I should work for an insurance company!

Jimmy_5-G5_012_v7.rsm

I might have a future in demolition!

Jimmy_5-G5_012_v8.rsm

Ha... this is so much fun!

Jimmy_5-G5_012_v9.rsm

I don't even know my own strength!

Jimmy_5-G5_012_v10.rsm

Shoddy craftsmanship!

The second quote here indicates this set from Zoe was meant for when she has a superior score during the challenge.

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Zoe_5-G5_013_v1.rsm

C'mon, Jimmy! Give it to her!

Zoe_5-G5_013_v2.rsm

I'm winning, Jimmy... pick it up!

Zoe_5-G5_013_v3.rsm

Isn't this exciting, Jimmy?

Zoe_5-G5_013_v4.rsm

Wreck it! Wreck it all!

Zoe_5-G5_013_v5.rsm

I wish I could see their faces when they come in tomorrow.

This other set of lines from Zoe was for when she breaks the objects.

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Zoe_5-G5_014_v1.rsm

Yeah!

Zoe_5-G5_014_v2.rsm

Cheap trash.

Zoe_5-G5_014_v3.rsm

Who'd pay for this junk?

Zoe_5-G5_014_v4.rsm

Take that!

Zoe_5-G5_014_v5.rsm

Wooooooooo!

This conversation between Jimmy and Zoe appears to have been for a sequence there was meant to be before the second phase of the challenge. Lines 015 and 021 got repurposed and are instead used at the end of the mission, and the lines 016 and 017 got repurposed for the sequence after Jimmy and Zoe enter the warehouse. This conversation would've revealed that Tad's family does indeed own the warehouse, but due to one of Zoe's lines getting left out, it's not explicitly confirmed in the actual game and is only implied.

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Jimmy_5-G5_015_v1.rsm

You sure know how to have a good time, Zoe.

Zoe_5-G5_016_v1.rsm

It makes it much more satisfying that all this is Spencer Shipping.

Jimmy_5-G5_017_v1.rsm

Wait... isn't Tad's last name Spencer?

Zoe_5-G5_018_v1.rsm

Hahah... yeah, it is. This is his family business.

Zoe_5-G5_019_v1.rsm

This feels SO GOOD!

Jimmy_5-G5_020_v1.rsm

Do you think they'll notice we were here?

Zoe_5-G5_021_v1.rsm

This is the best date ever!

Starting from here are sets of lines from Jimmy for breaking specific objects in the warehouse, all of them unused. It's unknown whether these would've been used alongside the previously shown also-unused 012 set or if they were planned to replace it.

Quotes for smashing some unknown object that is not in the final game. There is a horse statue, but here Jimmy mentions someone being mounted, so it isn't related.

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Jimmy_5-G5_022_v1.rsm

This one's for my native brothers.

Jimmy_5-G5_022_v2.rsm

Sitting on a horse didn't help you, did it?

Destroying gnomes. The warehouse doesn't have any gnomes in the final game, they only appear as collectibles elsewhere on the map.

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Jimmy_5-G5_023_v1.rsm

Frigging gnomes.

Jimmy_5-G5_023_v2.rsm

Take that, you bearded bastards!

Smashing the knight statues.

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Jimmy_5-G5_024_v1.rsm

That's crap armor.

Jimmy_5-G5_024_v2.rsm

Vender trash.

Destroying the art sculptures.

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Jimmy_5-G5_025_v1.rsm

Cheap replica art sucks.

Jimmy_5-G5_025_v2.rsm

Who'd put that crap in their yard anyways?

It's unknown what object Jimmy is mentioning in this set, what little is described doesn't match with anything in the final game.

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Jimmy_5-G5_026_v1.rsm

Take that, you grape-eating fat bastard!

Jimmy_5-G5_026_v2.rsm

I just made the world a little better.

Lines for smashing the plants.

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Jimmy_5-G5_027_v1.rsm

Jackpot!

Jimmy_5-G5_027_v2.rsm

This is it!

Jimmy_5-G5_027_v3.rsm

So many fragile plants.

It's unknown what object this set is related to, but Jimmy mentions that Dr. Slawter would approve of said object's destruction. Maybe the Crapula Maxima seen only in Weed Killer was meant to appear in the warehouse?

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Jimmy_5-G5_028_v1.rsm

Dr. Slawter would be proud of me.

Jimmy_5-G5_028_v2.rsm

That felt familiar.

Breaking the glass objects.

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Jimmy_5-G5_029_v1.rsm

Good thing I didn't cut myself.

Jimmy_5-G5_029_v2.rsm

That made a satisfying sound.

Destroying the wooden furniture.

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Jimmy_5-G5_030_v1.rsm

Who'd pay for this?

Jimmy_5-G5_030_v2.rsm

Who'd make furniture out of balsa wood?

Smashing the crates.

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Jimmy_5-G5_031_v1.rsm

Oooh, crates! Just like a video game.

Jimmy_5-G5_031_v2.rsm

I wonder what was in there.

Jimmy_5-G5_031_v3.rsm

How I love destructible crates.

Destroying the televisions.

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Jimmy_5-G5_032_v1.rsm

TV's no good for you anyhow.

Jimmy_5-G5_032_v2.rsm

Smash your TV!

Smashing the sacks of manure.

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Jimmy_5-G5_033_v1.rsm

Aww, man. That stinks.

Jimmy_5-G5_033_v2.rsm

Take that, you sack of... stuff.

Only one of the quotes from Zoe's set when Jimmy wins is used, this is because the other two lines reference a scrapped part there was meant to be after the challenge ended...

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Zoe_5-G5_035_v1.rsm

Okay... enough, you win.

Zoe_5-G5_035_v2.rsm

Jimmy! Over here!

Zoe_5-G5_035_v3.rsm

Get over here!

...which would've involved the police entering the warehouse in search of the vandalism culprits.

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Monson_5-G5_036_v1.rsm

Requesting backup, seems we have a situation here.

Monson_5-G5_036_v2.rsm

It's punk hunting time. You boys in?

Williams_5-G5_037_v1.rsm

Roger that, I hear you loud and clear.

Williams_5-G5_037_v2.rsm

You guys are bored? There's some kids we can beat up.

Then, the player would've had an objective to escape from the scene, presumably through the warehouse's back exit.

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Zoe_5-G5_038_v1.rsm

Let's get out of here!

After escaping from the cops, there was meant to be a sequence where Jimmy and Zoe kissed before the mission ended. In the final game, this is the only Girlfriend mission without a kiss scene.

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Zoe_5-G5_039_v1.rsm

Ah... there you are, Jimmy! I was beginning to think I lost you.

Jimmy_5-G5_040_v1.rsm

I ain't so easy to lose, baby.

Zoe_5-G5_041_v1.rsm

Heh. Come over here, so I can make sure I didn't.

Jimmy_5-G5_042_v1.rsm

For you baby, anything.

Zoe_5-G5_043_v1.rsm

(smooch)

Zoe_5-G5_044_v1.rsm

See you around, Jimmy.

An extra quote from Officer Monson for the scrapped last part of this mission. The line that was ordered before this one was deleted.

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Monson_5-G5_046_v1.rsm

This is the BPD, we're coming in!