the cutting room mirror

Models

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This is a sub-page of Proto:Persona 5/December 4th, 2015.

Unused Persona#

Susano-o, in his Soul Hackers design, can be found in the persona folder. He was likely removed from the game to prevent confusion with Yusuke's Kamu Susano-o. All data relating to him except for his model and animations is empty. It's worth noting that his model is among the ultimate personas, potentially meaning he was supposed to be the ultimate persona of the Fool arcana like he was in Persona 3. This same model, besides being slightly edited, did eventually get used in Persona 3 Reload.

Early Enemies#

Early Overworld Mementos Shadow#

Among the overworld models for Shadows is this model of a Shadow that's dressed as a train conductor, which has animations of it walking around, idling and being hit like all the other overworld Shadows, though it's animation for being hit has it flying backwards, likely because Morgana Car has a quick speed boost rather than a run in this version of the game. This Shadow is found among two Mementos Shadows, a Rare Shadow and the Reaper, while the overworld Shadow used in the Mementos in final game (which is also present in this build) is the last Shadow in the folder with an ID of 900.

Early Shadow Kamoshida Boss#

The enemy models have an earlier unused version of "Asmodeus" Kamoshida. This one uses ID 203, and the final one uses ID 201. The earliest one has a completely different crown design, looking more generic. Kamoshida's hair is brown instead of black, so it's possible at some point his real world design had brown hair. His tongue is also darker than the final's, and his body also has some slight shading differences. The most odd thing about this one is, the Cognitive Ann in the wine glass is...completely naked. The final one is present here too, but it's still slightly different from the final, since it still has the naked Ann. The earliest one has all the animations the final one has, besides some being slightly unfinished. The textures for Cognitive Ann are still left over in the final game as part of Kamoshida's main texture.

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Earliest (203)

Early (201)

Final (201)

Unused Loading Screens#

Stylish Joker Model#

In the folder of field/panel/wipe/parrrel, and the name of (c0001_001_isekai.GMD) is a stylish model of Joker. He has only 3 animations, one of which is of him turning around. According to "isekai" in the filename, it was likely supposed to be used in the Metaverse.

Unused Loading Map Screen#

Located in data.cpk/field/panel/wipe/Imap are two unused models for an unused quick travel loading screen. These are seen used in the 2014 eboot.

Unused Time Limit Transition#

Located in data.cpk/message/timelimit, is Joker in a black void with half of his body being cut off. The model of Joker seen here is an edited version of his swim trunks model. P5dec2015_wipe_unused_timelimit.png

Duplicates#

Catherine DLC Outfits#

A few of the Catherine DLC outfits weren't finished at this time. They're normally located in, for example, c0002_162_00.GMD, which is Ryuji's, so at this point they used a duplicate of their Persona 2 outfit as a placeholder. This is only the case for Joker, Yusuke, and Akechi. It's also the case for Makoto, but hers has a slightly early shadow texture.

Other#

Resident#

Found in the data.cpk/resident folder is a PlayStation 3 controller. It has one animation of the analog sticks moving, and a small cartoon-y impact behind the controller. This model would be seen unused in Royal. P5dec2015_ps3_controller..png

Event#

Found in the data.cpk/community/event folder is what appears to be a placeholder for the time skip transition for starting a confidant. It has one animation of it rotating to the left. P52015-timewarp_unused.png

Battle/GUI#

Found at data.cpk/battle/gui is early battle UI. Both of these would be seen unused in Royal.