the cutting room mirror

Early SFX

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This is a sub-page of Proto:Persona 5/December 4th, 2015/Audio.

General Differences#

  • No sound effect plays when unlocking a new location on the map.

Changed Sounds#

Passtime Sound#

The passtime sound resembles a cuckoo clock, in the final there is no sound.

Unused Sounds#

Test_fld#

In a file called test_fld.acb is sounds meant to be for fields.

Internal File

Audio

Notes

door_lever_o_test.adx

Sounds more like the sfx when Joker lands from a ledge.

door_switch_test.adx

Sounds more like a door being slammed opended.

door_test.awb

Door being opened

test_fld.acb.00000.adx

Chains?

test_fld.acb.00001.adx

Whoosh

test_fld.acb.00002.adx

Three whoosh sounds

Test#

In a file called test.acb has some test sounds.

Internal File

Audio

Notes

doorbell.adx

Sounds like a chime sound.

chime.adx

Meant to be used when school ends.

vend_beep.adx

Meant for the vending machines.

sine.adx

A Beep sound.

vend_buy.adx

Sound meant for buying from a vending machine.

vend_exchange.adx

Sound meant for exchanging from a vending machine.

vend_buy.adx

Sound meant for typing in the code for a vending machine.

vend_win.adx

Wining something from a vending machine.

white.adx

Static noise from a TV.