the cutting room mirror

Objects

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This is a sub-page of Proto:Persona 5/December 4th, 2015/Models.

Note#

Many of the objects here, when loaded into a model viewer like GFDStudio, will have all of their textures set to the following UV checker map:

Oftentimes, the textures associated with a certain model can be recovered. GFDStudio and many other model viewers display the names of the textures each model uses as part of the GUI, so if a texture looks like the UV checker map, but has a name like f051_door_001.dds, the UV checker texture can be replaced by the texture that was "supposed" to be used. Whenever a texture that appears to be the one called for by the object internally could be found, based on file name and location, it has been added.

Miscellaneous Unused Models#

m002_014.GMD#

Found at model/field_tex/object/m002_014.GMD, is a line of early 2D graphics for when background NPCs get too far from the camera, where the look of these graphics look similar to far_mod.dds found at field/NPC. It has one animation of the front row moving left, and the back row moving right.

Textures#

Gray NPC (m005_001.GMD)#

Found at model/field_tex/object/m005_001.GMD, is a gray Shujin NPC seemingly misplaced in this folder. She has one "animation" of her sitting down looking at a phone. P52015dec4-missplaced_female_Shijin_grayNPC.png P52015dec4-missplaced_female_Shijin_grayNPC_animation.png

Lots of gray NPCs (m006_005.GMD)#

Found at model/field_tex/object/m006_005.GMD, are a lot of gray Shujin NPCs in different poses. P52015dec4-alot_of_gray_NPCs_inposes.png

Early Morgana Mobile (m007_019.GMD)#

Found at model/field_tex/object/m007_019.GMD, is an early Morgana Car, looking a lot more basic compared to the final. Textures label it as "test_car". It has one animation of the car blinking. P5Dec42015_Morgana_Car_test.png

Basic Door (m090_000.GMD)#

Found at Found at model/field_tex/object/m090_000.GMD, is a basic gray door. It has one animation of it opening. P5Dec42015_Basic_door.png

Mall Security Camera? (m004_042.GMD)#

Found at model/field_tex/object/m004_042.GMD, is what appears to be security camera footage of a mall. The texture reveals different shots of a very unfinished underground mall, with a "fresh market" and a "Pain heureux" store. It has one animation of the screen switching to different screens. P52015dec4_freshmarket_security_cams?.png P52015dec4_freshmarket_security_cams_texture.png

Gray NPC with Blue Outline (m090_011.GMD)#

Found at model/field_tex/object/m090_011.GMD, is a gray background NPC with a cyan outline. P5dec2015_gray_background_NPC_cyan_outline.png

Unused model mirror (m100_101.GMD)#

Found at model/field_tex/object/m100_101.GMD, is a mirror model. Interestingly in the textures, it has the earliest protagonist design, some random dude, and what may be a placeholder palace design or a rough draft of Kamoshida's palace, as the door seen in this palace is leftover in m040_010. P5-dec42015-Unused_Mirror.png

Early Protagonist - vision_002.DDS

Random Guy - vision_001.DDS

Cube Map - f040_c_map01.DDS

It has three animations.

  • One that fades in the early protagonist texture.
  • One that fades in the random guy texture.
  • And one that flickers both the early protagonist and the random guy textures.

Untextured Ryuji Model (m252_030.GMD)#

Found at model/field_tex/object/m252_030.GMD, is a untextured model of Ryuji. P5-dec42015-Untexture_Ryuji.png

Reflection Ball (m400_003.GMD)#

Found at model/field_tex/object/m400_003.GMD, is a ball that has a texture that uses an early Quiloth background, which seems to be an apartment. P5Dec42015_Reflective_Ball.png The cube map reveals a straight path along with buildings and what looks like a boss area. It also shows that the path uses object m150_020.GMD and possibly m150_043.GMD. P5ProtoDec2015-MementosCmap.png

Unused Models from Field x50#

Early Futaba's Palace Door (m050_003.GMD)#

Found at model/field_tex/object/m050_003.GMD, is a very early version of a door meant for Futaba's palace. Oddly, this door is sorted with Sae's palace (prologue version), due to its file name, m050_003. It has 3 animations: one staying closed, one opening, and one staying open. The door looks completely dark due to having a completely black night map. An image is provided with the night map removed to show what the door looks like more clearly.

Early

Without Night Map

Final

time_change#

There is a folder (model/field_tex/object/time_change/) which references a scrapped mechanic where an animation would play whenever the time-of-day changes.

t001_003.gmd#

Found at model/field_tex/object/time_change/t001_003.GMD, dated 2015-04-28 12:34:26. Has three animations: one where it flies in, one where it stops, and one where it flies off. P5ProtoDec2015-time_change-t001-003.png

t002_001.gmd#

Found at model/field_tex/object/time_change/t002_001.GMD, dated 2015-04-28 12:34:26. Has an animation where it spins around until the text is upright, then round again in a loop. P5ProtoDec2015-time_change-t002_001.png

t002_002.gmd#

Found at model/field_tex/object/time_change/t002_002.GMD, dated 2015-05-15 11:40:55. Has an animation where it is pulled backwards, then slides far to the left. P5ProtoDec2015-time_change-t002_002.png

t002_006.gmd#

Found at model/field_tex/object/time_change/t002_006.GMD, dated 2015-04-28 12:34:26. Has an animation where it falls down and clatters on the ground. P5ProtoDec2015-time_change-t002_006.png

t003_002.gmd#

Found at model/field_tex/object/time_change/t003_002.GMD, dated 2015-04-28 12:34:27. Has an animation where it circles around, then is pulled backwards. P5ProtoDec20015-time_change-t003_002.png

t003_021.gmd#

Found at model/field_tex/object/time_change/t003_021.GMD, dated 2015-04-28 12:34:27. Has an animation where it folds upwards like the GameCube opening animation. P5ProtoDec2015-time_change-t003_021.png

t005_001.gmd#

Found at model/field_tex/object/time_change/t005_001.GMD, dated 2015-04-28 12:34:26. This object is so far off camera that it cannot be viewed in GFDStudio.

t009_001.gmd#

Found at model/field_tex/object/time_change/t009_001.GMD, dated 2015-11-30 11:19:31. This object has two animations: one where it moves down, and one where it slides far to the left after being lowered. P5ProtoDec2015-time_change-t009_001.png

Placeholder Chests#

While technically used in this build only at Mementos and Depths of Mementos, these chests serve as placeholders. They have a duplicate for Kamoshida's palace (when the protagonist and Ryuji try to escape the palace, plus the Training Hall of Love) and Akechi's palace (the only other remnant of his palace in this build). All located in model/field_tex/object/ folder, and in the following files:

  • m352_001.GMD (normal chest)
  • m352_002.GMD (locked chest)
  • m358_001.GMD
  • m358_002.GMD
  • m360_001.GMD
  • m360_002.GMD
  • m390_001.GMD
  • m390_002.GMD

Normal Chest

Locked Chest