the cutting room mirror

February 25th, 2016

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This is a sub-page of Proto:Persona 5.

General Differences#

  • Boots up on a debug menu.
  • The Atlus logo on the title screen uses the colored version, instead of the fully white version.
  • In the prologue in Niijima's Palace, it plays Life Will Change instrumental. In the final it plays the vocal version.
  • The Shujin Academy school cafeteria can be entered and features several background NPCs.
  • The test results on the board at Shujin academy are missing textures.
  • Shadows talking don't yet have voices, so the game plays gunshot and HP/SP drain sound effects in their place.
  • Shadows have a different stress/fear sweating animation that just overlays 2D droplets, rather than reanimating the shadow.
  • When chasing down Ann on 4/14, she's seen leaning against the left side of the orange pillar whereas in the final game she is instead idly standing in front of the green pillar in the Shibuya Underground Subway.
  • Talking to Kamoshida in the real world, after being able to infiltrate his palace, results in his palace security meter going up by 15%.
  • Kamoshida's palace East Building 2nd Floor has a hollowed-out passage underneath the meat kitchen balcony for a shadow to walk in and out of, which was just turned into a wall flush with the balcony in the final game.
  • Archangel is fought in the square room right before the chapel of Kamoshida's palace East Building Annex, rather than inside the chapel in front of Kamoshida's statue. In place of where Archangel is in the final, there is a treasure chest in front of the Kamoshida statue. When opened, this chest spawns Shadows, rather than them suddenly appearing after the boss fight like in the final.
  • Some goat head pull chain switches in Kamoshida's palace lack textures on their backplates, notably the one in the tower and the one with the slot for Kamoshida's medal in the east annex.
  • The jail cells across from the underground safe room in Kamoshida's palace are open and can be entered. In each of them sits a volleyball that Joker can inspect.
  • The big gold statue in Madarame's palace is partially missing textures for the dresses of the girls it depicts.
  • In the scene where Yusuke is about to paint a portrait of Ann before shutting off Madarame's palace lasers, his canvas features a fully painted tree. In the final game, it's a blank canvas.
  • While shutting off Madarame's palace security lasers, Nue is already waiting in his transformed state rather than first taking on the appearance of museum security.
  • In Madarame's palace, rather than fighting Shiki-Ouji before the security room that needs the Madarame's Feet password, Shiki-Ouji is fought at the very end of the Treasure Hall Lounge, guarding the door leading to the Treasure Hall Gallery. Similar to Archangel and Nue, he is just sitting in his already-transformed state.
  • In Madarame's palace, at the end of the room that isn't on the map (with all the counterfeit Sayuri paintings), there is a half wall in the tall doorway at the end which isn't present in the final.
  • At the very end of Madarame's palace, there is a missing chunk of wall above where the crane control room connects to the catwalks.
  • When stealing Madarame's treasure, the player is loaded into the courtyard rather than the palace entrance.
  • The car Ryuji stops in traffic when the party is trying to save Makoto from Kaneshiro has a different texture.
  • Mementos Depths doesn't yet have Freedom and Security playing as its soundtrack, instead having a low atmospheric hum noise in its place.
  • In Mementos Depths, the blue/yellow light puzzles pulse rather than staying idly lit, as in the final.
  • The Prison Passageway of Mementos Depths has all of its white triangular lights misplaced above, rather than flush, to the edge of the platforms they're on.
  • The boss fight with Akechi uses Rivers in the Desert as BGM. During both phases, Akechi also uses different skills compared to the final. During the first phase, he uses Megido instead of Megidolaon and also has access to Brain Jack and Deathbound. During his second phase, he has Maragidyne in place of Maragion and also has Mabufudyne and Bloodbath in his skill set. (He still has Ice Boost in his skill set in the final game, but Mabufudyne is missing.) He can freely target anyone when preparing Laevateinn in this build whereas he'll exclusively target Joker with this skill in the final game.
  • During the final phase of the Shadow Shido fight, he'll isolate Joker and fight him one-on-one. He doesn't do this in the final, but Royal later brought this back.

Videos#

mov102.usm#

Compared to the December 2015 build, it adds in a redder hue pools of blood, and more pedestrians.

February 2016

Final

P5_February_2016_mov102.mp4
P5_Final_mov102.mp4