This is a sub-page of Proto:Persona 5/December 4th, 2015/Areas.
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Mementos Depths's layout is drastically different from later builds, appearing much more maze-like and more like an underground prison than the open feel of the builds after this. There are no puzzles, the entire palace is enclosed in walls, and the palace almost completely lacks interactable objects. That is to say, every playable field that encompasses Mementos Depths is very different both mechanically and visually. The miniboss segments are relegated to their own individual fields rather than being part of a bigger field.
The blue/yellow light puzzles do not yet exist in this build.
There is an unused keyhole/cog/chain object used on the second from last field that never appears in the final game. It has a unique floating animation that is never seen anywhere else (other than the floating tablet objects in Futaba's palace in this build, but even those were also scrapped in favor of ones that sit idly in the final game). There are only three of these objects in the entire palace, all three of which are on this field. Futaba mentions needing a key in order to access the areas behind them, which can be obtained after battling an enemy in the same area. The chests beyond them don't work.
There are multiple linear curved fields that are similar to the Mementos Depths Entrance, being the stand-ins for the fields where Morgana drives the team further down in the final game.
The final field is another standalone miniboss field area. What separates this from the others is rather than ending in a door, it ends in a big red light aura. Having events active and entering this aura takes the party directly to the first Holy Grail Battle.



















