Debug Options#
The codes under this section are written for the base game, without any applied patches or updates. Codes may differ on later revisions! These are also present in the original game.
Debug Displays#
NOTE: The provided screenshot combines both displays in one for simplicity's sake.
Changing the 0x at the given address below to:
- 01 – Shows Main Thread, Renderer, and Simulator FPS, SimUpdate, AtnmyMngr, Sys Mem, LFBS, and VRAM (on PS3) information.
- 02 – Shows FPS, SIM GPS, CmpMem, Memory stats (on Xbox 360), Tasks, Draw Calls, Code/Data version, and GPU/CPU information.
360 |
89490A07 0x |
|---|---|
PS3 |
016C0887 0x |
Light Debug Tools#
- Draw Light Rigs
360 |
89521BF0 01 |
|---|---|
PS3 |
016FB950 01 |
- Draw Occluders
360 |
89521BF1 01 |
|---|---|
PS3 |
016FB951 01 |
- Allow True Specular Probes
360 |
89521BF2 00 |
|---|---|
PS3 |
016FB952 00 |
- Draw Proxman Lights (slow)
360 |
89521BF3 01 |
|---|---|
PS3 |
016FB953 01 |
(Source: Edness)
Oddities#
Going Over The Weight Limit#
Unlike the PC version, there is only 1 way to go over the weight limit in the game, that the game allows you to in the Create A Sim. As a result of doing this action multiple times, your sim will be extremely obese and will look weird.
- Stealing candy from a baby/toddler (Requires Evil trait)
Limited Time Per Save#
Interestingly, the more you play on a single save the less it functions normally. Actions for the game like Routing and Animations might snag a bit, but once you reach a certain amount of play time (usually about 10 in-game weeks) it stops functioning almost completely. This means it is (almost) impossible to do everything you can in the game on just one save. This was never fixed in the Title Update(s) and still works on the latest version.