the cutting room mirror

Mortal Kombat vs. DC Universe

Mortal Kombat vs. DC Universe, also known as that one Mortal Kombat game without great amounts of blood or gruesome Fatalities. At least the idea of characters from the DC Universe fighting would eventually be revisited in the Injustice game series. Notably, this is the last game developed and published by Midway Games before the company filed for Chapter 11 bankruptcy in 2009, though NetherRealm Studios was created not too long after Midway's demise in order to continue developing the Mortal Kombat series.

To do:
Cover the [https://hiddenpalace.org/Mortal_Kombat_vs._DC_Universe_(Oct_30,_2008_prototype) available prototype] and the Harley Quinn DLC.

Unused Character Data#

Brainiac#

A DC villain who was set to appear in Mortal Kombat vs. DC Universe, but he was likely replaced by Darkseid. Evidence that this character was considered can be found in some character packages, such as The Flash's package. The NameTable.txt file reveals the following:

117 = "Brainiac"
118 = "Brainiac_Diff"
119 = "Brainiac_Mic"
120 = "Brainiac_NormHQA"
121 = "Brainiac_Pmsk"
122 = "Brainiac_Spec"

The files in question are "ObjectRedirectors", which are tiny files and not actual textures. Brainiac is seen later on as the main antagonist in Injustice 2.

Quan Chi#

Quan Chi's files are present in a manner similar to Brainiac's. While Quan Chi is seen in the game's Story Mode, they are pre-rendered videos and therefore he does not have a dedicated file. Ed Boon confirmed that there was going to be DLC for Mortal Kombat vs. DC Universe with Quan Chi even having a completed render, but he would have to wait until the next game for his playable appearance.

BaseMale Medium#

A male figure who is colored red and blue for Mortal Kombat and DC respectively. The art files related to him call this guy "Silhouette", and he seems to also have been a placeholder for the DLC characters slot. In the final game, the DLC character slots are used for Shao Kahn and Darkseid.

400px|It's Red... 400px|Vs. Blue!

file:MKVSDCU-MKBMIco.pngfile:MKVSDCU-DCBMIco.png

The legs for the DC Basemale are darker than the rest of him, and the Character Select icon was used in early versions of the game for fighters that were not available yet. In Mortal Kombat (2011), the MK Basemale's portrait gets reused for the "DLC Character Select" icon that's not normally selectable in that game, since it immediately opens up the DLC character select, so you will need to utilize a glitch to see MK Basemale. The character has a model and textures, which are exactly what's depicted in his artwork, except he has a bright purple skin color. He uses Baraka's Test your Might icon and Scorpion's lifebar icon. He also has Green Lantern's "Boxing" style which are animations for Close Kombat, a test MKScriptBinary which contains nothing, and his own MKScriptBinary gives him Scorpion's voice.

Dark Kahn#

Watch on YouTube

This video showing gameplay of Dark Kahn shows a couple unused things related to him. He has an "Enrage" special move similar to one of the Joker's, where he roars and fills up part of his Rage meter. This unique special move is never used by Dark Kahn's AI. He also has an unused Player 2 color which gives him a yellow body tint.

(Source: The Game Modding Channel)

Fatality/Heroic Brutality Names#

NameTables also reveal the internal, or official names of character finishing moves. Heroic Brutalities were also once simply called "Brutalities", with no Heroic prefix.

Character

Fatality 1

Fatality 2

Baraka

Kick Stab

Slash Impale

Jax

Head Klap

Machine Gun

Kano

Double Leg Massive Stomp

Knife Throw

Kitana

Fans 2 Face

Kiss of Death

Liu Kang

Arcade Drop

Bicycle Kick Fireball Combo

Raiden

Skeleton Sizzle

Throw from Sky

Scorpion

Fire Breath

Going 2 Hell

Shang Tsung

Choke Stomp

Transform Soulsteal

Sonya

Flipover Neckbreak

Kiss of Death

Sub-Zero

Body Freeze and Smash

Freeze

Batman

Grappling Hook

Summon Bats

Captain Marvel

Headfirst into Ground

Shazam

Catwoman

Scratch Slam

Whip Drag Necksnap

Deathstroke

Stab Shoot

Sword Neck Snap

Green Lantern

Bubble Crush

Mallet Crush

Lex Luthor

Twist of Fate

Calling Reinforcements

Superman

Freeze Sky Crash

Pound

The Flash

Quadruple Flurry

Tornado Lift

The Joker

Phony and Real Gun

Deal Me In

Wonder Woman

Lasso Rotations

Lasso Top Spinner

Kitana's first Fatality name is a reference to an earlier version of it, where she throws the fans into the opponent's face rather than the heart. Source

Unused Sounds#

The Announcer#

Filename

Sound

Comments

vo_anno_name_dkkn01

Announcer saying Dark Kahn, suggesting he may have been playable at one point. Was used on the official site.

vo_anno_laugh

The announcer laughing.
Wasn't found in the same file as the compliments, instead it's in the file with the character names being announced in the select screen.

vo_anno_round06

The announcer saying "Round 6!".

vo_anno_round07

The announcer saying "Round 7!".

vo_anno_round_final

The announcer saying "Final Round!"

vo_anno_welldone04

"Well Done!" Apparently, like in previous games, the Announcer would have commented on your performance.

vo_anno_welldone03

"Superb!"

vo_anno_welldone02

"Outstanding!"

vo_anno_welldone01

"Excellent!"

You can hear the announcer saying Round 4 / 5 if you set the round counter in the game settings to 3, and allowing you and your foe to win 2 rounds.

FightFX1#

This sound package has sounds related to in-game battles, such as attack noises.

Filename

Sound

Comments

sfx_fatality_rage

Sound of flowing Rage energy. Meant to be used in the growl animation right before a Fatality.

sfx_enter_transition

Meant to be used in Free-Fall Kombat.

sfx_ak_switch

A "woosh" noise, could have been meant for a Battle Stance swap like the leftover sound clip below.

sfx_blood_splish05

Squishy blood noise.

sfx_blood_splish04

sfx_blood_splish03

sfx_blood_splish02

sfx_blood_splish01

sfx_blood_gush_loop01

Juice being viciously squeezed out of a fruit.

sfx_blood_gush01

Another squishy blood noise.

sfx_blood_drizzle_loop01

Drizzling blood.

Most of the blood sounds would eventually find their way into the next game.

Bosses#

Filename

Sound

Comments

vo_dark_fatality_growl

Darkseid growling before a Fatality. This voice clip would be shortened for Dark Kahn's "Rage On" voice clip.

vo_shao_fatality_growl

Shao Kahn growling before a Fatality. In the final game this is actually one of his "On Fire" voice clips, but without the Rage effect.

vo_dkkn_death01

A death scream for Dark Kahn. Sounds like Shao Kahn's scream.

Dark Kahn has a Fatality Growl but it ends up used in the final game for some of his attack yells and right before you face him in Story Mode. He also has a falling scream used when you use a Free-Fall Super Move on him.

Armageddon Leftovers#

Some UI sounds leftover from the previous game.

Filename

Sound

Comments

ui_controller_woosh

Sound of the controller "whooshing" in the controller config of Armageddon. This sound was also used in the character select of that game, and earlier versions of this game. While you can view the trigger buttons on a controller while configuring it in this game, this sound never plays.

ui_cap_pop_up_1

Sound for the "Cap" popping up.

ui_cap_cursor_move_1

ui_cap_sel_success_1

sfx_ui_chngstyl

This sound clip was found in "Snd_ui_in_game", and is the sound clip for when you swap your Battle Stance or get into Weapon Stance in Armageddon.

"In-Game" UI#

Filename

Sound

Comments

sfx_super_bar_appear

SFX of the "Super Bar" appearing.

sfx_super_bar_available

Super Bar being ready.

sfx_super_bar_empty

Super Bar emptied.

sfx_ui_power_bar

The "power bar", likely related to the Super bar.

sfx_ui_expert03

Unknown.

There is a used sound clip for the Super Bar being used, it's used when you input a "Enhanced" special move such as Jax's Gotcha Grab having extra punches. Perhaps that is how you would have used this "Super Bar" and enhanced specials would have been limited.

Unused Text#

PLACEHOLDER_COMBO_NAME_TM_01=NOT DONE I WILL LET QA KNOW WHEN AVAILABLE

A placeholder name for a Kombo Challenge. This is repeated nine more times.

CorruptDownloadedContent="Downloaded content appears to be damaged. Some downloaded content may not be available."

Located within the "message box" text data.

Kontent=KONTENT

Likely a earlier name for Extras or how you would have accessed a DLC store. Found within the menu options text data.

Krypt#

Located within the text data for the menu options is an entry for the Krypt.

Krypt=KRYPT

There's also a "UI_S_Krypt" file, containing this picture of shiny MK and DC logos, a font, and a blank picture called "xbox_Back". In previous Mortal Kombat games, as well as the games that come after this one, you can earn Koins to purchase unlockable content within the Krypt. This game does not feature Koins either.

600px

Unused Stages#

Calibration#

A "stage" that has a blank floor and a wall that has colorbars for calibration configuring.

CharTest#

FILE:MKVSDCU-Dome.png MKVSDCU-CharTestlevel.png

A stage for testing characters. It has a dome and a flat ground with no textures.

TestParticles#

MKVSDCU-BeamTest.png
file:MKVSDCU-Firetest.png file:MKVSDCU-Smoketest.png file:MKVSDCU-Bart.png

Contains particles such as a laser beam, fire, smoke, and... a picture of Bart with his pants down.

EmptyMap#

As the name implies, it's a completely empty map.

Project Name#

Please elaborate.
Having more detail is always a good thing.
Specifically: Some examples please.

Mortal Kombat vs. DC Universe is internally known as Mortal Kombat 8. This is a remnant from before the game got involved with DC Comics.

Regional Differences#

Deathstroke's "Stab Shoot" Fatality and the Joker's "Phony and Real Gun" Fatality are both censored in the US release of the game, in order to keep the T rating. In the Europe release, the Fatalities are not censored, the respective camera files are suffixed "_eu". Specifically in the US release the camera will zoom in on Deathstroke/Joker right before the gunshot, while the Europe release does not.