|
|
This game/console's online features are no longer supported. |
Mortal Kombat Arcade Kollection is a pretty decent collection with some sound issues and a multiplayer which is dead because of the demise of Games for Windows Live.
Unused Graphics#
Debug Mode Leftovers#
DebugScreen_I25#
Looks like that in some state of development this game had a debug mode. It is unknown if it works in released versions or not. What functions it had is currently unknown.
Unused Splash Screens#
splash_screen_DJCTQ_I1#
A splash screen for the SCIB, the Brazilian Age Classification system.
splash_screen_OFLC_I1#
A splash screen for Australia's classification system.
splash_screen_PEGI_I1#
A splash screen for PEGI, the Pan-European Game Information, Europe's age classification system.
splash_screen_legal_I5#
An icon for the Warner Brothers logo.
Unused Audio#
MK1 Pause Music#
A slow-paced remix of the Palace Gates stage in the Sega Genesis port of the first game.
MK2 Pause Music#
A slow-paced remix of Goro's Lair stage in Mortal Kombat II.
UMK3 Pause Music#
A slow-paced remix of The Cave stage in Ultimate Mortal Kombat 3.
2nd MK2 Character Select Screen Remix#
Another Mortal Kombat II Character Select remix, where it would be used is unknown. The "select screen" mentioned in the filename might mean that this song was used on the game select screen in some kind of early version of the menu.
UI-Quack#
Found in the same file as game select screen sounds/music. This was likely used as a placeholder for menu sounds.
MK1-Quack#
Same as the UI one but found in Mortal Kombat 1's music/sounds file this time. Where and when Mortal Kombat 1 would use it is unknown.
Also, the ROMs in this collection have the same unused sounds from the original cabinets.
Oddities#
MK1 Goro's Lair Music#
This compilation is known for having the Goro's Lair music not playing in its entirety. However, exporting the sound files from the game reveals that the reason why the music from that stage doesn't play is not that the game fails to play it, but actually because of the .ogg file itself being just a 4-second intro while the other 1:41 of file time is soundless.
Same thing applies to the track that played in Goro's Lair when fighting Goro himself on the original arcade's prototypes.
Sfx_mk1_game_start.ogg#
The sound that is used in the game select menu when you start a game has "mk1" in its filename but is also used when you start Mortal Kombat II or Ultimate Mortal Kombat 3. This might mean that Mortal Kombat II and Ultimate Mortal Kombat 3 also was going to have their own sfx_game_start sound.
|
The Mortal Kombat series | |
|---|---|
|
Arcade |
Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 (Ultimate) • Mortal Kombat 4 |
|
SNES |
Mortal Kombat • Mortal Kombat II (Prototype) • Mortal Kombat 3 (Ultimate) |
|
Genesis |
Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 (Prototype, Ultimate) |
|
32X |
|
|
Game Boy (Color) |
Mortal Kombat (Prototype) • Mortal Kombat II • Mortal Kombat 3 • Mortal Kombat 4 |
|
Sega Master System |
|
|
Game Gear |
|
|
Sega Saturn |
|
|
Dreamcast |
|
|
PlayStation |
Mortal Kombat II • Mortal Kombat 3 • Mythologies: Sub-Zero • Special Forces |
|
PlayStation 2, Xbox |
Deadly Alliance • Deception (Prototype) • Shaolin Monks • Armageddon |
|
PlayStation 3, Xbox 360 |
|
|
PlayStation Vita |
|
|
Game Boy Advance |
Mortal Kombat Advance • Deadly Alliance • Tournament Edition |
|
Nintendo 64 |
|
|
GameCube |
|
|
Wii |
|
|
Windows |
Mortal Kombat 4 • Mortal Kombat • Mortal Kombat X • Mortal Kombat 1 |
|
PlayStation 5, Xbox Series X, Nintendo Switch |
|
|
Compilations | |
|
Game Boy |
|
|
Game.com |
|
|
Sega Saturn |
|
|
PlayStation |
|
|
Nintendo 64 |
|
|
Windows |
|